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Shefenhow
01-05-2023, 06:44 AM
Would someone please mind just checking my plan is good before I waste a bunch of shroud ingredients and/or a bunch of runes for the purify? I have read the wiki, but I really don't understand the set bonuses. I wasn't playing when Legendary Shroud was popular so I missed out learning the crafting when most people did. I realise I could get some of this on Dinosaur crafting, but for this character I really want to use the Greensteel.

If I make two items, say goggles and neck;

#1 +20 Acid Crit Damage, +10 Acid Crit Damage, +2 Reflex Save Quality
#2 +20 Neg/Poison Crit Damage, +10 Neg/Poison Damage, +17 Electric Resistance Competence

Because the two Tier three slots are Dominion am I right in thinking I would gain +10% Legendary HP? Or do all six of the slots on two items have to be Dominion to get the HP bonus?
Am I right in thinking the Competence Electrical Resistance stacks with the spell OR yellow augment (which I think is enhancement)?

Any help appreciated. I don't have enough ingredients to just try it and see!

Thanks.

Fisto_Mk_I
01-05-2023, 08:40 AM
Dominion don't provide HP bonuses at all, you need Opposition for HP, and yea, all six must be Opposition for 9% HP bonus.

Shefenhow
01-05-2023, 09:40 AM
Thanks a lot for taking the time Fisto_Mk_I. Was just checking I couldn't grab some HP while making useful items, I won't bother if I need all Opposition as I can't then grab my Spell Crit Damage!

But another question occurs then!

From the Wiki.
Test Bonus 1st Accessory 2nd Accessory Comment
Test 6 +12% SP DOM / DOM / DOM --- / --- / --- 3 Dominion

Is this saying I gain 12% Spell Points from just having DOM in three slots in the same item and I can have anything I like in the three slots in the other accessory?

Fisto_Mk_I
01-05-2023, 06:10 PM
Is this saying I gain 12% Spell Points from just having DOM in three slots in the same item and I can have anything I like in the three slots in the other accessory?

No, it's just confirmation that you can put 3 augment to 1st item and 0 to 2nd to get bonuses. To get this bonus, you cannot put to 2nd item 3 same non-DOM augments, only 2 or 1.
This table use old parameters, really you get only 6% to SP, not 12%. Use table above to correct values.

Arkat
01-05-2023, 08:30 PM
No, it's just confirmation that you can put 3 augment to 1st item and 0 to 2nd to get bonuses. To get this bonus, you cannot put to 2nd item 3 same non-DOM augments, only 2 or 1.
This table use old parameters, really you get only 6% to SP, not 12%. Use table above to correct values.

Care to edit the wiki article to correct the values?

Shefenhow
01-06-2023, 04:25 AM
All good info thanks. Weird that something that was allegedly specifically tested, doesn't now work, unless I am just misreading the table. I can see the % amount changing with the stat squish, same as the HP % dropped but wierd if the combinations change. Not casting doubt on your reply, as I came here asking for help, it just seems weird...

So how many DOM augments do I need to get a % Spell Points bonus? Would having T1/T2 DOM (Spell Crit Damage) in two accessories give me anything? Or do I need T1/T2/T3 in both accessories to be DOM to gain the Spell Point bonus? Trying to weigh up if +5 percent crit damage is worth bothering about compared to some of the other options.

Thanks again!

J1NG
01-06-2023, 04:43 AM
The reason the numbers don't necessarily match up anymore, is because some of those tests were done by different people at "different times" of DDO since LGS was available. I myself did the 2018 tests that confimed how the bonus was being given out from each set bonus and what augment granted. But the bonus that is granted now has changed since the great equipment nerf in the last few years since 2018. As of such, even though the details I provided were accurate and detailed, it is no longer the case now since the change.

Why did I not check and update them? Resources. LGS crafting needs resources as you already know, and without access to Lamannia it's not possible to easily test when lacking in ingredient resources. Then of course, I (and I assume others who worked on testing LGS) have moved onto other things to test and try out, and thus no one was keeping an eye or updating the wiki details. It sucks, but it happens unfortunately.

J1NG

C-Dog
01-06-2023, 04:57 AM
I have read the wiki, but I really don't understand the set bonuses...
I've been thinking about how badly the Wiki GS articles (emphasis on the plural!) need rewriting since... well, since I first did Vale, not long after I started playing. All the info is there, but... organization? Oy, light a match! :rolleyes:

Try this, has some links that might help:
o https://www.ddo.com/forums/showthread.php/469213-quot-Strimtom-s-Acid-Arrow-quot-Maximum-Bow-DPS-F2P-new-player-Friendly?p=5982947&viewfull=1#post5982947

Shefenhow
01-06-2023, 05:33 AM
The reason the numbers don't necessarily match up anymore, is because some of those tests were done by different people at "different times" of DDO since LGS was available. I myself did the 2018 tests that confimed how the bonus was being given out from each set bonus and what augment granted. But the bonus that is granted now has changed since the great equipment nerf in the last few years since 2018. As of such, even though the details I provided were accurate and detailed, it is no longer the case now since the change.

