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archest
01-26-2023, 09:27 AM
Rogue 10 Ranger 6 Fighter
Multiclassed Archer - Trapper not happy with defence capability of the fighter vanguard tree and dont like the thret generated from the Stalwart Defender tree.
have 4 levels available which need 3 feats to get shot on the run. < may lose this . (dodge, mobility and shot on the run)
looking for a tree for PRR AC MRR with in the level 4 tiers.
Long Sword and Large shield for melee.( Tower shield for free w/fighter)
out side of the Rogue and Ranger trees.
without generating threat.
was looking at EK as I use buffs from the wiz 1st level spell would give an extra few min for them rather than using wands.
but not much in the way of feats for 1st 4 levels of Wizard.

Thinking Cleric might be a good fit . war priest.

spifflove
01-26-2023, 10:09 AM
Though not a complete discussion this thread can get you started:
https://forums.ddo.com/forums/showthread.php/535616-The-2nd-Edition-DND-multi-class-project

I assume you want an archer who can turtle down when the heat is on that leaves you with stalwart defender.

Request a build get a build is a great thread for questions like yours.

C-Dog
01-26-2023, 10:51 AM
... not happy with defence capability of the fighter vanguard tree and dont like the thret generated from the Stalwart Defender tree.
You mention both "Shot on the Run" and "Sword and Shield" - which style is it? (Considerable feat investment for either one, a def mistake to try to go both ways.)

Know that SD threat doesn't affect ranged attacks, only "melee".

o https://ddowiki.com/page/Stalwart_Defender_enhancements#Stalwart_Defense

archest
01-26-2023, 11:58 AM
happy with the ranger 6 and rogue 10 .
which is a primary archer with the horizon walker tree and a bunch of sneak attack die 14
however i still need to do melee damage and have PRR , MRR and AC in melee ranges.
a bow and arrow < not a repeating crossbow , doesn't cut it.
adding threat to a light armored evasive archer isn't a good idea either since you doing a fighting retreat in order to switch back to your primary dps without dying in the process.

was thinking wizard but it hasn't the AC and PRR I was looking for but the cleric tree does .
it also boosts my ability to heal myself and others.
if I were in Stalwart Defender stance I would be using the sword and board. but with 50% more threat from melee damage on me as well.
I dont get that in the cleric tree.
also dont get the shield spell.(arcane)
long bow or long sword as favored weapon for that tree if i wanted to run up more +1 spots.

Wall of Steel: +3/+6/+10 Physical Resistance Rating
Holy Striker: Choose between Doublestrike and Doubleshot
Sanctuary(action Boost): For 20 seconds, you gain +20 Sacred bonus to Physical Resistance. (Activation Cost: 10 Spell Points. Cooldown: 1 minute)
+6 AC for the 1st 3 cores of the tree passive.
+1 more imbue die too . have 4 now

in the 1st 4 levels of cleric are there any feats selected by the player upon leveling and are the feats I want to select available to this character. (dodge mobility & shot on the run)
you get a lot of feats free from fighter class as well will it break my character changing it now with a heart.

currently PRR at 49 with a shield + 30 above would put me at 79 in the heat of melee.

droid327
01-26-2023, 12:24 PM
First and foremost: never make up a build as you go. Always know your plan 1-20, or you're going to run into problems like this and have a bad time



however i still need to do melee damage and have PRR , MRR and AC in melee ranges.
a bow and arrow < not a repeating crossbow , doesn't cut it.


Investing in both melee and ranged is almost never worthwhile. If you're going to do ranged at all, better to focus entirely on ranged and use it even in melee range. A fully invested bow is worth more than a half-invested sword, and then your bow damage is better at range too. Ranger makes it a little easier by autogranting many of the feats you need for TWF (but not S&B), but you're still forced to choose between melee and ranged versions of enhancement attacks, still forced to choose between ranged and melee gear, etc. Splitting those opportunity costs between two different styles means neither style will be at 100%...you'll just have two ways to be mediocre.




adding threat to a light armored evasive archer isn't a good idea either since you doing a fighting retreat in order to switch back to your primary dps without dying in the process.

was thinking wizard but it hasn't the AC and PRR I was looking for but the cleric tree does .
it also boosts my ability to heal myself and others.
if I were in Stalwart Defender stance I would be using the sword and board. but with 50% more threat from melee damage on me as well.
I dont get that in the cleric tree.
also dont get the shield spell.(arcane)

I dont think anything you're looking at is worthwhile, either. AC isnt something you can just tack on that way and have it make a difference...though, if you're going to really push for AC, then /1 Wiz isnt a bad option for 10% bonus in EK T1. But that really shines when you have lots of AC past lives, good AC gear (there's a few Augments you can purchase if you havent already), etc.

