PDA

View Full Version : Are containers/cases in our future?



krimsonrane
10-10-2022, 01:04 PM
Will we ever get
Closets for cosmetics
Scroll cases for scrolls
Spell component pouches
pot boxes


Just to mention some.

droid327
10-10-2022, 02:18 PM
You can't use consumables from inside a container, so probably not. Most players wouldn't be satisfied having to manually remove stacks whenever they want to use them

Tyrande
10-10-2022, 02:21 PM
You can't use consumables from inside a container, so probably not. Most players wouldn't be satisfied having to manually remove stacks whenever they want to use them

So quivers work with missiles, why not scroll cases or component pouches?

Yamani
10-10-2022, 02:28 PM
So quivers work with missiles, why not scroll cases or component pouches?

The arrows are still pulled out of the quiver and put into the inventory. I'm not consuming the arrows straight from the quiver.

Annex
10-10-2022, 02:29 PM
Of all those things, potions take up the most room in my inventory. Each of my characters carries 10 or more types of potion, with some carrying 20 or more. I dedicate approximately 150 spaces of guild storage to potions in full stacks. That may seem excessive, but there are a lot of different potions, some quite rare, and some only available during events.

In my experience, any consumable transferred to a storage character never gets used. All my cookies suffer this fate. Potions in guild chests actually get used because any character can access those chests at any time. Most players have no ready access to such useful storage.

Anyone can create a storage guild but due to the problematic access, anything so stored ends up unused. Further, creating and leveling such a guild takes time away from real characters in real guilds.

I suggest adding a fifth chest to the guild airship Vault amenity. Like all guild airship Vault chests, it starts at 20 spaces and upgrades to 100 spaces. However, this new chest contains player belongings, not guild belongings. That is, the chest works like Shared Storage with each player account accessing an independent version. The chest only stores unbound items: Bigby's hands, crafting blanks, potions, scrolls, and so forth.

Such a chest will not solve all problems with consumables, but 100 units of additional shared storage for consumables will surely help players.

This suggestion increases the value of making a guild, joining a guild, leveling a guild, and upgrading the guild airship Vault amenity which costs Astral Shards.

.....

As players, we really are flailing in the wind when it comes to making storage suggestions. Only the developers and technical people at Standing Stone Games know how best to access and expand storage. Maybe one of them could drop by and explain the problems to us, as well as potential solutions.

Yamani
10-10-2022, 02:46 PM
As a side note just to give a bug that's annoying and caused by containers.
Quivers in specific are a top down type of container for arrows. Meaning if you can't equip the arrow at the top of the quiver list. All other arrows are being blocked by it.

So just as an example.

Character level 7
Arrow A: Min level 11
Arrow B: Min level 1
Arrow C: Min level 1

Quiver:
A
B
C
^In that order

You trying to quick load arrows by just attacking. The quiver will read the first arrow, and since its min level 11, say you can't equip it. Instead of moving to the next arrow it gets stuck there, despite having 2 stacks of arrows you can use.

Can probably see spell component pouches having the same issue even with if its just placing the spell comps into your inv. If you try casting a level 9 spell, but run out of comps it reads the first comp in your pouch and says you don't have any despite having a full stack later down in the pouch.

Oxarhamar
10-10-2022, 04:08 PM
You can't use consumables from inside a container, so probably not. Most players wouldn't be satisfied having to manually remove stacks whenever they want to use them

Speak for yourself

If we had a component container that could carry large stacks so they could be stored then pull out a smaller stack when you run out mid quest would be amazing

As well as gathering components into one slot for tr

Less resupply would go a long way

Phoenicis
10-10-2022, 04:21 PM
Speak for yourself

If we had a component container that could carry large stacks so they could be stored then pull out a smaller stack when you run out mid quest would be amazing

As well as gathering components into one slot for tr

Less resupply would go a long way

The problem is current containers can only autopull from the top slot.

You can see the behavior in quivers, only the top ammunition slot can be pulled from.

You can see the behavior in both ingredient and collectable bags. If you have one open when you drop it in the shared crafting bank it empties from the top down.