Why did I not check and update them? Resources. LGS crafting needs resources as you already know, and without access to Lamannia it's not possible to easily test when lacking in ingredient resources. Then of course, I (and I assume others who worked on testing LGS) have moved onto other things to test and try out, and thus no one was keeping an eye or updating the wiki details. It sucks, but it happens unfortunately.

J1NG

No worries, you did a lot of work back then! Good idea about Lamannia. If theres free ingredients on there, I will at least spend enough time on there to test all this out so I can understand it better. If I can find the time and get to the point I am sure I know what I am talking about I will also try and work out what the wiki has wrong and either update it, or provide the info to someone that can. But no promises.

@ C-Dog: I think those links are for Heroic Green Steel?

For anyone thats done this recently, is it an easy answer to my question "So how many DOM augments do I need to get a % Spell Points bonus? Would having T1/T2 DOM (Spell Crit Damage) in two accessories give me anything? Or do I need T1/T2/T3 in both accessories to be DOM to gain the Spell Point bonus?".

Cheers again.

Fisto_Mk_I
01-06-2023, 06:25 AM
Care to edit the wiki article to correct the values?

Old values were obtained by careful and long testing. To change them to actual values, we need just as long and thorough testing, firstly, and a way to keep the old values ? ?so as not to devalue the work of those who tested for the first time, secondly.
I don't have enough time and resources for the first and enough knowledge of the mechanisms of Wikipedia for the second.

You have? ;)


For anyone thats done this recently, is it an easy answer to my question "So how many DOM augments do I need to get a % Spell Points bonus? Would having T1/T2 DOM (Spell Crit Damage) in two accessories give me anything? Or do I need T1/T2/T3 in both accessories to be DOM to gain the Spell Point bonus?".

Cheers again.

Simple answer: from 1 to 6 DOM augments. If you have one - all other slot must be empty. For 2 you can add 1 ESC and 1 OPP. For 3 you can add 2 ESC +1OPP or 2 OPP +1 ESC. For 4 and more you can add any. For pure 6 you can have 35% crit damage to 2 source, in any combination Elemental/Negative/Positive.

It's help? :)

Shefenhow
01-06-2023, 06:50 AM
Thanks again Fisto for trying to help. I may just be too stupid to LGS craft lol.

I will have two accessories. T1 and T2 will be be Crit Damage bonus which I believe is DOM. (One accessory will be boosting acid Damage, the other will boost Poison). What do I need to put in T3 on both to get a Spell Point % boost? Or is it not possible?

Are you saying one T3 should be ESC and the other T3 should be OPP?

Again sorry, I think the reason I don't understand what you are saying is because I have trouble grasping the concepts rather than a failing your end.

LightBear
01-06-2023, 07:32 AM
I just want to add a question / place a remark for the OP.
He states that he wants two items, and as far as I know you need at least one of those cleansed or be hit by a negative level, right?

J1NG
01-06-2023, 07:49 AM
I just want to add a question / place a remark for the OP.
He states that he wants two items, and as far as I know you need at least one of those cleansed or be hit by a negative level, right?

This is correct. These days it's 2500 Codex Runes for 1 Immortal's Heart, which is required for any accessory beyond the first that is desired to be used to have the bonus effects.


Good idea about Lamannia. If theres free ingredients on there, I will at least spend enough time on there to test all this out so I can understand it better.

Unfortunately, it is not this simple. Lamannia does NOT grant any free LGS Ingredients of any kind. You only have access to the necessary crafting Altars for LGS which you can't normally get to otherwise without running the raid itself.

In order to get the ingredients over to Lamannia to test, you NEED to have already garnered a large amount of ingredients already by running the actual raid and having the right ingredients drop. Especially if you want to test full T3 augment slotted accessory items in 4 or 5 item sets. These ingredients need to be taken via ingredient bags during the Transfer to Lamannia process and then pooled together for use. Due to the limited amounts most people have in the first place, as they would have crafted on live already and then not ran the raid as much for more ingredients in a rush, this means in most players cases, there's very few of the required ingredients to bring over for testing. This is why this crafting system was so troublesome for testing, as mistakes made also meant you had less to work with for testing.