/4 Clr isnt going to get you useful healing either - same logic as above, you're just adding another way to not be strong enough at what you're trying to do.

I'd say just stick with Bows (and respec some feats if you've invested in Shield feats), which lets you run in Stal Def and ignore the Melee Threat generation, and that gives you 25 PRR/MRR and 25% Comp Hit Points, and that should really boost your survivability. Maybe look at 36 DWS, 12 Stal Def, 5 AA, 7 Assa (sneak+2 points of Imbue) and then work your way up Assa and AA for more Imbue and Sneak die. Working towards a 11/6/3 is probably your best bet right now, picks you up an extra Sneak die at Rogue 11, though you wont see that Stal Def goodness for 3 more levels...

droid327
01-26-2023, 12:33 PM
currently PRR at 49 with a shield + 30 above would put me at 79 in the heat of melee.

At L16?

Light armor: 13 BAB = 13 PRR
Wildwood Outfit: Physical Sheltering 19
Hallowed Castigators: Insightful Sheltering 10...if you plan to play past 20 then the healing/lore on these is useful for Renewal, Cocoon, Healing Pillar etc.
DWS: Survivalist +12

You should be able to stand at 54 PRR with a bow before you count things like any PLs, Mythic/Reaper bonuses on gear, etc.

C-Dog
01-26-2023, 12:58 PM
...however i still need to do melee damage and have PRR , MRR and AC in melee ranges.
Okay, not trying to troll you, but... why? Why do you think you "need" to do melee damage? Because (spoiler)... you don't.

... you doing a fighting retreat in order to switch back to your primary dps without dying in the process.
EXACTLY!

You want your best DPS, period, and you want that all the time. Why ever volunteer to do less? Why ever decide "in this situation, I don't want my best DPS, I want something that (relatively) sucks! Oh, and I want to waste time changing to that sucky DPS option. Please." :confused::confused::confused:

DDO is not D&D, there is no penalty for using ranged weapons while in melee.

If you're thinking "I want to grab a shield and be defensive when things get hairy!"... that's the wrong mentality. DPS is king - you kill stuff so it doesn't kill you. Cowering and letting them beat on you longer while you do less DPS to them is NEVER the way to go unless you are going full tank - and this ain't that. :cool: (DDO does not use d20 combat any more, so grabbing a tower shield for a little DR and AC just is NOT going to matter - again, unless you're a tank, etc.)

You focus on 1 weapon style; here, Ranged. You ignore melee weapons, you ignore shields. You ALWAYS use your best weapon, and that's the end of the discussion.*

(* Unless you want a "flavor build", and then you are literally volunteering for less DPS just for the sake of fun - and so long as you're good with that, so am I). :cool:

Fauxknight
01-26-2023, 01:03 PM
Multiclassed Archer - Trapper not happy with defence capability of the fighter vanguard tree and dont like the thret generated from the Stalwart Defender tree.

Stalwart Defender is melee threat only, so it shouldn't have too much of a negative effect on you if you area an archer at your core.

C-Dog
01-26-2023, 01:47 PM
currently PRR at 49 with a shield + 30 above would put me at 79 in the heat of melee.
If you are in love w PRR, then you could abandon Evasion, and go heavy archer, wearing Heavy Armor. Your Fighter levels give you proficiency, and the Hvy then adds another +1.5 x BAB to your PRR vs. Light Armor.

o https://ddowiki.com/page/Physical_Resistance_Rating#Items

This has been done before, and some players swear by it. (And you can always have a set of Light Armor on standby so you can (semi-) hot swap if the situation calls for Evasion.)

archest
01-26-2023, 01:53 PM
Because pulling a shield in melee range works to take less damage when being mobbed, unlike 1 shot per 3 seconds regardless of which shot taken with a bow a melee hit shield bash and shield block deflects attacks from the mob keeping this toon alive had he remained firing a slow bow he would consistently die.
It adds both AC and PRR , MRR when you equip a shield.
not to mention other potential enhancements
in my case I use the best defence shield (https://ddowiki.com/page/Item:The_Best_Defense)
with the Barovian's_Longsword (https://ddowiki.com/page/Item:Barovian%27s_Longsword)
snow peaks ruby in both for 2 chances to hit crit.

