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garynash7070
09-24-2022, 09:11 AM
So last night I decided to pop an elixir of discovery and a greater elixir to boost my treasure chances. We ran Skeletons in the Closet on hard. The first chest I received a ruby(gem) and a tiny amount of gold. Then we finish the quest and guess what I get? Another ruby(gem) and a tiny amount of gold.

To say the least I was shocked, and a bit irritated. So both chests I don’t get even a rangen item? In a raid?

dogsoldier
09-24-2022, 09:15 AM
So last night I decided to pop an elixir of discovery and a greater elixir to boost by treasure chances. We ran Skeletons in the Closet on hard. The first chest I received a ruby(gem) and a tiny amount of gold. Then we finish the quest and guess what I get? Another ruby(gem) and a tiny amount of gold.

To say the least I was shocked, and a bit irritated. So both chests I don’t get even a rangen item? In a raid?

If that discovery elixir is still active, go loot some stuff you want from a Wilderness Zone. It has no benefit for quest chests, but does have a modest benefit for say Sands, Three Barrel Cove, Salt Marsh, Feywild drops I believe.

Mindos
09-24-2022, 09:22 AM
So last night I decided to pop an elixir of discovery and a greater elixir to boost my treasure chances. We ran Skeletons in the Closet on hard. The first chest I received a ruby(gem) and a tiny amount of gold. Then we finish the quest and guess what I get? Another ruby(gem) and a tiny amount of gold.

To say the least I was shocked, and a bit irritated. So both chests I don’t get even a rangen item? In a raid?

I wonder if the treasure bonus this weekend is rolling over the high level chests and causing this error.

Oxarhamar
09-24-2022, 09:25 AM
If that discovery elixir is still active, go loot some stuff you want from a Wilderness Zone. It has no benefit for quest chests, but does have a modest benefit for say Sands, Three Barrel Cove, Salt Marsh, Feywild drops I believe.

That’s not correct it works for any chest with names loot

dogsoldier
09-24-2022, 09:32 AM
That’s not correct it works for any chest with names loot

No it doesn't.

Wilderness zones have a 10% drop rate, they do get a boost, I believe

Quests have standard 33% elite / reaper drop rates. Of course you do not get 43% drop rates in quests

Raids have really low drop rates 2% something like that, and of course they do not get +10% on top. That would be way higher than any raid drop rate

Edit: Technically they might help for Normal / Hard, but for regular named items, you are likely already on Elite+. Possible use case if you already used one, and don't want anything from Wilderness zones, Zerg ToEE on Hard for new Augments perhaps

Hobgoblin51
09-24-2022, 09:47 AM
proof please?







My counter example is steelstar says that you are wrong and this is how it is supposed to work. back when they first came out.

Kelledren
09-24-2022, 09:50 AM
No it doesn't.

Wilderness zones have a 10% drop rate, they do get a boost, I believe

Quests have standard 33% elite / reaper drop rates. Of course you do not get 43% drop rates in quests

Raids have really low drop rates 2% something like that, and of course they do not get +10% on top. That would be way higher than any raid drop rate

Raids (most) are in line with the quests, so Skeletons in the closet on Hard would have a 15% (or 16% can’t remember which one) plus whatever the elixir bonus is. So if a standard elixir, 10% increase, is used, your percentage is still ~25%. So not surprising there where no loot pulls.

dogsoldier
09-24-2022, 09:51 AM
proof please?

My counter example is steelstar says that you are wrong and this is how it is supposed to work. back when they first came out.

Steelstar confirms 12+ percent Raid Drop Rates?
To my knowledge, raid drops are all scaled separately Zawabis is no where near those numbers, unless you wanted to count the non-raid wilderness items that can sometimes show up

eightspoons
09-24-2022, 09:56 AM
No it doesn't.