If you already have plentiful amounts of the necessary LGS ingredients, then you can save and try it on the next Lamannia to get a better idea there then (assuming the Devs permit character transfers, as sometims they don't allow it for certain testing reasons).

J1NG

Shefenhow
01-06-2023, 01:06 PM
Unfortunately, it is not this simple. Lamannia does NOT grant any free LGS Ingredients of any kind. You only have access to the necessary crafting Altars for LGS which you can't normally get to otherwise without running the raid itself.
J1NG

Ah well, of course its not that easy! What a nightmare for testing all this stuff back in the day.

vryxnr
01-06-2023, 01:59 PM
This is correct. These days it's 2500 Codex Runes for 1 Immortal's Heart, which is required for any accessory beyond the first that is desired to be used to have the bonus effects.


Ayup.

Not only that though, it's not just a "negative level" but an unblockable damage over time effect that increases in intensity the longer it lasts, eventually killing you.

(I sometimes multibox, but I don't use auto-follow programs... so uncleansed LGS accessories is great to make soulstones for when you don't want to run the boxes up one at a time)

Shefenhow
01-07-2023, 09:21 AM
So back to my question;

I will have two accessories. T1 and T2 will be be Crit Damage bonus which I believe is DOM. (One accessory will be boosting acid Damage, the other will boost Poison). What do I need to put in T3 on both to get a Spell Point % boost? Or is it not possible?

Anyone know?

J1NG
01-07-2023, 09:41 AM
So back to my question;

I will have two accessories. T1 and T2 will be be Crit Damage bonus which I believe is DOM. (One accessory will be boosting acid Damage, the other will boost Poison). What do I need to put in T3 on both to get a Spell Point % boost? Or is it not possible?

Anyone know?

Accessory 1: T1 = Earth Ethereal Dominion (Acid Crit Damage +20%), T2 = Earth Ethereal Dominion (Acid Crit Damage +10%)
Accessory 2: T1 = Negative Ethereal Dominion (Negative/Poison Crit Damage +20%), T2 = Negative Ethereal Dominion (Negative/Poison Crit Damage +10%)

In this instance, because the majority of the Augments for the Dominion / Escalation / Opposition bonus is Dominion, the set bonus will provide this bonus to your character. Dominion set bonus is 3% SP and +1% more SP per Dominion Augment. As you will have 4 of these in total, you will have:

3% (Set Bonus activated) + 4% (1% from each Dominion Augment) for +7% Spell Points when wearing both Accessories.

Note, that as stated before, any Accessory beyond the first MUST have the Immortals Heart traded in and slotted into the item if you want to acitvate the set bonus.

As for T3, you can fit anything into them and still have the SP bonus, because the majority of the Augment slots are already known (Dominion), so it'll be 4 Dominion vs 2 other, so always the dominant set bonus to be given.

If you slot in another Dominion augment at T3, you will get another 1% SP bonus, and it will take it to 8% total (3% Set Bonus + 5% (one for each Dominion Augment). And of course, another 1% SP bonus if the other T3 augment is also a Dominion type. (For 9% total SP bonus)

This, in theory, should be what you will experience when crafting with what you have put forward.

J1NG

:: Edit ::

Set Bonus is activated when you have two Accessories or more, with one (or more) of them fitted with an Immortals Heart (each Accessory beyond the first needs their own Immortals Heart).

So you can have 5 Accesories, with 4 Immortals Hearts fitted, and only 1 Earth Ethereal Dominion. What this does, is it see's for the 2 set (Dominion, Escalation and Opposition set), and because there is only 1 Dominion augment (amongst the 15 possible Augment slots from T1 to T3 on the 5 Accessories), it is treated as the dominant set. So you will have the Set Bonus of Dominion apply; so you will get +3%SP + 1%SP bonus for +4% SP Bonus total in this instance.

With the 4 set (Ethereal or Material), you will ALSO get Incorporeal Miss CHance increase of 1% for the Set Bonus activating (Ethereal is the greater amount of Augments).

And finally, as you have 5 Accessories, you will also have Ethereal + Dominion Set bonus of "Mind Spike" activated as well.

:: edit ::

In the above explanation, for your query, if you instead pick T3 as something else instead of Dominion, they will not count towards more SP bonus as they are not the Dominion type of Augment. So you maintain the 3% Set Bonus activation and 4% (1 from each Dominion Augment) for a 7% SP Bonus.

Shefenhow
01-07-2023, 10:03 AM
Thats awesome thanks so much J1ng. Understood about the Immortal Heart, I have enough runes for at least two (I know I only need one at the moment).

Sorry to you and Fisto etc. for being a bit slow to grasp this. It just hasn't 'clicked' yet for me to understand it, but at least now I understand the two accessory bit that I need in this instance.

All the best!