Bagel99
11-10-2022, 06:45 PM
Hello, all i have posted recently proposed changes for Warpriest multiple times in the Imbue changes 57.1 & 57.2 and as its own post over on the lamania discussions board. The feedback listed over there had not been considered and or heard to my knowledge and i would like to at least point out a set of simple crippling facts about the Live U57 Warpriest tree.
Old Wrathful weapons was a 10d6 Light Damage on Vorpal for 12 sec proc. Easy to upkeep, dealt a good chunk of damage and was a nice thematic fit. New Wrathful weapons is 3d6 Light Damage on Vorpal or 3 Imbue Dice, and converting the new toggle of 1d6 Fire to light for a total of 4d6 or 6d6 if your level 12, 7d6 at 18 with no other sources. The OPPORTUNITY COST is extremely high to retain what was a simple 2AP enhancement from before and underperforms without gear, dark apostate enhancements and the toggle cost.
In short we made an already top heavy AP tree, have more cost for its previous benefits and made it underperform previous numbers with no addition considerations.
The New toggle is in T4, Level 4, 20 points spent. Extremely clunky considering most toggles are gained early on and help the leveling process along, look at Dark Apostate. Not only that only 3 of the 6 cores add dice, to a fire imbue ... which will most certainly be taken as an absolute last resort. 1 Paladin level is stronger than Wrathful weapons as it stands with the toggle by itself simply for Damage reduction purposes. If anything the toggle needed to be 1d4 Fire and 1d4 Light Damage for 2d4, and Wrathful weapons a flat +3 Imbue dice with all cores adding dice for a total of 10d4 fire and 10d4 light.
In Short the new toggle is low die at 1d6, fire which has many mobs resisting its damage and its savior in T5 trees like paladin or Sacred fist have nice remedies for the whole fire to light conversion.
In essence you would only go to T5 for Divine bastion and Divine Power and compared to other trees like EK which offers BAB to level and melee power ON TOP OF Evocation DCs, to hit bonuses and more, its severely lacking.
I really .... cant stress this enough ... reeeaallllyy hope Warpriest get some love and in a good healthy direction, no shortcuts and no lackluster boons due to potential multiclassing. Multiclassing for more power always has drawbacks and was the shining light of DDO for years, balancing trees for multi class abuse dissolves power for Pure classes and hurts the feel of playing that class. I hope this isn't taken as a direct insult or flames towards this patch, i enjoy the imbue system and what it can do to help an old engine and open the doors of a mechanic to newer folks in an easy to grasp way BUT an already weakened class tree is now hurting because of the direction taken.
Sincerely,
~Mike
Update: 11/12/22
Lyn has posted about problems in the Warsoul tree and likely many of these concerns are known already. I'll consider this thread moot at this point. Thanks to all those who responded, especially with criticism, helps perspective!
Old Wrathful weapons was a 10d6 Light Damage on Vorpal for 12 sec proc. Easy to upkeep, dealt a good chunk of damage and was a nice thematic fit. New Wrathful weapons is 3d6 Light Damage on Vorpal or 3 Imbue Dice, and converting the new toggle of 1d6 Fire to light for a total of 4d6 or 6d6 if your level 12, 7d6 at 18 with no other sources. The OPPORTUNITY COST is extremely high to retain what was a simple 2AP enhancement from before and underperforms without gear, dark apostate enhancements and the toggle cost.
In short we made an already top heavy AP tree, have more cost for its previous benefits and made it underperform previous numbers with no addition considerations.
The New toggle is in T4, Level 4, 20 points spent. Extremely clunky considering most toggles are gained early on and help the leveling process along, look at Dark Apostate. Not only that only 3 of the 6 cores add dice, to a fire imbue ... which will most certainly be taken as an absolute last resort. 1 Paladin level is stronger than Wrathful weapons as it stands with the toggle by itself simply for Damage reduction purposes. If anything the toggle needed to be 1d4 Fire and 1d4 Light Damage for 2d4, and Wrathful weapons a flat +3 Imbue dice with all cores adding dice for a total of 10d4 fire and 10d4 light.
In Short the new toggle is low die at 1d6, fire which has many mobs resisting its damage and its savior in T5 trees like paladin or Sacred fist have nice remedies for the whole fire to light conversion.
In essence you would only go to T5 for Divine bastion and Divine Power and compared to other trees like EK which offers BAB to level and melee power ON TOP OF Evocation DCs, to hit bonuses and more, its severely lacking.
I really .... cant stress this enough ... reeeaallllyy hope Warpriest get some love and in a good healthy direction, no shortcuts and no lackluster boons due to potential multiclassing. Multiclassing for more power always has drawbacks and was the shining light of DDO for years, balancing trees for multi class abuse dissolves power for Pure classes and hurts the feel of playing that class. I hope this isn't taken as a direct insult or flames towards this patch, i enjoy the imbue system and what it can do to help an old engine and open the doors of a mechanic to newer folks in an easy to grasp way BUT an already weakened class tree is now hurting because of the direction taken.
Sincerely,
~Mike
Update: 11/12/22
Lyn has posted about problems in the Warsoul tree and likely many of these concerns are known already. I'll consider this thread moot at this point. Thanks to all those who responded, especially with criticism, helps perspective!