Aranticus
01-20-2007, 09:11 AM
I've decided to write this article to help people wanting to solo a little more and also less dependent on others. It is also in response to many threads started to diss clerics. This article is not entirely about using clickies only but in addition to some other items.
Just in case you are wondering what clickies are, they are items with a spell which you can activate as long as you are of sufficient level to use that item. All you need is to have it in your hotbar, click on it once to equip it and another to activate it. Hence, the term clickie. By the way, make sure you switch back to your original gear after you use it.
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Clickies can save you on many occasions. Some of the more important clickies you should have are resist element, prot from element/evil, bless, shield, divine favor/power, remove fear/curse/disease, neutralise poison, lesser restore, heroism/greater heroism, haste, deathward. Of course, you'll want those with as many charges as possible but the level requirement increases as well.
For this guide, I've classified them into 4 main categories, defensive, offensive, named and raid clickies. Defensive clickies are those who basically buffs or remove harmful statuses. Offensive clickies serve to deal enemies damage or to lower their effectiveness. As the names implies, named clickies are those which are named items and raid clickies are raid items which have clickie effects.
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Defensive Clickies
I need not comment on the resist and protection from element clickies. basically it provides you a short term ability to be resistant/immune to elemental damage. When you are of sufficient level, you can avoid the resist clickies and go for resist items as they provide you with permanent resistance.
Protection from evil is especially useful for certain occasions. The spell affords you immunity to certain effects eg domination by vampire. It also gives you an extra +2 to saves against evil mobs. This clickie may be replaced if you find the silver flame fragment, from the church and cult (house p vampire), which offers permanent protection from evil.
Bless can improve your saves, attack rolls and also to remove certain spell effect such as bane spell. However, the duration is only 1 minute, so its best used before a major battle. Please note that bless does not stack with bard song, which offers a greater bonus of the same type and cannot be dispelled.
The shield spell can give you a better armor class provided you do not use a shield which gives you a +4 or better AC. In addition, it gives the ability to stop magic missile and force missiles. Thus a very good spell against magic missile casting mobs like kobold shamans or trogolyte casters. However, its duration is only 1 minute.
Divine favor and divine power are both combat spells that can improve your fighting power. Divine favor gives you luck bonuses. Divine power gives the effect of +6 to strength so its extremely useful before a boss fight. It also gives 7 temporary hp as well as to boost your BAB to an equivalent level fighter. The only downside is that they only last for 1 minute.
The remove fear clickie is very tricky to use. You cannot activate the clickie if you are feared so you need to use it before entering battle. In battle, it can be activated if your party members are feared thus allowing them to join back the fight. It has a long duration, 10 minutes, so its advisable to use them as soon as you enter the quest. Note that it provides a resistance towards fear but does not make you immune to fear effects, ie mummy fear. So keep some remove fear potions handy. Again this clickie can be replaced with the reaver's ring, obtainable from xorian cipher, which give you permanent fear immunity. However, its always good to have it around to help your party members. As Darth Sizzle mentioned, you can also get the Helm of Freewill (Fear Immunity and SR 17) from the Titan Raid (underwater chest, not raid loot).
Remove curse and remove disease clickie are often good to have as they remove the said effect. The remove disease clickie can be replaced with a disease immunity item but there is no such item for curses. they are extremely valuable, especially in the desert where the mummy can afflict you with a curse which can only be removed via a remove curse followed by a remove disease.
Neutralise poison gives you the ability to be immune to poison and also to cure posion. Due to its long duration of 7 minutes, it is often advisable to activate it before fights so that you are protected for the rest of the duration. It can be replaced with a poison proof item which affords you permanent poison immunity but nonetheless good to have around to help party members.
Lesser restoration is a very versatile status removal spell. It can remove 1d4 point of stat (ability, eg strength) damage or some spells like exhaustion, touch of idiocy. Do take note that with the addition of more undead and debuffing casters, it is now more prudent to carry less restoration potions. In addition, you may not activate a clickie should you become helpless.
Heroism and greater heroism are both battle buffs. Herosim gives you +2 to attack, saves and skill checks. It can be found on many items but if you want a better chance of getting one, its on the kundarak trooper shield which is the end reward for the threnal chain of quests.
Haste is as per the spell. Gives you faster movement, +1 to attack n ac. However, the duration of the clickie is extremely short, 30 seconds. So often its best used when you are in mid battle and your haste has run out and the arcane in your party is busy or being chased around.
Aid raises the hp of the user temporarily. In combat, hp deduction occurs from these hp first. The effect will last until the expiry of the spell or when the temporary hp are used up. Aid also gives bless and thus one clickie for two effects. The duration is 3 minutes
Stat buff increases the stat of a char by +4 for 3 minutes. They are actually the spells Bear's, Fox's, Cat's, Owl's, Eagle's and Bull's. The spells do not stack if you have a +4 or better item.
