Lerincho
02-15-2007, 06:22 PM
How? Well how I organize my group is not all that complicate, probably a better way to do it, but the people that i actually give the invites to, are people I can trust and know without direction what needs to happen. MUSTs for the 6 man are the obvious: 25 str (x2) 20 wis (x2) rogue (with range) and anything (with range). How you get that combination, completely up to what you are comfortable with.
Str, straight forward is the easiest to get, all tanks want to be the strongest possible. Plus rage stacks on top of str items and bulls str. 25 isn't that hard to hit.
Wis, this is the concern. If you don't have clerics you can count on for healing Easiest way 2 clerics, nothing to worry about if this is the way. Other ways, ranger/cleric hybrid, some pallies, select rangers. Unfortunately nothing enhances wisdom on top of wis items and owl's wisdom. 20 is all they need. (side note: wish this was back to the original INT rune, not Wis)
Note, it is possible for someone to do the rune or level and the range. Hard to time, but very possible. Every one knows how to split the party by this time anyways. The key that after right side clears their room, to open that door. (forgotten this twice). Once that door is open right runs back through lightning to the right side to be let in. For the pillars it is the weakest fighter/ranger and wizard. Both pillars CAN end up getting the chest, but most times people will think it isn't worth the 4 minute delay.
Addy boss. EVERYONE but the caster if you have one, surrounds equadistant as close to the boss as possible. Caster will get haste on everyone, be the one talk to the dwarf and just run for his life.
VON 5 is the only tricky part. VON6 is just simplified and less people waiting around while pillars are done.
VON6 - The bases and pillars. (The Dragon Diamond)
Upon entering 2 things can happen. 1 if you have someone that can range effectively can go just before the intersection and work the Flenzer pillar down. WHILE this is happening, you start one at a time heading to pitcher's mound from home plate (one at a time, the ranger does not effect the agro management). *Keep in mind Gil is always primary puller on the bases as I tend to have the most experience.* Most experienced, good agro awareness, and decent speed, will run the bases as they are most comfortable doing (First to 3rd or vise versa) and take all the agro to home plate, as far in as possible. After runner makes it past the first base (1st or 3rd depending on which way he want) will slowly follow behind the same path. If agro free when reaches first pillar, damage pillar to 5% (recommended not to use auto attack). Will continue on to second base and repeat process. If agro is drawn and the mephits is a plain mephit, kill it, it wont respond. When tank reaches second, you send the next around the bases, until finally all 3 people able to take down the pillars are in position.
VELAH (Kill!) To attack Velah:
Do not worry about hiding behind rocks. Just do the all your buff in the 'bucket'. If you want to play safe, have one cleric f4. Otherwise they need to get close enough to Velah during the charge where she will not range or buffet. Keys to remember on buffs, bard songs and good hope seem to last the longest. Both resist and protection from fire are musts. Everyone charges at the same time right at her, out of her sight, she spawns flenzeres and elementals.
Monday, Feb 5th - 22 minute run - I had the greater dragon bane bastard sword and lesser dragon bane short sword. It is the only time I wave dual wield.
Wednesday, Feb 14th - 16 minute run - No dragon bane weapons that I was aware. We did have 3 exceptional tanks. Because we had only one person able to rez we were very careful with him.
Str, straight forward is the easiest to get, all tanks want to be the strongest possible. Plus rage stacks on top of str items and bulls str. 25 isn't that hard to hit.
Wis, this is the concern. If you don't have clerics you can count on for healing Easiest way 2 clerics, nothing to worry about if this is the way. Other ways, ranger/cleric hybrid, some pallies, select rangers. Unfortunately nothing enhances wisdom on top of wis items and owl's wisdom. 20 is all they need. (side note: wish this was back to the original INT rune, not Wis)
Note, it is possible for someone to do the rune or level and the range. Hard to time, but very possible. Every one knows how to split the party by this time anyways. The key that after right side clears their room, to open that door. (forgotten this twice). Once that door is open right runs back through lightning to the right side to be let in. For the pillars it is the weakest fighter/ranger and wizard. Both pillars CAN end up getting the chest, but most times people will think it isn't worth the 4 minute delay.
Addy boss. EVERYONE but the caster if you have one, surrounds equadistant as close to the boss as possible. Caster will get haste on everyone, be the one talk to the dwarf and just run for his life.
VON 5 is the only tricky part. VON6 is just simplified and less people waiting around while pillars are done.
VON6 - The bases and pillars. (The Dragon Diamond)
Upon entering 2 things can happen. 1 if you have someone that can range effectively can go just before the intersection and work the Flenzer pillar down. WHILE this is happening, you start one at a time heading to pitcher's mound from home plate (one at a time, the ranger does not effect the agro management). *Keep in mind Gil is always primary puller on the bases as I tend to have the most experience.* Most experienced, good agro awareness, and decent speed, will run the bases as they are most comfortable doing (First to 3rd or vise versa) and take all the agro to home plate, as far in as possible. After runner makes it past the first base (1st or 3rd depending on which way he want) will slowly follow behind the same path. If agro free when reaches first pillar, damage pillar to 5% (recommended not to use auto attack). Will continue on to second base and repeat process. If agro is drawn and the mephits is a plain mephit, kill it, it wont respond. When tank reaches second, you send the next around the bases, until finally all 3 people able to take down the pillars are in position.
VELAH (Kill!) To attack Velah:
Do not worry about hiding behind rocks. Just do the all your buff in the 'bucket'. If you want to play safe, have one cleric f4. Otherwise they need to get close enough to Velah during the charge where she will not range or buffet. Keys to remember on buffs, bard songs and good hope seem to last the longest. Both resist and protection from fire are musts. Everyone charges at the same time right at her, out of her sight, she spawns flenzeres and elementals.
Monday, Feb 5th - 22 minute run - I had the greater dragon bane bastard sword and lesser dragon bane short sword. It is the only time I wave dual wield.
Wednesday, Feb 14th - 16 minute run - No dragon bane weapons that I was aware. We did have 3 exceptional tanks. Because we had only one person able to rez we were very careful with him.