View Full Version : Downtime Notice: 3:30 PM - 6:00 PM Eastern (-5 GMT) Thursday, December 8th
Cordovan
12-08-2022, 02:53 PM
UPDATE: The game worlds have reopened.
The DDO game worlds will be unavailable from 3:30 PM - 6:00 PM Eastern (-5 GMT) TODAY (Thursday, December 8th) for a hotfix. Thank you for your patience, and we will see you back in the game soon!
Cordovan
12-08-2022, 02:55 PM
We do not have release notes for today's hotfix. The work done today will correct an exploitable game bug.
Eltronin
12-08-2022, 03:19 PM
Oh thank god the servers are down, I didn't miss enough game play yesterday. Lets hope the servers can come down for another couple days, I mean why not test product before release when you can just fix it after release and keep players from playing.
dogbreath68
12-08-2022, 03:23 PM
This whole game is exploitable so why worry about it now? This game is on a serious decline. Been here since the beginning, and its the last 5 years that have really just gone in the crapper.
Kerria
12-08-2022, 03:23 PM
Ok I understand things going wrong, but every patch, update and new release? It is really time to get some working quality control and stop pushing out changes that end up causing these unplanned server drops.
dogbreath68
12-08-2022, 03:26 PM
Ok I understand things going wrong, but every patch, update and new release? It is really time to get some working quality control and stop pushing out changes that end up causing these unplanned server drops.
Its not enough to speak up, because they know you and everyone else will be back. Stop the vip memberships, stop the store buys. That's how you get a corporation to listen, you take away their income. Words obviously mean very little to nothing to this company. I am not wrong here.
Arkat
12-08-2022, 03:27 PM
https://i.imgur.com/tzd7Gkc.gif
Volarr
12-08-2022, 03:33 PM
We do not have release notes for today's hotfix. The work done today will correct an exploitable game bug.
Hot to fix this one since we could exploit it huh. Just plain sad how you treat those who love and support you.
Maxummmatt
12-08-2022, 03:35 PM
True that voting with your dollars (not paying for VIP or store purchases anymore) is typically a great way to get your point across. In this case, if SSG stops making money on DDO, it is less likely to incent them to invest in the game, which seems to already be seeing deep declines in participation, but more likely they will simply sunset the game. The best way to get them to invest in the game is to make it look like a growth source of income for them. So keep playing, recruit friends, BE KIND to new players, and spend within your entertainment budget if you like the game. You do not have to stand for mistreatment of course. I hardly think 2 hours of downtime is mistreatment, though it is frustrating so definitely politely let them know when they have made mistakes, you see bugs, or you have ideas to improve the game. Or, if you just can't stand it anymore, then vote with your feet, but that will not encourage SSG to invest in DDO.
Sqrlmonger
12-08-2022, 03:38 PM
What was the exploit this time?
If I had to guess I would go with the same thing as last time, that is usually a safe'ish bet.
C-Dog
12-08-2022, 03:45 PM
Deathward wasn't working, which allowed spellcasters to 1-shot some high-level raid bosses with insta-kill spells.
Yesterday reverted the "fix" that caused that problem.
Today will (hopefully) apply the original fix correctly.
Meanwhile, if we all complain ad nauseum, sarcastically point out the obvious and beat a thoroughly dead horse, the game will improve before our eyes. It must be so, why else would so many keep doing it?
Vectordaemon
12-08-2022, 03:45 PM
Ok so this is what I am hearing and I agree, you need to have better quality assurance before you roll out hotfixes or patches and test them better. This is getting kind of ridiculous, though I get that code is not perfect there is only X amount of time in Hardcore league and every down time that is extra eats into it. So maybe test it better on the test server and look at player feedback more before you decide to roll out something that is this glitchy, might help keep the backlash down. It just feels kind of hollow when you keep failing to fix issues, and just end up creating more. This is a hallmark of the Turbine era, which honestly DDO was horribly managed and treatd in the end by them as they favored LOTRO. So please just pick up the ball and give is better QA testing on patches, so this is not the normal every time. Thanks, would be appreciated!
jfgddo
12-08-2022, 03:46 PM
This whole game is exploitable so why worry about it now? This game is on a serious decline. Been here since the beginning, and its the last 5 years that have really just gone in the crapper.
Agree!!
