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Dariuss
11-03-2006, 04:37 PM
I love group play. i have a main character (a sorc) that will soon be capped again I am sure.

But for a change of pace i thought i'd make a solo character.

My goal is to go through all the content in the game, solo. And I thought I'd share the adventure with you all.

Here are the rules I've set up:

At each level he must:

Complete all quests of his current level on Normal
Complete all quests at one level below on Hard
Complete all quests of two levels below on Elite.
He cannot repeat a quest, after finishing it on Elite (so no loot runs) - Added Nov. 5, 2006

He cannot level up until he has completed those missions, even if he has enough XP.

He can use only what he finds in the game (including AH), no 'twinking'.

He is going ot be a cleric/paladin with 1 level of Rogue. His Skill Points will go into DD and Open Locks (he'll need items to help with this at higher levels).

No UMD, so no wands (no ARCANE wands I should say). Only his weapons, innate skills, cunning, and Divine magicks.

November 1, 2006 - The Adventure Begins!

My trusty dorf disembarked the boat in Stormreach and helped a local tavernkeep with some issues in his basement. Then he was off to seek his fortune.

The Goodblade quests on Normal were a breeze so i did those on Hard as well (hey, no rule against jumping ahead). Died once in the Daggers quest on Hard, but made it back in time to finish off the captain and complete the quest with only a -20% XP hit.

Low road was a breeze, so did that on Hard as well.

Went through the Solo Only quests in Aspirant's corner and had enough XP to level, but wasn't done the Level 1 quests.

Did Sewer Rescue on Normal, then again on Hard. Died once on Hard (again made it back in time to finish the quest off).

The only challenge on Normal out of the Level 1 quests was the "Protect the Crate" quest. Failed that one twice!

Finished Level 1 satisfied, but knowing the biggest challenges lie in wait.

Stay tuned for level 2... coming soon!

November 2, 2006 - Harbor Domination Pt. 1

Freebeard (can't beleive I forgot to put my trusty dorf's name in the first post) began his day by advancing to level 2, as a rogue.

Finding traps and secret doors will be an important part of his quest, so he took the Dwarven Search enhancement, and pumped all of his points into Open Locks, and Disable Device.

Then it was off to cleanse the harbor of what appears to be an infestation by the kobold tribes of Zen'drik.

After investigating a strange drunk's secret he embarked on the mysterious Butcher's Path. This was one of only a few challenges he faced, and unfortunately he died just out of reach of a shrine. But he re-entered and was able to complete the quest.

Helping Baudry went as smoothly as one could wish, and he raided a gambling den for the Church (and then again on Hard, just for fun).

Stealthy Repossession was a pain, but he managed to get through it on the first try.

Without leaving the harbor, or entering the WaterWorks, he had enough XP to level, but had to hold off until his level 2 quests were done.

WW part 1 was a breeze, but part 2 was a tougher and trusty Freebeard died twice. Once fighting Bloodletter (and his shaman and firethrowing buddies), and once in the main prison area. But he completed the quest (at a substancial xp loss) and was granted access to the marketplace.

Challenges so far:

My Search skill can find doors, but hasn't found a single trap yet. Not good.

Taking the level of Rogue didn't make things much easier in terms of fighting or healing myself, but I beleive it will be necessary to acheive my goals.

On the other hand, loot has been good, with Freebeard wearing and weilding all +1 items.

Tomorrow Freebeard will enter the Marketplace and tackle the Catacombs (the start of them anyway).

Stay tuned....

Cleansing the Marketplace, Level 2 pt.2 - November 5, 2006

Freebeard passes hiw writ of commendation to the gate guards, and is granted access to the Stormreach Marketplace. What new dangers await? What foes will he conquer?

Well, the first foes he must conquer are familiar ones - kobolds, slimes, zombies, and trogs.

Two lovely young ladies need help with 'sewer issues', one had a missing party of adventurers, and one had a kobold's new ringleader that needed finding.

Freebeards tracked down the ringleader with ease, and was delighted to find that his new Goggles of +3 Search helped him find several traps. Perhaps his rogues training was paying off?

Finding the lost party presented some problems, due to Freebeard's overconfidence.

He was required to enter the sewers, clear a hallway of mobs, and flip a switch near a rest shrine, which caused an ambush. Then he had to do the same with a second hallway, and then fight the big bad boss guy.

He cleared the first half easily, and did not use the shrine. He cleared the second hallway easily, and decided to fight off the ambush before using the shrine. Not a good plan.

Freebeard was forced to run, needed a few seconds to cas ta healing spell o nhimself, and was kileld by a trap. He ran back to the shrine, and just barely made it, using the shrine just as his body was pulled back. He re-materialized in the trap, and died.

A quick trip to the tavern, and finishing the quest was not a challenge.

Then it was off to visit a poor friar, whose neice was missing.

Two missions into the catacombs went well ,although having a more potent Turn Undead ability would have helped. But, one cannot have everything, and this particular dorf was not a charismatic fellow.

He reuturned to the Harbo to wrap up a couple of 1st level quests on Hard, and is now ready to level.

Observations at this point:

I have enough xp to level and have 2 Action Points right away. XP is certainly not an issue at this point.

Money is becoming a bit of an issue, with Freebeard carrying about 100 plat at this point, and needs repairs. Perhaps this will remedy itself when the higher-end items start dropping.

As mentioned, his Search skill is getting better, but he was only able to disable 50% of the traps he found. He'll need some gear to be able to handle his rogue-ly problems.

When he levels it will be as a Pali, so that shoudl help with Fear (fear is a killer on a solo player) and weapon choices.

Stay tuned....

Disappointment! - November 6, 2006

Full of XP and with high hopes, Freebeard makes his way to the Paladin trainer, ready to learn the ways of ... well.. Paladin-ing.

"Level me up!" he says, a broad grin showing through from beneath his bushy, black, and of course, free, beard.

"Well, Mr. Dorf" says the trainer, "you just aren't lawful enough or good enough to join the ranks of the Paladins."

"What!" Shock and awe struck our trusty hero. "I can change.. really I can! I don't need ot be so True, or Neutral anymore!"

"Sorry" said the trainer, "No Paladin-ing for you!"

Freebeard truns and walks to the Rogue trainer, muttering something about "...of Stability.." and ".. that 2AC better be worth it!"

As you can tell, someone forgot that to multi-class as a Pali, he needed to make his solo character Lawful good. Many curses abounded this morning.

New plan, 10 cleric/2 rogue. That Evasion feat should be cool and helpful.

I posted his build below.

Stay tuned for the Further Adventures of Freebeard in the Marketplace, coming soon!

Silly Venn, hanging out in a kobold prison - November 7, 2006

Ok, I lied. No Marketplace adventure today.

Freebeard choose to first return to the WaterWorks, and track down the second missing brother. He expected quite a tough fight in there.

He was wrong.

WW part 3 was one of, if not the, easiest quests he's done so far. Seriously, i remember this as being difficult. Freebeard expected to recall out between parts 3 and 4, but actually finished part 3 being only down 10 SP, so he forged on.

Part 4 went fairly well, except for that room with the big swinging blade trap (thanks Dwarven Spot). He did find a ring of +3 spot, which was great because he just blew half his plat on some goggles that do the same thing </sarcasm>.

He was offered a veritable cornucopia of goodies from the guard though, eventually settling on a +2 Heavy Mithril Shield.

Then it was back to the harbor to wrap up some quests on Hard and Elite.

Tonight, he will chase down rumors of a giant spider named Redfang.

Observations so far:

Still way ahead on XP, and haven't done the first two parts of WW on hard yet.

Still way down on plat, although the WW runs have helped. Perhaps it's just because I am not used to getting masterwork items though, that it SEEMS I am broke.

Slimes suck. In the absence of a Muckbane (of which Freebeard has only heard rumor), he has taken to pummeling them with his fists. It's working quite well, and Dwarven hands can take alot of punishment (hard as stone they are, yar).

So far, and i know it's early, being solo hasn't presented much of a challenge, A few deaths here and there, but no more than a decent group would have, and far less than a bad group. Granted, I have played through all this content before, however my build is not perfect, and by no means am i a L33T player (good, just not uber).

