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Kessaran
09-15-2022, 10:25 AM
'Nuff said. Go get yourself one or both. Either they rollback and you lose your time anyway or they fix the sentience aspect but can't remove the items from your inventory.
165116521653

misterski
09-15-2022, 10:28 AM
'Nuff said. Go get yourself one or both. Either they rollback and you lose your time anyway or they fix the sentience aspect but can't remove the items from your inventory.
165116521653

LOL, oops. One fix for this is to add a ML for sentience gems. Then you can run around with a level 4 weapon that you can't use until level 20. Guess they figured they never needed to add that since only ML20 and up weapons could accept sentience gems before now.

Kessaran
09-15-2022, 10:32 AM
LOL, oops. One fix for this is to add a ML for sentience gems. Then you can run around with a level 4 weapon that you can't use until level 20. Guess they figured they never needed to add that since only ML20 and up weapons could accept sentience gems before now.

This seems like the right response, but honestly I'm kind of just disappointed that they still, even after the release of U56, aren't doing their due diligence when it comes to double checking things. I want them to release updates that are working properly when they drop. Not have missing mobs/legendary levels and sentient level 4 weapons.

droid327
09-15-2022, 10:32 AM
LOL, oops. One fix for this is to add a ML for sentience gems. Then you can run around with a level 4 weapon that you can't use until level 20. Guess they figured they never needed to add that since only ML20 and up weapons could accept sentience gems before now.

There's a single ML18 Qstaff that erroneously got Sentience and they just decided to keep it that way

Kessaran
09-15-2022, 10:34 AM
There's a single ML18 Qstaff that erroneously got Sentience and they just decided to keep it that way

ML 18 isn't that bad, running around with +60 Universal Spellpower + 2 augment slots for individual spellpowers at level 4 is busted. not including the fact that with a higher level gem you could fit any of the scaling elemental damage sets on it too.

dogsoldier
09-15-2022, 10:39 AM
There is one Sentient capable level 18 weapon. Devs had looked at it back then and decided to leave it alone, probably because it is level 18, and you are almost in Epics as it is, and the base weapon is not great without sentience. That has been accepted as ok for many years. If they do a blanket level 20 lockout a ton of Staff users are going to be mad. I actually have one on a mule, just because, only added 2 fili and have never actually used it. Someone with a 10x Sentient gem in one would certainly be mad about losing it.

droid327
09-15-2022, 10:48 AM
ML 18 isn't that bad, running around with +60 Universal Spellpower + 2 augment slots for individual spellpowers at level 4 is busted. not including the fact that with a higher level gem you could fit any of the scaling elemental damage sets on it too.

That just needs one more slot for 2-pc Reverb. Though likely anyone who's not a caster will just load up on Rare MP filis or +1 attack/damage.

Plus it'd devolve into a whole lot of weapon swapping to a Devotion+Hamp stick for healing between fights, a Summon stick to snapshot your hirelings, a Skill stick for searching and trapping, etc. We dont want to have a sentient golf bag.

Annex
09-15-2022, 11:02 AM
It makes me sad that the guy who regularly asks for low level sentient weapons is not around to appreciate this moment.

dogsoldier
09-15-2022, 11:12 AM
It makes me sad that the guy who regularly asks for low level sentient weapons is not around to appreciate this moment.

That is actually is not a bad idea, to just have the voices for fun flavor for those who like certain ones, but prefer to play heroics. No filigree possible, free unslotters at every general vendor, and they can add new thematic sentient Jr gems to events.

If it involved sentience unslotters or, sentient xp leveling for new flavor phrases, then absolutely not, no way

LightBear
09-15-2022, 12:22 PM
It makes me sad that the guy who regularly asks for low level sentient weapons is not around to appreciate this moment.

As a runner-up price let me give you this:

https://c.tenor.com/nfUPI12jJuwAAAAd/critical-role-ashley-johnson.gif

dogsoldier
09-15-2022, 12:25 PM
I vaguely remember that guy, but do not remember what his name was. He may return this year for Cove.

