Bagel99
11-12-2022, 07:22 PM
Hello all, just some small food for thought and wanting to bring up an odd gameplay feature that i find stilling my want to play. Heroic XP .... yeah its one of those threads where i gripe about the 3.8m XP to level to 20 and all that good jazz ... sort of. With level 40 on the horizon and the use of old quests inevitably being recycled into the new Legendary status as Epic had, i find the 3.8m xp slog to be ... just that a giant slog. Marketing this, Xp pot sales that, XP tomes, previous reductions in Lvl 20 xp to what it is now aside im coming at it from a fresh 1 to 40 point of view.
1-20: Currently sucks, levels 1-5 are always easy and fun, mindless really. 5-10 are ok, starting to run a few key quests a couple times to get a good leveling experience. 10-15 ..... Help me lord if this isnt leveling purgatory. I get on, run VON until i am now the inevitable grinder of Constructs, Mists until my side hobby is slaying zombies and then slaying their severed limbs, Gianthold until i cut giants down to my size enough to .... idk i zone out in here and then hope i have enough from the Sagas to get me into some of the later chains and Sharn. 16-20 Usually not too bad but Cogs, Sharn, Necro 4 sometimes and some other chains, character feels good at this point and the build usually takes shape.
20-21: Oh my what a breeze, fresh Keep on the Borderlands content, looty goodies, destinies! and more. Quest XP that suddenly doubles or triples from before AND i only need the initial what is it ... 600k. also a HUGE boon is amount of players to run quests with suddenly seems 100x greater!
21-28: Feels wonderful, bashing Drows, catacombs cause i didnt need the xp early on etc etc. Gianthold is enjoyable now as its with a good setup toon, XP feels chunky like chicken noodle soup and whatever chain i go into, even if the baddies kill me a few times due to eatin pizza or whatever, it feels like steady progress. CASE IN POINT THE XP IS STEADY, you dont need an XP pot but i get a couple sometimes to make it a nice weekend Dungeon crawl!
29-32: Good challenging content, baddies are bad*** and wont hesitate to slay you ... slay them first! Abilities ... awesome, XP slowing down alittle as it should but still feelin good, Loot cool as hell, Destinies ... my god they are beautiful and the build, almost complete.
30-40: Presumably going to feel similar to Epics and keep a steady XP to level feel etc, im sure itll be adjusted many times as levels are added and all.
TLDR: Heroic XP doesnt keep up with the old system of lives stacking XP requirements, it makes it sluggish even with pots and not necessarily because of the XP but the sheer amount of repetition to get key milestones before you can continue inducing burnout, etc. Personal opinion and all that. It just doesnt feel necessary to have quests designed around a 2m ish life and you the player running a 3.8m ish life when in Epics and Legendary the XP will not change per attempt/ reincarnation. I would propose a new XP requirement for Heroics be 2.25m XP period.
Heroics: 2,250,000xp per life, regardless of Champ,Hero,Legend Status.
Epic: Stays its 8,250,000xp per life, feels extremely balanced and a great job by the devs.
Legendary:1,600,000 for 31, 2m for 32, seems like a scale of 400K additional XP a level on top of the previous. Hopefully, and i pray that XP feels as good as epics.
I feel like many might gripe that this undermines previous achievements, and it may feel that way BUT with the goal posts being moved out with level 40 i think itd be a nice consideration to allow Heroics a gust of wind to get people into the content that the Devs work on, market and on that upper end train faster. XP pots will still be used, i know ill buy em still, and it might seem like itd diminish returns but i find myself holding onto them to get into Epics to have that nice streamlined 1 time completion per Epic attempt and it feels fresh.
Let me know the thoughts on this, i know a Dev might see this or Vets will see this and scoff about the grind but its a consideration for new players, those catching up on lives, the uniform rules of the game for reincarnation and the lack of time compared to previous years due to work or life events to play. And im sure with Legendary content, there will be more than enough in expansions, pots and sales to keep on keeping on in the office. Even if i had to pay a larger VIP amount to get a change like this through i would. I dont see the Dev time on tweaking some numbers being hard? Possibly unifying the XP per life mechanic might take a minute but still food for thought.