AH - seems pretty cool. I bought the aforementioned goggles there, but don't have the money for much else at this point. I really wish more people would use the buyout option though, as I don't want to wait three days to get my item. In my opinion, the only posting fee should be based off the selling price.

Anyways, enough rambling, stay tuned for the (eventual) Marketplace adventures....

Arg! Redfang, ye vile beast! - November 10, 2006

Freebeard hasn't done much to rid Stormreach of it's infestations over the last few days. He wants to do more, if only he can find some way to rid himself of his pesky day job.

A visit to the Big Tent Brokers yeilded a few more valued peices of equipment for Freebeard, some +1 STR bracers, and a +1 Will save cloak. Then he was off to adventure.

Redfang's lair went fairly well for him. His Spot ability still sucks, not detecting a single trap before he blundered into them. Although once he started Searching, he was able to find and disable them.

Freebeard verily breezed through this quest though, and was able to defeat it with minimal difficulty.

The point he wanted to make was the loot he found. Just selling it off ot the General Vendor he made almost 50 plats. Nothing usable, but still it's nice to have some money in the bank.

Favor: He talked to a representative of the Coin Lords, and was granted some item or other that gave gim extra space in his backpack. He actually had enough favor with these Lords to do this before he left the harbor. Total Favor, ebing only parteway thorugh Level 3 quests and still needed to wrap up some Level 2's on Hard: Just under 150. Its certainly not hard to make a name for oneself in this city!

He also tried to recover a swiped Signet, but that didn't go so well so he's going to attempt it again tonight.

A quick look at the experiment so far:

Favor: Lots, and more coming. Won't be hard to hit 400 in the next couple levels.

Gear: +1 FP, +1 Heavy Mace, +2 Heavy Mithril Shield, +3 DD gloves, +3 Search goggles, Cloak of Will Save +1, Amulet of Natural Armor and Helm of Lesser False Life (starter stuff still). Not bad for being lvl 3, IMHO.

Plat: Not much of this. Less than 100 PP at this point. Everything is repaired though.

Quests: Some thoughies for sure. Others that are very easy. Nothing -so far- that hasn't been do-able, but quests like A Matter of Protection (protect the crate form all the theives) are definatley a challenge. Same with Baudry's "smash all the crates" mission. I would skip these, if it wasn't in my rules haha.

XP: Lots. Has had 2 Action Points sitting there every time he's levelled, and I expect that to hold true when he goes to level 4.

Overall: This is fun for me, hopefully it's fun and possibly enlightening for you.

I guess there's a couple questions this is meant to answer:

Can this game be played solo? Is there enough solo content? -So far the answer is yes, but we shall see.

Is it possible to get good gear without twinking? Does good loot drop? - Again, so far the answer is yes, and again, we shall see how that holds up.

Is there enough content to keep leveling up? - Seems like it so far.

Do i have to do loot runs or grind away on quests? - So far, no.

Does a lack of "LFMs" mean I can't play? - Well, if I can solo it, you can solo it, or duo it, or three-man it, or whatever. And a 'gimped' party (without a caster, or without a healer, or without a tank, or whatever) will always be betteer than one guy. So yes, so far, no need to wait for a perfect group, or a full group.

More to come...

November 21, 2006 - Kobold Assault and the Beginning of the end for Splinterskull!

Firstly, my apologies for the long delay in updating. I just don't get enough play time as I'd like, and Kobold Assault has kept me occupied for a long, loooooong time ;)

Ok, so about this quest. it's the first really solo-unfriendly one so far, and the first of only a handful that I think could be classified that way. But it's a doozy.

Freebeard accepted the quest confident in his abilities, and with a desire to help the poor, downtrodden citizens of his adopted home (nope, treasure and fame had nothing to do with it, nope, no way, no sir).

And the first attempt went well, he decimted about 100 enemies before being forced to retreat.

Attempts 2 - 6-ish didn't go so well. But Freebeard would no be deterred! He took all of his hard earned plats and bought potions of Bull's strength and Mage Armor and went back into the fray.

He vanquished about 150 enemies before being forced to shuffle away, broke and dis-heartened.

Needing a change of scenery he headed to a rather direputable tavern in the marketplace and proceeded to indulge in many a fine ale. Stumbling forth he was accosted by a Wayfinder, who needed his help in tracking down the Seal of Shan-to-Kor. Freebeard found he simply could not refuse this pretty young wayfinder, and ventured deep into the Steam Tunnels.

Part 1 of the STK series went fairly well, although he did have to recall out once. Running this quest solo was great, as I really got a sense of what a great dungeon it is. I had alot of fun with this one.

Note: Shaag's Helm IS a lvl 3 quest, but since I have to do a lvl 4 quest to get to it I decided to hold off, and just do it as i move through the series.

Then it was time to head back to the harbor and move the WaterWorks again, as the normal kobolds seemed to have returned as slightly harder kobolds.

Hearing rumors of a mysterious gorge called "Tangleroot" Freebeard made his way into the first of the Great houses, and arranged passage to the One-Eared Bugbear tavern. He undertook the perilous trek through the gorge, and entered into an agreement with an Ogre Chieftain.

He forayed into the Fortress of Splinterskull twice, on two successful missions for his new 'partner', then returned to Stormreach.

And he knew, it was time to return to his mission, and destroy the kobold assault.

Time after time he undertook the feat of killing 200 of the evil beasts, and time after time he was turned back. But Freebeard would not be defeated!

He persevered. He swore. He drank ale. And finally he succeeded!

Let me tell you, it was a tough go. it finally took a bit of luck, some good saving throws, some good attack rolls, timely heals, and of course a little known feat called Dwarven Stubbornness ;)

Upon completing the third level of his mission to cleanse Stormreach, he visited a Cleric trainer and was granted level 4.

Note: At this point, the only quest that shouldn't be solo-d is the aforementioned Kobold assault. Everything else isn't bad, and should be completable either solo, or with a gimped or incomplete party. But seriously, Kobold Assault sucks. I really don't want to go back there (but I guess i will).

Stay tuned... more STK and Splinterskull coming soon.

November 23, 2006 - His luck takes a turn... for the better!

Freebeard hasn't tackled any of the lvl 4 stuff yet, but he wanted to share his find:

A Star of Irian! ON A VENDOR!!!

This is an awesome weapon for a cleric. It's +2 Heavy Mace of Righteousness. It's Minimum level (2) and Base Value (8k IIRC) are ridiculously low, especially considering it drops from TS.

I had one of these on my main, and it definately would have been passed to Freebeard if my rules allowed it. So maybe this was karma? I dunno, but it's good luck for Freebeard however it happened.

So thank you to whoever sold their's to the vendor!

More adventures soon....

November 28, 2006 - Level 4 pt. 1 - The Death of Dryden, and the Destruction of Whiperdoom's Spawn

Freebeard, the trusty loner, continues his quest. It was he who would chance the perilous journey through blistering cold and scorching desert, traveling for many days and nights, risking life and limb to reach the dragon's keep, for he was the bravest, and most handsome in all the land, and it was destiny that his kiss would break the dreaded curse. He alone would climb to the highest room of the tallest tower to enter the princess's chambers, cross the room to her sleeping silhouette, pull back the gossamer curtains to find her- oh wait, there’s no Princess Fiona here, just more kobold’s and hobgoblins.

He’s definitely having fun though.

First thing was to finish the Endgame: Dryden to complete the Catacombs quests. That was a toughy. Freebeard died in there twice, fighting the skele’s and the wraith. Then he realized why: no ghost touch weapon. So he picked up a little ghost touch dagger from the AH and made short work of that wraith.

Then he caught a caravan (uneventfully) back to Tangleroot Gorge, and faced the dreaded and dire Whisperdoom. Well, perhaps “Faced” is too strong a word. He ran around killing her babies will trying to avoid getting hit, then booked it out of there and hid in a shrine.

STK part 2 went fairly well, as did the Shaagh’s Helm sub-quest.

