View Full Version : Lamannia Update 59 Preview 1 Feedback: Frame Work
Cordovan
04-04-2023, 12:30 PM
Please provide your feedback after running Frame Work on Lamannia during this preview here! Find the release notes on the Lamannia forums (https://forums.ddo.com/forums/showthread.php/538079-Lamannia-Update-59-Preview-1-OPENING-SOON).
neain2008
04-04-2023, 01:54 PM
Your replacing the wildmen but not the minotaurs?
Splunge
04-04-2023, 02:34 PM
Framework
Reduced the number of Minotaurs in the final encounter.
Added a Mechanic to allow non-trap-disabling characters to prevent being hit by the Trap leading up the the stairs to the final encounter.
Reduced the number Ballista Parts required for an Optional.
Please don't nerf another trap, especially since there's already a way to get to the final fight without going through the trap. I'm not too happy that you're making the final fight easier, either.
Splunge
04-04-2023, 02:53 PM
Please don't nerf another trap, especially since there's already a way to get to the final fight without going through the trap.
Just to be clear, it isn't some cheese method. There's already a ballista that will invis you and shoot you onto the walkway in the final area. You just have to gather enough parts. If people can't be bothered to figure out the main unique mechanic in the quest, they deserve to be hit by the trap.
Marshal_Lannes
04-04-2023, 03:15 PM
A suggestion - adding one (or more) of the named items from Framework to exclusively drop in the additional Dorris chest. This would encourage the optional completion for loot purposes.
Dabima
04-04-2023, 07:15 PM
Not that Lamannia feedback is ever taken into consideration, but all of the spiders in the quest are heroic-scaled on legendary difficulty. Why are the runts as powerful as the warriors? The runts are supposed to be weaker guys that run for alarms and are much squishier and less dangerous than the heavily armored guards they call. Worg Sentinels on legendary are scaled way weaker than they should be (and only CR 27 instead of 40+). Also, recalling out of the quest deposits you where the quest used to be, rather than where it is now.
Splunge
04-04-2023, 09:27 PM
The dialog between the medusa and the chieftain is messed up. You don't hear the medusa's part, and she never activates. She just stands there, even after the fight starts.
Also, while you're working on this quest, could you please fix the ballista that shoots you into the end fight? When you use the parts, it puts you a little bit away from it, and if you try to approach the ballista, you rubber band a few times before it lets you use it. It has been like that as long as I can remember.
Firebreed
04-06-2023, 03:07 AM
Not that Lamannia feedback is ever taken into consideration, but all of the spiders in the quest are heroic-scaled on legendary difficulty. Why are the runts as powerful as the warriors? The runts are supposed to be weaker guys that run for alarms and are much squishier and less dangerous than the heavily armored guards they call. Worg Sentinels on legendary are scaled way weaker than they should be (and only CR 27 instead of 40+). Also, recalling out of the quest deposits you where the quest used to be, rather than where it is now.
The dialog between the medusa and the chieftain is messed up. You don't hear the medusa's part, and she never activates. She just stands there, even after the fight starts.
Also, while you're working on this quest, could you please fix the ballista that shoots you into the end fight? When you use the parts, it puts you a little bit away from it, and if you try to approach the ballista, you rubber band a few times before it lets you use it. It has been like that as long as I can remember.
Good feedback.
Cordovan
04-11-2023, 02:38 PM
Closing ahead of preview 2. Thank you everyone for your feedback so far!
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