Valerianus
09-15-2022, 02:38 PM
That is actually is not a bad idea, to just have the voices for fun flavor for those who like certain ones, but prefer to play heroics. No filigree possible, free unslotters at every general vendor, and they can add new thematic sentient Jr gems to events.

If it involved sentience unslotters or, sentient xp leveling for new flavor phrases, then absolutely not, no way


rant on

imho sent voices are cosmetics. they should have been treated as such from the start, like an equippable cosmetic with its own slot, like a cloak or some dress. yeah from lvl 1 why not, that's the point.
for the real sentience, filigree and stuff, a generic ml 20 sent jewel to deal with the real sentience stuff. ml 20, obviously, like intented to be.


result, exactly like cosmetics they don't sell that well, (except mirror of glamering, but then there's the problem of storage, no wardrobe-> crippled sales), with sell i mean spark interest. too clunky to change a sent jewel just because the voice. no way i'll farm a sent gem in some event and if you propose one in some bundle like it had some value, well, hey it has less than zero value. sell them? impossible.

mounts are cosmetics too but someone, after a horrible start, they were slow\fast and were items to go in a bag remember? my gosh the horror, well someone fixed it, what a pleasant surprise it was, a spark of sanity, by making the stables and lo, mounts all of a sudden became interesting and new ones were added to the store and i bet they are selling really well. because the stables is a mount wardrobe, just because of this.


please ssg, for sure it's too late to change it all, but may we have at least some sort of mirror of glamering for sent voices, and a slot to equip the cosmetic voice to override the one slotted in our weapon? at level 1! this would enable a lot of players to be actually interested in farming them, acquiring new voices, or buy them if you ever decide to sell them. also is badly needed a way to preview the voices, you see, like it's not possible to preview all the cosmetics and interest is not sparked...what about using that forum space for images and media files, some audio of sent voices, if doing it in-game cannot be done?


i love the voice of the Wave, cause my char is pirate-themed. it is wonderful!!!!!! did i spend for a sent cosmetic of it? nope cause it does not exist. i have 2 jewels of it, lvl 20 tr weapon and 29 endgame weapon (i still have to explore and think about new expansion gear). i already have a 3rd, actually also a 4th, when we'll need a lvl 29-30 tr weapon and the endgame one step further. did i reroll? no, just slowly farmed them. will i ever change it? no way, too clunky, we are not even talking about change one jewel, but more of them. anything else you may add, will have zero value, even a better pirate-ish voice :) bad business, don't care, not interested forever in any new sent voice. i spent zero to have some cosmetic effect and i will never replace it. because it means replace multiple copies of it, with sent exp and filigree slotted. you could have sold it to me and then tempt me to buy something else in the future and i would have fall for it but nope, hard no, proposing a new sent jewel like it has value, like e.g. in saltmarsh bundles, imho it's grotesque. it has less than zero value, because no way i will deal with changing multiples exped and fliligree'd jewels.


rant off

Cordovan
09-15-2022, 03:42 PM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.

droid327
09-15-2022, 04:23 PM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.

Ooh I like that solution

That leaves open the possibility of Sentient gems with lower (ie Heroic) MLs. Maybe ones with just 2-3 max slots, which keeps most of the crazy-for-heroic filigree options out of reach

dogsoldier
09-15-2022, 04:33 PM
Ooh I like that solution

That leaves open the possibility of Sentient gems with lower (ie Heroic) MLs. Maybe ones with just 2-3 max slots, which keeps most of the crazy-for-heroic filigree options out of reach

And someone with a 10 slot ML18 staff could still use it, just not until level 20.

DRoark
09-15-2022, 04:47 PM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.