Jofor
12-08-2022, 03:51 PM
True that voting with your dollars (not paying for VIP or store purchases anymore) is typically a great way to get your point across. In this case, if SSG stops making money on DDO, it is less likely to incent them to invest in the game, which seems to already be seeing deep declines in participation, but more likely they will simply sunset the game. The best way to get them to invest in the game is to make it look like a growth source of income for them. So keep playing, recruit friends, BE KIND to new players, and spend within your entertainment budget if you like the game. You do not have to stand for mistreatment of course. I hardly think 2 hours of downtime is mistreatment, though it is frustrating so definitely politely let them know when they have made mistakes, you see bugs, or you have ideas to improve the game. Or, if you just can't stand it anymore, then vote with your feet, but that will not encourage SSG to invest in DDO.
This ^^
Searious
12-08-2022, 03:53 PM
I applied to SSG last year - but it never went anywhere cause I didn't live in Boston. They severely limit themselves on resources, (especially QA, that can be done from anywhere) with their location requirements.
liosliante
12-08-2022, 03:56 PM
What is the problem now? Not again please, not again.
Volarr
12-08-2022, 03:58 PM
Most of us just want to advance our characters and have fun playing the game we love. I personally waited most of my life for this game to be created so I could play it. I have no thoughts of ever stop playing it. I will die first.
I am also sure there are those that will exploit anything they can. We have even had a couple of them in our guild that exploited past bugs BUT they were caught and are now BANNED so if you are going to try to get ahead this way all your doing is killing your own fun. They will catch you and they will boot you out and we will be better off with you gone.
ariellyn
12-08-2022, 04:05 PM
How many of us have nothing else to do in life but play this game? I feel a little blue myself about even more downtime. However I remember the beginning of the game and am surprised DDO can actually function without daily crashes.
Dogbreath68.. are you out there? You mentioned being here since the beginning. Do you remember the first day? Blindness and Curse were permanent. Enhancements were lacking much interesting. You had to spend action points per level or lose them. You could actually get stuck before reaching maximum level with no way to gain any more Experience Points. Think about that and everything else that was. The appearance of the game.. its feel.. seemed like developers were under tremendous pressure to complete a product by some unreasonable deadline. I'd bet real money there was not even an Entity Relationship Diagram mapped as the code was laid out. I suspect there still may not be an accurate map.
Now here we are as any MMO clients are eagerly always waiting for the next new content. Developers try to keep up with our insatiable hunger for the coming thing. .. And they eventually release everything for Point cost for those with patience to spend time instead of money (I sincerely thank all the impatient clients that gotta have it and gotta have it now. You keep the game going). I would not be surprised to walk into rooms where programmers write for DDO and see nothing but gray hair and bald heads for the frustration they must feel trying to get something new to work right with the mess of code just thrown in a heap at the beginning.
Stopping memberships, Market purchases and Store purchases is not going to make a company listen to grievances about downtime that cannot be helped. What that would do is make product owners decide to cut losses, close and take the money for use in the next project. That is one of the first lessons taught in project development; when to shut down the project. When this particular company no longer makes profit we're out. All the way out.
1600 hours for me now. There's a couple more hours of downtime here. Maybe there will be more troubles that will extend that time. ' Dunno. I think I'll log into my Ultima Online. .. Or City of Heroes. Maybe I'll just get glass of wine and sit out back and watch the sun set over the lake.
Yes.. we always come back and they know it. The game always comes back, too and we know it. Sit in a developer's chair, try to fit those square pegs in the round holes they must be facing every day. I'm saying ease up on 'em. There's so much a tangle of code the test server feedback isn't gonna catch everything. So what there's downtime again. I'd like to quote Shatner: Get a life.
Vectordaemon
12-08-2022, 04:05 PM
I applied to SSG last year - but it never went anywhere cause I didn't live in Boston. They severely limit themselves on resources, (especially QA, that can be done from anywhere) with their location requirements.
Really now? So they limit people to Boston, thus cutting themselves off from so many more resources. That explains the lack of quality QA, nothing against Boston or its people but they need to expand and look broader to get a deeper QA testing pool.
MistaMagic
12-08-2022, 04:06 PM
We do not have release notes for today's hotfix. The work done today will correct an exploitable game bug.
So you can fix an exploit bug super duper fast but we have to wait 3 - 4 weeks for a dev bug/bugs to be fixed?
DRoark
12-08-2022, 04:06 PM
I personally waited most of my life for this game to be created so I could play it. I have no thoughts of ever stop playing it. I will die first.
