Invalid_31
11-14-2006, 12:38 PM
Party Leadership - Tips
What follows are some suggestions on successfully leading a party.
I've had nothing but good experiences in DDO, but some parties have run off the rails and been totally rudderless that run every direction at once, with no communication or coordination.
Feel free to add positive comments on leadership.
1. Have a plan:
It doesn’t have to be anymore complicated than knowing how many people you want, what classes, and exactly what quest you will start with (later adventures can be a group decision). Set the agenda by stating that the party will meet at point X when the required people are recruited.
2. Communicate clearly and acknowledge return communications:
This is huge. Keep voice communication simple and direct and follow up with text when needed. Request that party members also communicate by calling out chests, targets, traps etc. For best communications, set an example by acknowledging communications to you.
3. Set the pace:
Keeping the group together can be critical in some dungeons. You need to lead the group by reminding them to stick together, to meet up at point X, to stop and wait up, to let the rouge go first, etc. Call out the direction to take when at intersections. Identify tactical situations that might require party consideration and coordination.
4. Be flexible:
Provide direction but don't micro-manage, people know their classes. Solicit feedback when you don’t know what to do. Listen to party members comments and suggestions when offered. Make a party decision when needed. Remember, you are leading because generally groups of people don’t have a common plan or direction. If the group comes to a group decision…you better go with the flow!
5. Simple Rules:
Finally, you might do well to mention your expectations prior to the group setting out.
a. "Please stick together and don’t run ahead."
b. "Call out observations in dungeon when able."
c. "Group up when requested please."
d. (optional) "If you all want lets meet at the end to trade class specific items."
e. (optional) "Hey gang do (or don't) provide spoilers if you have them."
There you have it. Feel free to add your tips, obervations, and experiences for good party leadership.
~Foo Fighter~
(Original Thread - http://www.ddo.com/forums/showthread.php?t=8161&highlight=leadership+tips )
What follows are some suggestions on successfully leading a party.
I've had nothing but good experiences in DDO, but some parties have run off the rails and been totally rudderless that run every direction at once, with no communication or coordination.
Feel free to add positive comments on leadership.
1. Have a plan:
It doesn’t have to be anymore complicated than knowing how many people you want, what classes, and exactly what quest you will start with (later adventures can be a group decision). Set the agenda by stating that the party will meet at point X when the required people are recruited.
2. Communicate clearly and acknowledge return communications:
This is huge. Keep voice communication simple and direct and follow up with text when needed. Request that party members also communicate by calling out chests, targets, traps etc. For best communications, set an example by acknowledging communications to you.
3. Set the pace:
Keeping the group together can be critical in some dungeons. You need to lead the group by reminding them to stick together, to meet up at point X, to stop and wait up, to let the rouge go first, etc. Call out the direction to take when at intersections. Identify tactical situations that might require party consideration and coordination.
4. Be flexible:
Provide direction but don't micro-manage, people know their classes. Solicit feedback when you don’t know what to do. Listen to party members comments and suggestions when offered. Make a party decision when needed. Remember, you are leading because generally groups of people don’t have a common plan or direction. If the group comes to a group decision…you better go with the flow!
5. Simple Rules:
Finally, you might do well to mention your expectations prior to the group setting out.
a. "Please stick together and don’t run ahead."
b. "Call out observations in dungeon when able."
c. "Group up when requested please."
d. (optional) "If you all want lets meet at the end to trade class specific items."
e. (optional) "Hey gang do (or don't) provide spoilers if you have them."
There you have it. Feel free to add your tips, obervations, and experiences for good party leadership.
~Foo Fighter~
(Original Thread - http://www.ddo.com/forums/showthread.php?t=8161&highlight=leadership+tips )