SoVeryBelgian
09-23-2022, 12:18 AM
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OOOooOOoo! It's Spooky Season! SYPHEROS is upon us once again!
And this can only mean one thing... another threEeaaaAAad about what Mabar will bring this October...!
Hello again, forumites, Nonviolence from Argo here again, to post my usual wishlist for the Halloween Event.
-
I ALSO LOOK FORWARD TO YOUR CONTRIBUTIONS./as per usual/
~OK enough wittering, let's get into it.~
*
*
COSMETICS / GLAMERS / PETS
--
Spooktacular Spiffinator A solid-white Top Hat with a black band & red spider-web motif. Certifiably spooky.
*
Pale Reaper Armor / Eerie White Reaper Armor A ghostly white morph of the armor we get every year. *Credit Aelonwy
*
Big Skull Hat C'mon SSG, we have the Pumpkin Hat. Give me the SKULL HAT already! It's already in the game as a temp!
*
Glowing Tomb Scorpion A bright and sickly green scorpion that lurks on your head. I'd hope they make it larger so people see it. The spider hat too.
*
Spectral Dragonscale It's Dragonscale. Only Spookier.
*
Tattered Dragon Wings It's a pair of ghostly Dragon wings.
*
Wily Wee Will O' Wisp It's a small will o' wisp that floats around your head. Bluish-fire. Like an ioun stone.
*
Black Cat Certificate It's a black cat. Yep.
*
Umbral Worgling Certificate It's a small umbral worg. Yep.
*
Aura of Mabar Weapon Glamer. The weapon becomes eerie and transparent, like other spectral weapons.
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AUGMENTS / SENTIENT GEM
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Ruby Eye of Writhing Shadows <ML 1> 2% Chance for a Large Burst of Negative Energy Damage.
*
Soul Gem of Cursed Wailing <ML 24> Occasionally a tortured cry escapes this cursed gem, blasting out with Massive Sonic Damage (Comparable to Crushing Wave). Orange Aug.
*
Citrine of Ghostly Pallor <ML 8> Adds Ghostly to a Yellow slot.
*
Sapphire of Dark Knowledge <ML 22> Adds 1% Spooky Bonus to Spell Critical (universal).
*
Emerald of the Refulgent Animus <ML 30> Cloak yourself in enchanted mists, adds +3% Spooky Bonus to Dodge, ignoring cap.
*
Amethyst of Enveloping Shadows <ML 8/30> Blinding/Legendary Blinding weapon effect.
*
Crystallized Candy Corn <ML 1> When you die, confetti pops out in colors of Orange, Black, Green & Purple. (Like the Legendary Feat from Limbo).
*
Sentient Gem of the Tormented "They're coming for meeee I can feel them, sense them... ohhh we won't get awaaaayy... they'll get us eventually!" << IMO A panicked, maddened voice would be pretty goofy. They'd be losing it constantly.
*
Sentient Gem of the Twisted "Kill them dead... no... MORE! DEadER thAN DEAD HAhaHAhHA! BloooOOooOD!!!" << IMO... They crazy. *Credit kilagan800
*
Sentient Gem of the Foolish "Life is but a stage, is that not so, my murderous companion? Some we shall save, others we will harm, many more will pass by unnoticed, transient and irrelevant to our conquest? I say sir, do go on! << A goofy, morally grey sentient gem. Very wry, mocking tone.
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QUESTS / MAPS
FROM BEYOND THE PALE A spookier version of 'From Beyond the Grave' *Credit Caradui
#
Instead of lighting Funerary Pyres to escort the dead to the afterlife, you must consecrate sacred fountains and purge blighted waters from impurity. You must defend the gate from collapse.
Undead will arrive in waves numbered 1 to 3 for a star each, and each wave is prompted when a fountain is warded and a blight cleared (the blight is protected by Slimes).
The fourth star requires you to save an overwhelmed cleric from Ghasts.
The fifth star requires the defeat of thrice-raised Deathshade, now as a Demi-Lich, guarded by Hellhounds. Dropping his barrier allows a Marut through, who takes him to Dolurrh.
^
A HOWL IN THE NIGHT A spookier version of 'Where There's Smoke' *Credit Annex
#
Nash Braza's beloved hunting dogs have gone missing again... he'd go out and look for them but this accursed mist has enveloped the farm and with a broken leg, he is in no shape to move... it's up to you! Find all 3 Dogs (3 stars).
Starting at the farm, descend into the valley seeking the dogs, facing haunted mists and the horrors that lurk within. The dogs have been bewitched, and require being damage first, as well as killing the controlling shadow. They will be typed as Barghests until freed.
The fourth star requires you kill a Witch and her Zombie servants, lurking deep in the jungle. With her last breath she summons a great evil.