Can you fix the 5+ year-old bugs and broken items first? I mean, we're still waiting for some of the FILIGREES to actually work. )

Kielbasa
09-15-2022, 07:51 PM
rant on

imho sent voices are cosmetics. they should have been treated as such from the start, like an equippable cosmetic with its own slot, like a cloak or some dress. yeah from lvl 1 why not, that's the point.
for the real sentience, filigree and stuff, a generic ml 20 sent jewel to deal with the real sentience stuff. ml 20, obviously, like intented to be.


result, exactly like cosmetics they don't sell that well, (except mirror of glamering, but then there's the problem of storage, no wardrobe-> crippled sales), with sell i mean spark interest. too clunky to change a sent jewel just because the voice. no way i'll farm a sent gem in some event and if you propose one in some bundle like it had some value, well, hey it has less than zero value. sell them? impossible.

mounts are cosmetics too but someone, after a horrible start, they were slow\fast and were items to go in a bag remember? my gosh the horror, well someone fixed it, what a pleasant surprise it was, a spark of sanity, by making the stables and lo, mounts all of a sudden became interesting and new ones were added to the store and i bet they are selling really well. because the stables is a mount wardrobe, just because of this.


please ssg, for sure it's too late to change it all, but may we have at least some sort of mirror of glamering for sent voices, and a slot to equip the cosmetic voice to override the one slotted in our weapon? at level 1! this would enable a lot of players to be actually interested in farming them, acquiring new voices, or buy them if you ever decide to sell them. also is badly needed a way to preview the voices, you see, like it's not possible to preview all the cosmetics and interest is not sparked...what about using that forum space for images and media files, some audio of sent voices, if doing it in-game cannot be done?


i love the voice of the Wave, cause my char is pirate-themed. it is wonderful!!!!!! did i spend for a sent cosmetic of it? nope cause it does not exist. i have 2 jewels of it, lvl 20 tr weapon and 29 endgame weapon (i still have to explore and think about new expansion gear). i already have a 3rd, actually also a 4th, when we'll need a lvl 29-30 tr weapon and the endgame one step further. did i reroll? no, just slowly farmed them. will i ever change it? no way, too clunky, we are not even talking about change one jewel, but more of them. anything else you may add, will have zero value, even a better pirate-ish voice :) bad business, don't care, not interested forever in any new sent voice. i spent zero to have some cosmetic effect and i will never replace it. because it means replace multiple copies of it, with sent exp and filigree slotted. you could have sold it to me and then tempt me to buy something else in the future and i would have fall for it but nope, hard no, proposing a new sent jewel like it has value, like e.g. in saltmarsh bundles, imho it's grotesque. it has less than zero value, because no way i will deal with changing multiples exped and fliligree'd jewels.


rant off

Sentient weapon vocals at level 1 would be great. You should be able to swap between any of the sentient voices you currently own regardless of the gem slotted into your current weapon. It is a real missed opportunity that it is not already in game.

dogsoldier
09-15-2022, 08:04 PM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.

Any plans of fixing shadow blades preventing TR, or healing Shouts from Fatesinger 4th core blinding friendly players when the Nightsinger's Mantle is equipped? Or do these problems not quite qualify for your emergency patch criteria?

kmoustakas
09-15-2022, 11:04 PM
'Nuff said. Go get yourself one or both. Either they rollback and you lose your time anyway or they fix the sentience aspect but can't remove the items from your inventory.
165116521653

Oh noes! Much game breaking so power.

Kinda like minimum level 1 cloaks of night or level 24 music boxes are too good.

dogsoldier
09-15-2022, 11:54 PM
Any plans of fixing shadow blades preventing TR, or healing Shouts from Fatesinger 4th core blinding friendly players when the Nightsinger's Mantle is equipped? Or do these problems not quite qualify for your emergency patch criteria?

Some clarification for the developers so that they understand that these issues are actually just as important as sentient weapons at level 4 in the harbor:

Shadowblades have native CHA to hit and damage, so would be popular choices for someone running the new Sacred Fist Archetype, which does not get CHA to hit and damage with a favored weapon until 6 levels of Sacred Fist. And they could find the upgraded versions are actually pretty nice too, and use them up to 20, and TR right away. That scenario would result in the player being stuck and not actually being able to TR again because the Shadowblades they had summoned were stuck in their TR cache.