They run a 12-step program in Jorasco I think. Severe cases they reincarnate you into something without thumbs. Get well soon. )
Vectordaemon
12-08-2022, 04:07 PM
How many of us have nothing else to do in life but play this game? I feel a little blue myself about even more downtime. However I remember the beginning of the game and am surprised DDO can actually function without daily crashes.
Dogbreath68.. are you out there? You mentioned being here since the beginning. Do you remember the first day? Blindness and Curse were permanent. Enhancements were lacking much interesting. You had to spend action points per level or lose them. You could actually get stuck before reaching maximum level with no way to gain any more Experience Points. Think about that and everything else that was. The appearance of the game.. its feel.. seemed like developers were under tremendous pressure to complete a product by some unreasonable deadline. I'd bet real money there was not even an Entity Relationship Diagram mapped as the code was laid out. I suspect there still may not be an accurate map.
Now here we are as any MMO clients are eagerly always waiting for the next new content. Developers try to keep up with our insatiable hunger for the coming thing. .. And they eventually release everything for Point cost for those with patience to spend time instead of money (I sincerely thank all the impatient clients that gotta have it and gotta have it now. You keep the game going). I would not be surprised to walk into rooms where programmers write for DDO and see nothing but gray hair and bald heads for the frustration they must feel trying to get something new to work right with the mess of code just thrown in a heap at the beginning.
Stopping memberships, Market purchases and Store purchases is not going to make a company listen to grievances about downtime that cannot be helped. What that would do is make product owners decide to cut losses, close and take the money for use in the next project. That is one of the first lessons taught in project development; when to shut down the project. When this particular company no longer makes profit we're out. All the way out.
1600 hours for me now. There's a couple more hours of downtime here. Maybe there will be more troubles that will extend that time. ' Dunno. I think I'll log into my Ultima Online. .. Or City of Heroes. Maybe I'll just get glass of wine and sit out back and watch the sun set over the lake.
Yes.. we always come back and they know it. The game always comes back, too and we know it. Sit in a developer's chair, try to fit those square pegs in the round holes they must be facing every day. I'm saying ease up on 'em. There's so much a tangle of code the test server feedback isn't gonna catch everything. So what there's downtime again. I'd like to quote Shatner: Get a life.
I do agree, I guess my issue is they do not put enough into Quality Assurance and proper testing so they are just lacking in a fundamental. If they corrected this issue and caught these in time to fix them or delay the update, then fine. So what has me really is how they just rush things out with improper testing, which is what many companies do today and they suffer backlash.
Amundir
12-08-2022, 04:12 PM
Consistency
https://c.tenor.com/Zvp7n94STHYAAAAC/tenor.gif
Healsavant
12-08-2022, 04:12 PM
nothing changes....just new buggy.....laggy content...:(
Volarr
12-08-2022, 04:12 PM
Deathward wasn't working, which allowed spellcasters to 1-shot some high-level raid bosses with insta-kill spells.
I can see why they had to fix that!!!! Those mumbley jumbely wigglie fingered casters 1 shot my kills to much as it is. lol
jetster11
12-08-2022, 04:13 PM
Really now? So they limit people to Boston, thus cutting themselves off from so many more resources. That explains the lack of quality QA, nothing against Boston or its people but they need to expand and look broader to get a deeper QA testing pool.
Especially since so many of them do most of their developing at home anyways and go into the office for meetings / corporate requirements only. If the remote employee is willing to travel some to the boston offices for those requirements, I dont see why some employees could not be based of a different city.
TedSandyman
12-08-2022, 04:14 PM
Its not enough to speak up, because they know you and everyone else will be back. Stop the vip memberships, stop the store buys. That's how you get a corporation to listen, you take away their income. Words obviously mean very little to nothing to this company. I am not wrong here.
That is also how you hasten the end for a struggling game company. I, for one, still enjoy the game EVEN with the issues and will try my best to support the game, even if through clenched teeth.
minorpenthes
12-08-2022, 04:18 PM
How many of us have nothing else to do in life but play this game? I feel a little blue myself about even more downtime. However I remember the beginning of the game and am surprised DDO can actually function without daily crashes.
Dogbreath68.. are you out there? You mentioned being here since the beginning. Do you remember the first day? Blindness and Curse were permanent. Enhancements were lacking much interesting. You had to spend action points per level or lose them. You could actually get stuck before reaching maximum level with no way to gain any more Experience Points. Think about that and everything else that was. The appearance of the game.. its feel.. seemed like developers were under tremendous pressure to complete a product by some unreasonable deadline. I'd bet real money there was not even an Entity Relationship Diagram mapped as the code was laid out. I suspect there still may not be an accurate map.