The fifth appears as a giant worm (really an enchanted plant mob) with a huge pumpkin head. Accompanied by two Pumpkin Shambling Mounds.
^
ACCURSED ASYLUM A spookier version of 'Sane Asylum' *Credit Aelonwy
#
You enter into the Asylum under request of Order of Aureon Ecclesiast Perman Tinbolt , and his companion Luroc Deepstone, advisor from The Twelve. They have answered a call from Caretaker Spalthe that the Asylum has become unhinged and uncontrollable. How can this be? How much more mad can the patients get?
You arrive at the asylum... but all is not well... a pitched series of moans streams out relentlessly into the night... You then find the caretaker hunched over in the lobby, seconds from death, all he knows to do is shiver and mutter to himself. You open the barred gate, the patients have battered them endlessly, and just then a wave of undead attack! 1 star for clearing them.
The second star requires locating the Wall of Living Shadow. Destroying it and the gem nearby brings down the shroud of Mabar. Darkness suffuses the interior of the asylum. To see requires you to either light torches as you go, or equip one and carry it yourself.
The third star requires you to locate the nightmare, The Pale Horse that invites Death. This ends the horrid dream you were trapped in, returning you to the material plane. But the madness remains, and now you must fend off the remaining inmates, twisted forms and hideous gibbering ghouls.
The fourth star requires you kill a Death Tyrant Beholder, saving Perman, as well as a Kasharin Beholder that is menacing Luroc.
You free the Ecclesiast and his Wizard companion. Turning to you, they explain the source of the madness, and the reason for the disfigured forms prowling the asylum... an Alhoon is in residence! The fifth star requires you immediately eliminate this disturbing Illithilich!
^
DINING IN A spookier version of 'Dead Predators'
#
To celebrate Sypheros, you've been invited to a party! Sure it's in the ruins of an old Chapel beneath House Jorasco but don't let that put you off! You arrive as the darkness descends... to find an immaculately decorated tomb... and they seem to love the color red! The other guests arrive one by one and you find yourself a seat at the table... but as the night draws on you begin to have suspicions... the maitre'd seems to have a concealed blade, as do many of the attendants... the food is hearty but the servants look almost... eager, as if something will transpire... and then you see the centerpiece! A miniature shrine to Vol! It's a set-up, and you had better fight for your life! (1st Star).
You see the Head Butler make off with the Guests' blood offering, you run to catch him before he can endeavor to anything evil! (2nd Star).
The third star requires you to go to the upper wing to make your escape. There you here a gnashing of teeth and body parts strewn about... a pack of Ghouls burst out of the musty room, fight them off and kill the Fallen Priest among them. You pull the lever that opens the lower doors.
The fourth star requires you to try to escape through the courtyard... uh oh! A Looming spirit of Mabar rears it's many heads! An air elemental with floating pumpkins attacks. After it's defeat the side-entry to the main hall opens. The larder is unlocked as well.
The fifth star requires you to solve a cube puzzle downstairs while hounded by shadows, solving the puzzle unlocks the magically warded door in the Main Entryway. Of course, the gracious hosts won't let you leave either, there's the after-party after all! You face Bezrelain Ghost-Maker, Blackguard of Lady Vol and his vampiric cohort.
^
BATS IN THE BELFRY A spookier version of 'And The Dead Shall Rise'
#
Tomb-Keeper Rythis has expressed his worry that a Cleric initiate might have gone astray in the Spire of Validus during routine maintenance of the Lich's former tower. Believing that something suspicious has occurred, you have been asked to investigate.
Arriving at the tower's base, the first sign that things have gone wrong is the fountain of blood... it should be dry as a bone, but it flows heartily and with a sickening tone... nearby you see a corpse, initially assumed to be the young acolyte. It turns out to be Tomb-Keeper Rythis! But then... who was it that gave you this task? Just then a flight of bats descend! Defeat the swarm for the First Star.
You decide to ascend and locate the missing Cleric... and the undead move to impede you! Mummies, Ghosts, Ghouls, Phantoms and other Apparitions that stalk the night! While fighting them off, you can burn Dark Shrines (10/10) for the Second Star.
Climbing the spiraling stair, up and up...you reach the 4th floor and it is lousy with Bats! Where do they come from and does it ever end? You barely finish your thoughts when 4 beautiful women appear in the large room, smiling at you... but your guard is up and you know them to be Evil! Their glamers collapse and reveal a Banshee, a Vampire, a Succubus and a Hag! Face your foes for the Third Star.
The Fourth Star is the result of facing the Chamberlain at the gate to the Apex of the Tower who's eyes glow bright red with malice. You ask of the Cleric's whereabouts, but he just smirks and attacks!