The Nightsinger's mantle is not going to be a very common cloak at level 32, outside of Hardcore, where this problem was reported. It would actually be a pretty popular cloak for someone who wanted to grief everyone that was running around the Crystal Cove event which is going on right now. I do not know how many players would actually do that, but even the potential for one is too many.

dogsoldier
09-16-2022, 12:24 AM
Oh noes! Much game breaking so power.

Kinda like minimum level 1 cloaks of night or level 24 music boxes are too good.

I had to check the wiki, not really sure why the broken music box would be that good, other than a convenient place to slot a giant hold ML 24 DC augment, provided you also had another augment you wanted (ML 24 stat Aug I guess).

Per the wiki, the guard effect is currently broken.

"
Bug: After changes to augment slots in U48, Broken Music Box was not updated and it's hidden effect doesn't work."

voxson5
09-16-2022, 01:48 AM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.

Weird that QA didn't pick up on this before the update was released

dogsoldier
09-16-2022, 02:05 AM
Weird that QA didn't pick up on this before the update was released

They should hire you for QA. You had some great ideas on the Stormsinger Lamannia preview.

DeWind
09-16-2022, 09:06 AM
Can you fix the 5+ year-old bugs and broken items first? I mean, we're still waiting for some of the FILIGREES to actually work. )

- Arti dog collar's sockets not working.

Cordovan
09-16-2022, 09:28 AM
Any plans of fixing shadow blades preventing TR, or healing Shouts from Fatesinger 4th core blinding friendly players when the Nightsinger's Mantle is equipped? Or do these problems not quite qualify for your emergency patch criteria?

The issue with Shadow Blades preventing True Reincarnation will be corrected in the near future. I am not personally aware about the status of the Fatesinger bug so will have to investigate.

dogsoldier
09-16-2022, 10:14 AM
The issue with Shadow Blades preventing True Reincarnation will be corrected in the near future. I am not personally aware about the status of the Fatesinger bug so will have to investigate.

If you can get your hands on the Nightsinger's Mantle item, think it drops in Shadow of Doubt, equip that. It has a chance to blind mobs that you hit with one of your shouts. Don't have shout on your level 32 test Character? That is fine, take the Greatest Shout SLA from Tier 4 Fatesinger. Take the first three cores in Fatesinger. Use Greatest Shout and fire toward a player, you might have to not have a target, can't remember if that spell needs an enemy target, but definitely will fire with no target. Repeat that same test with the 4th core in Fatesinger. I am not sure what the proc rate is on the blind effect on that cloak, so you may have to try it a bunch.

dogsoldier
09-16-2022, 10:17 AM
If you can get your hands on the Nightsinger's Mantle item, think it drops in Shadow of Doubt, equip that. It has a chance to blind mobs that you hit with one of your shouts. Don't have shout on your level 32 test Character? That is fine, take the Greatest Shout SLA from Tier 4 Fatesinger. Take the first three cores in Fatesinger. Use Greatest Shout and fire toward a player, you might have to not have a target, can't remember if that spell needs an enemy target, but definitely will fire with no target. Repeat that same test with the 4th core in Fatesinger. I am not sure what the proc rate is on the blind effect on that cloak, so you may have to try it a bunch.

Combat log may say something like "you help friendly player with blindness"

Lynnabel
09-16-2022, 10:24 AM
If you can get your hands on the Nightsinger's Mantle item, think it drops in Shadow of Doubt, equip that. It has a chance to blind mobs that you hit with one of your shouts. Don't have shout on your level 32 test Character? That is fine, take the Greatest Shout SLA from Tier 4 Fatesinger. Take the first three cores in Fatesinger. Use Greatest Shout and fire toward a player, you might have to not have a target, can't remember if that spell needs an enemy target, but definitely will fire with no target. Repeat that same test with the 4th core in Fatesinger. I am not sure what the proc rate is on the blind effect on that cloak, so you may have to try it a bunch.

Got it, should be fixed for next patch. Thanks!