Freebeard is asking around the taverns for strategies to defeat the fabled Guardian of Shan-to-Kor he has heard he must face soon.

He also headed back to the harbor to wrap up all the lower level stuff on elite, and he's got some level 3 stuff to run through on hard. He’s not quite done with the harbor yet, but soon he will be.

Tonight he plans to head into the Depths of House Deneith.

He does have some good news though, on his last run through Durk’s (the elite run) he met up with Muck, and got a Muckbane. The loot gods are smiling.

I also met up with a named rust monster that I’ve never seen before in the Sunken sewer. No chest though! What a rip-off! ;)

Speaking of loot, I’m noticing that when I do a level 2 quest on Elite, I get worse loot than when I did it on normal. Which is odd to me. But I’ve been seeing A LOT of masterwork items while cleaning up the last of the level 2 stuff. Maybe the loot gods are just smirking.

Thoughts at this point:

Level 4 quests are going smoothly enough. So far 3 was the hardest, and I think that’s because I was 66% Rogue at the time, and rogue is probably the hardest class to solo (maybe a caster would be harder… doesn’t matter). Now that he’s 50/50 Cleric/Rogue things are going a bit better. And next level brings more spells (buffs!!!).

The main problem I am finding with solo-ing, isn’t the amount of times I die (probably not that much more often than if I was grouping) but HOW I die. I often have most of my SP, it’s just that I got held at a bad time, or got critted, or got into a tough fight unexpectedly. I also find that there have been several times I’ve died just out of reach of a shrine. But that’s really the only ‘handicap’ from solo’ing so far.

Stay tuned....

A brief update, and thoughts on the game - December 7, 2006

Freebeard, the trusty dorf, continues his assault on the evil forces that threaten his beloved adoptive home, Stormreach.

He moves hither and yon, following his instincts as to where best to strike.

From helping a fellow named Cartamon in the harbor, to find a guard's Signet in the Marketplace, to facing the depths of House Deneith's sewers.

He's yet to face the greatest challenges perhaps, but is making progress.

Freebeard wants to talk about two things today:

First, WaterWorks. Freebeard recently completed his task of freeing Arlos on Elite. One might think that this would be boring by now, as it's his thrid time through. But that one would be mistaken.

In part 1, Freebeard encountered a dreaded spider named Spite. Very early on in the quest actually. And Spite sent him running. She could bite for half of his HPs, and his attempts to strike her were for naught, except on a 20 (Freebeard has this odd habit of rolling a 20-sided dice before every swing of his sword).

So Freebeard ran, climbed some ladders, jumped from rafter to rafter and landed on the other side of the room to elude her. He ran into a different part of the dungeon and continued his quest. Until, lo and behold!, she found him!

This dire beast prowled the whole dungeon, never returning to her home. Around any corner she could be poised to spring out and attack.

Let me tell you truthfully, it was one of the most exhilerating experiences in the game so far. Freebeard, alone in the dungeon, fighting his way through hordes of kobold warriors and shamans, all the while eluding this beast that was beyond his ability to kill.

It was awesome. I would love to see another quest like that.. with a foe that is simply beyond you, stalking you, hunting you, while you fight through the quest.

Note: Of course a group could have taken Spite out, but i'd really like to see a quest made up so others can have this type of experience.

Secondly, i'd like to talk about the overall story in the game. Or lack of one.

Now, i understand that in this type of game it's hard to have the same type of detailed story that you would get in a single player game like say BG or KotOR.

And i DO think steps are being taken in this direction by revisiting Whisperdoom and Haywire and the Litany of the Dead and such.

But otherwise, there is no overriding story, no background, nothing. I mean, has the city always been infested with villainy? If so, why isn't everyone dead?

What I'd like to see is something like a multi-quest story arc that explains the roots of the problems in Stormreach.

Perhaps you go off on a quest somewhere, and at the end you hear rumors of a Great Evil. Then the next release has you chasing down a rumor about the location of that Great Evil. And the next expansion you learn that there is a Evil Wizard sending the kobolds into Stormreach to awaken some long-dead terror. Then in the next expansion you confront him and learn of his plans. Then you realize it's too late, and the evil has awoken. Then in the next expansion you venture into the forgotten caverns beneath Stormreach and face off against a Balor or something, that is using the terror caused by the kobolds and undead and slimes and stuff attacking to be released onto the Prime Material Plane.

Of course killing him doesn't get rid of all the badness and the kobolds and hobbie's and stuff have to be dealt with and nothing really changes.

Now i just wrote that on the fly, but you get the idea. That would eb a 6 motnh quest. With an awesome 'end game' (proabbaly raid) quest.

Something that draws everything together. Gives a goal. Immerses you in the gameplay, and the world it takes place in.

/end rant :)

So Freebeard continues onward. He's nearly done his level 4 tasks, and will update soon.

Stay tuned.....

Rest for the Restless - December 8, 2006

I don't think I've ever done this quest before.

Which is kinda sad as it's fun. A nice dungeon to explore, some traps, some puzzles, some surprises (ambushes and such).

The 'locked in a cage' part kind of sucks though. I don't think there should be any quest that ISN'T solo-able without recalling. I know the game is group focussed (and I 100% agree that it should stay that way), but there should always be a way to do it without having a group, if one is so inclined.

But yes, a good fun quest, very level appropriate too, there's nothing here that is out of a lvl 4's league.

Went back last night and did the first two 'Depths' quests on Hard, just for fun. 99% of my loot was worse on Hard than it was on Normal, which is odd. The one and only '+' item I got was a +2 Dwarven Axe which is pretty nice for a lvl 4.

Oh, also I noticed this thread just passed the "1750 views" mark. That means Freebeard gets a +2 Tome right? ;)

Freshen the Air & The Caves Run Red - December 9, 2006

Quickie update:

Freebeard boarded a transport to Three Barrel Cove, and had himself a grand time.

Running through the pirate's stronghold, defeating hoodlums and generally causing a ruckus. Priceless.

But he had some business to attend to: The Fire Caves.

I ran this quest once before, and didn't complete it. With a PUG I think, and playing my main.

So I wasn't looking forward to it too much.

But it's a darn fun little quest.

Granted, the 'Super Mario' jumping over the lava parts are a little frustrating sometimes (hey, we dorfs have tiny legs okay? Wanna fight about it?).

Freebeard had fun though, and think there should be more to do around Three Barrel Cove. In fact, he thinks Three Barrel Cove, Threnal, the Desert, Tangleroot, and some of the other areas should be the focus of future expansions. No need to crowd new quests into the Marketplace when you have these great areas that are mostly overlooked (and not visited much, I would suspect).

Speaking of the Marketplace, Freebeard's second task of the evening was to 'freshen' some Coin Lord's basement.

Freebeard did die fairly early on in this quest, but was able to get back in no problem.

And from there, smooth sailing.

15 minutes, all optionals, 2 chests.... and the quest was done.

Why do people hate this one again? Freebeard does not know, because Freebeard liked it.

Well, just need to head over to Irestone inlet, and clean up a few more quests from earlier levels, and it's on to level 5 stuff. Which I do beleive includes the Necropolis (never been there on ANY character, so should be fun!).

Stay tuned....

Irestone - December 12, 2006

Well Irestone Inlet kicked my toned-and-taut tushie all over the place.

I had thought it would be an easy one, because the bad guys are all in small groups, but some of those groups are pretty tough!

I got through it with a few recalls though. Still came out with an XP debt :(

Then it was off to the Cleric trainer for lvl 5!

All in all things are going pretty darn good!

Stay tuned....

Facing the Guardian of the Seal, and hitting a road-block in the Necropolis - December 20, 2006

Full of divine grace, our newly minted Level 5 hero was ready to head back into the hobgoblin city hidden deep within the SteamWorks of the Marketplace.

He now knew the mysterious Seal of Shan-to-Kor was protected by a fearsome guardian, and according to the local tavern-wenches he had <ahem> 'interviewed', the guardian was only vulnerable to Admantine weapons.

So Freebeard went to the Auction House. Repeatedly. Trying to buy an Adamantine weapon.