At last you have reached the top of the tower once again... but someone new is sitting in the Throne of Validus... why, it's the wayward Cleric initiate! A ancient vampire with fangs bared, he peels off his transformation spell and sneers; he has plotted time and time again to bait adventurers into his lair... and casting your eyes about you see his victims lining the edge of the room! Fight, fight for your life! Face off against H'rengal Vepes the Deceiver and his Raised Adventurers and Fallen Heroes.
^
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ITEMS / WEAPONS
Gravedigger's Shovel -- Qstaff, 4/8/12/16/20/24/28/32 -- 1d10 Dice -- "Bonk! Oops, you're dead."
Bludgeon Damage Scaled
Impact
+Pierce as Damage Type (like Rahl's Might)
Felling the Oak (Trip 'em and put 'em down)
+Seeker, Scaled
Red Augment Slot, Orange after 20
))
Scalping Hatchet -- Handaxe, 4/8/12/16/20/24/28/32 -- 2d4 Dice -- "The best tool for de-gloving a skullcap!"
Bleeding Damage, Scaled
Keen
Better Offhanded +[W]
+Maiming, Scaled
Red Augment Slot, Orange after 20
))
Chill of the Grave -- Repeating Light Xbow, 4/8/12/16/20/24/28/32 -- 2d6 Dice -- "A fell wind blows"
Whipping Winds (Slashing Damage, Scaled)
Scaled Icy Blast
Scaled Freezing weapon effect (Minor Freezing > Legendary Freezing)
Entropic
Red Augment Slot, Orange after 20
))
Misericorde -- Dagger, 4/8/12/16/20/24/28/32 -- 2d4 Dice -- "Remember, mercy is lethal."
Knight-Killer (Armor Destruction, Scaled)
Keen
Flametouched Iron
Red Augment Slot
Orange Augment Slot
))
Circlet of Ember Moths -- Hat, 4/8/12/16/20/24/28/32 -- Similar to Crown of Butterflies -- "Eerie red moths flit about a small flame."
Crimson Crown of Mabar, Scaled Fire & Negative Spellpower.
Aberrant Mind (Resistance to Enchantment > Immunity to Enchantment after 20)
Shadows Dance at the Periphery (+Profane Spell DC, Scaled)
The Light Flickers (Scaled Profane bonus to Fire and Negative Critical %)
Blue Augment Slot
))
Enchanting Red Apple -- Orb, 4/8/12/16/20/24/28/32 -- Caster Item -- "A luscious red apple... so... beautiful..." *Credit Annex
+Enchant DC, Scaled
+Insight Enchant DC, Scaled
+Poison Spellpower, Scaled
+Poison Spell Critical, Scaled
Red Augment Slot, Orange after 20
))
Living Fount of Darkness -- Orb, 4/8/12/16/20/24/28/32 -- Caster Item -- "Do not peer too long into the seething shadows, lest you invite something back..."
+Tearing Shadow Magic (Spell Tearing, Bonus 2d6 elemental damage on Spellcast, scaled w/ Spellpower)
+Spooky bonus to Eldritch Blast Dice
+Untyped/Radiance Spellpower, Scaled
+Untyped/Radiance Critical, Scaled
Red Augment Slot, Orange after 20
))
Vial of Darkest Treacle -- Dart, 4/8/12/16/20/24/28/32 -- 2d4 -- "A thick and sugary syrup swill... glues the mouth shut forever..."
+Bludgeon as Damage Type (in addition to Pierce)
+Adhesive Proc (Hold Person, animation like being caught in sticky goo, looks like the chain-trap effect Warlock has)
+Adamantine
+Draining, Scaled
Red Augment Slot, Orange after 20
))
Punkin' Chucker -- Gxbow, 4/8/12/16/20/24/28/32 -- 1d10 Dice -- "This gourd is coming in HOT!"
Trick! (Scaled Random Damage)
Treat! (+Vampirism, Scaled)
Flaming Hot! (+Flaming Burst, Scaled)
Knockout! (+Nightshade Venom Sleep Proc, Scaled)
Red Augment Slot, Orange after 20
))
Witches' Weaver -- Sickle, 4/8/12/16/20/24/28/32 -- Caster -- "Sharp and thin like a fingernail, what awful deeds has it done?"
Wicked! (Enemies have a % to be feared by your spells, holding them in place with terror)
Weird! (% Chance for Alchemical Bonus to Spellpower on Cast, Scaled)
+Profane Universal Spellpower, Scaled
Red Augment Slot
Purple Augment Slot
))
Horned Skull -- Heavy Mace, 4/8/12/16/20/24/28/32 -- 1d10 Dice -- "You don't know who this belonged to, but they certainly aren't using it now."
