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Onyxia2019
10-13-2022, 11:15 AM
I want to start off but saying this is not a thread to bash SSG or the devs. They do put a ton of time in, sometimes it does not go as smooth as they hoped, we can't loose sight of the effort.

These are just my opinion. Other will have there own, which are equally valid.
I believe we can have a healthy discussion on the topic without it descending in chaos.

Much of my option is based on being a D&D player back in the day and being a closed beta tester from Turbine at DDO's start.
Now before anyone says it, I know DDO is not D&D but lets face it much of the player base plays because of the D&D relationship and not because it is DDO moving away from D&D.
Here is good thought experiment to consider. If there were a DDO version that held closer to D&D or AD&D lore to be more precise, how do you see the player base population leaving one for the other? There is a reason that D&D has been around since 1974. Now there has to be some game elements sacrificed to make a MMORPG but you dont want to loose the spirit behind it. Otherwise you just have a game with the Dungeons and Dragons name and logo on it.

OK with that out of the way on to the discussion.

Archetypes
Great concept, I am currently playing a Dark Apostate. It is ok but considering the amount of undead in the game I spent a lot of time tossing out light based spells, but it is still a nice change from the numerous clerics I have played prior.

However when it comes to the Sacred Fist is where is looses me. When I first read about this I literally face palmed. To me a paladin is not a pugilist. To give it a real word analogy think Knight's Templar or Crusaders. Devout holy warrior who is fueled by their chosen deity. I do no think paladin and see Muhammad Ali or Mike Tyson.
Jumping on the theory train again I suspect it was easier to adapt a paladin to use handwraps and have some monk type abilities that to create a divine monk and bring all the divine abilities to the monk class just for the new Archetype. Still a boxer paladin is just wrong to me.

Class Balance
To me this is an oxymoron. The classes are by design not balanced. A wizard is not going to go up to a dragon and smack it on the nose with their quarterstaff, less they become a snack for the dragon. A fighter is not going to one shot monsters like a wizard. These inherent differences are a crucial part of the game. Once you start homogenizing the character by "Balancing" them you end up with one class being just a good in any situation as another. Blizzard did this with WoW and a massive amount of players left.
The more "squishy" classes know ahead of time they do not have the HP to stand toe to toe with monsters and fighters know they can but they will need to hack a bit to kill it.

This is a good stopping point. Don't want anyone failing a save vs Wall-o-Text.