Wilderness zones have a 10% drop rate, they do get a boost, I believe

Quests have standard 33% elite / reaper drop rates. Of course you do not get 43% drop rates in quests

Raids have really low drop rates 2% something like that, and of course they do not get +10% on top. That would be way higher than any raid drop rate

Where are you getting your info from? Elixirs of Discovery work (or are supposed to) on every single chest with named items on the loot table. This includes raids, too.

If you had a +15% one, your chances in Reaper 10 would (again, supposedly) be 58% - 33% +1% per skull +15% Elixir boost.

Treasure Hunter's Elixir on the other hand merely increases chances of higher stats on random items.

Kelledren
09-24-2022, 09:58 AM
Problem with elixirs is that they are timed, so you get two maybe three raid runs out of them on average if you drink the elixir at the end right before you open the chest. I would rather they sold 5x1 minute duration elixirs so you are not constrained by raid fails, especially if due to lag or bugged out. Gets frustrating.

A great use for them is in wilderness/slayers for pulling items such as the ring of spell storing. Wilderness areas are ‘normal’ so loot drops from rares are 10%.
Tip: If you need sentience xp, pop an elixir and hit all the rares in Saltmarsh. You get increases in the number of level 30 named items and artifacts. And you can hit ALOT of chests in an hour. I will pop an elixir at the end of a raid (one I need something from) then hit Saltmarsh until it runs out.

Kelledren
09-24-2022, 10:00 AM
Steelstar confirms 12+ percent Raid Drop Rates?
To my knowledge, raid drops are all scaled separately Zawabis is no where near those numbers, unless you wanted to count the non-raid wilderness items that can sometimes show up

Epic Zawabis is one of the oddball exceptions. Weird drops in that chest, but easy to solo farm at 30 for runes.

Hobgoblin51
09-24-2022, 10:03 AM
Steelstar confirms 12+ percent Raid Drop Rates?
To my knowledge, raid drops are all scaled separately Zawabis is no where near those numbers, unless you wanted to count the non-raid wilderness items that can sometimes show up

i am looking for it.

what i recall, is that he said they were supposed to increase it - not how much

Kelledren
09-24-2022, 10:07 AM
Where are you getting your info from? Elixirs of Discovery work (or are supposed to) on every single chest with named items on the loot table. This includes raids, too.


Treasure Hunter's Elixir on the other hand merely increases chances of higher stats on random items.

The one cool thing about treasure hunter weekends is that the bonus also effects chances of reaper affixes on named items. So high reaper runs+elixir of discovery is a good way to farm reaper stat helms, reaper named items/reaper fragments. You will not find this posted anywhere by Devs, but trust me it works. Many posts by the community on this. Prob by far my favorite weekend bonus. It’s the one bonus that will pluck me out of HC this season.

dogsoldier
09-24-2022, 10:09 AM
Problem with elixirs is that they are timed, so you get two maybe three raid runs out of them on average if you drink the elixir at the end right before you open the chest. I would rather they sold 5x1 minute duration elixirs so you are not constrained by raid fails, especially if due to lag or bugged out. Gets frustrating.

A great use for them is in wilderness/slayers for pulling items such as the ring of spell storing. Wilderness areas are ‘normal’ so loot drops from rares are 10%.
Tip: If you need sentience xp, pop an elixir and hit all the rares in Saltmarsh. You get increases in the number of level 30 named items and artifacts. And you can hit ALOT of chests in an hour. I will pop an elixir at the end of a raid (one I need something from) then hit Saltmarsh until it runs out.

Good idea. And it could be true that newer raids would benefit, not sure.

I have over 5000 Sands Runes, and have only pulled one named item (Sandstorm Goggles) while collecting those since the Update 50 Epic Loot revamp.

Hobgoblin51
09-24-2022, 10:09 AM
Where are you getting your info from? Elixirs of Discovery work (or are supposed to) on every single chest with named items on the loot table. This includes raids, too.

If you had a +15% one, your chances in Reaper 10 would (again, supposedly) be 58% - 33% +1% per skull +15% Elixir boost.

