Merrillman
02-14-2023, 11:31 AM
Devs, I wish we could have (basic concepts here, not fleshed out) enhancement (or destiny, if a better fit) trees that enhance Weapons in different ways:
Staff Tree: Melee/Implement toggle) One to enhance staff, tripping, blocking, etc, for melee builds as well as one to enhance for implement/spell use. Can also flavor & focus on something specific like summoning, allowing different SLA summons — for instance a swarm of bees (like Slavelords) that slow or mire opponents or curses that inflict different debuffs (random contagion, bestow curse, blinding or silence) along with casting spells.
Orb Tree: Toggle — Protection, MRR Cap, Resistance & absorption and the capper — the ability to rebound a spell, or have a flavor for control & summoning of beasts and/or allowing a dual orb setup (losing melee ability).
Finesse Weapons - Dex focus, movement etc.
Exotic Weapons - like pikes, picks and other pole arms. Adding reach, bleed or things like armor destruction.
I feel like there is a lot of potential. Perhaps “legendary enhancements.”
Just a random thought.
Staff Tree: Melee/Implement toggle) One to enhance staff, tripping, blocking, etc, for melee builds as well as one to enhance for implement/spell use. Can also flavor & focus on something specific like summoning, allowing different SLA summons — for instance a swarm of bees (like Slavelords) that slow or mire opponents or curses that inflict different debuffs (random contagion, bestow curse, blinding or silence) along with casting spells.
Orb Tree: Toggle — Protection, MRR Cap, Resistance & absorption and the capper — the ability to rebound a spell, or have a flavor for control & summoning of beasts and/or allowing a dual orb setup (losing melee ability).
Finesse Weapons - Dex focus, movement etc.
Exotic Weapons - like pikes, picks and other pole arms. Adding reach, bleed or things like armor destruction.
I feel like there is a lot of potential. Perhaps “legendary enhancements.”
Just a random thought.