Tolero
10-25-2022, 02:39 PM
Disclaimer
Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Preview 1 of Update 57: Grip of the Hidden Hand will be open today as of 1pm EDT on Tuesday, October 25th! It is expected to remain open into the afternoon (EDT) of Thursday, October 27th.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update 57 contains a quest pack for levels 16/33, along with balance changes and bugfixes.
To access new content during the preview, speak to Lord Poincelot in the Test Dojo to be granted preview server specific DDO points and then "purchase" the content pack in the "New to DDO" category of the DDO Preview Store. You can then speak to The Questgiver nearby to be teleported directly to the Public area for the quests available in this preview.
To provide a little more detail on what you can expect to see in this preview, please review the items below:
New Quests & Treasure
All five quests of the new Adventure Pack are available for preview 2! Try them out and let us know what you think in their respective feedback threads:
Order in the Court (https://forums.ddo.com/forums/showthread.php/535272-U57-Preview-2-Quest-Order-in-the-Court) (preview 2 thread)
Growing Pains (https://forums.ddo.com/forums/showthread.php/535270-U57-Preview-2-Quest-Growing-Pains) (preview 2 thread)
The Hand and the Eyes (https://forums.ddo.com/forums/showthread.php/535271-U57-Preview-2-Quest-The-Hand-and-the-Eyes) (preview 2 thread)
Three Paths to Battle (https://forums.ddo.com/forums/showthread.php/535268-U57-Preview-2-Quest-Three-Paths-to-Battle)
Army of Eternal Night (https://forums.ddo.com/forums/showthread.php/535269-U57-Preview-2-Quest-Army-of-Eternal-Night)
NOTE: The Questgiver will now send you to the public area where you may speak with the quest NPCs directly.
The Loot Guy in the Test Dojo has been updated with treasure that will appear in the U57 Adventure Pack. Visit the Loot thread for feedback in Preview 2 by clicking here (https://forums.ddo.com/forums/showthread.php/535267-U57-Preview-2-Treasure?p=6550296#post6550296).
Hit-Point Pass
The latest adjustments to the hitpoint pass are available with Lamannia 2. Read Developer Torc's latest thread here (https://forums.ddo.com/forums/showthread.php/535274-U57-Preview-2-Hit-Point-Pass)
Imbue System
The latest adjustments to the Imbue System pass are available with Lamannia 2. Read Developer Lynnabel's latest thread here (https://forums.ddo.com/forums/showthread.php/535266-U57-Preview-2-Imbue-Overhaul)
Bug Fixes
Fixed duplicate nonstacking affixes on a few U57 items
All U57 items now have proper flavor texts and icons
All U57 items are now complete and designed, and many bugs have been fixed. If you still see anything broken in Preview 2 please let us know in the Treasure Thread (https://forums.ddo.com/forums/showthread.php/535267-U57-Preview-2-Treasure)
Fix an issue that was causing player abilities to sometimes break when the player was rapidly hitting other actions or even the action itself (if it was just coming off cooldown)
Barbarian Fatigue no longer applies erroneously with Tireless Rage
Grandmaster of Flowers Core 4 now provides its HP and spell resistance
Razorclaw Shifter can now use Whirlwind Attack with a better animation
Dark Apostate's Enhanced Curse 3 now applies more reliably
Condemnation and Acceptance in Divine Disciple now correctly grant Spell Critical Damage instead of Spell Power
Divine Disciple core 5 now properly boosts alignment spells
A large amount of spells have now properly been marked as Alignment and Divine Spells
Negative Energy Adept in PM no longer requires Wizard level 4
A variety of abilities that use the Whirlwind Attack animation now properly scale with your attack speed (Exalted Whirlwind, Avenging Whirlwind, Arcane Tempest)
Purge the Wicked in Divine Crusader now correctly doubles your critical confirmation bonus and critical damage
Ride the Lightning in Stormsinger now gives its intended bonus
The night reveals spectral dragon dungeon skulls now hit for the correct damage
Be the Whirlwind from Fury of the Wild will now work with the whirlwind feat correctly again
Several Stances such as Power Attack and Combat Expertise no longer put all spells on cooldown for no reason
The Path of Light feat is now properly awarded to Bladeforged (although the Lord of Blades will be very sad if you choose to forsake him)
Force in Tandem from Feydark Illusionist now correctly lasts through death
Primal Avatar's Spells are now appropriately leveled and therefore some of them work vs liches
Certain XP elixirs now function more reliably and no longer have a min level of 20 erroneously
Razorclaw Shifters using Smite Evil will use better animations
Players will no longer see "an invalid item has been removed from your inventory" when receiving an auto-consume item like Astral Shards.