in addition have fearsome mithril feycraft chainmail with heavy fort , healing amp, and death block armor with dex +24
36 PRR 25 MRR without the shield
46 PRR 35 MRR with it.
using bleed them out (3w) and tendon cut (3w) for melee strikes
and sneak attack works for both melee and ranged attacks as well +14d6

I have 3 button quick setting for my mouse left is 1 attack right is the other and center is switch to sword and board.
there are 2 to 6 ranged attacks rest are quick keyed for other stuff. Search , open lock , action boot +4 , assassins' trick. heal pot and a switch back to bow which is another bow for reaper hunting.
I would like to see more charges for many shot than 3.
not really setup for enchantment so arrows for that would be not working as much as i would like so why wate the ap points to get them?
i like banishment arrows and dispelling shot but the ap points are better spent elsewere IMO

Its not alot of melee power......even with fighter levels. since its scales on it or ranged .

I dont want to remove armor to do traps.

droid327
01-26-2023, 02:15 PM
It adds both AC and PRR , MRR when you equip a shield.
not to mention other potential enhancements



The AC isnt helping you much. The way AC is calculated, you need a mimimum amount before more starts making enough of a difference, and it sounds like you dont have much
The other enhancements just mean you're taking AP away from other enhancements that could help you all the time, not just when you go into turtle mode.
And increasing your per-hit defense is great...but if it takes you longer to kill mobs in turtle mode, then you still end up taking more damage overall, because you end up taking more hits before they die.



in addition have fearsome mithril feycraft chainmail with heavy fort , healing amp, and death block armor with dex +24


Sounds like your issue might just be you're really undergeared for L16, and no amount of build tweaking can make up for that. 24 Dex is not a lot at that level, and you really should be looking to grind some item sets instead of just using crafted gear, especially armor since that's the key piece of most sets.




and sneak attack works for both melee and ranged attacks as well +14d6


You can only take one Called Shot enhancement in DWS, which means you can only open sneak attacks easily on one combat style anyway.





not really setup for enchantment so arrows for that would be not working as much as i would like so why wate the ap points to get them?


You want to take a few tiers of AA for the imbue and extra imbue dice. Your only other options for imbue are Poison from Rogue, but that's less desirable because there are way too many Poison Immune mobs.

One more thought - if you havent taken that first Fighter level, and if you happen to be Lawful Good, you can also do /3 Paladin for Sacred Defender. That will give you the same defense options that Stalwart gives you, plus the ability to pick up Divine Might for added damage, since it doesnt sound like you have Horizon Walker for the DEX trance. You're of course not built for CHA, but its better than nothing, and you can pick up a few charges of LOH too



heal pot


At L16? In R1? Yikes :D

Try to grab some healing cookies from Snowpeaks. There are some better options there than heal pots for emergency in-combat heals that will last you for a while, at least.

archest
01-26-2023, 02:26 PM
You can only take one Called Shot enhancement in DWS, which means you can only open sneak attacks easily on one combat style anyway.

ANY shot qualifying as sneak attack , I dont use called shot , I do a lot of marking the target. I get 3 sneak attack die and tendon cut from DWS

You want to take a few tiers of AA for the imbue and extra imbue dice. have this at 4. would cost 10 more AP points to get another +2


like you have Horizon Walker for the DEX trance. ( str and dex are the same. +8) INT +11

its weird i have more effective hit points with sword and board then with bow.

I have a +3 lesser and 2 levels of fighter. ( the feats granted fighter class, I may be using will have to check on that)

archest
01-26-2023, 02:53 PM
yesterday I soloed (tried to) Ritual Sacrifice in vale R1.
I got to the 1st upper level as you walk out you walk to your left and all he ay around to the door on the other side.
well I sneaked out and marked one the the 1st guards. hit him with a 1st shot and a many down he went.
next hit him a many and a +20 to hit shot.
Reaper charges ( Not sure of type) hit fought him marked him late he killed my hireling on his way to me so the hires out in the path way I'm still near the entrance to the level wiht its ghost runing bak to me from its stone all the time the entire level is feeding at me 2 or 3 at a time for the next 10 min.
all the way from exit gate on the other side of the map
40 or 50 .
I think the were respawning as well cause I dont remember ever having to kill that many in the 70 times I've done this in the past.
1 or 2 more actual arrow attacks might have helped fill in the empty hits on my keyboard attempting to shoot an arrow as i clicked my fire button at the same time over and over again as the count down ends for each particular shot.

that didn't kill me ........ the GUY died.

