View Full Version : Downtime Notice: Wednesday, November 9th 9:00 AM - 1:00 PM Eastern (-5 GMT)
Cordovan
11-08-2022, 03:04 PM
The DDO game worlds will be unavailable on Wednesday, November 9th from 9:00 AM - 1:00 PM Eastern (-5 GMT) to release Update 57: Grip of the Hidden Hand. Read the release notes on DDO.com (https://www.ddo.com/update-notes/ddo-update-57-release-notes). Thank you for your patience, and we will see you back in the game soon!
rabidfox
11-08-2022, 04:07 PM
HC transfers opening tomorrow too?
Patch notes are missing details about wizard imbues for EK (likely identical to sorc's EK but they're not in the notes).
Cordovan
11-08-2022, 04:19 PM
HC transfers opening tomorrow too?
Patch notes are missing details about wizard imbues for EK (likely identical to sorc's EK but they're not in the notes).
They are identical to the Sorcerer bullets, and we'll add the word Wizard to the bullet shortly.
We'll have more information about transfers tomorrow after some work being done tomorrow morning.
cmecu
11-08-2022, 04:44 PM
noooooooo , Man i was hoping that the imbue system wasnt going to be out for quite some time.. Dang on it.. This really sucks because Im not 30 yet with my Tiefling Scoundrel.. and this patch turns their racial core to junk.. And last time I played it on test server it was broke. But even fixed, tiefling scoundrel was really shot bad.
I really dont like what your doing with this game.. too much change too fast... and some of the change isnt even necessary.. its just more stuff to be broken.. which puts all the other stuff that is already broke on an even longer list of never being fixed.
HuneyMunster
11-08-2022, 05:03 PM
The DDO game worlds will be unavailable on Wednesday, November 9th from 9:00 AM - 1:00 PM Eastern (-5 GMT) to release Update 57: Grip of the Hidden Hand. Read the release notes on DDO.com (https://www.ddo.com/update-notes/ddo-update-57-release-notes). Thank you for your patience, and we will see you back in the game soon!
My character has both Embodiment of Law and Embodiment of Chaos but my character is true neutral. Does this mean I will lose the extra damage I currently get from both feats and does it effect Divine Crusader?
Baahb3
11-08-2022, 05:20 PM
My character has both Embodiment of Law and Embodiment of Chaos but my character is true neutral. Does this mean I will lose the extra damage I currently get from both feats and does it effect Divine Crusader?
Not sure on the second part but yes, you lose the damage from both as they ONLY add imbue dice now, if and only if you are the required alignment. You should still get the other stuff I would imagine.
HuneyMunster
11-08-2022, 05:36 PM
Not sure on the second part but yes, you lose the damage from both as they ONLY add imbue dice now, if and only if you are the required alignment. You should still get the other stuff I would imagine.
It does seem know that you have to be either Lawful or Chaotic to play a melee or range build or you will miss-out on +2 Imbues.
Xezom
11-08-2022, 05:52 PM
Patch note say that the Inquis is still 1d8 not the 1d10 that it's supposed to be upgraded to as per the last lamannia round. Is this a patch note issue or did the change not actually happen?
Lynnabel
11-08-2022, 06:21 PM
Patch note say that the Inquis is still 1d8 not the 1d10 that it's supposed to be upgraded to as per the last lamannia round. Is this a patch note issue or did the change not actually happen?
Completely my fault, forgot to go back and fix the release note :P Its definitely 1d10.
Xezom
11-08-2022, 07:10 PM
Completely my fault, forgot to go back and fix the release note :P Its definitely 1d10.
All good, was just double checking and verifying before the pitchforks started coming out. Thanks Lynn!
Rilok
11-08-2022, 07:54 PM
noooooooo , Man i was hoping that the imbue system wasnt going to be out for quite some time.. Dang on it.. This really sucks because Im not 30 yet with my Tiefling Scoundrel.. and this patch turns their racial core to junk.. And last time I played it on test server it was broke. But even fixed, tiefling scoundrel was really shot bad.
I really dont like what your doing with this game.. too much change too fast... and some of the change isnt even necessary.. its just more stuff to be broken.. which puts all the other stuff that is already broke on an even longer list of never being fixed.
Right! I was still waiting for the third pass we were told 3 passes.......
SWCarter
11-08-2022, 10:29 PM
It's really disappointing that this is still a thing:
(Enlightened Spirit Core 5) +3 bonus dice while in Celestial Spirit form
Just another detriment to Abyss pact Warlocks, who can't use Celestial Spirit form. Why it isn't just being provided by the core is a head-scratcher.
Smokewolf
11-09-2022, 03:47 AM
They are identical to the Sorcerer bullets, and we'll add the word Wizard to the bullet shortly.
We'll have more information about transfers tomorrow after some work being done tomorrow morning.