Finally success! An Adamantine Rapier!

Unfortunately it seems Freebeard had been into the ale that day, and was not powerful enough to use this particular weapon, only a level 6 warrior could wield it's awesome force.

So it back to Auction, and even though it took every last copper, he was able to get a +2 Adamantine Short Sword.

And he was off to face the Guardian.

Making his way through Fire and Minotaur without breaking a sweat, he was ready to detroy the guardian.

The first blows were struck, the guardian was hurt, and Freebeard was dead.

Take 2.

On the second attempt Freebeard switched tactics, raining a barrage of Nimubs's of Light at him. This worked very well. Until the Guardian foot-stomped and Freebeard was knocked down, only to be pummeled by a fearsome earth elemental.

Take 3.

A combination of Light and Adamantine, and the Guardian fell before me. The Seal was mine!

Then it was off to the fabled Necropolis. A deserted graveyard where the dead roam free.

Meetign with the representatives of Silver Flame, Freebeard learned of four crypts needing to be cleansed.

Fearlessly Freebeard took up the challenge.

He entered the Tomb of the Sanguine Heart (no Tomb of the rotting flesh in sight, nope, they all have to have these cheesy poetic names) and battled through the host to reach a mummy.

The two traded powerful blows, and powerfuller magicks, but in the end only Freebeard stood.

Then it was off to the Tomb of the Burning Heart. And the first quest that Freebeard cannot complete.

Four runes, near two gates, must be activated in order to enter the tomb and destroy it's evil forces.

Now Freebeard did a great job of activating two runes (he pointed his hand at the ceiling and summoned a dog. It landed on the second rune and activated it). But apparently, all 4 runes must be activated.

This is disapointing.

Freebeard's quest to rid Stormreach of all evils has failed.

So I have two choices here.

Not do this quest, and just do all the other quests.

OR

Do this quest in a group in order to complete it.

I'm going ot leave it until the last of level 5 quests. Any thoughts on how I should handle it would be appreciated.

stay tuned for more.....

The Necropolis - December 22, 2006

Just a quick update.

Freebeard cleansed two more of the tombs in the Necropolis last night, bringing his total to three (out of four).

Each of them was fairly easy, although the mummy bosses are tough.

Each of the mummies has some cannon-fodder mobs nearby, so taking them out makes it alot easier. And having Remove Fear on at all times was a MUST in these tombs, as the Barrow Wights love to fear you.

Not that an undead monster could ever strike fear into the heart of valiant Freebeard!

The Necropolis was fun though, especially since i'd never been there before. I liked the gravestone with floaty-names telling who they were for.

Hopefully the Silver Flame / Emeral Claw storyline can be built up in future modules. i really think the addition of some overall stories would add another element of immersion to the game. It's not something that's missed, per se, but i think once it's there it would be a noticable improvement.

So, with the undead situation dealt with (for now), Freebeard at last heads to the House of the Dorfs, Kundarak. He's set to help them clean out some monster infestations in their real estate.

Stay tuned...

Update - December 29, 2006

Just a quick update, not much progress to report.

Freebeard is really taking a pounding in House K. He's tried both of the quests (the level 5 ones) several times, and hasn't come close to completing them.

I'm starting a 'gear-handicap' on these quests. Freebeard doesn't have an elemental bane weapon, or a fire, frost, etc weapon yet, and facing down all those elementals is tough. And fighting the wraiths in the Chamber of Insanity is very tough with just a ghost touch dagger. He's watching the AH though, so hopefully he can get something to help.

Anyways, Freebeard had to spend most of Festivus with his family, so he didn't get much adventuring time. But he's back, and ready to rock and roll in the New Year.

Happy Holidays, Happy New Year, and stay tuned....

Viglin
11-03-2006, 05:12 PM
I love group play. i have a main character (a sorc) that will soon be capped again I am sure.

But for a change of pace i thought i'd make a solo character.

My goal is to go through all the content in the game, solo. And I thought I'd share the adventure with you all.

Here are the rules I've set up:

At each level he must:

Complete all quests of his current level on Normal
Complete all quests at one level below on Hard
Complete all quests of two levels below on Elite.

He cannot level up until he has completed those missions, even if he has enough XP.

He can use only what he finds in the game (including AH), no 'twinking'.

He is going ot be a cleric/paladin with 1 level of Rogue. His Skill Points will go into DD and Open Locks (he'll need items to help with this at higher levels).

No UMD, so no wands. Only his weapons, innate skills, cunning, and Divine magicks.

November 1, 2006 - The Adventure Begins!

My trusty dorf disembarked the boat in Stormreach and helped a local tavernkeep with some issues in his basement. Then he was off to seek his fortune.

The Goodblade quests on Normal were a breeze so i did those on Hard as well (hey, no rule against jumping ahead). Died once in the Daggers quest on Hard, but made it back in time to finish off the captain and complete the quest with only a -20% XP hit.

Low road was a breeze, so did that on Hard as well.

Went through the Solo Only quests in Aspirant's corner and had enough XP to level, but wasn't done the Level 1 quests.

Did Sewer Rescue on Normal, then again on Hard. Died once on Hard (again made it back in time to finish the quest off).

The only challenge on Normal out of the Level 1 quests was the "Protect the Crate" quest. Failed that one twice!

Finished Level 1 satisfied, but knowing the biggest challenges lie in wait.

Stay tuned for level 2... coming soon!


/emote keeps and eye and ear out on this adventure

Dariuss
11-04-2006, 09:31 PM
Added the start of level 2 to the main post. Figuring 'blog' format will be better than posting replies every time i need to add a 'chapter'.

Frogman316
11-04-2006, 09:38 PM
This is great.

Dariuss
11-05-2006, 06:01 PM
Added the rest of level 2

Hope you all are enjoying the story.

excelsior
11-06-2006, 01:01 AM
Love it, waiting for more

THROGGAR
11-06-2006, 09:26 AM
I wish it was 10:00 pm at night and i was having hot chocalate instead of serversa re down adn drinking coffee at 9 in the morning.....keep us updated

Dariuss
11-06-2006, 01:01 PM
I wish it was 10:00 pm at night and i was having hot chocalate instead of serversa re down adn drinking coffee at 9 in the morning.....keep us updated

Wish I was at home playing instead of being stuck at work... I actually like my work, but this little solo adventure really has me hooked, can't wait to get into that level 3 stuff.

Figured i'd install that neat-o chargen program and run through Freebeard's build.

Check it out if you are interested:


Character Plan by DDO Character Planner Version 1.40
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Freebeard of clan Kindle
Level 12 True Neutral Dwarf Male
(2 Rogue \ 10 Cleric)
Hit Points: 136
Spell Points: 471
BAB: 8\8\13
Fortitude: 10
Reflex: 10
Will: 12

Starting Ending Feat/Enhancement
Base Stats Base Stats Modified Stats
Abilities (Level 1) (Level 12) (Level 12)
Strength 14 15 15
Dexterity 10 12 12
Constitution 14 14 14
Intelligence 8 8 8
Wisdom 18 18 18
Charisma 6 6 6

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 12) (Level 12)
Balance 0 1 5
Bluff -2 -2 -2
Concentration 4 4 4
Diplomacy -2 -2 -2
Disable Device n/a 7 12
Haggle -2 -2 -2
Heal 6 6 6
Hide 0 1 1
Intimidate -2 -2 -2
Jump 2 2 2
Listen 4 4 4
Move Silently 0 1 1
Open Lock n/a 7 12
Perform n/a n/a n/a
Repair -1 -1 -1
Search -1 3 15
Spot 4 4.5 7.5
Swim 2 2 2
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Final Enhancements
Enhancement:Dwarven Cleverness
Enhancement:Dwarven Search VI
Enhancement:Skill Ingenuity I
Enhancement:Dwarven Armored Agility III



I'm figuring on adding +10 to DD, open Lock, and Search through items.
Also, +4 to STR, DEX, CON and WIS through items.
If he has the plat, I'll pick up tomes for those stats as well (rock on AH).