A component, potion or scroll container would not be able to auto refresh stacks as they emptied, it would have to be done manually and remembering to do it between every other fight (or worse, trying to do it mid fight when suddenly you can't cast your spells) or so would be a major NON-QOL change in my opinion.

Oxarhamar
10-10-2022, 04:26 PM
The problem is current containers can only autopull from the top slot.

You can see the behavior in quivers, only the top ammunition slot can be pulled from.

You can see the behavior in both ingredient and collectable bags. If you have one open when you drop it in the shared crafting bank it empties from the top down.

A component, potion or scroll container would not be able to auto refresh stacks as they emptied, it would have to be done manually and remembering to do it between every other fight (or worse, trying to do it mid fight when suddenly you can't cast your spells) or so would be a major NON-QOL change in my opinion.

Meh even just a storage case to carry components that can be pulled out in quest if you run low would be a big QOL to me

Tyrande
10-10-2022, 04:32 PM
The problem is current containers can only autopull from the top slot.



I think for component pouches, the desired "feature" is to pull the correct spell level component from the "magic pouch" automagically.

Of course, this only applies if the caster does not have the "Eschew Materials" feat or the Draconic Incarnation core 2, Draconic Heritage.

Valerianus
10-10-2022, 06:07 PM
in my very humble opinion, we are going too mental with containers suggestions and discussions...


ammo: make simple vendor ammo returning, all ammo returning. problem solved. also cleaner loot tables.

spell components: simply erase them and the need of them from the game. since this maybe involves too much coding, sell in store the component pouch, that behind the scenes is just a combined omnispell dust + stone that never consumes, or an inventory item granting the feat eschew materials, if such a thing is even possible.


counting ammo, components, and i may add thieves tool, were bad and misguided ideas from the start. this is a videogame. and please no "but the lore...." remarks cause e.g. in pnp thieves tools are not consumables and e.g. spell components have no real weight anyway. no wizard ever had to write in the character sheet exactly how many lbs of guano and bull dung they carried in their pockets.
plat sink? sink it by removing gems, they exist only for us to need a bag for em, cherry on top we have 1 more inventory slot\tr cache space free.

it made sense if they added some paid QoL feature in the store like perma arrows, perma pouch, perma tools....but nope, they went for no features and no QoL. it's cool they are all supereasy to restock but it's just inventory aggravations, useless game operations, and loot tables bloat...they offer no setting, no depth, no mechanics, they are just inconveniences, all to hope to catch the player in a gotcha moment while in quest and force the player to shop. eventually. it's the only explanation. too bad that without a marketing team thieves tool past +2 were never added and spell components offer and pricing is a freaking mess, not to mention the rip off, like, after some level they cost more than omnispell dust meh, what a sad mess. they seem to think we would buy 25 haste potions for 450 points, or 10 anti mummy elixirs for 1495, but we are not interested in some QoL meh.


back to topic...the problem is that whatever addition they will make to storage, and imho any addition would be very welcome, like new bags, new containers, new quivers, they will be sold like pseudo big deals in top price expansion bundles and probably never be offered in the store. corrupt a wish.



just my 2 cents

C-Dog
10-10-2022, 06:19 PM
Most players wouldn't be satisfied having to manually remove stacks whenever they want to use them
Speak for yourself
Zactly.

If by "most players" one means "most who feel the way I do" - then sure. But many players (myself and Ox among them) have posted on these boards that they would be ecstatic for exactly that, even if it meant several clicks to get what we need on those rare occasions.

(That said, I don't see why it can't be done. The code would have to be pretty wonky to disallow creating an additional pack tab that is simply not shown by default, but can be opened separately and works the same re accessing items placed within that tab. But some code is exactly that, I guess. <shrug>)

krimsonrane
10-10-2022, 06:39 PM
You can't use consumables from inside a container, so probably not. Most players wouldn't be satisfied having to manually remove stacks whenever they want to use them

We can't use cookies inside a container either but we have a cookie jar. Same for hire folders.