Skullbash (Impact)
Bone-Breaking
Bludgeon Damage Scaled
Critical Hits inflict a Curse, Damage Scaled
Red Augment Slot, Orange after 20
))
Sugar Rush -- Khopesh, 4/8/12/16/20/24/28/32 -- 2d8 Dice -- "Beware the blade of golden caramel."
Sugar High (+Melee Alacrity, Scaled)
Sugar Low (On-Hit, STR Damage)
Way-Too-Sweet Tooth (Flesh to Candy proc) functions as Flesh to Gold, DC to Legendary after 28
Keen
Red Augment Slot, Orange after 20
))
Huge Lollipop -- Warhammer, 4/8/12/16/20/24/28/32 -- 1d12 Dice -- "Break their teeth! Break their bones!"
Jaw Breaker (Scaled Bone-Shatter effect, DoT Bludgeon) similar to Lenses of Doom
Glass Jaw Strike (+[W])
Tooth Ache (Maiming, Scaled)
Tooth Rot (Bleed Damage, Scaled)
Red Augment Slot, Orange after 20
))
Desecrating Candelabra -- Buckler, 4/8/12/16/20/24/28/32 -- Shield -- "Three-pronged like a devil's fork; pitch black as a moonless night."
Sword-Catcher (Guardbreaking)
Fire Damage, Scaled
Darkfire Blessing (Scaled Profane bonus to HP)
Magma Surge Guard
Red Augment Slot, Orange after 20
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SPECIAL SET ITEMS
Torc of Enchanted Eyes -- Necklace, 29 -- "The Eyes move about unprompted, enhancing your own sight. Creepy."
Sight Beyond Sight (True Seeing, Bypass Displacement/Blur effects, Ethereal)
Unnatural Accuracy (Spooky Bonus to Accuracy)
Greater Deception
Thread the Needle (Spooky Bonus to Critical Threat)
Green Augment Slot
Set Bonus: The Night Without End, 3 Parts needed.
))
Six-Horned Helm -- Helmet, 29 -- "The thin slits in this helmet prevent the wearer from noticing the destruction they wreak."
Greater Destruction
Penetrating Shadows (Spooky Bonus to Damage)
Resist the Light (Absorb Light Damage)
Cladding of Deepest Mist (Sheltering)
Yellow Augment Slot
Set Bonus: The Night Without End, 3 Parts needed.
))
Blood-Soaked Boots -- Boots, 29 -- "These boots are a deep, dark red... and smell of iron and copper..."
Unearthly Speed (Clicky 50% Speed)
Legendary Stability
Unimpeded (Immune to Knockdown)
Relentless Fury
Blue Augment Slot
Set Bonus: The Night Without End, 3 Parts needed.
))
SET BONUS: The Night Without End
+15% Artifact Bonus to Doublestrike/Doubleshot
+Deflection Bonus to AC
+Artifact Bonus to max HP
+Spooky Bonus to Fortification Bypass (5% stacking)
))
Ever-Beating Heart -- Necklace, 29 -- "Thump... Thump... Thump... you hear a beating, out of tune with your own..."
The Heart Still Beats (Clicky Death Pact Spell, 1 return from Death for -2 CON)
Pulse of Life and Death (Positive and Negative Spell Power)
Not Quite Dead Yet (Unconsciousness Range to -1000)
Vitality bonus to HP
Green Augment Slot
Set Bonus: Blessing of the Umbral Sky, 3 Parts needed.
))
Ink-Black Gloves -- Gloves, 29 -- "Fingerless gloves pried off the hands of a fell Necromancer."
Negative Heal Amp
Dark Invigoration (Wizardry)
Darkweave Spellstitching (Spooky Bonus to Spell Penetration)
False Life bonus to HP
Yellow Augment Slot
Set Bonus: Blessing of the Umbral Sky, 3 Parts needed.
))
Snake-Spine Belt -- Belt, 29 -- "Woven of Reptilian Leather and Viper Bones."
Power of Mabar (Scaled quality bonus to INT)
Allure of Mabar (Scaled quality bonus to CHA)
Venom-Blessed (Poison Immunity)
Profane bonus to HP
Blue Augment Slot
Set Bonus: Blessing of the Umbral Sky, 3 Parts needed.
))
SET BONUS: Blessing of the Umbral Sky
+3 Artifact Bonus to Spell DC
+3 Artifact Bonus to CHA, INT
+Artifact Bonus to max HP
+Spooky Bonus to Wizardry (+100 stacking)
That's all, please tell me what you think!