With a +5 FullPlate of Stabilty, and a +5 Heavy Steel Shield, he shoudl be doing ok.

Dariuss
11-10-2006, 06:58 PM
Added another chapter, and had a look at the adventure so far.

Lithic
11-11-2006, 08:44 PM
A good read for sure :) Just to put your mind at ease, I did something similar with my pure rogue. Not the soloing part, I mean the part about doing all the quests one at a time at the same level on normal, lvl +1 for hard, +2 for elite. I was able to get to lvl 8 without repeating 95% of the quests (not all that easy to avoid repeats). The experience you recieve is almost twice what you need to keep up your leveling. I found out that (as in PnP) if you don't level you can only gather enough exp to get to one point less than 2 levels more (*one full level +4 action points and one exp to 2nd level after). For all the levels after 3rd (or 4th?) I wasted tens of thousands of exp, and was always capped when I leveled.

I cant wait to hear how you handle the really solo unfriendly quests like kobold assault, gladewatch outpost and archer point though :)

Dariuss
11-12-2006, 11:45 PM
I cant wait to hear how you handle the really solo unfriendly quests like kobold assault, gladewatch outpost and archer point though :)

I'm getting pretty worried about those actually ;)

I remember there being one where you couldn't let any bad guys into the courtyard, but there was a little side door in addition to the main door. So I don't know if that's even POSSIBLE... I imagine it is, somehow.

WAAAAAAY down the road I'm thinking of VON3 (no way to get back, alone, in 5 minutes, if I die), Tempest (well I could get back into that one, so perhaps just a rez-and-re-enter kinda grind there), Xorian (where you have to split the party), Delera's (the two rune spot).... i'm sure there are a few more...

Any thoughts about those quests would be welcome!

mrvain
11-14-2006, 07:19 PM
Very cool read, which server are you doing this on.

I soloed Kobold Assault although I think I was 4th level (2 pally/2 rogue). From memory I burnt quite a few charges from a wand of cure light that I had picked up from one of the collectors.

I recommend keeping mobile to keep from having to fight too many mobs at once and picking off any shamans you see as quickly as possible. I don't envy you having to do it on elite at 5th level:)

Dariuss
11-15-2006, 03:09 PM
I'm on Argonnessen.

So if you see Freebeard running around somewhere feel free to say "hi" and wish him good luck (he needs it, i'm telling you, hehe).

I ran through Kobold Assault a few times already, but I haven't completed so no update. I got up to ~150 killed, but on that try I had spent all my plats on potions (all the eggs in one basket kinda thing). Gonna run some other stuff to get some coin and then back at it tonight hopefully.

mrvain
11-20-2006, 12:42 AM
Hey Dariuss, any updates on the adventures of Freebeard?

Dariuss
11-21-2006, 06:55 PM
Updated with the end of level 3.... Apologies again for the delay.

Thanks for reading!

Lithic
11-21-2006, 11:25 PM
Sounds like things went pretty well for ya :)

Dont look now, but lvl 4 has freshen the air :D

Dariuss
11-21-2006, 11:45 PM
Sounds like things went pretty well for ya :)

Dont look now, but lvl 4 has freshen the air :D

Ah... see now I *like* Freshen the Air.

Not that I ever really had a chance to do it when PUG'ing ;)

Worries for lvl 4: Kobold assault on Hard (holds, mists... eep), WW 1 & 2 on Elite, WW 3 & 4 on Hard, STK 1 on Hard.... oh Swiped Signet on Hard.. wait, why am I doing this again? ;)

Elfboy
11-22-2006, 01:17 PM
This is cool, I'm replying just to subscribe. ;)

Magelight
11-22-2006, 02:41 PM
See the guide for solo play for my attempt although the hard/elite methodology I decided not to try. Maybe that should be next...


Yours is a well written story, keep us posted Master Dwarf.
I will be intrigued if the vicious circle of death at level four will await you or if your dwarven hard headedness will get you through. I'm rooting for you, best of luck my less than lawful good friend.

Your friend in soloing,
Brinity Eyesolo

Dariuss
11-22-2006, 07:19 PM
See the guide for solo play for my attempt although the hard/elite methodology I decided not to try. Maybe that should be next...


Yours is a well written story, keep us posted Master Dwarf.
I will be intrigued if the vicious circle of death at level four will await you or if your dwarven hard headedness will get you through. I'm rooting for you, best of luck my less than lawful good friend.

Your friend in soloing,
Brinity Eyesolo

So we had the same idea (basically)! That's cool.

I am really hoping to be able to keep going on this, so I hope I can avoid that death circle. Having this 'blog' helps alot though, gives me a bit more incentive to keep going, and not too cheat (there's been a couple quests I was tempted to skip).

Best of luck to you as well Magelight!

PS.

I'd like to give a quick shout out to the solo guide, which you can find here:

http://www.ddo.com/forums/showthread.php?p=624017#post624017

Lots of great stuff in there, kudos to everyone involved.

Magelight
11-23-2006, 05:50 PM
Master Dwarf,

I thought you might like an update on Brinity, she returned home after completing all level fours and below apart from Irestone Inlet, got burned too often (literally by witch doctors), Freshen the Air (although the air was fresh many times with the destruction of the crates, time repeatedly ran out before a final confrontation with the Trog in charge) and there was only death and more death for her in the final chapter of the sanctuary. Her time in Stormreach came sadly to an end. She sends you her best and hopes to hear more of your successes.

There is good news however, as a Warforged wizard/ranger named Torbar is determined to succeed where she failed. He is presently at level 4, and follows all her rules (and yours apart from the hard/elite one). Also, he has been known to give a hand to fellow Stormreach citizens on quests he already has accomplished solo.


The build for Brinity wasn't strong enough to succeed at level 4. Multiclassing has its benefits but its downfalls as well. BTW, the rule I play is that I will do hard/elite to work off death penalties...Torbar hasn't yet started on level 4 quests...

Magelight

GeneralDiomedes
11-23-2006, 06:07 PM
[COLOR="PaleTurquoise"]
When he levels it will be as a Pali, so that shoudl help with Fear (fear is a killer on a solo player) and weapon choices.


you can drink a potion while feared.

mrvain
11-23-2006, 07:17 PM
There is good news however, as a Warforged wizard/ranger named Torbar is determined to succeed where she failed. He is presently at level 4, and follows all her rules (and yours apart from the hard/elite one). Also, he has been known to give a hand to fellow Stormreach citizens on quests he already has accomplished solo.
Magelight

I was similarly inspired. A Warforged Ranger/Rogue/Wizard (well he will be eventually ;-) named Gearz has taken up the challenge. So far he has been taking his time and still has 2 level one quest to complete (I spend most of my time on Aundair and Gearz is on Argo)

One thing I have found is that in my attempt to min/max the character for the future, I have made hard work for Gearz in his early adventures. A matter of protection is not easy for a 1st level rogue with an AC of 15 :-(

Dariuss
11-23-2006, 07:30 PM
I really found a Matter of Protection one of the hardest ones. Normal went ok, but Hard/Elite were.. well hard.

It's not even so much the mobs, it's keeping them away from the crate too.

Really glad to hear/see you guys are likign the story and taking up the gauntlet (so to speak).

Hope you are having as much as I am!

PS. Quickie update on the OP.

mrvain
11-23-2006, 07:46 PM
It is an interesting concept, it forces you to plan things out a bit more. I particularly like the way you are forced to conserve you resources (cause you can't just do a loot run).

I am also considering talking one of my mates into trying to duo all the quests following the same rules.

With "A matter of protection" I am finding that I am taking the rogues down quick enough, but I am taking too much damage while doing it. I am going to buy a couple of buff potions and try again sometime soon.

Dariuss
11-23-2006, 11:46 PM
It is an interesting concept, it forces you to plan things out a bit more. I particularly like the way you are forced to conserve you resources (cause you can't just do a loot run).

I am also considering talking one of my mates into trying to duo all the quests following the same rules.

With "A matter of protection" I am finding that I am taking the rogues down quick enough, but I am taking too much damage while doing it. I am going to buy a couple of buff potions and try again sometime soon.