Items can now be organized within the tabs of the Reincarnation Bank.
Items can now be moved from the Reincarnation Bank to the Personal and Shared bank. If a bound to character item is moved to the shared bank, the transfer will fail and the item will be placed at the top of the Main tab of the Reincarnation Bank.
A variety of typos and text errors have been corrected.
Gameplay Changes
Falconry's mechanics have been revised slightly for playability:
Falcon Pet will now automatically soar up when any combat starts and return when combat is over. It will no longer go up and return after each strike but will stay aloft ready to strike as the combat continues.
The shared cooldown on all falconry attacks has been reduced from 3.5 seconds to 1.3 seconds.
Falcon attack effects will now occur more quickly after each button press (because we are no longer waiting for the falcon to take off, it's already up there)
The level 1 Bolt spells will no longer share a cooldown.
Wading through shallow water is now a bit faster when moving forward (about the speed it would be if you jump skipped)
The spell long strider now makes you ignore the effects of shallow water.
Scorpions will no longer burrow unless they are bosses or mini bosses and will only due so to close the distance (not do it in melee generally)
Phase spiders will no longer phase as much when going toe to toe in melee
Monsters will now cast Tactical Detonation on a longer cooldown
UI Changes
Spell components now have a type and number tag at the front of their name to help them sort in the store, players inventories, etc.
Feats with skill requirements now display those requirements better in their tooltips
Players will no longer be given a confirm dialog when looting an item that is bind on acquire when in a party with only henchmen.
The Bank system's tab rename button has been updated and is now a button labeled "Rename".
When closing a Bank panel other than the Shared Bank, remaining panels will remain active. When the Shared Bank is closed all other bank windows are closed. If the player does not have the Shared Bank enabled, the shared bank can be closed, but any other bank panel being closed, will close the rest.
Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Preview 1 of Update 57: Grip of the Hidden Hand will be open today as of 1pm EDT on Tuesday, October 25th! It is expected to remain open into the afternoon (EDT) of Thursday, October 27th.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Update 57 contains a quest pack for levels 16/33, along with balance changes and bugfixes.
To access new content during the preview, speak to Lord Poincelot in the Test Dojo to be granted preview server specific DDO points and then "purchase" the content pack in the "New to DDO" category of the DDO Preview Store. You can then speak to The Questgiver nearby to be teleported directly to the Public area for the quests available in this preview.
To provide a little more detail on what you can expect to see in this preview, please review the items below:
New Quests & Treasure
All five quests of the new Adventure Pack are available for preview 2! Try them out and let us know what you think in their respective feedback threads:
Order in the Court (https://forums.ddo.com/forums/showthread.php/535272-U57-Preview-2-Quest-Order-in-the-Court) (preview 2 thread)
Growing Pains (https://forums.ddo.com/forums/showthread.php/535270-U57-Preview-2-Quest-Growing-Pains) (preview 2 thread)
The Hand and the Eyes (https://forums.ddo.com/forums/showthread.php/535271-U57-Preview-2-Quest-The-Hand-and-the-Eyes) (preview 2 thread)
Three Paths to Battle (https://forums.ddo.com/forums/showthread.php/535268-U57-Preview-2-Quest-Three-Paths-to-Battle)
Army of Eternal Night (https://forums.ddo.com/forums/showthread.php/535269-U57-Preview-2-Quest-Army-of-Eternal-Night)
NOTE: The Questgiver will now send you to the public area where you may speak with the quest NPCs directly.
The Loot Guy in the Test Dojo has been updated with treasure that will appear in the U57 Adventure Pack. Visit the Loot thread for feedback in Preview 2 by clicking here (https://forums.ddo.com/forums/showthread.php/535267-U57-Preview-2-Treasure?p=6550296#post6550296).