*Updated Sep 23
*Updated Sep 25
*Updated Sep 29
*Updated Oct 1
https://tinypic.host/images/2022/09/30/lolpi.png
https://tinypic.host/images/2022/10/05/grg.jpghttps://tinypic.host/images/2022/10/05/grgrg.jpg
OOOooOOoo! It's Spooky Season! SYPHEROS is upon us once again!
And this can only mean one thing... another threEeaaaAAad about what Mabar will bring this October...!
Hello again, forumites, Nonviolence from Argo here again, to post my usual wishlist for the Halloween Event.
-
I ALSO LOOK FORWARD TO YOUR CONTRIBUTIONS./as per usual/
~OK enough wittering, let's get into it.~
*
*
COSMETICS / GLAMERS / PETS
--
Spooktacular Spiffinator A solid-white Top Hat with a black band & red spider-web motif. Certifiably spooky.
*
Pale Reaper Armor / Eerie White Reaper Armor A ghostly white morph of the armor we get every year. *Credit Aelonwy
*
Big Skull Hat C'mon SSG, we have the Pumpkin Hat. Give me the SKULL HAT already! It's already in the game as a temp!
*
Glowing Tomb Scorpion A bright and sickly green scorpion that lurks on your head. I'd hope they make it larger so people see it. The spider hat too.
*
Spectral Dragonscale It's Dragonscale. Only Spookier.
*
Tattered Dragon Wings It's a pair of ghostly Dragon wings.
*
Wily Wee Will O' Wisp It's a small will o' wisp that floats around your head. Bluish-fire. Like an ioun stone.
*
Black Cat Certificate It's a black cat. Yep.
*
Umbral Worgling Certificate It's a small umbral worg. Yep.
*
Aura of Mabar Weapon Glamer. The weapon becomes eerie and transparent, like other spectral weapons.
-
-
AUGMENTS / SENTIENT GEM
--
Ruby Eye of Writhing Shadows <ML 1> 2% Chance for a Large Burst of Negative Energy Damage.
*
Soul Gem of Cursed Wailing <ML 24> Occasionally a tortured cry escapes this cursed gem, blasting out with Massive Sonic Damage (Comparable to Crushing Wave). Orange Aug.
*
Citrine of Ghostly Pallor <ML 8> Adds Ghostly to a Yellow slot.
*
Sapphire of Dark Knowledge <ML 22> Adds 1% Spooky Bonus to Spell Critical (universal).
*
Emerald of the Refulgent Animus <ML 30> Cloak yourself in enchanted mists, adds +3% Spooky Bonus to Dodge, ignoring cap.
*
Amethyst of Enveloping Shadows <ML 8/30> Blinding/Legendary Blinding weapon effect.
*
Crystallized Candy Corn <ML 1> When you die, confetti pops out in colors of Orange, Black, Green & Purple. (Like the Legendary Feat from Limbo).
*
Sentient Gem of the Tormented "They're coming for meeee I can feel them, sense them... ohhh we won't get awaaaayy... they'll get us eventually!" << IMO A panicked, maddened voice would be pretty goofy. They'd be losing it constantly.
*
Sentient Gem of the Twisted "Kill them dead... no... MORE! DEadER thAN DEAD HAhaHAhHA! BloooOOooOD!!!" << IMO... They crazy. *Credit kilagan800
*
Sentient Gem of the Foolish "Life is but a stage, is that not so, my murderous companion? Some we shall save, others we will harm, many more will pass by unnoticed, transient and irrelevant to our conquest? I say sir, do go on! << A goofy, morally grey sentient gem. Very wry, mocking tone.
-
-
QUESTS / MAPS
FROM BEYOND THE PALE A spookier version of 'From Beyond the Grave' *Credit Caradui
#
Instead of lighting Funerary Pyres to escort the dead to the afterlife, you must consecrate sacred fountains and purge blighted waters from impurity. You must defend the gate from collapse.
Undead will arrive in waves numbered 1 to 3 for a star each, and each wave is prompted when a fountain is warded and a blight cleared (the blight is protected by Slimes).
The fourth star requires you to save an overwhelmed cleric from Ghasts.
The fifth star requires the defeat of thrice-raised Deathshade, now as a Demi-Lich, guarded by Hellhounds. Dropping his barrier allows a Marut through, who takes him to Dolurrh.
^
A HOWL IN THE NIGHT A spookier version of 'Where There's Smoke' *Credit Annex
#
Nash Braza's beloved hunting dogs have gone missing again... he'd go out and look for them but this accursed mist has enveloped the farm and with a broken leg, he is in no shape to move... it's up to you! Find all 3 Dogs (3 stars).
Starting at the farm, descend into the valley seeking the dogs, facing haunted mists and the horrors that lurk within. The dogs have been bewitched, and require being damage first, as well as killing the controlling shadow. They will be typed as Barghests until freed.