Buddha5440
09-16-2022, 10:31 AM
'Nuff said. Go get yourself one or both. Either they rollback and you lose your time anyway or they fix the sentience aspect but can't remove the items from your inventory.
165116521653

Perhaps we could actually get some real Sentient items with dual augments slots? They are sorely lacking in numerous categories (thinking B.Sword and Longbow, among others).

I often find myself using a dual slotted CC longbow because it is just better than any sentient options (besides maybe Epic Thornlord (https://ddowiki.com/page/Item:Epic_Thornlord)), if only for the fact you can put Vampirism on it (it actually does keep you alive when a ranged user and not swarmed by mobs) until you get to Pinion (https://ddowiki.com/page/Item:Pinion,_Cloud-piercer) and the end-game bows, but that is up to 9-10 lvs where CC is as good-if not better- than named loot.

Deathromancer
09-16-2022, 10:39 AM
Personally the fact that so few ppl commented on this thread should tell you its not that big of a deal, and with all the other problems in game I'm suprised they would even focus on this right now.

First off on the regular servers with veteran status, exp stones from gold and daily rolls and optimal exp quest trees to follow that let you maximize your xp games for faster leveling, if your taking more than few days tops to reach lvl 10 your just taking it easy or haven't researched speed leveling options. The level 4 sentient would help out newer players who are not completionist or already heavily equipped and I dont have a problem with that as it lets them keep up more with long term players in that level range, and while its a nice toy, 3 or 4 days tops and a experienced players can easily get to level 20 making the lvl 4 sentient wpn a fun yet minor convenience, not some earth shattering end game unbalancing apocalypse, that needs immediate attention, considering all the other quality of life in game issues.

Since nothing has been done to address the power difference between new players and long term players I thought this might have been a creative way to address the issues without have to make multiple game changes so newbies didnt have to spend years building characters up like I did back in the day. these lower lvl sentient wpns would help them a lot until they can build up some past lives and gear so the elitist players in game are more likely to help them along at least in the 4 to 18 range so they would be able to contribute more and make themselves feel better about the game and their contributions to the groups success.

3 past lives as a druid and augment summoms at level 4 make all the hirlings summons and pets awesome and speed up leveling more than a single sentient wpn, heck with perm hirlings of Frogo the perm lvl 3 cleric from the starter pack and pick up frenzy barb hirling in game and you cam solo low lvl content so easy and deal with all the traps.

Let the players have the low lvl sentient wpns just restrict the number of filigrees in the low lvl ones like someone suggested, gee you guys might end up making more money as ppl buy sentient tools or New content to acccess the new filigrees and everybody wins!

Well except the guy who called you out on this lol

I look forward to seeing how this is addressed and its a customer service opportunity to help lower level players enhance and enjoy the game more and grow the game pupulation, if this is addressed properly.

Good Luck and I have faith you in Cordovan!

If you do think its Kinda a Big Deal, theres a quest in the Twelve you will love!

They only people that would majorly benefit from this are ppl that cant afford to grind to lvl 20 playing 15 hours a day, the new players the casual players and such, so throw them a bone, and worse case scenario you have a happy dog!

dogsoldier
09-16-2022, 10:41 AM
Got it, should be fixed for next patch. Thanks!

Thanks Lynnabel!

dogsoldier
09-16-2022, 11:17 AM
- Arti dog collar's sockets not working.

Technically they do work, just not on very many collars. There is a pattern to it as well. Anything that has NON-cannith scalling effects on the base item (Holy and Solar on Scraps of Enlightenment for instance), seems to have functional augments. Most items have been re-scaled, so you would have to look around for other stuff besides these that has old effects + augments:

Working effects + Working Augments:

ML 13 Scraps of Enlightenment:
https://ddowiki.com/page/Item:Scraps_of_Enlightenment

ML 22: ToEE Collar:
https://ddowiki.com/page/Item:Epic_Thrall_of_the_Fire_Temple

These work as well, but do not have Augment Slots, but I would be willing to bet if an augment slot were added, they would function:

ML4 Scorching Wraps:
https://ddowiki.com/page/Item:Scorching_Wraps

ML7 ToEE Collar:
https://ddowiki.com/page/Item:Thrall_of_the_Fire_Temple

ML16 / ML20 / ML24 Eveningstar Challenge Handwraps:
https://ddowiki.com/page/Eveningstar_Challenge_Pack

dogsoldier
09-16-2022, 11:34 AM
Perhaps we could actually get some real Sentient items with dual augments slots? They are sorely lacking in numerous categories (thinking B.Sword and Longbow, among others).

