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View Full Version : Petition: Bring back elemental weapons!



kmoustakas
11-14-2022, 12:38 AM
I hear you wanting to go all imbue because it's your new cool system but you didn't have to remove elemental weapons! Make a new spell that gives bonus imbue, I want my low level weapon buff back.

And yes, we like versatility and purple numbers, thank you.

Sqrlmonger
11-14-2022, 01:18 AM
I hear you wanting to go all imbue because it's your new cool system but you didn't have to remove elemental weapons! Make a new spell that gives bonus imbue, I want my low level weapon buff back.

And yes, we like versatility and purple numbers, thank you.

Perhaps the spell could offer +1 imbue die if an imbue toggle is active -OR- +1d6 of an element otherwise?

FuzzyDuck81
11-14-2022, 02:29 AM
Perhaps the spell could offer +1 imbue die if an imbue toggle is active -OR- +1d6 of an element otherwise?

This would be a nice compromise as yeah, at lower levels the straight up damage imbue is pretty nice to have.

J1NG
11-14-2022, 04:05 AM
The basic version that Alchemists and Artificers had? Sure. I don't mind seeing that one back as it used to work.

The Greater Version? Found on the Alchemist? That was a buggy heap of mess that I had longed would disappear for AGES. Caused so much trouble during tests and testing. Good riddance to that one. Anyone wanting that one back doesn't know what they're in for if further down the line and just asking for trouble.

J1NG

thebeast1985
11-14-2022, 05:55 AM
I hear you wanting to go all imbue because it's your new cool system but you didn't have to remove elemental weapons! Make a new spell that gives bonus imbue, I want my low level weapon buff back.

And yes, we like versatility and purple numbers, thank you.

All of this has been made in favor of server performances, as you can see it's working.

Is it?

Isn't it?

Oh well, that's bad...


Anyway enjoy the new system no one wanted!

cheers

Oxarhamar
11-14-2022, 07:11 AM
I hear you wanting to go all imbue because it's your new cool system but you didn't have to remove elemental weapons! Make a new spell that gives bonus imbue, I want my low level weapon buff back.

And yes, we like versatility and purple numbers, thank you.

I have suggested that Elemental weapons change the imbue element type

kmoustakas
11-14-2022, 09:31 AM
The basic version that Alchemists and Artificers had? Sure. I don't mind seeing that one back as it used to work.

The Greater Version? Found on the Alchemist? That was a buggy heap of mess that I had longed would disappear for AGES. Caused so much trouble during tests and testing. Good riddance to that one. Anyone wanting that one back doesn't know what they're in for if further down the line and just asking for trouble.

J1NG

It was working fine on artificers. I've been using it since it first released, I didn't even know it was bugged on alchie

J1NG
11-14-2022, 09:38 AM
It was working fine on artificers. I've been using it since it first released, I didn't even know it was bugged on alchie

Might have been copied over from the Arti version then had modifications that was unwittingly buggy (like how we have the 1.5s cooldown right now that none of the Devs appear to have been aware of).

In any event, I'm glad they've been updated to not work as it used to.

But yeah, I wouldn't mind if the basic version was returned to previous functionality. But a return for the Greater one? NO thank you.

J1NG

droid327
11-14-2022, 02:28 PM
When NR encore comes back you can always just snag a big stack of light imbue potions. That gives you your 1d6 flat added damage for low level, and afaik it was the same channel as elemental weapons.

ismikes
11-14-2022, 02:36 PM
I hear you wanting to go all imbue because it's your new cool system but you didn't have to remove elemental weapons! Make a new spell that gives bonus imbue, I want my low level weapon buff back.

This.

Ungermax
11-14-2022, 05:50 PM
I hear you wanting to go all imbue because it's your new cool system but you didn't have to remove elemental weapons! Make a new spell that gives bonus imbue, I want my low level weapon buff back.

And yes, we like versatility and purple numbers, thank you.

I agree because not everyone gets an Imbue and therefor the spell doesnt work for everyone now.