Shield of faith provides a deflection bonus to AC. The bonus afforded is +1 and is negated if you equipped a deflection item.
False Life stacks with Aid, Greater Heroism, even Divine Power's temporary hitpoints. It is useful to stack them before you know where's a huge battle in front of you. This affords you with a greater survivability.
Detect Secret Door helps locate secret doors if you don't have any good search skill. This spell can also be substituted with true seeing or the wand version.
Expeditious Retreat increases your movement by 25% in 1 min. Due to the short duration, it is much more effective using a striding item or a wand which may give up to 10 minutes duration.
Remove paralysis is great, you can use it to save your teammates or to get rid of slow or paralysis effects.
Prayer is a nice short-term boost you can throw in in the middle of a battle (+1 to your allies, -1 to your foes).
Rage is a great offensive buff. It gives a +2 to strength and consitution at the expense to -2 in AC. This increase in attributes will stack with items equipped. The increase in constitution also increases the hitpoints of the target.
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Offensive Clickies
Solid fog allows the user to conjure up a spherical fog which slow movement of enemies within it. Use in conjuction with offensive spells such as wall of fire, cloudkill, the effect is increased as this makes the enemy stay in the area of effect of the offensive spell longer. As friendly forces are able to move freely within the fog, fighting in the fog is favorable. Note that some undead, especially mummies, seems to be immune to its effects.
Grease is an extremely hard spell to use. It causes both friendly and unfriendly forces to make a check in order to remain standing. If it is successful, your character will simply slide around the area of effect. If fallen, a balance check is needed to stand up. Grease is best used on a slope so that the direction of the slide can be accurately predicted. One best area to use the spell is in tangleroot at the spinning trap on the slope. hobgoblin clerics often stand behind the trap to cast at you. A grease on them will bring them into the trap. Despite the usefulness of the spell, most players collect grease clickies for the purpose of playing jokes on party members.
Web clickies lay down a web with which can trap mobs if they fail their save. Once webbed a successful strength is required to break free. This clickie is extremely in the lower level dungeons. In the higher levels, their effectiveness is severely limited by spell resistance and a low difficulty check.
Ray of Exhaustion is a very useful debuff against any target with no spell resistance. It serves to lower the strength of the target thus making it hit less often and less hard. This is especially useful versus red or purple named bosses as they do not have immunity against this spell.
Touch of Idiocy is extremely useful against enemy casters with no spell resistance. This spell lowers the mental faculties of the target, making it unable to cast spells.
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Named Clickies
Greater heroism gives a +4 to attack, saves and skill checks and increase your hitpoint temporarily. It also gives you immunity to fear. I have only encountered it on planar gird, obtainable from xorian cipher. The temporary hitpoints can also be used to revive incapped party members.
Deathward is an extremely valuable spell to have, since now many mobs have the ability to cast very damaging negative spells such as whisperdoom's blight, deathshade's horrid wilting (both end bosses in L11 quests). It is essentially a protection from negative energy spell but unlimited amount of protect for the whole duration. However, its duration is only a couple of minutes. So far, the only item I've encountered with deathward is the visor of render guards from the tangleroot chain of quests end reward.
Raise dead can only be currently found in a named item ring of ancestors from the quest slavers of the shrieking mines. It gives you the ability to raise a dead party member once per rest.
Summon monster clickies are often found as end rewards of quest chains, ie penny whistle from threnal quest chain. It allows you to call up a monster to help you fight. Note that the monster has its own AI and will not be controlled by you neither does it attack the party unless the player summoning leaves the instance.
Spell Storing is an effect found on the spell storing ring which is a rare drop in the desert adventure area. This ring carries a total of 3 charges, each restoring 25 spellpoints.
True Seeing can only be found on the staff of the seer from the quest bring me the head of ghola fan. it gives the target true seeing for 9 minutes, allowing the target to see through illusions namely blur and displacement.
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Raid Clickies
Madstone rage is an effect found on the madstone boots from the reaver raid. When activated, you gain a +4 to strength, constitution and natural armor class. This attribute increase stack with rage and items thus improving your performance. The side effect of this spell is you will be unable to cast spells or activate any spell like effects ie wands, scrolls and clickies.
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My fighter is having a blast with all the clickies on him. He helps the arcanes and cleric by providing some magical support. Helping them save spell points and being self sufficient makes them recognise that he is an extremely valuable member of the team who contributes way more than others. This has translated to him often being the top priority in recieving heals.
Note: A medicore player can become a good player with the right buffs at the right time. A bad player will simply still remain bad. Clickies afford you to be more of a team player. If you are simply using them so that you can zerg then get into trouble or worse still get the party into trouble, then in the eyes of the other members, you are still a lousy player.