I often find myself using a dual slotted CC longbow because it is just better than any sentient options (besides maybe Epic Thornlord (https://ddowiki.com/page/Item:Epic_Thornlord)), if only for the fact you can put Vampirism on it (it actually does keep you alive when a ranged user and not swarmed by mobs) until you get to Pinion (https://ddowiki.com/page/Item:Pinion,_Cloud-piercer) and the end-game bows, but that is up to 9-10 lvs where CC is as good-if not better- than named loot.

Which augments are you using that are outperforming 5x Crackshot Negotiator? :)

Seriously though, I do agree with you on augment slots for certain items. Longbows and Quarterstaffs for instance. It is not possible to have anything offhand like a dual scepter caster, or an Inquisitive dual shooter for instance, so they should probably pretty much always get dual slots for named items Epic+ and frequently in heroics as well. I think the devs would agree with that if you look at say Sharn staffs that not only get dual slots, but a unique feature that a dual scepter user could not obtain.

This bow from Sands has the same critical profile as Thornlord, only has one red slot, but does have a colorless augment slot. It also has Magnetism, which you may or may not be able to utilize with an imbue, or with a destiny ability. Not as flexible as dual red compatible slots, but it is something:

https://ddowiki.com/page/Item:Epic_Bow_of_the_Elements_(Air)

This staff clearly needs help. The heroic version gets dual red compatible slots:

https://ddowiki.com/page/Item:Tinder

And then Epic Tinder gets zero red compatible slots, as a staff it should probably be two, and it looks like it may have accidentally gotten something more appropriate for augment slots on an accessory:

https://ddowiki.com/page/Item:Epic_Tinder

Buddha5440
09-16-2022, 12:03 PM
Which augments are you using that are outperforming 5x Crackshot Negotiator? :)

Seriously though, I do agree with you on augment slots for certain items. Longbows and Quarterstaffs for instance. It is not possible to have anything offhand like a dual scepter caster, or an Inquisitive dual shooter for instance, so they should probably pretty much always get dual slots for named items Epic+ and frequently in heroics as well. I think the devs would agree with that if you look at say Sharn staffs that not only get dual slots, but a unique feature that a dual scepter user could not obtain.

This bow from Sands has the same critical profile as Thornlord, only has one red slot, but does have a colorless augment slot. It also has Magnetism, which you may or may not be able to utilize with an imbue, or with a destiny ability. Not as flexible as dual red compatible slots, but it is something:

https://ddowiki.com/page/Item:Epic_Bow_of_the_Elements_(Air)

This staff clearly needs help. The heroic version gets dual red compatible slots:

https://ddowiki.com/page/Item:Tinder

And then Epic Tinder gets zero red compatible slots, as a staff it should probably be two, and it looks like it may have accidentally gotten something more appropriate for augment slots on an accessory:

https://ddowiki.com/page/Item:Epic_Tinder

Yeah I have an epic bow of the elements (Air) as well but as for the augments... adding 15 ranged power and 5% doubleshot (crackshot filigrees) to a bow that adds 4d6 damage and 1 augment slot for 6d6 (STILL WRONG since CC only gets 4d6 at lv 20, big finger to crafters) compared to a bow with 8d6 (force/light and bludgeoning/slashing/piercing), plus 12d6 from augments, as well as Vampirism (which actually works quite well if you are good at ranged play (even solo)), puts the CC bow ahead for me. Maybe when I max out filigree slots that will change. The ability to also have quest specific bows with evil/holy/bane damage is also a plus.

dogsoldier
09-16-2022, 12:53 PM
If all you care about is the augment damage, then a near zero investment 2x reverberation filigree set would break even with the crafted augs, with less resisted damage at 22, and pull ahead at 23+. 4d6 at 20 + 1d6 per epic level + 6d6 augment vs 2x 6d6 augments.