Notice that Battle Engineer got an Imbue, because without that the spell would be completely useless for Artificers.

dunklezhan
11-16-2022, 03:01 PM
I agree because not everyone gets an Imbue and therefor the spell doesnt work for everyone now.

Notice that Battle Engineer got an Imbue, because without that the spell would be completely useless for Artificers.

I suspect runearms are a spaghetti code mess, which is they still say they 'imbue' weapons with x elemental damage. If they granted a "runearm imbue 1dx" and +x imbue dice per tier, then we're back in the game baby!

But I do *like* swapping buffs/runearms for purple numbers based on element. It's very DnD, and its a part of what makes arti feel so versatile.

yoderc
11-16-2022, 05:17 PM
I don't often log on the the forums to actually post anymore but felt I had to for this.

Using Elemental Weapons (old arty version) wasn't just 1d6 elemental damage. It was 1d6 x party melee members, including hirelings and pets/summons. Solo or group, this nerf hits lowbies hard.

What use is the spell now? As far as I know, imbues weren't added to hirelings/pets and a lot of player builds won't have imbues either.

/signed

Bagel99
11-16-2022, 05:29 PM
I don't often log on the the forums to actually post anymore but felt I had to for this.

Using Elemental Weapons (old arty version) wasn't just 1d6 elemental damage. It was 1d6 x party melee members, including hirelings and pets/summons. Solo or group, this nerf hits lowbies hard.

What use is the spell now? As far as I know, imbues weren't added to hirelings/pets and a lot of player builds won't have imbues either.

/signed

Not only this but many imbues that were added, say Arti and Warpriest, sometimes bard depending on order kick in around level 4-5. Seems like they moved much of the power with additional damage farther up in the leveling process. Not necessarily bad as heroic were easy before BUT not necessarily good for gameplay feel at low levels, especially when your spell may not work on the 1-3 puggers you get lucky to run with.

droid327
11-17-2022, 02:57 AM
Not only this but many imbues that were added, say Arti and Warpriest, sometimes bard depending on order kick in around level 4-5. Seems like they moved much of the power with additional damage farther up in the leveling process. Not necessarily bad as heroic were easy before BUT not necessarily good for gameplay feel at low levels, especially when your spell may not work on the 1-3 puggers you get lucky to run with.

Tbf, giving up 1d6 flat damage per party member at very low level to receive 1d6 scaling damage that can be maybe 10-11x that at max level seems like a massive buff on the balance. It's making a spell relevant far after it used to become trivial, even if it's gated out of trivial content

Steeme
11-17-2022, 04:27 AM
Tbf, giving up 1d6 flat damage per party member at very low level to receive 1d6 scaling damage that can be maybe 10-11x that at max level seems like a massive buff on the balance. It's making a spell relevant far after it used to become trivial, even if it's gated out of trivial content

Agree with this. I'll take the new spell over the old one any day of the week.

Enoach
11-17-2022, 09:23 AM
Tbf, giving up 1d6 flat damage per party member at very low level to receive 1d6 scaling damage that can be maybe 10-11x that at max level seems like a massive buff on the balance. It's making a spell relevant far after it used to become trivial, even if it's gated out of trivial content


Agree with this. I'll take the new spell over the old one any day of the week.

This is true if the character has an imbue - I think the issue is, at what level is the spell available vs at what level does a character get an imbue as well as what use is the spell if running in a group that doesn't have an imbue available. Are we looking at a slippery slope of only imbue capable can reach top DPS? We should not want a "required" feature.

I think the idea of letting it work as they have it now for those with imbue capabilities with the added - Adds a temporary imbue (even random element damage) to those that don't seems like a good compromise.

Cyanide_Death
11-17-2022, 04:01 PM
I want the functionality back to where I can change the damage type. I do not like that my artificer now can only "imbue" my weapon with lightning damage. Before with this spell and the greater version I could run acid mostly, then switch to fire on icy foes, cold on fire stuff, ect. This imbue dice idea is ok, but they totally borked my builds ability to adapt my "extra dmg". I won't mention how horrid the offhand versatility feat nerf is... +1 imbue dice is not good enough to cover what they took away. +2 dice maybe we are talking now.. :-P