Just in case you are wondering what clickies are, they are items with a spell which you can activate as long as you are of sufficient level to use that item. All you need is to have it in your hotbar, click on it once to equip it and another to activate it. Hence, the term clickie. By the way, make sure you switch back to your original gear after you use it.
--------------------------------------------------------------------------
Clickies can save you on many occasions. Some of the more important clickies you should have are resist element, prot from element/evil, bless, shield, divine favor/power, remove fear/curse/disease, neutralise poison, lesser restore, heroism/greater heroism, haste, deathward. Of course, you'll want those with as many charges as possible but the level requirement increases as well.
For this guide, I've classified them into 4 main categories, defensive, offensive, named and raid clickies. Defensive clickies are those who basically buffs or remove harmful statuses. Offensive clickies serve to deal enemies damage or to lower their effectiveness. As the names implies, named clickies are those which are named items and raid clickies are raid items which have clickie effects.
--------------------------------------------------------------------------
Defensive Clickies
I need not comment on the resist and protection from element clickies. basically it provides you a short term ability to be resistant/immune to elemental damage. When you are of sufficient level, you can avoid the resist clickies and go for resist items as they provide you with permanent resistance.
Protection from evil is especially useful for certain occasions. The spell affords you immunity to certain effects eg domination by vampire. It also gives you an extra +2 to saves against evil mobs. This clickie may be replaced if you find the silver flame fragment, from the church and cult (house p vampire), which offers permanent protection from evil.
Bless can improve your saves, attack rolls and also to remove certain spell effect such as bane spell. However, the duration is only 1 minute, so its best used before a major battle. Please note that bless does not stack with bard song, which offers a greater bonus of the same type and cannot be dispelled.
The shield spell can give you a better armor class provided you do not use a shield which gives you a +4 or better AC. In addition, it gives the ability to stop magic missile and force missiles. Thus a very good spell against magic missile casting mobs like kobold shamans or trogolyte casters. However, its duration is only 1 minute.
Divine favor and divine power are both combat spells that can improve your fighting power. Divine favor gives you luck bonuses. Divine power gives the effect of +6 to strength so its extremely useful before a boss fight. It also gives 7 temporary hp as well as to boost your BAB to an equivalent level fighter. The only downside is that they only last for 1 minute.
The remove fear clickie is very tricky to use. You cannot activate the clickie if you are feared so you need to use it before entering battle. In battle, it can be activated if your party members are feared thus allowing them to join back the fight. It has a long duration, 10 minutes, so its advisable to use them as soon as you enter the quest. Note that it provides a resistance towards fear but does not make you immune to fear effects, ie mummy fear. So keep some remove fear potions handy. Again this clickie can be replaced with the reaver's ring, obtainable from xorian cipher, which give you permanent fear immunity. However, its always good to have it around to help your party members. As Darth Sizzle mentioned, you can also get the Helm of Freewill (Fear Immunity and SR 17) from the Titan Raid (underwater chest, not raid loot).
Remove curse and remove disease clickie are often good to have as they remove the said effect. The remove disease clickie can be replaced with a disease immunity item but there is no such item for curses. they are extremely valuable, especially in the desert where the mummy can afflict you with a curse which can only be removed via a remove curse followed by a remove disease.
Neutralise poison gives you the ability to be immune to poison and also to cure posion. Due to its long duration of 7 minutes, it is often advisable to activate it before fights so that you are protected for the rest of the duration. It can be replaced with a poison proof item which affords you permanent poison immunity but nonetheless good to have around to help party members.
Lesser restoration is a very versatile status removal spell. It can remove 1d4 point of stat (ability, eg strength) damage or some spells like exhaustion, touch of idiocy. Do take note that with the addition of more undead and debuffing casters, it is now more prudent to carry less restoration potions. In addition, you may not activate a clickie should you become helpless.
Heroism and greater heroism are both battle buffs. Herosim gives you +2 to attack, saves and skill checks. It can be found on many items but if you want a better chance of getting one, its on the kundarak trooper shield which is the end reward for the threnal chain of quests.
Haste is as per the spell. Gives you faster movement, +1 to attack n ac. However, the duration of the clickie is extremely short, 30 seconds. So often its best used when you are in mid battle and your haste has run out and the arcane in your party is busy or being chased around.
Aid raises the hp of the user temporarily. In combat, hp deduction occurs from these hp first. The effect will last until the expiry of the spell or when the temporary hp are used up. Aid also gives bless and thus one clickie for two effects. The duration is 3 minutes
Stat buff increases the stat of a char by +4 for 3 minutes. They are actually the spells Bear's, Fox's, Cat's, Owl's, Eagle's and Bull's. The spells do not stack if you have a +4 or better item.