The fourth star requires you kill a Witch and her Zombie servants, lurking deep in the jungle. With her last breath she summons a great evil.
The fifth appears as a giant worm (really an enchanted plant mob) with a huge pumpkin head. Accompanied by two Pumpkin Shambling Mounds.
^
ACCURSED ASYLUM A spookier version of 'Sane Asylum' *Credit Aelonwy
#
You enter into the Asylum under request of Order of Aureon Ecclesiast Perman Tinbolt , and his companion Luroc Deepstone, advisor from The Twelve. They have answered a call from Caretaker Spalthe that the Asylum has become unhinged and uncontrollable. How can this be? How much more mad can the patients get?
You arrive at the asylum... but all is not well... a pitched series of moans streams out relentlessly into the night... You then find the caretaker hunched over in the lobby, seconds from death, all he knows to do is shiver and mutter to himself. You open the barred gate, the patients have battered them endlessly, and just then a wave of undead attack! 1 star for clearing them.
The second star requires locating the Wall of Living Shadow. Destroying it and the gem nearby brings down the shroud of Mabar. Darkness suffuses the interior of the asylum. To see requires you to either light torches as you go, or equip one and carry it yourself.
The third star requires you to locate the nightmare, The Pale Horse that invites Death. This ends the horrid dream you were trapped in, returning you to the material plane. But the madness remains, and now you must fend off the remaining inmates, twisted forms and hideous gibbering ghouls.
The fourth star requires you kill a Death Tyrant Beholder, saving Perman, as well as a Kasharin Beholder that is menacing Luroc.
You free the Ecclesiast and his Wizard companion. Turning to you, they explain the source of the madness, and the reason for the disfigured forms prowling the asylum... an Alhoon is in residence! The fifth star requires you immediately eliminate this disturbing Illithilich!
^
DINING IN A spookier version of 'Dead Predators'
#
To celebrate Sypheros, you've been invited to a party! Sure it's in the ruins of an old Chapel beneath House Jorasco but don't let that put you off! You arrive as the darkness descends... to find an immaculately decorated tomb... and they seem to love the color red! The other guests arrive one by one and you find yourself a seat at the table... but as the night draws on you begin to have suspicions... the maitre'd seems to have a concealed blade, as do many of the attendants... the food is hearty but the servants look almost... eager, as if something will transpire... and then you see the centerpiece! A miniature shrine to Vol! It's a set-up, and you had better fight for your life! (1st Star).
You see the Head Butler make off with the Guests' blood offering, you run to catch him before he can endeavor to anything evil! (2nd Star).
The third star requires you to go to the upper wing to make your escape. There you here a gnashing of teeth and body parts strewn about... a pack of Ghouls burst out of the musty room, fight them off and kill the Fallen Priest among them. You pull the lever that opens the lower doors.
The fourth star requires you to try to escape through the courtyard... uh oh! A Looming spirit of Mabar rears it's many heads! An air elemental with floating pumpkins attacks. After it's defeat the side-entry to the main hall opens. The larder is unlocked as well.
The fifth star requires you to solve a cube puzzle downstairs while hounded by shadows, solving the puzzle unlocks the magically warded door in the Main Entryway. Of course, the gracious hosts won't let you leave either, there's the after-party after all! You face Bezrelain Ghost-Maker, Blackguard of Lady Vol and his vampiric cohort.
^
BATS IN THE BELFRY A spookier version of 'And The Dead Shall Rise'
#
Tomb-Keeper Rythis has expressed his worry that a Cleric initiate might have gone astray in the Spire of Validus during routine maintenance of the Lich's former tower. Believing that something suspicious has occurred, you have been asked to investigate.
Arriving at the tower's base, the first sign that things have gone wrong is the fountain of blood... it should be dry as a bone, but it flows heartily and with a sickening tone... nearby you see a corpse, initially assumed to be the young acolyte. It turns out to be Tomb-Keeper Rythis! But then... who was it that gave you this task? Just then a flight of bats descend! Defeat the swarm for the First Star.
You decide to ascend and locate the missing Cleric... and the undead move to impede you! Mummies, Ghosts, Ghouls, Phantoms and other Apparitions that stalk the night! While fighting them off, you can burn Dark Shrines (10/10) for the Second Star.
Climbing the spiraling stair, up and up...you reach the 4th floor and it is lousy with Bats! Where do they come from and does it ever end? You barely finish your thoughts when 4 beautiful women appear in the large room, smiling at you... but your guard is up and you know them to be Evil! Their glamers collapse and reveal a Banshee, a Vampire, a Succubus and a Hag! Face your foes for the Third Star.
The Fourth Star is the result of facing the Chamberlain at the gate to the Apex of the Tower who's eyes glow bright red with malice. You ask of the Cleric's whereabouts, but he just smirks and attacks!