Hit-Point Pass
The latest adjustments to the hitpoint pass are available with Lamannia 2. Read Developer Torc's latest thread here (https://forums.ddo.com/forums/showthread.php/535274-U57-Preview-2-Hit-Point-Pass)
Imbue System
The latest adjustments to the Imbue System pass are available with Lamannia 2. Read Developer Lynnabel's latest thread here (https://forums.ddo.com/forums/showthread.php/535266-U57-Preview-2-Imbue-Overhaul)
Bug Fixes
Fixed duplicate nonstacking affixes on a few U57 items
All U57 items now have proper flavor texts and icons
All U57 items are now complete and designed, and many bugs have been fixed. If you still see anything broken in Preview 2 please let us know in the Treasure Thread (https://forums.ddo.com/forums/showthread.php/535267-U57-Preview-2-Treasure)
Fix an issue that was causing player abilities to sometimes break when the player was rapidly hitting other actions or even the action itself (if it was just coming off cooldown)
Barbarian Fatigue no longer applies erroneously with Tireless Rage
Grandmaster of Flowers Core 4 now provides its HP and spell resistance
Razorclaw Shifter can now use Whirlwind Attack with a better animation
Dark Apostate's Enhanced Curse 3 now applies more reliably
Condemnation and Acceptance in Divine Disciple now correctly grant Spell Critical Damage instead of Spell Power
Divine Disciple core 5 now properly boosts alignment spells
A large amount of spells have now properly been marked as Alignment and Divine Spells
Negative Energy Adept in PM no longer requires Wizard level 4
A variety of abilities that use the Whirlwind Attack animation now properly scale with your attack speed (Exalted Whirlwind, Avenging Whirlwind, Arcane Tempest)
Purge the Wicked in Divine Crusader now correctly doubles your critical confirmation bonus and critical damage
Ride the Lightning in Stormsinger now gives its intended bonus
The night reveals spectral dragon dungeon skulls now hit for the correct damage
Be the Whirlwind from Fury of the Wild will now work with the whirlwind feat correctly again
Several Stances such as Power Attack and Combat Expertise no longer put all spells on cooldown for no reason
The Path of Light feat is now properly awarded to Bladeforged (although the Lord of Blades will be very sad if you choose to forsake him)
Force in Tandem from Feydark Illusionist now correctly lasts through death
Primal Avatar's Spells are now appropriately leveled and therefore some of them work vs liches
Certain XP elixirs now function more reliably and no longer have a min level of 20 erroneously
Razorclaw Shifters using Smite Evil will use better animations
Players will no longer see "an invalid item has been removed from your inventory" when receiving an auto-consume item like Astral Shards.
Items can now be organized within the tabs of the Reincarnation Bank.
Items can now be moved from the Reincarnation Bank to the Personal and Shared bank. If a bound to character item is moved to the shared bank, the transfer will fail and the item will be placed at the top of the Main tab of the Reincarnation Bank.
A variety of typos and text errors have been corrected.
Gameplay Changes
Falconry's mechanics have been revised slightly for playability:
Falcon Pet will now automatically soar up when any combat starts and return when combat is over. It will no longer go up and return after each strike but will stay aloft ready to strike as the combat continues.
The shared cooldown on all falconry attacks has been reduced from 3.5 seconds to 1.3 seconds.
Falcon attack effects will now occur more quickly after each button press (because we are no longer waiting for the falcon to take off, it's already up there)
The level 1 Bolt spells will no longer share a cooldown.
Wading through shallow water is now a bit faster when moving forward (about the speed it would be if you jump skipped)
The spell long strider now makes you ignore the effects of shallow water.
Scorpions will no longer burrow unless they are bosses or mini bosses and will only due so to close the distance (not do it in melee generally)
Phase spiders will no longer phase as much when going toe to toe in melee
Monsters will now cast Tactical Detonation on a longer cooldown
UI Changes
Spell components now have a type and number tag at the front of their name to help them sort in the store, players inventories, etc.
Feats with skill requirements now display those requirements better in their tooltips
Players will no longer be given a confirm dialog when looting an item that is bind on acquire when in a party with only henchmen.
The Bank system's tab rename button has been updated and is now a button labeled "Rename".
When closing a Bank panel other than the Shared Bank, remaining panels will remain active. When the Shared Bank is closed all other bank windows are closed. If the player does not have the Shared Bank enabled, the shared bank can be closed, but any other bank panel being closed, will close the rest.