I like the improved critical profile and crackshot myself.

Alrik_Fassbauer
09-16-2022, 05:29 PM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.

I already suggested cosmetic sentience gems for lower levels in the "Suggestions" area.

I find it such a pity that actual "role play" with a sentient weapon is only possible at level 20, where most stories are already told. Level 20 is such a high level. Only a tiny fraction of players are able to use these gems for role play - and most of those who use them see in the gems merely a tool to upgrade their weapons, not for role-playing. Therefore, in my opinion, SSG failed in the role playing department regarding the sentience gems.

All discussions here in the forums are about augments for the gems, all discussions here are about powering up the own character through these gems - none of the discussions are about the role-playing aspect of the sentience gems. Which imho shows how much SSG failed with the role-playing aspect of the gems.


Oh noes! Much game breaking so power.

See ? I'm right.

Annex
09-16-2022, 05:53 PM
Those level 4 weapons accepting sentience was very obviously an accident. Lynnabel was probably working late and trying to get everything done to meet a deadline. A box was not checked, no one caught it, and they arrived in the game.

Now a small task becomes a big one. Someone needs to write a script or whatever to deal with the issue. The script needs testing. What was intended as a nice little gift to players will now consume a bunch of developer time to fix. For the person doing the work, this really sucks. No good deed goes unpunished.

We really need to lay off here. As far as I am concerned, they can delete the things and start over to avoid the need to write a messy script or whatever. I can make new ones with ease and so can every single person who already bartered for one.

dogsoldier
09-16-2022, 06:03 PM
I already suggested cosmetic sentience gems for lower levels in the "Suggestions" area.



This is a good idea.

A new character cosmetic slot for sentient gems would be an easy way to do this. Glamor your Kobold Gem or whatever for harbor use, and swap it out whenever you want something else. You have it as an option, don't have to use it if you don't want to, and there is no need to create a whole new slotting / unslotting / leveling option for heroic sentience (where they would not be allowing filigree there anyway).

I personally would not do this because I get enough sentient gem flavor running from 1-32, or 15-32. For those going 1-20, they might like it. It might actually be the favorite item for some new players, and certainly the Anniversary Party next year would be especially popular for people wanting to get their hands on a Kobold Sentient Gem. They could get the flavor of it right away, and have the gem in their bank for when they decide to get into Epic questing.

kmoustakas
09-17-2022, 06:13 AM
I had to check the wiki, not really sure why the broken music box would be that good, other than a convenient place to slot a giant hold ML 24 DC augment, provided you also had another augment you wanted (ML 24 stat Aug I guess).

Per the wiki, the guard effect is currently broken.

"
Bug: After changes to augment slots in U48, Broken Music Box was not updated and it's hidden effect doesn't work."

Oh it was a joke. I had asked back in the day why it's minimum level 24 and steelstar answered me they didn't want to make it a best-in-slot item. Which wasn't a joke, he was being serious which IS a joke in and of itself - then they made epic voice and epic gem of many facets.

Smelt32
09-17-2022, 07:22 AM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.


well you may as well remove the sentience altogether, cos who will be using a ml 20 +2 dwarven axe with 4% double strike and +2 to hit and damage evil opponents? Unless people have moved on from naked raiding to worst ml 20 weapon possible raiding.

OfElectricMen
09-17-2022, 10:31 AM
Don't get used to these, we'll be correcting this in the near future to make these minimum level 20 when a Sentient Gem is slotted.

Okay.