At last you have reached the top of the tower once again... but someone new is sitting in the Throne of Validus... why, it's the wayward Cleric initiate! A ancient vampire with fangs bared, he peels off his transformation spell and sneers; he has plotted time and time again to bait adventurers into his lair... and casting your eyes about you see his victims lining the edge of the room! Fight, fight for your life! Face off against H'rengal Vepes the Deceiver and his Raised Adventurers and Fallen Heroes.
^
-
-
ITEMS / WEAPONS
Gravedigger's Shovel -- Qstaff, 4/8/12/16/20/24/28/32 -- 1d10 Dice -- "Bonk! Oops, you're dead."
Bludgeon Damage Scaled
Impact
+Pierce as Damage Type (like Rahl's Might)
Felling the Oak (Trip 'em and put 'em down)
+Seeker, Scaled
Red Augment Slot, Orange after 20
))
Scalping Hatchet -- Handaxe, 4/8/12/16/20/24/28/32 -- 2d4 Dice -- "The best tool for de-gloving a skullcap!"
Bleeding Damage, Scaled
Keen
Better Offhanded +[W]
+Maiming, Scaled
Red Augment Slot, Orange after 20
))
Chill of the Grave -- Repeating Light Xbow, 4/8/12/16/20/24/28/32 -- 2d6 Dice -- "A fell wind blows"
Whipping Winds (Slashing Damage, Scaled)
Scaled Icy Blast
Scaled Freezing weapon effect (Minor Freezing > Legendary Freezing)
Entropic
Red Augment Slot, Orange after 20
))
Misericorde -- Dagger, 4/8/12/16/20/24/28/32 -- 2d4 Dice -- "Remember, mercy is lethal."
Knight-Killer (Armor Destruction, Scaled)
Keen
Flametouched Iron
Red Augment Slot
Orange Augment Slot
))
Circlet of Ember Moths -- Hat, 4/8/12/16/20/24/28/32 -- Similar to Crown of Butterflies -- "Eerie red moths flit about a small flame."
Crimson Crown of Mabar, Scaled Fire & Negative Spellpower.
Aberrant Mind (Resistance to Enchantment > Immunity to Enchantment after 20)
Shadows Dance at the Periphery (+Profane Spell DC, Scaled)
The Light Flickers (Scaled Profane bonus to Fire and Negative Critical %)
Blue Augment Slot
))
Enchanting Red Apple -- Orb, 4/8/12/16/20/24/28/32 -- Caster Item -- "A luscious red apple... so... beautiful..." *Credit Annex
+Enchant DC, Scaled
+Insight Enchant DC, Scaled
+Poison Spellpower, Scaled
+Poison Spell Critical, Scaled
Red Augment Slot, Orange after 20
))
Living Fount of Darkness -- Orb, 4/8/12/16/20/24/28/32 -- Caster Item -- "Do not peer too long into the seething shadows, lest you invite something back..."
+Tearing Shadow Magic (Spell Tearing, Bonus 2d6 elemental damage on Spellcast, scaled w/ Spellpower)
+Spooky bonus to Eldritch Blast Dice
+Untyped/Radiance Spellpower, Scaled
+Untyped/Radiance Critical, Scaled
Red Augment Slot, Orange after 20
))
Vial of Darkest Treacle -- Dart, 4/8/12/16/20/24/28/32 -- 2d4 -- "A thick and sugary syrup swill... glues the mouth shut forever..."
+Bludgeon as Damage Type (in addition to Pierce)
+Adhesive Proc (Hold Person, animation like being caught in sticky goo, looks like the chain-trap effect Warlock has)
+Adamantine
+Draining, Scaled
Red Augment Slot, Orange after 20
))
Punkin' Chucker -- Gxbow, 4/8/12/16/20/24/28/32 -- 1d10 Dice -- "This gourd is coming in HOT!"
Trick! (Scaled Random Damage)
Treat! (+Vampirism, Scaled)
Flaming Hot! (+Flaming Burst, Scaled)
Knockout! (+Nightshade Venom Sleep Proc, Scaled)
Red Augment Slot, Orange after 20
))
Witches' Weaver -- Sickle, 4/8/12/16/20/24/28/32 -- Caster -- "Sharp and thin like a fingernail, what awful deeds has it done?"
Wicked! (Enemies have a % to be feared by your spells, holding them in place with terror)
Weird! (% Chance for Alchemical Bonus to Spellpower on Cast, Scaled)
+Profane Universal Spellpower, Scaled
Red Augment Slot
Purple Augment Slot
))
Horned Skull -- Heavy Mace, 4/8/12/16/20/24/28/32 -- 1d10 Dice -- "You don't know who this belonged to, but they certainly aren't using it now."