Now here we are as any MMO clients are eagerly always waiting for the next new content. Developers try to keep up with our insatiable hunger for the coming thing. .. And they eventually release everything for Point cost for those with patience to spend time instead of money (I sincerely thank all the impatient clients that gotta have it and gotta have it now. You keep the game going). I would not be surprised to walk into rooms where programmers write for DDO and see nothing but gray hair and bald heads for the frustration they must feel trying to get something new to work right with the mess of code just thrown in a heap at the beginning.
Stopping memberships, Market purchases and Store purchases is not going to make a company listen to grievances about downtime that cannot be helped. What that would do is make product owners decide to cut losses, close and take the money for use in the next project. That is one of the first lessons taught in project development; when to shut down the project. When this particular company no longer makes profit we're out. All the way out.
1600 hours for me now. There's a couple more hours of downtime here. Maybe there will be more troubles that will extend that time. ' Dunno. I think I'll log into my Ultima Online. .. Or City of Heroes. Maybe I'll just get glass of wine and sit out back and watch the sun set over the lake.
Yes.. we always come back and they know it. The game always comes back, too and we know it. Sit in a developer's chair, try to fit those square pegs in the round holes they must be facing every day. I'm saying ease up on 'em. There's so much a tangle of code the test server feedback isn't gonna catch everything. So what there's downtime again. I'd like to quote Shatner: Get a life.
Thank you for almost perfectly stating what I did not even know I was thinking before you said it.
Volarr
12-08-2022, 04:19 PM
They run a 12-step program in Jorasco )
been there done that didn't help
liosliante
12-08-2022, 04:28 PM
Someone nice can tell me what is an exploitable game bug? I see many bugs in DDO, but... who knows what is the problem now.
Seydlitz
12-08-2022, 04:39 PM
How many of us have nothing else to do in life but play this game? I feel a little blue myself about even more downtime. However I remember the beginning of the game and am surprised DDO can actually function without daily crashes.
Now here we are as any MMO clients are eagerly always waiting for the next new content. Developers try to keep up with our insatiable hunger for the coming thing. .. And they eventually release everything for Point cost for those with patience to spend time instead of money (I sincerely thank all the impatient clients that gotta have it and gotta have it now. You keep the game going). I would not be surprised to walk into rooms where programmers write for DDO and see nothing but gray hair and bald heads for the frustration they must feel trying to get something new to work right with the mess of code just thrown in a heap at the beginning.
Stopping memberships, Market purchases and Store purchases is not going to make a company listen to grievances about downtime that cannot be helped. What that would do is make product owners decide to cut losses, close and take the money for use in the next project. That is one of the first lessons taught in project development; when to shut down the project. When this particular company no longer makes profit we're out. All the way out.
Yes.. we always come back and they know it. The game always comes back, too and we know it. Sit in a developer's chair, try to fit those square pegs in the round holes they must be facing every day. I'm saying ease up on 'em. There's so much a tangle of code the test server feedback isn't gonna catch everything. So what there's downtime again. I'd like to quote Shatner: Get a life.
I remember the early days too, when things worked... for just one example, back in the day my game never crashed trying to load into another area like it habitually does now. I would also argue that many of us do NOT eagerly wait for new content, because we know now that things will almost certainly be broken. I, for one, would cheerfully forego the latest Margrave Chain (which, to be blunt, is simply a poor rehash of previous adventures with absolutely nothing new) if they would just fix one or two of the chronic problems which continue to plague an already frustrated client base. And, frankly, I'm tired of easing up on them; IMO, all that does is promote further apathy, which apparently has no limit.
Nobody enjoys DDO more than I do, but even I am approaching the point where it's just. not. worth. it.
GottDDO
12-08-2022, 04:42 PM
How many of us have nothing else to do in life but play this game? I feel a little blue myself about even more downtime. However I remember the beginning of the game and am surprised DDO can actually function without daily crashes.
Dogbreath68.. are you out there? You mentioned being here since the beginning. Do you remember the first day? Blindness and Curse were permanent. Enhancements were lacking much interesting. You had to spend action points per level or lose them. You could actually get stuck before reaching maximum level with no way to gain any more Experience Points.
I don't remember any of that. I don't even remember Enhancements existing until I'd stopped playing and then returned the first time.
Cordovan
12-08-2022, 04:57 PM
The game worlds have reopened.
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