Yeah, I am finding the 'thrill' of opening a chest has really returned. With all the loot runs that I've done on my other characters... well it's just loot. And generally you know you'll get a few good things and you'll be opening another chest really soon.

Now, Freebeard *needs* those items.. and a good pull can mean the difference between life and death.

I can definately see how that quest would be tough for a lvl 1 rogue... I would advise letting the bad guys start whacking on the crate, so you get the Sneak Attack bonus. And definately if you can get a Bull's and maybe a Mage Armor going, that would help alot.

Best of luck to both Torbar and Gearz! Freebeard wishes you well!

Dariuss
11-28-2006, 05:37 PM
Updated with the start of Level 4 stuff.

I'm planning to do kobold Assault on hard as the very last thing before I level up to 5, because I really don't want to go do that one again.

PS. I watched Shrek 2 last night.

PPS. Magelight and MrVain: Please, keep us updated on your adventures! How are Torbar and Gearz doing? Any insights? Advice? Anecdotes? Maybe a naughty limerick? :)

PPPS.


~~~ and there was only death and more death for her in the final chapter of the sanctuary. Her time in Stormreach came sadly to an end. ~~~

I found the best way to do this one was to jump off the stairs and run around behind the dais right away. Nothing followed me, so i buffed down there, peeked around the corner and got the Arcane Skele to come fight me, then the wraith came and in a one on one battle I bested him. Then you can take the dogs, and the archers one by one.

Magelight
12-04-2006, 10:20 AM
PPS. Magelight and MrVain: Please, keep us updated on your adventures! How are Torbar and Gearz doing? Any insights? Advice? Anecdotes? Maybe a naughty limerick? :)


I greet you fellow dwarf, tis Torbar the warforged. I succeeded in the same way for ending that vile wraith reign in the catacombs with only one death.

I have not heard if you have ventured in search of the missing crew and to meet Yaryar famed pirate of land and sea. Brinity warned me of that challenge and I have yet to accomplish it. All other level fours have been completed...

It may be worthy for you to carefully evaluate the landscape where the kobolds are assaulting the outpost. You may find a path less known that will ease the challenge... maybe even find a place where the kobolds can't find such a noble warrior as yourself.

There's a lady who is sure her son has taken a "turn" for the worse and met up with a bony fate. Have you met her? Her story is a sad one so I decided to give her aid hoping some riches could be found on the journey. Sadly, the journey complete, the son now truly departed, there was only one bare-boned chest to be found...

Torbar

Dariuss
12-04-2006, 02:02 PM
I greet you fellow dwarf, tis Torbar the warforged. I succeeded in the same way for ending that vile wraith reign in the catacombs with only one death.

I have not heard if you have ventured in search of the missing crew and to meet Yaryar famed pirate of land and sea. Brinity warned me of that challenge and I have yet to accomplish it. All other level fours have been completed...

It may be worthy for you to carefully evaluate the landscape where the kobolds are assaulting the outpost. You may find a path less known that will ease the challenge... maybe even find a place where the kobolds can't find such a noble warrior as yourself.

There's a lady who is sure her son has taken a "turn" for the worse and met up with a bony fate. Have you met her? Her story is a sad one so I decided to give her aid hoping some riches could be found on the journey. Sadly, the journey complete, the son now truly departed, there was only one bare-boned chest to be found...

Torbar

Greetings Torbar!

Freebeard is glad to hear of your successes. His quest to rid Stormreach of the vile filth that pervades every nook and cranny continues. Of late, he has been cleaning up the Hard and Elite messes in former quests, with just a dash of the new stuff.

I have a small update planned for later today, mostly just some thoughts about the game.

Freebeard id indeed venture to Irestone inlet, in search of pirate booty. He was quite excited to do so, and hoped it would be a pretty girl pirate whose booty he found, alas it was not. Disappointment aplenty.

Your comments about Kobold Assault intrigue me.....

geoffhanna
12-04-2006, 03:44 PM
I greet you fellow dwarf, tis Torbar the warforged. I succeeded in the same way for ending that vile wraith reign in the catacombs with only one death.


I don't have a solo-only char but I do solo a lot when I don't have time for a regular run or want to explore something rather than PUG-rush it.

I cannot imagine how you got through Dryden. Ick. Megadeaths. And not close calls, oh no, epic and utter failure every time.



There's a lady who is sure her son has taken a "turn" for the worse and met up with a bony fate. Have you met her? Her story is a sad one so I decided to give her aid hoping some riches could be found on the journey. Sadly, the journey complete, the son now truly departed, there was only one bare-boned chest to be found...


Another one where I am clearly missing something important. I keep ending up at a gate that cannot be opened. The only switch I can find locks me into a smaller gated area until I "unswitch" it. Hours of searching have failed to locate a way to continue

p.s. I'm really enjoying this thread! Please keep it up! :)
.

Dariuss
12-04-2006, 05:14 PM
I cannot imagine how you got through Dryden. Ick. Megadeaths. And not close calls, oh no, epic and utter failure every time.
.

The key, IMHO, is to book it aorund the dais. Taking on 4 skele archers, 1 arcane skele, 2 dogs, and a wraith is ... well it's asking for a bruising. I tried that the first time and got pounded. Second time through I jumped behind and it went smoothly.



p.s. I'm really enjoying this thread! Please keep it up! :)
.

Thanks!

Wolflaughing
12-05-2006, 11:54 PM
We are rooting for ya!!

I honestly did not think that you would get past kobolt assault......I find myself very interested in seeing how far you get...considering your rules.

Keep it up brother!

mrvain
12-06-2006, 12:04 AM
The update on gearz is that there is no update;-) Unfortunately real life has been interfering a bit too much with DDO recently.

One thing I would mention though is that a friend has shown me a way too make Kobold Assault easier.

There are only 4 spawn points in the quest. If you find them, you can kill the kobolds as they spawn without having to worry about all there friends from the other spawn points. You simply pick a spawn point and stay there until it runs out of kobolds. You can then move to the next spawn point. I wouldn't say it makes the quest easy, just easier;-)

Dariuss
12-06-2006, 03:16 PM
The update on gearz is that there is no update;-) Unfortunately real life has been interfering a bit too much with DDO recently.

One thing I would mention though is that a friend has shown me a way too make Kobold Assault easier.

There are only 4 spawn points in the quest. If you find them, you can kill the kobolds as they spawn without having to worry about all there friends from the other spawn points. You simply pick a spawn point and stay there until it runs out of kobolds. You can then move to the next spawn point. I wouldn't say it makes the quest easy, just easier;-)

Sorry to hear about your play time going down. It's the same for me, goes in cycles of having lots of time to having no time to having lots of time.... darn RL ;)

Thanks for the tip about kobold assault. I haven't wrapped up my other lvl 4 stuff yet, so I haven't attempted it on Hard, but hopefully that tip will help.

Cheers!

Magelight
12-07-2006, 10:52 AM
One thing I would mention though is that a friend has shown me a way too make Kobold Assault easier.

There are only 4 spawn points in the quest. If you find them, you can kill the kobolds as they spawn without having to worry about all there friends from the other spawn points. You simply pick a spawn point and stay there until it runs out of kobolds. You can then move to the next spawn point. I wouldn't say it makes the quest easy, just easier;-)

Different way than mine but interesting... will venture there once again. Mine is safe spot oriented.


Another one where I am clearly missing something important. I keep ending up at a gate that cannot be opened. The only switch I can find locks me into a smaller gated area until I "unswitch" it. Hours of searching have failed to locate a way to continue

The Lady whose son is in trouble (ok, he's dead but still alive in skeletal form...), the tip on how to achieve the gate is in the guide for solo play (thx Viglin).
http://www.ddo.com/forums/showthread.php?p=624017#post624017

One last thing, I am searching for a weakness with regards to hobgoblin witch doctors (I despise them). I haven't tried tossing a ham at them (hmmm... tasty plan) but I've tried most spells and tricks of the solo trade on them and still I get plenty hurt when taking them on (even with fire resistance). I don't have enough favor with a certain house to get the extended spell... Any tips?