Im ranting at this point aimlessly so ill cut it off here. Thoughts everybody? Ill take the good and the bad, all criticism is welcome here!
Happy questing!
~Mike
1-20: Currently sucks, levels 1-5 are always easy and fun, mindless really. 5-10 are ok, starting to run a few key quests a couple times to get a good leveling experience. 10-15 ..... Help me lord if this isnt leveling purgatory. I get on, run VON until i am now the inevitable grinder of Constructs, Mists until my side hobby is slaying zombies and then slaying their severed limbs, Gianthold until i cut giants down to my size enough to .... idk i zone out in here and then hope i have enough from the Sagas to get me into some of the later chains and Sharn. 16-20 Usually not too bad but Cogs, Sharn, Necro 4 sometimes and some other chains, character feels good at this point and the build usually takes shape.
20-21: Oh my what a breeze, fresh Keep on the Borderlands content, looty goodies, destinies! and more. Quest XP that suddenly doubles or triples from before AND i only need the initial what is it ... 600k. also a HUGE boon is amount of players to run quests with suddenly seems 100x greater!
21-28: Feels wonderful, bashing Drows, catacombs cause i didnt need the xp early on etc etc. Gianthold is enjoyable now as its with a good setup toon, XP feels chunky like chicken noodle soup and whatever chain i go into, even if the baddies kill me a few times due to eatin pizza or whatever, it feels like steady progress. CASE IN POINT THE XP IS STEADY, you dont need an XP pot but i get a couple sometimes to make it a nice weekend Dungeon crawl!
29-32: Good challenging content, baddies are bad*** and wont hesitate to slay you ... slay them first! Abilities ... awesome, XP slowing down alittle as it should but still feelin good, Loot cool as hell, Destinies ... my god they are beautiful and the build, almost complete.
30-40: Presumably going to feel similar to Epics and keep a steady XP to level feel etc, im sure itll be adjusted many times as levels are added and all.
TLDR: Heroic XP doesnt keep up with the old system of lives stacking XP requirements, it makes it sluggish even with pots and not necessarily because of the XP but the sheer amount of repetition to get key milestones before you can continue inducing burnout, etc. Personal opinion and all that. It just doesnt feel necessary to have quests designed around a 2m ish life and you the player running a 3.8m ish life when in Epics and Legendary the XP will not change per attempt/ reincarnation. I would propose a new XP requirement for Heroics be 2.25m XP period.
Heroics: 2,250,000xp per life, regardless of Champ,Hero,Legend Status.
Epic: Stays its 8,250,000xp per life, feels extremely balanced and a great job by the devs.
Legendary:1,600,000 for 31, 2m for 32, seems like a scale of 400K additional XP a level on top of the previous. Hopefully, and i pray that XP feels as good as epics.
I feel like many might gripe that this undermines previous achievements, and it may feel that way BUT with the goal posts being moved out with level 40 i think itd be a nice consideration to allow Heroics a gust of wind to get people into the content that the Devs work on, market and on that upper end train faster. XP pots will still be used, i know ill buy em still, and it might seem like itd diminish returns but i find myself holding onto them to get into Epics to have that nice streamlined 1 time completion per Epic attempt and it feels fresh.
Let me know the thoughts on this, i know a Dev might see this or Vets will see this and scoff about the grind but its a consideration for new players, those catching up on lives, the uniform rules of the game for reincarnation and the lack of time compared to previous years due to work or life events to play. And im sure with Legendary content, there will be more than enough in expansions, pots and sales to keep on keeping on in the office. Even if i had to pay a larger VIP amount to get a change like this through i would. I dont see the Dev time on tweaking some numbers being hard? Possibly unifying the XP per life mechanic might take a minute but still food for thought.
Im ranting at this point aimlessly so ill cut it off here. Thoughts everybody? Ill take the good and the bad, all criticism is welcome here!
Happy questing!
~Mike