Ron
03-25-2007, 03:33 PM
Would anyone be interested in putting something like this together?
The reason I ask is that I'm interested in what I should expect to be getting from the random chests in a dungeon. For instance, I've just started running level 6 quests with my solo character, and I was sort of expecting to start seeing elemental weapon drops, but so far I'm still seeing plain +2 weapons (from the fancy chests), which are just vender fodder for me :) At what level dungeon would one expect to see their first elemental weapon drops? Or the first +3 chain? Or a vorpal blade? What is the typical silver drop from a breakable in a level 3 dungeon? From a level 6 dungeon? And so on.
I know it wouldn't be an exact science, and for that matter would probably have to be broken down into breakable, plain chest, fancy chest, and boss chest (and the latter may not be very random at all).
Would it even be a useful guide? And does anyone have a good feel for the topic such that it could even be started?
The reason I ask is that I'm interested in what I should expect to be getting from the random chests in a dungeon. For instance, I've just started running level 6 quests with my solo character, and I was sort of expecting to start seeing elemental weapon drops, but so far I'm still seeing plain +2 weapons (from the fancy chests), which are just vender fodder for me :) At what level dungeon would one expect to see their first elemental weapon drops? Or the first +3 chain? Or a vorpal blade? What is the typical silver drop from a breakable in a level 3 dungeon? From a level 6 dungeon? And so on.
I know it wouldn't be an exact science, and for that matter would probably have to be broken down into breakable, plain chest, fancy chest, and boss chest (and the latter may not be very random at all).
Would it even be a useful guide? And does anyone have a good feel for the topic such that it could even be started?