Torbar/Magelight

Dariuss
12-07-2006, 01:43 PM
One last thing, I am searching for a weakness with regards to hobgoblin witch doctors (I despise them). I haven't tried tossing a ham at them (hmmm... tasty plan) but I've tried most spells and tricks of the solo trade on them and still I get plenty hurt when taking them on (even with fire resistance). I don't have enough favor with a certain house to get the extended spell... Any tips?

Torbar/Magelight

Hmmm.... Kargon would say go with the Ham Plan :)

Freebeard hasn't found them witch doctors to be too much of an issue as yet... generally with Hobbie's the problem is their trips.

Saves are huge when facing casters though. Have you found/bought an "of Resistance" item yet? Or Reflex/Will save helper?

Dariuss
12-07-2006, 06:56 PM
updated. not with much in the way of questing, mostly just ranting :)

Dariuss
12-10-2006, 04:24 AM
Minor updates posted today

AlphandOmega
12-10-2006, 10:44 AM
wrong post :)

Dariuss
12-12-2006, 02:32 PM
Quickie update.

VonBek
12-13-2006, 11:37 AM
Nothing makes up for server downtime but this really helps :)

I've solo'd with cleric, melee, rogue, and WF toons (please, don't write off the WF, just yet). As a melee, I run out of will saves, as a Rogue, I run out of HP/BAB. As a Cleric I run out of patience with my "patients". You've got a great blend of toon here.

Thanks!

Dariuss
12-13-2006, 04:09 PM
Nothing makes up for server downtime but this really helps :)

I've solo'd with cleric, melee, rogue, and WF toons (please, don't write off the WF, just yet). As a melee, I run out of will saves, as a Rogue, I run out of HP/BAB. As a Cleric I run out of patience with my "patients". You've got a great blend of toon here.

Thanks!

No, thank You!

i am glad you are enjoying the read, just wish i had more time to play so i could update faster!

Radagast
12-16-2006, 06:47 PM
hey tell us more about kobold assault.

were you using wands/potions? what spells did you use?

I will try it with a cler 3 which should be easier than with your build but still tough.

i cant imagine doing it with a 1/2 cler/rogue.

Dariuss
12-17-2006, 04:25 AM
hey tell us more about kobold assault.

were you using wands/potions? what spells did you use?

I will try it with a cler 3 which should be easier than with your build but still tough.

i cant imagine doing it with a 1/2 cler/rogue.

Well it's a tough one, no doubt about it. You're right though, those two levels of Rogue put quite the handicap on freebeard for the levle 3/4 stuff. It's paying off with trap finding and door opening though, and I don't regret taking them.

For Kobold Assault, I was very much melee-centric, and used my SP for heals only.

Bull's, Prot, from Evil, Fire Prot, Bear's.. these were all my friends for that quest.

Basically the bad guys come in waves, so if you can survive a wave, you have a few seconds to heal. If you die and come back in it's twice as tough though, because you'll have a group of baddies sitting there waiting for you.

I was (and still am) mostly using potions. Do the the rules I set-up my cash flow is limited, so even though wands are a better bargain, I just don't have enough money to really buy any. Collectibles have helped somewhat.

Also, 90% of my potions have been found in breakables. Between the XP bonus and the potions, breakables are more than worth the time it takes to bash them.

No matter how prepared you are though (and it's quite possible to go in more prepared than I was) it's still not a guaranteed thing. This is a tough quest. If you get held at the wrong time, or feared, or critted, it can all be over just like that.

I've put alot of effort into my saving throws, which are all pretty good now at level 5 (Fort is 9 I think, Reflex is 12, Will is 14... I'll have to double check but about there).

There are a couple stategies for this quest that I was unaware of when I did it the first time. Finding the spawn points is a good one, and also there is apparently a safe spot (I haven't found it yet, but I have one more go through to check it out).

Hope that helps Rad!

PS. The first time I went in I got into the triple-digits for kills, after that it went downhill for several attempts. I wracked up alot of XP debt in this quest ;)

Dariuss
12-21-2006, 02:37 AM
Updated with the end of STK and the start of the level 5 stuff.

Still going strong.... XP is plentiful, plats are in short supply, fun is had by all (which really of course is just me since he's solo :))

Sigmoid
12-21-2006, 01:33 PM
I've soloed Kobold assault 3 times no normal and hard. Once with a ranger/thief (normal) and once with a cleric/paladin (normal and hard). Don't remember levels. If you leave the castle, go behind the shrine and then all the way to the back of the outdoor area there is a tree on the right with a nearby rock. With ranger/ thief I stayed put behind tree and shot spawining kobolds across the road. Still had a few tough melee fights, especially when the lizard (trog??) leader appears. With cleric was more aggressive since better armor class. Bought up animal friend and stalked them one group at at time from the rear. Retreat to back and heal. Repeat.:)

Dariuss
12-22-2006, 12:56 PM
I've soloed Kobold assault 3 times no normal and hard. Once with a ranger/thief (normal) and once with a cleric/paladin (normal and hard). Don't remember levels. If you leave the castle, go behind the shrine and then all the way to the back of the outdoor area there is a tree on the right with a nearby rock. With ranger/ thief I stayed put behind tree and shot spawining kobolds across the road. Still had a few tough melee fights, especially when the lizard (trog??) leader appears. With cleric was more aggressive since better armor class. Bought up animal friend and stalked them one group at at time from the rear. Retreat to back and heal. Repeat.:)

Yeah, for solo I think leaving he castle is the best way to do it. Of course i haven't found the safe spot yet, so i can't say for sure.

On the last run i did, I left he castle and headed to the left. There's a spawn point there, about halfway to the back of the map.So I hung out, kileld hte bad guys, then headed to the other side and repeated. You'll get them in ones, twos, and threes (once or twice i got a larger group, but mostly it's just a couple).

PS. Small update on the OP.

Lithic
12-22-2006, 04:34 PM
Good story as usual. As for the crypt of the (cant do it cause of 4 stupid runes that have to light up all at once), you have more than your 2 choices.

Choice 3: you kill wights on top of the platforms and run back to the other side. If the bodies stay long enough, they act as players and count towards lighting up the runes. Halt undead would also work, probably for longer (UMD28 scroll).

Choice4: clear the way to the runes, then invite 3 other characters of your level or lower, and ask them to step on the runes, recall and drop party. This way they never contribute anything, and you satisfy your solo requirement (IMO). Though if you die, you will have to start over or get more help I belive. Oh and make sure these people know what you want in advance hehe.

Dariuss
12-22-2006, 04:46 PM
Good story as usual. As for the crypt of the (cant do it cause of 4 stupid runes that have to light up all at once), you have more than your 2 choices.

Choice 3: you kill wights on top of the platforms and run back to the other side. If the bodies stay long enough, they act as players and count towards lighting up the runes. Halt undead would also work, probably for longer (UMD28 scroll).

Choice4: clear the way to the runes, then invite 3 other characters of your level or lower, and ask them to step on the runes, recall and drop party. This way they never contribute anything, and you satisfy your solo requirement (IMO). Though if you die, you will have to start over or get more help I belive. Oh and make sure these people know what you want in advance hehe.

ooooh.

Good advise Lith!

I did consider Choice4.... i have a real hesitation towards doing that for some reason. i honestly can't figure out why I don't want to, I know it's not because i am too shy or anything.

hmmm

Choice3 is a darn good idea though. i will try that first thing tongiht and see how it goes. Thanks!

Judey
01-08-2007, 01:01 AM
nice stuff

i think you need to make an exception if your rules for quest chains, since every chain (even chains of only two quests) span more than one level, you can't always do them in sync with your level.

and i see you've gotten to a stuck point on house k....it is brutal

fortunately, my goal wasn't to solo everything and I didn't have a no twink rule since the character is a reroll, so its her stuff anyway.


wondering why you went cleric/rogue instead of a batman build?

Dariuss
01-08-2007, 04:35 PM
nice stuff

i think you need to make an exception if your rules for quest chains, since every chain (even chains of only two quests) span more than one level, you can't always do them in sync with your level.