C-Dog
01-26-2023, 05:31 PM
I dont want to remove armor to do traps.
:confused:

This is emblematic of your understanding of the situation. In DDO, armor type has no affect on trapping. Zero.

o https://ddowiki.com/page/Armor_check_penalty

But you enjoy your flavor play-style, I'm done explaining. GL (you'll need it).

archest
01-26-2023, 06:33 PM
:confused:

This is emblematic of your understanding of the situation. In DDO, armor type has no affect on trapping. Zero.

o https://ddowiki.com/page/Armor_check_penalty

But you enjoy your flavor play-style, I'm done explaining. GL (you'll need it).

you dont lose evasion in heavy armor?

Negate evasion
The following situations prevent evasion:

Wearing medium or heavy armor
Carrying large or tower shield
Being heavily encumbered
Being helpless
There is no warning that you have lost evasion until you try to use it and cannot. Then, a text message appears at the top of the screen: "EVASION FAILED.
You cannot evade <reason>"

C-Dog
01-26-2023, 07:48 PM
you dont lose evasion in heavy armor?
Ah, I see the root of the problem now - you don't read other's posts (or at least don't remember doing so). I say this as an apparent point of fact b/c I already stated as much re evasion and heavy armor just earlier today...

If you are in love w PRR, then you could abandon Evasion, and go heavy archer, wearing Heavy Armor.
...
(And you can always have a set of Light Armor on standby so you can (semi-) hot swap if the situation calls for Evasion.)
Trapping and Evasion are, imo, 2 diff things; sometimes related, but still distinctly different. (Me, I try to not stand IN the trap while disarming it - but that's ~my~ playstyle. There are a few exceptions where you simply must, but, again, dodging a trap is not "trapping".)

archest
01-26-2023, 10:07 PM
Ah, I see the root of the problem now - you don't read other's posts (or at least don't remember doing so). I say this as an apparent point of fact b/c I already stated as much re evasion and heavy armor just earlier today...

Trapping and Evasion are, imo, 2 diff things; sometimes related, but still distinctly different. (Me, I try to not stand IN the trap while disarming it - but that's ~my~ playstyle. There are a few exceptions where you simply must, but, again, dodging a trap is not "trapping".)

but i would have to remove my armor to have evasion . I dont want to. i guess i could zerg tr chain 50 times and wont have to have evasion at all....

droid327
01-27-2023, 03:05 AM
You can only take one Called Shot enhancement in DWS, which means you can only open sneak attacks easily on one combat style anyway.

ANY shot qualifying as sneak attack , I dont use called shot , I do a lot of marking the target. I get 3 sneak attack die and tendon cut from DWS

You want to take a few tiers of AA for the imbue and extra imbue dice. have this at 4. would cost 10 more AP points to get another +2


like you have Horizon Walker for the DEX trance. ( str and dex are the same. +8) INT +11

its weird i have more effective hit points with sword and board then with bow.

I have a +3 lesser and 2 levels of fighter. ( the feats granted fighter class, I may be using will have to check on that)


-marking targets doesn't open them for sneak. How are you actually activating your sneak die if you don't use called shot? Also sniper shot is one of the best attacks in the game even without the sneak part
- imbue, summon arrows, and 2 bonus die is only 7 ap in AA
- so you do have HW...but you're running INT in Harper?
- that's more of an indication how poorly your bow setup is optimized, than a validation of swapping to S&B
- recommend shooting for 41 HW 11 dws 12 aa 10 assa 6 stal def...that should get you just enough for an imbue with 7 bonus die, a handful of sneak die, 25 prr/mrr and sniper shot

archest
01-27-2023, 06:37 AM
-marking targets doesn't open them for sneak. How are you actually activating your sneak die if you don't use called shot? Also sniper shot is one of the best attacks in the game even without the sneak part
- imbue, summon arrows, and 2 bonus die is only 7 ap in AA
- so you do have HW...but you're running INT in Harper?
- that's more of an indication how poorly your bow setup is optimized, than a validation of swapping to S&B
- recommend shooting for 41 HW 11 dws 12 aa 10 assa 6 stal def...that should get you just enough for an imbue with 7 bonus die, a handful of sneak die, 25 prr/mrr and sniper shot

Allowing Sneak Attacks to work on targets attacking another player is an important change to DDO from the PnP rules. As long as someone else has "aggro", the Rogue gets a damage bonus of 1d6 per two levels. Even at level 1, that's an average of 3.5 more damage per hit. And you will get that bonus damage for at least two or three hits, typically, since it takes that long for a monster to turn aggro from another player onto you.