Shield of faith provides a deflection bonus to AC. The bonus afforded is +1 and is negated if you equipped a deflection item.
False Life stacks with Aid, Greater Heroism, even Divine Power's temporary hitpoints. It is useful to stack them before you know where's a huge battle in front of you. This affords you with a greater survivability.
Detect Secret Door helps locate secret doors if you don't have any good search skill. This spell can also be substituted with true seeing or the wand version.
Expeditious Retreat increases your movement by 25% in 1 min. Due to the short duration, it is much more effective using a striding item or a wand which may give up to 10 minutes duration.
Remove paralysis is great, you can use it to save your teammates or to get rid of slow or paralysis effects.
Prayer is a nice short-term boost you can throw in in the middle of a battle (+1 to your allies, -1 to your foes).
Rage is a great offensive buff. It gives a +2 to strength and consitution at the expense to -2 in AC. This increase in attributes will stack with items equipped. The increase in constitution also increases the hitpoints of the target.
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Offensive Clickies
Solid fog allows the user to conjure up a spherical fog which slow movement of enemies within it. Use in conjuction with offensive spells such as wall of fire, cloudkill, the effect is increased as this makes the enemy stay in the area of effect of the offensive spell longer. As friendly forces are able to move freely within the fog, fighting in the fog is favorable. Note that some undead, especially mummies, seems to be immune to its effects.
Grease is an extremely hard spell to use. It causes both friendly and unfriendly forces to make a check in order to remain standing. If it is successful, your character will simply slide around the area of effect. If fallen, a balance check is needed to stand up. Grease is best used on a slope so that the direction of the slide can be accurately predicted. One best area to use the spell is in tangleroot at the spinning trap on the slope. hobgoblin clerics often stand behind the trap to cast at you. A grease on them will bring them into the trap. Despite the usefulness of the spell, most players collect grease clickies for the purpose of playing jokes on party members.
Web clickies lay down a web with which can trap mobs if they fail their save. Once webbed a successful strength is required to break free. This clickie is extremely in the lower level dungeons. In the higher levels, their effectiveness is severely limited by spell resistance and a low difficulty check.
Ray of Exhaustion is a very useful debuff against any target with no spell resistance. It serves to lower the strength of the target thus making it hit less often and less hard. This is especially useful versus red or purple named bosses as they do not have immunity against this spell.
Touch of Idiocy is extremely useful against enemy casters with no spell resistance. This spell lowers the mental faculties of the target, making it unable to cast spells.
--------------------------------------------------------------------------
Named Clickies
Greater heroism gives a +4 to attack, saves and skill checks and increase your hitpoint temporarily. It also gives you immunity to fear. I have only encountered it on planar gird, obtainable from xorian cipher. The temporary hitpoints can also be used to revive incapped party members.
Deathward is an extremely valuable spell to have, since now many mobs have the ability to cast very damaging negative spells such as whisperdoom's blight, deathshade's horrid wilting (both end bosses in L11 quests). It is essentially a protection from negative energy spell but unlimited amount of protect for the whole duration. However, its duration is only a couple of minutes. So far, the only item I've encountered with deathward is the visor of render guards from the tangleroot chain of quests end reward.
Raise dead can only be currently found in a named item ring of ancestors from the quest slavers of the shrieking mines. It gives you the ability to raise a dead party member once per rest.
Summon monster clickies are often found as end rewards of quest chains, ie penny whistle from threnal quest chain. It allows you to call up a monster to help you fight. Note that the monster has its own AI and will not be controlled by you neither does it attack the party unless the player summoning leaves the instance.
Spell Storing is an effect found on the spell storing ring which is a rare drop in the desert adventure area. This ring carries a total of 3 charges, each restoring 25 spellpoints.
True Seeing can only be found on the staff of the seer from the quest bring me the head of ghola fan. it gives the target true seeing for 9 minutes, allowing the target to see through illusions namely blur and displacement.
--------------------------------------------------------------------------
Raid Clickies
Madstone rage is an effect found on the madstone boots from the reaver raid. When activated, you gain a +4 to strength, constitution and natural armor class. This attribute increase stack with rage and items thus improving your performance. The side effect of this spell is you will be unable to cast spells or activate any spell like effects ie wands, scrolls and clickies.
--------------------------------------------------------------------------
My fighter is having a blast with all the clickies on him. He helps the arcanes and cleric by providing some magical support. Helping them save spell points and being self sufficient makes them recognise that he is an extremely valuable member of the team who contributes way more than others. This has translated to him often being the top priority in recieving heals.
Note: A medicore player can become a good player with the right buffs at the right time. A bad player will simply still remain bad. Clickies afford you to be more of a team player. If you are simply using them so that you can zerg then get into trouble or worse still get the party into trouble, then in the eyes of the other members, you are still a lousy player.