Treasure Hunter's Elixir on the other hand merely increases chances of higher stats on random items.

just as anecdotal evidence - the few times i have tried this were in blown deadline looking for the stupid gloves that dont really exist. i ran until ransack so that is 7 x 3 rerolls. i got 7 rings 3 bracers and 2 docents.

so with accounting for random variation, that seems fairly close.


tl;dr - just because it increase the chance of a named item dropping it doesnt increase the chance of the item you want to drop

Kelledren
09-24-2022, 10:14 AM
just as anecdotal evidence - the few times i have tried this were in blown deadline looking for the stupid gloves that dont really exist. i ran until ransack so that is 7 x 3 rerolls. i got 7 rings 3 bracers and 2 docents.

so with accounting for random variation, that seems fairly close.


tl;dr - just because it increase the chance of a named item dropping it doesnt increase the chance of the item you want to drop

That is true- the number of docents I pulled from that chest is stupid. It just gets you onto named chart, still RNG after that. Only thing that helps out with that is friends.

Kelledren
09-24-2022, 10:18 AM
Good idea. And it could be true that newer raids would benefit, not sure.

I have over 5000 Sands Runes, and have only pulled one named item (Sandstorm Goggles) while collecting those since the Update 50 Epic Loot revamp.

It does- newer raids work like other quests. Don’t base anything off of epic Zawabis. I had like 7K runes at one point, and will state that chest is really weird with regards to loot pulls. 20th completion still works too- just run #20 on heroic for named items. Epic just runes.

Mindos
09-24-2022, 10:21 AM
just as anecdotal evidence - the few times i have tried this were in blown deadline looking for the stupid gloves that dont really exist. i ran until ransack so that is 7 x 3 rerolls. i got 7 rings 3 bracers and 2 docents.

so with accounting for random variation, that seems fairly close.


tl;dr - just because it increase the chance of a named item dropping it doesnt increase the chance of the item you want to drop

https://ddowiki.com/page/Chest_ransack

Just to be clear, chest ransack is on the 9th opening of the chest. So one could run a quest 8 times in a row with no worry.


Effectively, you can loot 8 times per 7 days without ransack. The 9th looting is the first to be reduced (and have no named loot).

Hobgoblin51
09-24-2022, 10:24 AM
https://ddowiki.com/page/Chest_ransack

Just to be clear, chest ransack is on the 9th opening of the chest. So one could run a quest 8 times in a row with no worry.

ya my bad - was doing it from memory - i just remember the total amounts was just under half and that the gloves dont exist. lol. so accounting for random variation it seems close

dogsoldier
09-24-2022, 10:26 AM
i am looking for it.

what i recall, is that he said they were supposed to increase it - not how much

I remember that note on increasing Sands Raid drop rates. The Wiki is out of date on Zawabis, still showing info about 20th completion, which they removed when they added Runes to the chests.

Some quick math:

125 runes per Elite or R1 run, (40 runs) for 5000 runes. 1 / 40 = 2.5% drop rate for me.

So they might have increased it from 2% to 3% or something, and that would make sense. It would be odd if you could boost it another 10%, but you would still get skunked anyway as your elixer would just give you a higher shot at getting something that you could much more easily run out into the wilderness zone and get, you might get a Coronation Shield or something, so I would not burn an elixer on Zawabi's Revenge.

Hobgoblin51
09-24-2022, 10:27 AM
Good idea. And it could be true that newer raids would benefit, not sure.

I have over 5000 Sands Runes, and have only pulled one named item (Sandstorm Goggles) while collecting those since the Update 50 Epic Loot revamp.

i feel your pain on this. i took my main to 20 dq completions. in that time she got the mari chain. the bard i drug along pulled 11 items and didnt get what i wanted on the 20th.... rng /shrug

dogsoldier
09-24-2022, 10:57 AM
i feel your pain on this. i took my main to 20 dq completions. in that time she got the mari chain. the bard i drug along pulled 11 items and didnt get what i wanted on the 20th.... rng /shrug

Well, I have 5000 runes after all, no real pain there actually, just talking drop rates.

