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View Full Version : Random Loot Tweaks



Bagel99
12-24-2022, 08:21 AM
Hello all, just on here to propose another idea i thought of while playing yesterday. I was doing my usual .... boring ... runs through Gianthold and got to go turn in my slew of quests. The usual random assortment of random loot and deeds showed up but i realized something. Back in the day a +5 Chilled Greatsword of Critical Slashing would have been the bomb, literally. Could've then proceeded to use the altar in the market for +1 Force and a good ole festive icy burst kit. Would've been a neat lil weapon BUT i can just wander over to Mists and get me a wep every life that is the better with no investment. SO was wondering about ideas on buffing random loot OR allowing use to use the altar in the market to enhance weapons a little more at all levels.

Option A: Buffing Rando loot
I think we should bring back some off the older random suffixes and prefixes that were removed due to their power. Things like lacerating and of the tide etc which provided double bonuses. We could add a larger % chance to spawn with augment slots. Maybe have a suffix that provides red, green and blue augment slots. Maybe allow weapons that spawn to spawn with a new bonus like combat brute which is +3 to hit, Damage and DCs. Many options but it would need to be something that could scale up for the rest of the game.

Option B: Crafting and Market Altar
We could go the other route of adding more collectable recipes for +Damage or abilities on a weapon to the Market Altar that work in addition to the current crafting system. Say i craft a +5 Holy Scimitar of Tendon Slice. I can then wander over to the altar and add 1 or 2 craft able buffs to a weapon like say the +1 Force damage a hit but it scales with weapon level. So when you craft it on a ML10 sword it does +10 force a hit or something.

Option C: Leave it how it is. *Sigh*
We are in a world of blue item gear juggling and orange borders, far far away from the older days when a +4 longsword was cool to find and provided a small boost. People have too much gear saved just because of a what if scenario that they roll a bard swash or sorc next life. It would be awesome to hear other folks ideas on gear, i think its awesome to have the customization but gear Tetris as it is now makes me lazy, i simply run with whatever gear i have most of the time until the next set arrives with a handful of deathblock items saved to fill in the gaps at differing levels.

Option D: Random Loot Rares ... seems kinda ehh but hear me out
What if we had a couple of items, maybe 10 different items for some basic classes that could be found at any level (at the dungeon level your in you would get the say level 4 variant in kobold assault) that were pretty good standalone weapons to be found in the background with some lore to them? Kinda not a fix but maybe neat for any lower level toons.

Option E: Add in Halberds
Does not fix random loot but hell a Slashing/Piercing weapon in the Exotic feats list would be awesome! Halberds are known for their reach and i believe itd be easy to give them something like strikethrough or a larger hitbox. They are a 1d10 anyhow, would be a niche wep anyways.

Merry Christmas Eve All!

Saekee
12-24-2022, 09:13 AM
for D. there is in existence some mechanism for dropping randomly generated named items in Wheloon end reward. I have advocated to have this random named item system drop in rare circumstances in all levels. In cannot be that hard to implement.

I am all for buffing random loot. In fact, I would have it scale slightly better than everything else, given that the right combo is impossible to get anyway.