@Cordovan Was really hoping that the Wizard EK imbues would become differentiated from the Sorcerer EK. Thus giving some abilities to make the two EK's stand apart from each other while better fitting the spell types Wizards use. Example: Instead of the four Elemental imbues for Wizards provide Force, Negative, Rust and Sonic.
Thank you in advance for your time and consideration.
-Smoke
Sqrlmonger
11-09-2022, 07:34 AM
Completely my fault, forgot to go back and fix the release note :P Its definitely 1d10.
I assumed/hoped this was the case, but it's definitely good to see it confirmed.
drathdragon
11-09-2022, 08:08 AM
IN b4 dramas, rages and whines about the update.
Halciet
11-09-2022, 08:47 AM
IN b4 dramas, rages and whines about the update.
Think you would need to go back in time and then stamp this first on the llamaland threads for it to be accurate.
cmecu
11-09-2022, 09:26 AM
Although I cant say I like that Tielfing and Tiefling Scoundrel cores were changed... sad that last core of tiefling scoundrel is going from 200 spell power to 100 spell power...
but on test server the core was broke and not doing correct damage at the appropriate health levels.
(Tiefling Scoundrel - Racial Tree) 1d4 Sonic Damage on hit, scaling with Sonic Spell Power vs enemies below 75%, upgrades to 1d6 below 50% and again to 1d8 below 25%)
Damage wouldnt start until enemy was all way down to 25 %
Also did they fix the bank issue, where if you start to take an item from your share bank, but release it and just let it go back to the shared bank, the Mininumum level disappears from the item. Then its hard to find. Also this morning I had Legendary that were supposed to be level 29, showed as level 8. ya weird.. I should had taken a screen shot.
cmecu
11-09-2022, 09:29 AM
IN b4 dramas, rages and whines about the update.
I did that already over on Lammania Forums :D
Its just me personally I had to gripe because this imbue thing dismantles one of my builds i like to play. Actually playing right now. I hurried and leveled him from 22 to 32 yesterday from 8 pm to 4 am. before the change today.
RedPlate
11-09-2022, 11:19 AM
I really dont like what your doing with this game.. too much change too fast... and some of the change isnt even necessary.. its just more stuff to be broken.. which puts all the other stuff that is already broke on an even longer list of never being fixed.
Agreed
Seydlitz
11-09-2022, 11:39 AM
I really dont like what your doing with this game.. too much change too fast... and some of the change isnt even necessary.. its just more stuff to be broken.. which puts all the other stuff that is already broke on an even longer list of never being fixed.[/QUOTE]
EXACTLY!!!
Not so sure about the imbue system yet... Seems like massive power creep?
But many bugs and gameplay issues fixed! :-)
(Be careful how much you change how fast imho)
Volarr
11-09-2022, 11:45 AM
So I read the release notes twice and basically when we do get back in game, we will have to redo all our characters again. I agree with other player posts to much change to many different classes. How much of this will break and then we will have to redo all our characters again and again after the patches I am sure will come in the next few days. If luck is on our side this won't hurt the playability of most classes.
Volarr
11-09-2022, 11:51 AM
If you really want to increase the power and playability of all classes give us sentient armor.
@Cordovan Was really hoping that the Wizard EK imbues would become differentiated from the Sorcerer EK. Thus giving some abilities to make the two EK's stand apart from each other while better fitting the spell types Wizards use. Example: Instead of the four Elemental imbues for Wizards provide Force, Negative, Rust and Sonic.
Thank you in advance for your time and consideration.
-Smoke
I like this idea.
Volarr
11-09-2022, 11:59 AM
The game is up let's have some fun.
Cordovan
11-09-2022, 11:59 AM
The game worlds have reopened.
Urklore
11-09-2022, 12:01 PM
Things are broken. My characters have an iconic borders around them when they are not iconic. My iconic characters have no iconic border around them.
Dreppo
11-09-2022, 12:08 PM
Things are broken. My characters have an iconic borders around them when they are not iconic. My iconic characters have no iconic border around them.
Sounds completely unplayable.
Crell_1
11-09-2022, 12:11 PM
Things are broken. My characters have an iconic borders around them when they are not iconic. My iconic characters have no iconic border around them.
It appears to be a 'last character logged in' border now.
Urklore
11-09-2022, 12:13 PM
It appears to be a 'last character logged in' border now.
Ahhhhhh! Thank you, I did not even notice that.
Lynnabel
11-09-2022, 12:17 PM
It appears to be a 'last character logged in' border now.
This is correct! I completely forgot to add this to the UI notes section. The border is now reserved for your last logged in character and is no longer associated with a character being "Iconic" or not.
RedPlate
11-09-2022, 12:32 PM
I think the update may have some issues.
The changes to HP suggest an increase, my Rogue went down nearly 100 HP.
Hoping some code got left out or something... ;)
DRoark
11-09-2022, 12:59 PM
Honestly, the servers being down doesn't matter to those who bail after every update now. DDO is basically an experiment in player tolerance at this point.