5000 Runes / 1250 per item = 4 Raid Items of my choosing.

I like this better than the 20th list, it is one reason that I like to run that Raid 1-2 times while in Epics since update 50.

Oxarhamar
09-24-2022, 11:26 AM
No it doesn't.

Wilderness zones have a 10% drop rate, they do get a boost, I believe

Quests have standard 33% elite / reaper drop rates. Of course you do not get 43% drop rates in quests

Raids have really low drop rates 2% something like that, and of course they do not get +10% on top. That would be way higher than any raid drop rate

Edit: Technically they might help for Normal / Hard, but for regular named items, you are likely already on Elite+. Possible use case if you already used one, and don't want anything from Wilderness zones, Zerg ToEE on Hard for new Augments perhaps

Incorrect discovery boosts drop rate of named item in all chests that drop named items

dogsoldier
09-24-2022, 11:34 AM
It does- newer raids work like other quests. Don’t base anything off of epic Zawabis. I had like 7K runes at one point, and will state that chest is really weird with regards to loot pulls. 20th completion still works too- just run #20 on heroic for named items. Epic just runes.

20th doesn't work for me because I usually TR after picking up a couple reaper points at Cap. The runes are great for me though, pickup more every life on a few runs between 20-32. Good to know on 20th if I do end up hanging out at Cap longer.

dogsoldier
09-24-2022, 04:48 PM
More math if interested: Elixer of Discovery, if it does indeed give 43% drop rate, not certain on that point, I just bring guildies to improve drop rates on stuff like that.

You have a 43% Chance on the Reach for the Sky Chest to be Disappointed 85% of the time (since 6 items drop there). I am not certain whether this changes anything for anyone, but, 33% chance to be 85% disappointed vs 43% chance to be 85% disappointed, but thought I would share.

Oxarhamar
09-24-2022, 05:21 PM
More math if interested: Elixer of Discovery, if it does indeed give 43% drop rate, not certain on that point, I just bring guildies to improve drop rates on stuff like that.

You have a 43% Chance on the Reach for the Sky Chest to be Disappointed 85% of the time (since 6 items drop there). I am not certain whether this changes anything for anyone, but, 33% chance to be 85% disappointed vs 43% chance to be 85% disappointed, but thought I would share.

It does increase the drop rate of named items that was confirmed when it was released

They come in 5,10,15% boost

As far as what items you get is still based on chance

dogsoldier
09-24-2022, 06:05 PM
No need to use a calculator at all it’s adding 5,10,or 15% chance

38, 43, or 58% chance of getting trash loot 98% of the time, or those same chances to get something useless 85% of the time. That Klaus, it just doesn't even occur to you to think in those terms to begin with. He was an eccentric after all. Thanks for clarifying.

Oxarhamar
09-24-2022, 06:13 PM
38, 43, or 58% chance of getting trash loot 98% of the time, or those same chances to get something useless 85% of the time. That Klaus, it just doesn't even occur to you to think in those terms to begin with. He was an eccentric after all. Thanks for clarifying.

Has nothing to do with your referenced

38,43,48 % chance to get a named item that’s on Elite

Reaper increases that as well

Knightrose
09-24-2022, 08:39 PM
You should definitely not get into gambling if you think a "chance" at something is a "guarantee."

Aziz
11-27-2022, 01:51 PM
Good idea. And it could be true that newer raids would benefit, not sure.

I have over 5000 Sands Runes, and have only pulled one named item (Sandstorm Goggles) while collecting those since the Update 50 Epic Loot revamp.


Sands is weird. I also end up buying with runes rather than actually looting the item I need from the raid itself. From the amount of times I've run it I think the 33% named item drops is correct, it's just that the named item pool also includes all of the items that drop from the wilderness rares. I don't want another coronation shield thanks.
Now that you can also get the wilderness items items from handing in bronze tokens it's somewhat frustrating.