YUTANG75
10-11-2022, 03:48 AM
in my very humble opinion, we are going too mental with containers suggestions and discussions...


ammo: make simple vendor ammo returning, all ammo returning. problem solved. also cleaner loot tables.

spell components: simply erase them and the need of them from the game. since this maybe involves too much coding, sell in store the component pouch, that behind the scenes is just a combined omnispell dust + stone that never consumes, or an inventory item granting the feat eschew materials, if such a thing is even possible.


counting ammo, components, and i may add thieves tool, were bad and misguided ideas from the start. this is a videogame. and please no "but the lore...." remarks cause e.g. in pnp thieves tools are not consumables and e.g. spell components have no real weight anyway. no wizard ever had to write in the character sheet exactly how many lbs of guano and bull dung they carried in their pockets.
plat sink? sink it by removing gems, they exist only for us to need a bag for em, cherry on top we have 1 more inventory slot\tr cache space free.

it made sense if they added some paid QoL feature in the store like perma arrows, perma pouch, perma tools....but nope, they went for no features and no QoL. it's cool they are all supereasy to restock but it's just inventory aggravations, useless game operations, and loot tables bloat...they offer no setting, no depth, no mechanics, they are just inconveniences, all to hope to catch the player in a gotcha moment while in quest and force the player to shop. eventually. it's the only explanation. too bad that without a marketing team thieves tool past +2 were never added and spell components offer and pricing is a freaking mess, not to mention the rip off, like, after some level they cost more than omnispell dust meh, what a sad mess. they seem to think we would buy 25 haste potions for 450 points, or 10 anti mummy elixirs for 1495, but we are not interested in some QoL meh.


I like the perma item idea. +5 perma thieves tools would be so nice.
Gems could totally be removed and replaced by higher plat amounts in chests, they don't serve any other purpose.
Regular spell components could be removed (not special ones like for stoneskin) as you can just easily buy 1000 of each time and not worry about it for a while, besides a lot of spells don't use components anyway.
Healer kits and the entire active of the heal skill should be removed or made actually useful. Something like being able to use it on anyone (including yourself) anytime to heal HP scaling with your heal skill.

cru121
10-11-2022, 03:59 AM
I could see these alternatively as a reward for some future past life.

For example, some arcane-flavored past life feat would reduce the need for spell components for spell levels 1-3 / 1-6 / 1-9.
Or some thievish PL feat would grant you an endless supply of +1 / +3 / +5 thieves tools.

LightBear
10-11-2022, 06:03 AM
Will we ever get
Closets for cosmetics
Scroll cases for scrolls
Spell component pouches
pot boxes


Just to mention some.

I want a belt on which I can hang all those bigby's hands.

No seriously, just a tab on shared bank which I can name "Whatever" isn't cutting it.
And as pointed out by others, casters suffer the most as they rely on ingredients while getting to 32 and on pots during raids once there.

Annex
10-11-2022, 06:28 AM
This thread got me wondering...

One troy ounce of gold is currently worth about $1,960 US.

Assuming gold and platinum coins weigh one troy ounce, if your character owns 4,400,000 Platinum Pieces, converts that into 44,000,000 Gold Pieces, and then converts that into US Dollars, he or she would have $86,240,000,000 US, making him or her the richest person on Earth.

.....

One troy ounce of platinum is currently worth about $918 US.

If your character owns 4,400,000 one troy ounce Platinum Pieces and converts that directly into US Dollars, he or she would have $4,039,200,000 US, making him or her quite wealthy but not a contender of richest person on Earth.

.....

These calculations make me laugh. Our characters are fabulously wealthy yet we spend our time worrying about a couple ounces of bat guano or a broken lock pick, both of which probably cost, like, a buck. :D

.....

So, for, like, 100 Platinum Pieces, I could hire a personal assistant with an annual salary of $100,000 US and let her manage my bat guano and licorice and stuff.

That's what this game needs--personal assistants and an entourage! :D

.....

Oh my gosh. Wyoh costs 1,000 platinum pieces an hour. At the current exchange rate, that is almost a million US dollars an hour. I cannot stop laughing.