Doesn't change the fact that sentient weapons aren't supposed to have a minimum level (nor is any other loot) so you're still doing it wrong.

droid327
09-17-2022, 11:56 AM
Yeah I have an epic bow of the elements (Air) as well but as for the augments... adding 15 ranged power and 5% doubleshot (crackshot filigrees) to a bow that adds 4d6 damage and 1 augment slot for 6d6 (STILL WRONG since CC only gets 4d6 at lv 20, big finger to crafters) compared to a bow with 8d6 (force/light and bludgeoning/slashing/piercing), plus 12d6 from augments, as well as Vampirism (which actually works quite well if you are good at ranged play (even solo)), puts the CC bow ahead for me. Maybe when I max out filigree slots that will change. The ability to also have quest specific bows with evil/holy/bane damage is also a plus.

I think you're overvaluing the flat-damage imbue, which is something we all struggled with at some point

With how HP scales, with how mobs get flat resists at higher tiers, etc., non-scaling flat damage imbues become increasingly irrelevant, while base-damage bonuses become more and more preferable as things like +mainstat and +damage, crit bonuses, dstrike/shot and MP/RP all boost each other multiplicatively until that's the overwhelming preponderance of your DPS

C-Dog
09-17-2022, 12:21 PM
the fact that sentient weapons aren't supposed to have a minimum level (nor is any other loot) so you're still doing it wrong.
A "fact"? "Wrong"? Bold words, Cotton. What standard are you basing this pronouncement upon? :confused:

dogsoldier
09-17-2022, 03:20 PM
I think you're overvaluing the flat-damage imbue, which is something we all struggled with at some point

With how HP scales, with how mobs get flat resists at higher tiers, etc., non-scaling flat damage imbues become increasingly irrelevant, while base-damage bonuses become more and more preferable as things like +mainstat and +damage, crit bonuses, dstrike/shot and MP/RP all boost each other multiplicatively until that's the overwhelming preponderance of your DPS

I agree with this. In order for this to pull ahead of the augs and imbues noticably, you also need to have things like Deadly and Seeker on your gear as well. Improved Deception and Sniper Shot help to get more sneak attack too. Wallwatch set is good as well, or one of the sands sets like Windlsher's Ferocity and Raven's Eye from Red Fens.

C-Dog
09-17-2022, 05:45 PM
I think you're overvaluing the flat-damage imbue, which is something we all struggled with at some point...<snip>...
"At what point?" is the tough part to answer. I feel the weight shifts sometime just before mid-Heroics, maybe around Lvl 7-10* or so. After that, it's multipliers (rather than additives) as much as possible.


(* depending on the build and alternate available effects)


Either way, clearly, a Lvl 4 sentient weapon would be stupidly OP w a lot of Deadly filligrees, even if it was just a Dwaxe. Still, it was fun to think about while it lasted. :cool:

SpartanKiller13
09-18-2022, 01:32 PM
well you may as well remove the sentience altogether, cos who will be using a ml 20 +2 dwarven axe with 4% double strike and +2 to hit and damage evil opponents? Unless people have moved on from naked raiding to worst ml 20 weapon possible raiding.

This way your sentient gem that you stuffed into a ML4 item doesn't get deleted though :D

mikarddo
09-18-2022, 03:59 PM
This way your sentient gem that you stuffed into a ML4 item doesn't get deleted though :D

You will confuse many angry posters if you point to facts that show the Devs have made a wise decision.

Shame on you ;)

dogsoldier
09-18-2022, 04:07 PM
You will confuse many angry posters if you point to facts that show the Devs have made a wise decision.

Shame on you ;)

You can now use that as for just feeding junk stuff in heroics too. Not a lot of sentient xp to be had in heroic, but could at least free up some pack space. Destroy or Extract the filigree (depending if there good/rare ones or just basic easy to get ones), and and then extract the gem at 20, or just keep the gem in that level 4 weapon and just keep feeding it in epics too. Extract and put into something nice when it has enough slots for a set.

misterski
09-18-2022, 04:08 PM
You will confuse many angry posters if you point to facts that show the Devs have made a wise decision.

Shame on you ;)

Egads!! What is the world coming too?!?!?!? Next thing you know it's cats and dogs living together....mass hysteria!!!