I have imbue arrows (fire) with +4 imbue die in the AA tree. to add another +2 would cost me 8 ap points as a prerequisite to select the next level imbue which coasts 2 ap . =10
no i have + 8 str and dex which means it s doesn't matter if i use dex or str for attack and damage. ( so using ap point to make it dex is a waste of ap points.)
I have + 11 int. ( for skill points since fighter only gets 2 + intel bonus rounded down)

Opening Shot: +[1/2/3][W] Bow Attack. Adds [1/2/3]d6 Force damage on hit. This damage scales with Ranged Power (29). Cooldown: 6 seconds.
Take the Opening: If Opening Shot hits a creature that is at 100% of their hitpoints, it deals an extra 1d10 Force damage for every 2 Character levels you have. This damage scales with Ranged Power. Additionally, your Force damage from Opening Shot is now applied twice when used against Marked Targets.
True strike: Ranged Archery Attack: Perform a ranged attack with +20 to-hit. Rank 2/3: You receive a +2/+4 Insight bonus to hit for 6/12 seconds. Activation cost: 2 spell points. Cooldown: 3 seconds.
Elemental Arrows: Select one of four elemental arrow imbues +4
Far Shot: +1 Sneak Attack Die. +10 Positive Spell Power. Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. +1 Use of Wild Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.
Stealthy: +1/+2/+3 Hide and Move silently. Rank 3: You gain +1 additional Sneak Attack Die.
Assassin's Trick: Activate: Target opponent loses their immunity to sneak attack and 25% of their fortification for 15 seconds. (Cooldown: 6 seconds)
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks. (x3)
Sniper: You gain +1d6/+1d6/+2d6 Ranged Sneak Attack. Your Point Blank Shot and Ranged Sneak Attack range is increased by 0/2/2 meters.
Requires Point Blank Shot. 2 AP per rank

Total sneak attack die = 14d6
Total imbue die = 4d6

+ bow stats.

You dont have to specifically target a sneak attack but marking the target and taking Opening Shot with Take the Opening can usually be a sneak attack if you dont have argo on that shot . (1 shot 1 kill)
I am not saying using sneak attack venerability will hurt .
Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
and it may be the next selection for the last shot opening for my CTRL 1 tool bar.
as a 1st shot the attack im using is +3(w) +3d6 force x2 + 8d10 (1d10 force for every 2 character levels ) + 3d6 holy +3d6 Fire + 3d6 undead bane ( if applicable) and a chance to freeze with ruby of snowpeaks + 1d8 cold damage from the same ruby all of which scales to 29 ranged power. how can i forget + Flaming Arrows: Arcane Archer Imbue Toggle: Your arrows gain the Flaming ability, dealing 1d8 X4 imbue die , fire damage on hit, scaling with Spell Power. which i have fire lore of 12% and i think combustion is 84.

how poorly your bow setup is optimized, than a validation of swapping to S&B.
let me count the number of AP points I use for the simple sword and board hits I have available i use 9 total ap points for sword and board including the 3 for the vanguard tree for the shield bash to hit and damage . 3(w) attacks from the tendon cut and bleed them out ( i dont need to use the vanguard tree but chose to add the damage to the hits from the 3 points at this time)

C-Dog
01-27-2023, 06:41 AM
but i would have to remove my armor to have evasion . I dont want to...
... he said, as he hid behind his large shield. :rolleyes:

o https://ddowiki.com/page/Evasion#Negate_evasion

Don't bother responding, I'm done.

/out

archest
01-27-2023, 07:16 AM
... he said, as he hid behind his large shield. :rolleyes:

o https://ddowiki.com/page/Evasion#Negate_evasion

Don't bother responding, I'm done.