.....

If you want to save up for a modern super aircraft carrier, figure around 14,000,000 Platinum Pieces, plus an additional million a year for operational costs.

DDO needs airship dragon carriers. That would eat up some of that excess platinum.

Tyrande
10-11-2022, 06:33 AM
I want a belt on which I can hang all those bigby's hands.

Sure, hey.



No seriously, just a tab on shared bank which I can name "Whatever" isn't cutting it.
And as pointed out by others, casters suffer the most as they rely on ingredients while getting to 32 and on pots during raids once there.

Well, once getting to level 23... DI core 2 Draconic Heritage will "fix" it.

Yes, prior to serious raiding, EROSS and LROSS = 8 major pots would be nice to haves.
I won't spend money on them though.

Tyrande
10-11-2022, 06:45 AM
in my very humble opinion, we are going too mental with containers suggestions and discussions...


ammo: make simple vendor ammo returning, all ammo returning. problem solved. also cleaner loot tables.

How about those Threnal end rewards that give a stack of 100 +5 Screaming Arrows that has sonic 1-6 damage? Make them 100% returnable and permanent so that people only need to run it once?

Well, some archers will be very happy; but some melees are going to complain that it's too strong... you'll see.

Yeah, and how about those +5 Undead Slaying arrows? +5 Giant Slaying arrows? If you make those permanent and 100% returnable, it will make certain giant hold or Delera's quest on R1-4 trivial... even on 1st life archers.



spell components: simply erase them and the need of them from the game. [...]

/agree on spell components. I don't know why we have them in the first place. Every other computer game or MMO I know that's D&D does not have them: Baldur's Gate I, II, III, Icewind Dale I, II, Kingmaker, Wrath of the Righteous, Pool of Radiance, Neverwinter Nights I, II, Neverwinter Online...





back to topic...the problem is that whatever addition they will make to storage, and imho any addition would be very welcome, like new bags, new containers, new quivers, they will be sold like pseudo big deals in top price expansion bundles and probably never be offered in the store. corrupt a wish.



just my 2 cents

yeah, they will make them in the store or as part of an expansion... :rolleyes:

pjw
10-11-2022, 07:15 AM
You can't use consumables from inside a container, so probably not. Most players wouldn't be satisfied having to manually remove stacks whenever they want to use them

Then don't use *those* containers. Add a "Potions" tab and a "Components" tab to inventory. Give them infinite stacking and capacity and let weight limits deal with the rest.

If necessary to get $$$ for fixing broken design, then make the new tabs account upgrades.

Do the same with cosmetics -- and make them the same across an account.

TL;DR: They should function like mounts and pets.

droid327
10-11-2022, 10:41 AM
Do the same with cosmetics -- and make them the same across an account.

TL;DR: They should function like mounts and pets.

Devs have specifically said, due to how they're implemented behind the scenes, Cosmetics are not like mounts, and cant simply be relegated to a tab as easily as they were

krimsonrane
10-11-2022, 04:56 PM
I like the perma item idea. +5 perma thieves tools would be so nice.
Gems could totally be removed and replaced by higher plat amounts in chests, they don't serve any other purpose.
Regular spell components could be removed (not special ones like for stoneskin) as you can just easily buy 1000 of each time and not worry about it for a while, besides a lot of spells don't use components anyway.
Healer kits and the entire active of the heal skill should be removed or made actually useful. Something like being able to use it on anyone (including yourself) anytime to heal HP scaling with your heal skill.

For real for real. In 15 years I have never once seen anyone use a healers kit. Not once.

ahpook
10-11-2022, 05:10 PM
So quivers work with missiles, why not scroll cases or component pouches?

They don't really work. All a quiver does is take the top item and equip it if your ammo slot gets empty. You cannot hot key a bolt or arrow from the quiver to make that the arrow you want to use. You need to open the quiver and find the items and move it to your ammo slot. This is not working in my estimation. If I have ammo I actually want to use, I need to keep it in my inventory.