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spifflove
11-15-2022, 10:40 PM
This is a sand box to create current meta multi class builds patterned after 2nd edition rules including unearthed Arcana. All are welcome to contribute. Only guide lines are:
1. Make the separate pieces of the puzzle fit by synergy and
2. No build better done with chains from SDK.

The splits are:

Elf
9 wizard 11 rogue
6 fighter 7 wizard 7 rogue (5/7/8 if dex but no strength)
8 fighter 12 wizard (fulfills kensai 25% hp greater weapon focus requirement)
7 fighter 13 rogue (5/15 to 9/11 possible; depending on strength or lack there of)

Pale Master (11):
3 cores, with Wraith Form and electric absorb with no incoming double light damage
neg. heal amp 3/3, deathless vigor 1 or 2/3, anything else to get to core 3

EK (6):
2 cores (2nd one needed)
HP 3/3, Battlemage 1/3

Wizard: suggested 12 level
lvl 1: jump, SHIELD, merfolk, sonic blast
lvl 2: resist energy, blur, LESSER DEATH AURA
lvl 3: magic circle, haste, rage, displacement
lvl 4: DEATH AURA, NEG. ENERGY BURST, DIM. DOOR, Fire shield (ice)
lvl 5: Teleport, Cyclonic B., Protection from Elements
lvl 6: GH, TENSER, True Seeing

Half Elf
8 fighter 7 wizard 5 cleric (meets gwf requirement for kensai 25% hp bonus)

Warpriest (4 AP)
Smite Foe: Melee
Divine Might III

Cleric suggested spells
Cure Light Wounds (16), Nightshield (16), Bless (16), Remove Fear (17), Divine Favor (19)
Cure Moderate Wounds (18), Spawn Screen (18), Remove Paralysis (18), Lesser Restoration (19)
Cure Serious Wounds (20), Magic Circle Against Evil (20), Prayer (20)

: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 1)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 2)
Enhancement: Pale Master (Wiz) - Necrotic Touch (Rank 3)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
Enhancement: Pale Master (Wiz) - Constitution (Rank 1)
Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)

Gnome
7 Illusionist 13 rogue

Halfling
5 fighter 15 rogue

Half Orc
5 Cleric 15 Assassin (4/15/1 fs ok)

Drow
9 fighter 11 wizard (Meets gwf requirement for kensai 25% hp bonus)
9 fighter 11 rogue
9 wizard 11 rogue

Drow Charisma build
7 fighter 5 wizard 8 rogue
5 wizard 15 rogue

5 Wizard:
EK Tempest (big burst damage)
Arcane Barrier as additional defense layer
Easy access to displacement (Quickened, Extended, no ASF)
Two extra feats
EK Spellsword (free ghost touch)

5 wizard
For Eldritch Knight - medium arbor, full BAB, some melee power, a bit of elemental damage, haste and displacement. And that other sweet defensive enhancement which gives you Radiant Forcefield when you fall below 50% hp.

Drow fiend folio charisma build
10 cleric 10 fighter. (Meets gwf requirement for kensai 25% hp bonus)

Half Elf bard
6 fighter 5 rogue 9 druid
Bard dilettante; Bastard Sword


Are you a good enough builder to make these work?

Have fun!

spifflove
01-05-2023, 04:44 PM
Imbue Die Element Scale with Procs on Source

Dark Apostate 1d6 Evil Spell Power Melee, Ranged Dark Apostate tier 1
Elemental Arrows 1d8 Acid/Cold/Fire/Electric Spell Power Bow Arcane Archer enhancements, Elven AA
Force Arrows 1d8 on hit
xd10 on crit Force Spell Power Bow Arcane Archer enhancements, Elven AA
Law on Your Side 1d10 vs chaos
1d6 if not Law 200% Ranged Power light or heavy crossbow not repeating Inquisitive Tier 1
Lighting the Candle 1d6 on hit
1d6 on crit Fire
Spellsword 1d8 Acid/Cold/Fire/Electric Spell Power Melee, Ranged Eldritch Knight core 2
Thundershock Imbue 1d6 Electric Spell Power Melee, Ranged Battle Engineer Tier 3
TBD 1d6 Fire Spell Power Melee, Ranged Warpriest Tier 4
Venomed Blades 1d8 Poison 200% Melee/Ranged Power Melee, Ranged Assassin Tier 1
Venomed Blades 1d4/1d6/1d8 Poison Melee/Ranged Power Melee, Ranged Drow - Racial Tree
Warlock Dilettante 1d4 Fire (Cooldown 2 seconds?) Half-Elf

Cleric:
Warpriest: Core 2 grants +1 Dice
Warpriest T5: Wrathful Weapons: +3 dice, change Fire imbue to Light for the duration
Dark Apostate: Tiers 2, 3, 4 grant +1 Dice
Dark Apostate: Tier 5 grants +2 Dice
Dark Apostate: Core 3 +1 Dice
Rogue:
Assassin - Tier 2: Toxin Affinity: +1/2/3 dice

Wizard:
Eldritch Knight Core 2: +1 Dice at 3 Wizard levels 6, 9, and 12 for a possible total of 3 dice
Eldritch Knight Core 4: +1 Dice

Racial:
Drow - Racial Tree: +1 dice in tier 3, 4

Universal:
Inquisitive: Core 4, 5, 6 grant +1 dice each
Inquisitive: Tier 2, 4 grant +1 dice each
Inquisitive: Tier 5 multi-selector grants +1 dice each except for 1 grants +2

Feats
Embodiment of Law - Destiny Feat: +2 Dice if lawful
Harbinger of Chaos - Destiny Feat: +2 Dice if chaotic
Enhanced Elemental Dice - Destiny Feat: +1 Dice
Scion of Arborea - Legendary Feat: +1 Dice
Scion of the Feywild - Legendary Feat: +3 Dice
Scion of the Plane of Earth - Legendary Feat: +3 Dice
Scion of the Plane of Fire - Legendary Feat: +3 Dice
Scion of the Plane of Water - Legendary Feat: +3 Dice
Scion of the Plane of Air - Legendary Feat: +3 Dice
Offhand Versatility - Orb/Runearm: +1 Imbue dice

Destinies
Shiradi Champion mantle gains 1d77 per 7 bonus dice - this is not an imbue toggle BUT gains benefits from your imbue dice!
Ghost Touch in Legendary Dreadnought is now "Esoteric Touch" and grants both Ghost Touch and +1 Imbue Dice
Shared Mantle in Primal Avatar now also grants +3 Imbue Dice while within the PA Mantle

spifflove
05-03-2023, 12:17 AM
Well I dreamt I saw you walking
Up a hillside in the snow
Casting shadows on the winter sky
As you stood there counting crows
One for sorrow two for joy
Three for girls and four for boys
Five for silver six for gold
Seven for the secrets never to be told
There’s a perfectness inside you sleeping
Underneath your skin
When you open up your wings to speak
I wish you’d let me in