/out

if you dont use the shield when trapping than you dont lose evasion.
as it is players dont wait for the trapper and usually blast through the traps like that aren't there.
ok for a multiple life player but not for 1st life's. good luck getting through the traps in hardcore.

droid327
01-27-2023, 12:24 PM
Allowing Sneak Attacks to work on targets attacking another player is an important change to DDO from the PnP rules. As long as someone else has "aggro", the Rogue gets a damage bonus of 1d6 per two levels. Even at level 1, that's an average of 3.5 more damage per hit. And you will get that bonus damage for at least two or three hits, typically, since it takes that long for a monster to turn aggro from another player onto you.

I have imbue arrows (fire) with +4 imbue die in the AA tree. to add another +2 would cost me 8 ap points as a prerequisite to select the next level imbue which coasts 2 ap . =10
no i have + 8 str and dex which means it s doesn't matter if i use dex or str for attack and damage. ( so using ap point to make it dex is a waste of ap points.)
I have + 11 int. ( for skill points since fighter only gets 2 + intel bonus rounded down)

Opening Shot: +[1/2/3][W] Bow Attack. Adds [1/2/3]d6 Force damage on hit. This damage scales with Ranged Power (29). Cooldown: 6 seconds.
Take the Opening: If Opening Shot hits a creature that is at 100% of their hitpoints, it deals an extra 1d10 Force damage for every 2 Character levels you have. This damage scales with Ranged Power. Additionally, your Force damage from Opening Shot is now applied twice when used against Marked Targets.
True strike: Ranged Archery Attack: Perform a ranged attack with +20 to-hit. Rank 2/3: You receive a +2/+4 Insight bonus to hit for 6/12 seconds. Activation cost: 2 spell points. Cooldown: 3 seconds.
Elemental Arrows: Select one of four elemental arrow imbues +4
Far Shot: +1 Sneak Attack Die. +10 Positive Spell Power. Your Point Blank Shot and Ranged Sneak Attack range is increased by 5 meters for each Deepwood Stalker Core Ability you possess.
Sneak Attack: +1 Sneak Attack Die. +10 Positive Spell Power. +1 Use of Wild Empathy. Each Deepwood Stalker Core Ability you acquire after this one also grants +1 use.
Stealthy: +1/+2/+3 Hide and Move silently. Rank 3: You gain +1 additional Sneak Attack Die.
Assassin's Trick: Activate: Target opponent loses their immunity to sneak attack and 25% of their fortification for 15 seconds. (Cooldown: 6 seconds)
Sneak Attack Training: Grants +1 Sneak Attack die and +1 to hit when performing sneak attacks. (x3)
Sniper: You gain +1d6/+1d6/+2d6 Ranged Sneak Attack. Your Point Blank Shot and Ranged Sneak Attack range is increased by 0/2/2 meters.
Requires Point Blank Shot. 2 AP per rank

Total sneak attack die = 14d6
Total imbue die = 4d6

+ bow stats.

You dont have to specifically target a sneak attack but marking the target and taking Opening Shot with Take the Opening can usually be a sneak attack if you dont have argo on that shot . (1 shot 1 kill)
I am not saying using sneak attack venerability will hurt .
Sniper Shot: Ranged Attack: Performs a ranged attack with +2[W], a +4 bonus to-hit, +2 to critical threat range, and +2 to Critical Damage Multiplier. On Damage: The target will become momentarily confused and rendered vulnerable to sneak attacks for four seconds as if affected by the bluff skill. (Cooldown 6 seconds)
and it may be the next selection for the last shot opening for my CTRL 1 tool bar.
as a 1st shot the attack im using is +3(w) +3d6 force x2 + 8d10 (1d10 force for every 2 character levels ) + 3d6 holy +3d6 Fire + 3d6 undead bane ( if applicable) and a chance to freeze with ruby of snowpeaks + 1d8 cold damage from the same ruby all of which scales to 29 ranged power. how can i forget + Flaming Arrows: Arcane Archer Imbue Toggle: Your arrows gain the Flaming ability, dealing 1d8 X4 imbue die , fire damage on hit, scaling with Spell Power. which i have fire lore of 12% and i think combustion is 84.

how poorly your bow setup is optimized, than a validation of swapping to S&B.
let me count the number of AP points I use for the simple sword and board hits I have available i use 9 total ap points for sword and board including the 3 for the vanguard tree for the shield bash to hit and damage . 3(w) attacks from the tendon cut and bleed them out ( i dont need to use the vanguard tree but chose to add the damage to the hits from the 3 points at this time)