Unfortunately we're stuck with people that fail to grasp what that means.
Volarr
11-09-2022, 01:00 PM
I stand and correct my mistake; the enhancement trees and other update changes did not reset everything and mostly boosted my characters I was very surprised at the hp increases.
Volarr
11-09-2022, 01:01 PM
Things are broken. My characters have an iconic borders around them when they are not iconic. My iconic characters have no iconic border around them.
this new border shows the last player that you played
Qlumsee
11-09-2022, 01:19 PM
Although I cant say I like that Tielfing and Tiefling Scoundrel cores were changed... sad that last core of tiefling scoundrel is going from 200 spell power to 100 spell power...
but on test server the core was broke and not doing correct damage at the appropriate health levels.
(Tiefling Scoundrel - Racial Tree) 1d4 Sonic Damage on hit, scaling with Sonic Spell Power vs enemies below 75%, upgrades to 1d6 below 50% and again to 1d8 below 25%)
On my Tiefling Paladin, Bloodhunt does not work at all. It's supposed to be a toggle, but it has a passive icon and cannot be switched on.
Was a mechanic that was working perfectly well, really replaced with one that was known not to work?
Aredharr
11-09-2022, 02:40 PM
Hello,
I assume it's not WAI but there is now a 1sec delay between monk ki strikes and this makes the class unplayable.
You can't line up the ki strikes one after another as before. For example, doing fire I, fire II, fire III would be almost instantaneous before the finisher and wouldn't break attack flow.
Now it's fire I....1 sec.... fire II... 1 sec.... fire III.....combo.....1 sec....
The bug affects QP, ki strike enhencements (unbalancing strike; porous soul, void strike), feat enhancement (elemental strikes, finished and combos).
Please fix ASAP!
I'm on a Tabaxi trailblazer, female, pure dark monk.
Paisheng
11-09-2022, 02:51 PM
Hello,
I assume it's not WAI but there is now a 1sec delay between monk ki strikes and this makes the class unplayable.
You can't line up the ki strikes one after another as before. For example, doing fire I, fire II, fire III would be almost instantaneous before the finisher and wouldn't break attack flow.
Now it's fire I....1 sec.... fire II... 1 sec.... fire III.....combo.....1 sec....
The bug affects QP, ki strike enhencements (unbalancing strike; porous soul, void strike), feat enhancement (elemental strikes, finished and combos).
Please fix ASAP!
I'm on a Tabaxi trailblazer, female, pure dark monk.
I am noticing on my aasimar pure light monk, male, that the normal delay between doing the same ki attack in a row, like light-light-light, has this delay of a second or so. As I remember that delay has always been there as a ki strike of the same type needed to reset.
However there was before no delay in hitting different ki elemental attacks such as fire - light - fire (by the time you did the 2nd you could repeat the first as the reset was done). In essence there was no delay or if you want to do damage between different elemental strikes like fire-cold-air then there was never any delay. NOW THERE IS since the update. One elemental strike seems to be resetting all of them.
....#savethemonk elemental strikes! Hardly worth using with delay, and even your fist doesn't punch without the element even if it was on timer like it used to....its just awfully slow.
Zeleron
11-09-2022, 04:33 PM
So did Vecnas secret make it into this update?
GoldyGopher
11-09-2022, 05:58 PM
This is correct! I completely forgot to add this to the UI notes section. The border is now reserved for your last logged in character and is no longer associated with a character being "Iconic" or not.
A simple change, but not good one. Please change it back.
I don't mind a visual to see which character I last logged in as, I mean you can sort the list, but when you have as many characters as I do identifying Iconics is far more important to me.
kpak01
11-09-2022, 06:46 PM
This is correct! I completely forgot to add this to the UI notes section. The border is now reserved for your last logged in character and is no longer associated with a character being "Iconic" or not.
Having a way to identify last logged in character is fine, but why does that have to remove being able to identify iconic characters? Can't we have both? Couldn't you use different visuals?
Yet another supposed step forward that is effectively a step backwards.
Halciet
11-09-2022, 08:46 PM
Nice HP pass, my melee alt lost about 100 HP and has no way to get it back without TR or +X Hearts of Wood. Why is HP from Kensei T5 gated behind 8 Fighter?
Komradkillingmachine
11-09-2022, 09:54 PM
Nice update. All my toons are unplayable now.
These combat changes straight up killing the game right now.
You guys are nothing short of amazing when it comes to casually destroying your own game.
DDO combat is a Sacred Cow. Do NOT introduce untested sweeping changes like this global ICD and expect us not to a raise a stink!
Revert this update, for the love of everything!
RedPlate
11-11-2022, 07:06 AM
Changes to UI are not holding and was not happening prior to recent update.
"Example"
Move/Reposition Player and/or Target card, tab out via DDO market... cards reset back to default upon return.
Also, the Augment vendor in IoD is selling a 45 Fire Resistance Aug... labeled wrong, it's changing the Sonic stat
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