Yeah, basically I'm just doing 'the best I can' with these ones. For example, i'm not Splinterskull yet, so when I go back to do on hard those first few quests will be a level or two under me. I also try to jump ahead when possible, to finish them up as soon as possible.

But i figure these ones are within the spirit of the rules, if not the letter of the rules ;)



wondering why you went cleric/rogue instead of a batman build?

Couple of reasons.

One, I had originally intended on taking a couple levels of Pali, for the aura's basically, but i forgot the alignment restriction. Which sucked. So at that point i went cleric/rogue.

I've been thinking of tossing in 1 level of Fighter for the feats and weapon proficiency, but haven't decided yet (and I have some time before I get through these level 5 quests it looks like).

Secondly, I didn't put alot of forum-research into the build. I just did it out of my experience. so it's not a 'perfect' build, but I prefer to play my own 'creations' so to speak. (Not that i have something against using a 'posted build', it's just not for me). The idea of the batman is a good one though.

Update on the adventure: i've been cleaning up my level 3 elite quests and level 4 hard quests lately, I figure it'll help maybe get some new gear before tackling the level 5 quests again.

It's definately getting tough, let me tell you.

Cheers!

Stormshadow_WhiteHa
01-08-2007, 11:28 PM
I think you are doing great!! Though I have only been on DDO a short while I was already getting bored and questioning how much i'd be able to do as I play Solo / dual with the wife. I find your posts entertaining and they work as a good counter point to my whybother gloom. You actually have me thinking of trying this out using your rulers mostly with a few of my own for the fun of it. like adding that the character NOT multiclass. We will see. It is nice to see that i'm not the only one that doesnt go with cookie cutter builds! :) (am sure there are plenty I just seem to run into a lot)

Good luck and hope you continue to have fun.


"when the fun runs out the subscription should die" me explaining why after 2+ years and 14 level 60's I was leaving World of Warcraft

rfachini
01-30-2007, 03:46 PM
When you featherfall, do you sing
"Flyyyyyyy Hiiiiiiigh, Freeeeebeard"?

miceelf88
03-23-2007, 03:46 PM
Hey, I hope the long gap just means you're on vacation. I've been enjoying reading these adventures.

My 5th level dorf cleric single class has followed a similar trajectory, more by necessity than intentionally. (I have short chunks of time to be online, and am picky about adventuring groups, so those two things have led me not to find any group I'm happy to adventure with). Of course, some of the quests have been harder for me than for you because this is my first character ever, so the skill level isn't there. Some of the early stuff got me a lot of XP debt before I figured out how to work through a particular adventure. And some of them I am simply eliting later than your rules would dictate.

Dariuss
03-23-2007, 05:34 PM
Hey, I hope the long gap just means you're on vacation. I've been enjoying reading these adventures.

My 5th level dorf cleric single class has followed a similar trajectory, more by necessity than intentionally. (I have short chunks of time to be online, and am picky about adventuring groups, so those two things have led me not to find any group I'm happy to adventure with). Of course, some of the quests have been harder for me than for you because this is my first character ever, so the skill level isn't there. Some of the early stuff got me a lot of XP debt before I figured out how to work through a particular adventure. And some of them I am simply eliting later than your rules would dictate.

Solo play will definately be harder for a 'newer' player than someone who's played thorugh (most) of the quests several times and kind of understands the game mechanics a bit better. I'm glad you're having fun though.

I have to say, I think a combo of group and solo play is the way to go. If you have time, hop into a group. It's a very different experience. AND it will help with xp and loot (faster and easier). There's lots of quests that only take 15 minutes or so to do.... don't feel like you have to stay with a group for hours and hours.

Anyways, I'm glad you've been enjoying the story.

I really had fun with this little project.

I shouldn't say that in past tense actually, I haven't given up on Freebeard's quest. I must say I have been discouraged though.

That one necropolis quest got me down.... and the absolute shellacking I took in House K...

I'm feeling that i just don't have the gear to compete with these bad guys. A little twinking, or repeating of quests for plat/xp, would make it a lot easier. And I 100% beleive i've shown that solo-ing is viable.

Anyways, enough rambling. i'm goign to revisit Freebeard and see how he makes out with the new enhancements.

Thanks t all for reading my little tail, and I'll update the OP probably later this weekend after I've re-enhanced him.

Cheers all!

Cynotor
03-29-2007, 02:53 PM
Dear Dariuss,

Greetings noble sir I am a new player to this world and wondering if I could pick your brain for some ideas.

I am very interested in the soloing nature of this world and last night decided to throw caution to the wind and make a warforge pali to solo with.

As an idea I am thinking at level 2 (which I am hoping will be tonight) I will take on a level of cleric for the healing spells. My thought is to have maybe a 6/6. 8/4 Pali/cleric

any thoughts on this?

I have read your adventures and I find hope that one day I can be a great adventure just like you.

Dariuss
03-29-2007, 03:55 PM
Cynotor - You have a PM

DianWeiYan
03-30-2007, 05:10 PM
Would it be out of the scope of your plan to seek donations from higher level characters? When I played my first cleric, I used to hang out in the taverns and pass out heals to other players. It saved them money (nominal) and time (few seconds) between jumping into their quests again. I remember getting a really good +3 Adamantine Tower Shield and a few donations of about 5-10k plat from some of them. You'll need an initial investment for the drinks to restore your sp, but it is an option. Set up shop in the Wayward Lobster near peak hours while Invader runs are going on and you should find at least one nice person.

Nesssa
05-02-2007, 02:07 AM
You suck,
Love Nesssa.

VonBek
05-02-2007, 08:45 AM
Your posts are better than the Jack Bauer Pauer Heuer. Anything new from Freebeard?

Dariuss
05-02-2007, 07:08 PM
Hey Nesssa - I'm really feelin the love from you lately. I think your grumpy cuz you don't see me online anymore :P

And VonBek - Thanks for stopping by. I'm having a heck of a time finding time to help Freebeard in his quest these days. But I've not forgotten him..... How's your solo career going lately? Beat that level 5 block?

VonBek
05-02-2007, 08:46 PM
In an "impure" manner, by stringent Dwarven standards. The toon/character is a Drow Rng/Rog, currently 3/3.

My main (WF) scored a Mithril chain Shirt +3, which went to her late in Lvl 5. A buddy donated a Silverbow from his main (his alt is my duoing buddy for my WF main).

I'm also using my BAB to gauge quests. Umm, that means at Lvl 3, with a BAB of 2 from multi-classing, she should have all level 2's done on Norm, all, level 1's on Hard. A few quests, like stealthy repo., were completed before she was level appropriate. A couple were completed "late", like matter of protection, because she's a bit squishy for a cage-match.

She achieved an action point of level 6 before leveling. I'd thought about banking more points, but that Silverbow talked me into taking the level.


Eryss needed to group STK. She ran all but sacred helm in a PUG on normal. Want back through Blockade, Scourge, and Helm on hard, just to feel better about it all. We are currently collecting collectibles to get adamant arrows and pots of cat's grace.

She's finished Splinterskull on Norm, first parts as a Lvl 4, the rest as a Lvl 5. Now she's re-running it on Hard. Next chapter is "Lor Trag". Glass Spiders - aggghhh.

Catacombs went well on norm. We're partially though on hard. I'm holding off talking to Marge and climbing the stairs.

I skipped Irestone :(

Oddly, I find myself doing a little bit of role-playing while soloing. "Kiting isn't cheating, it's just the other way of winning".

So, some grouping help, a loose interpretation of the "standards" (hey, she's half Rogue, and Chaotic;) ) and a couple of friendly gifts have kept her going. Not quite the challenge Freebeard faced, but I'm learning some quests for the first time.

I found even quests I'd completed with a now deleted battle-cleric are COMPLETELY new. Partly from the difference in build, but mostly due to NOT rushing and NOT steamrolling with friendly, helpful uber-twinked PUGs. God bless 'em.


Huh, that got pretty long winded :o

VonBek
05-23-2007, 04:23 PM
look before you post :( nvrmnd