Yeah like I said above, a more efficacious split would be 41 hw 8 assa 11 dws 12 aa and 6 stal def if you go up to 3 fighter. That gives you the most bang for your buck. A few things there like the 20 to hit attack in AA and tendon slice are weak and represent AP better spent on things like sniper shot

Likewise with feats...ranger grants you a bunch, but there are still 7 feats you can use to bolster your bow attacks in a meaningful way before you start taking anything for melee. Defensive feats like dodge mobility are more useful too, especially since that opens up shot on the run for more RP and accuracy while moving

Stat wise I'm still confused...you should be dex based as a HW archer, but you have higher int, which isn't doing much for you since skills are not that important and ranger and rogue get lots of skill points anyway. Might think about that if you TR - you just need to pump dex and con, with int as an off stat. Every point of dex is worth 0.75 damage (with trance)

archest
01-27-2023, 05:06 PM
main problem with depending on arrows for all your dps and defense is you dont get regular rate of fire from them in enough numbers to defend against an onslaught of mob.
there needs to be the ability to take a hit and survive. which is why i was looking for more PRR and MRR ad AC.
while the 3 feats from the 2 fighter levels I have are Dodge , Mobility and shot on the run. nor do i fully understand which i use now that i may lose if i do give up figher class for cleric.
I am not sure I can regain them in cleric levels 1 to 4. maybe only Dodge.
Neutral alignment.

I'm satisficed for now in heroics with the characters range abilities and melee ability there aren't any options within these class tree's for PRR or MRR and AC. with adding incite/hate/threat to the mix which I dont want to attract more attention since I'm using a fighting retreat to reload and use the bow.
I am sure it can be made up in epics but that's a different beast.
Their are a few buffs I could use from the cleric spell book 1st and 2nd level spells that I now use from wands and pots.
and there's additional PRR and MRR and AC in the cleric Warpriest enhancements as noted above in an earlier post.
as well as another imbue toggle ( which I'm not interested in unless the imbue die stacks with the AA tree imbues.)
as one is for melee and the other is for range the cost in ap points would be too high to equal them both but if they do stack the toggle could be another move to add damage after switching to melee stance. and gain the +4 from the AA tree but toggled between melee and ranged.
as I said I'm looking to prevent damage to the character not necessary be a melee assassin ( maybe future for dagger rogue or something.)

there is an endless selection of free feats in this multiclass build.
and care was taken not to repeat with a purchase of one already provided.
all three classes put out martial proficiency and 2 put out shield 1 includes tower at this point.
from two handed fighting to bow strength.....

what's a better attack tendon slice or sunder? I could move the 3 ap points to HWT protection from evil adding +2AC giving up a 3(w) 50% slow melee attack and using Sunder again.
I think id rather have the tendon slice attack with 7% double strike eq bonus.
I'm choosing to keep the sneak attack die i have . regardless.

if i add stwalt defender and equip a bow i still have 150% when in the stance melee threat . weather i have a bow equipped or not for a gain of 10PRR. wich i gain only in the stance.
and understand the mentality kill them before they get you... maybe with a repeater or inquisitive but not with a long bow. and delays in shot readiness. the cool downs are the issue. cant keep up with the mobs attacking without some defense to reduce damage.

if i slow one scare one and freeze one that's three of the 7 that aren't hitting me. while many shot comes off cooldown. < its not the only shot which is on cooldown either *** comes down to single shot from bow damage with no enhancement or 2 melee 3(w) hits from a long sword and a shield bash all three have snow peak ruby's in them. for freeze chance and cold damage. and a boost to AC ,PRR and MRR.

Quick Draw and hit with many shot

archest
01-27-2023, 09:09 PM
have a look in action of a highlight.
https://www.twitch.tv/videos/1720626119

I tried a melee sneak attack but used the wrong buff before the 1st strike i should have just marked the target 1st then did a melee sneak attack.

droid327
01-28-2023, 03:58 AM
Learn to use ips

archest
01-28-2023, 04:06 AM
Learn to use ips

level 6 ranger 5 more levels to get it free.
Dex base is 17 I hadn't planned on using it from the start or would have made sure to have 19 dex.
at this point I couldn't acquire it until dex was base 19. id need more ability bonus during leveling from 17 to 20
or to buy a tomb to +4
actual base is 15 + 2 from the 1750 favor.
consistency turning it on and off

I could change that during a respec to cleric . from fighter.