Skullbash (Impact)
Bone-Breaking
Bludgeon Damage Scaled
Critical Hits inflict a Curse, Damage Scaled
Red Augment Slot, Orange after 20
))
Sugar Rush -- Khopesh, 4/8/12/16/20/24/28/32 -- 2d8 Dice -- "Beware the blade of golden caramel."
Sugar High (+Melee Alacrity, Scaled)
Sugar Low (On-Hit, STR Damage)
Way-Too-Sweet Tooth (Flesh to Candy proc) functions as Flesh to Gold, DC to Legendary after 28
Keen
Red Augment Slot, Orange after 20
))
Huge Lollipop -- Warhammer, 4/8/12/16/20/24/28/32 -- 1d12 Dice -- "Break their teeth! Break their bones!"
Jaw Breaker (Scaled Bone-Shatter effect, DoT Bludgeon) similar to Lenses of Doom
Glass Jaw Strike (+[W])
Tooth Ache (Maiming, Scaled)
Tooth Rot (Bleed Damage, Scaled)
Red Augment Slot, Orange after 20
))
Desecrating Candelabra -- Buckler, 4/8/12/16/20/24/28/32 -- Shield -- "Three-pronged like a devil's fork; pitch black as a moonless night."
Sword-Catcher (Guardbreaking)
Fire Damage, Scaled
Darkfire Blessing (Scaled Profane bonus to HP)
Magma Surge Guard
Red Augment Slot, Orange after 20
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SPECIAL SET ITEMS
Torc of Enchanted Eyes -- Necklace, 29 -- "The Eyes move about unprompted, enhancing your own sight. Creepy."
Sight Beyond Sight (True Seeing, Bypass Displacement/Blur effects, Ethereal)
Unnatural Accuracy (Spooky Bonus to Accuracy)
Greater Deception
Thread the Needle (Spooky Bonus to Critical Threat)
Green Augment Slot
Set Bonus: The Night Without End, 3 Parts needed.
))
Six-Horned Helm -- Helmet, 29 -- "The thin slits in this helmet prevent the wearer from noticing the destruction they wreak."
Greater Destruction
Penetrating Shadows (Spooky Bonus to Damage)
Resist the Light (Absorb Light Damage)
Cladding of Deepest Mist (Sheltering)
Yellow Augment Slot
Set Bonus: The Night Without End, 3 Parts needed.
))
Blood-Soaked Boots -- Boots, 29 -- "These boots are a deep, dark red... and smell of iron and copper..."
Unearthly Speed (Clicky 50% Speed)
Legendary Stability
Unimpeded (Immune to Knockdown)
Relentless Fury
Blue Augment Slot
Set Bonus: The Night Without End, 3 Parts needed.
))
SET BONUS: The Night Without End
+15% Artifact Bonus to Doublestrike/Doubleshot
+Deflection Bonus to AC
+Artifact Bonus to max HP
+Spooky Bonus to Fortification Bypass (5% stacking)
))
Ever-Beating Heart -- Necklace, 29 -- "Thump... Thump... Thump... you hear a beating, out of tune with your own..."
The Heart Still Beats (Clicky Death Pact Spell, 1 return from Death for -2 CON)
Pulse of Life and Death (Positive and Negative Spell Power)
Not Quite Dead Yet (Unconsciousness Range to -1000)
Vitality bonus to HP
Green Augment Slot
Set Bonus: Blessing of the Umbral Sky, 3 Parts needed.
))
Ink-Black Gloves -- Gloves, 29 -- "Fingerless gloves pried off the hands of a fell Necromancer."
Negative Heal Amp
Dark Invigoration (Wizardry)
Darkweave Spellstitching (Spooky Bonus to Spell Penetration)
False Life bonus to HP
Yellow Augment Slot
Set Bonus: Blessing of the Umbral Sky, 3 Parts needed.
))
Snake-Spine Belt -- Belt, 29 -- "Woven of Reptilian Leather and Viper Bones."
Power of Mabar (Scaled quality bonus to INT)
Allure of Mabar (Scaled quality bonus to CHA)
Venom-Blessed (Poison Immunity)
Profane bonus to HP
Blue Augment Slot
Set Bonus: Blessing of the Umbral Sky, 3 Parts needed.
))
SET BONUS: Blessing of the Umbral Sky
+3 Artifact Bonus to Spell DC
+3 Artifact Bonus to CHA, INT
+Artifact Bonus to max HP
+Spooky Bonus to Wizardry (+100 stacking)
That's all, please tell me what you think!
*Updated Sep 23
*Updated Sep 25
*Updated Sep 29
*Updated Oct 1
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