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View Full Version : Downtime Notice: Thursday, September 8th 9:00 AM - 12:00 PM Eastern (-4 GMT)



Cordovan
09-07-2022, 05:59 PM
UPDATE: The game worlds have reopened. We have also corrected an issue preventing character transfers to Argonnessen during this downtime.

The DDO game worlds will be unavailable on Thursday, September 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) to release Update 56.0.2. The release notes can be found on DDO.com (https://www.ddo.com/update-notes/ddo-update-56-0-2-release-notes).

Praya20
09-07-2022, 06:37 PM
Please look at character transfer issues to Argonnessen during downtime, it affects more people than the Iconic Archetype situation

DefiantLevi
09-07-2022, 07:49 PM
Please look at character transfer issues to Argonnessen during downtime, it affects more people than the Iconic Archetype situation

This. A lot of Argo people are unable to transfer their hardcore characters. :(

Rockcrusher99
09-07-2022, 08:05 PM
The DDO game worlds will be unavailable on Thursday, September 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) to release Update 56.0.2. The release notes can be found on DDO.com (https://www.ddo.com/update-notes/ddo-update-56-0-2-release-notes).

From the release notes:
We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation.

So what are you going to do with all the Iconics that are already now Archetypes?

PS: There was a poor job of communicating the original intention of this combo. it should have been stated up front whether it specifically was allowed or not. I didn't see anything about it.

csbztddo
09-07-2022, 08:28 PM
The DDO game worlds will be unavailable on Thursday, September 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) to release Update 56.0.2. The release notes can be found on DDO.com (https://www.ddo.com/update-notes/ddo-update-56-0-2-release-notes).


From the release notes:
NOTE: When you first log in after this game update all items in all custom bank tabs will have been moved back into the Main tab as a result of this fix.


Am I reading this right? All the stuff I moved into new Tabs will be moved back!?! I spent MANY MANY HOURS over the last few days getting things the way I wanted them. I fixed 12 of my 21 characters. Made 45 total Tabs (I just counted them all). And that was all for nothing?! I hope that's not the case. Surely you could find a way to make this fix and then move the items back into the tabs we've made. Surely that's possible if you just took the time to do it right.

If you really are going to undo all the work I've done (we've done) so casually, who's to say you won't do it again. Maybe a week from now when you fix the drag and drop issue you'll do it again and ruin people's efforts for the second time. And who knows how often after that. So do I really even want to put things in tabs ever again if you can just decide to undo it and waste all my time because it's the easy fix? Pfft, so what if the players have to move all their items again, right?

Boy I hope I'm wrong about this. Or that you have a heart and come up with a better, more user-friednly solution than to just flush all that time and effort down the drain.

cmecu
09-07-2022, 10:57 PM
We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation.


What about those of us who already have a toon made that is Iconic and an Arch type?

DRoark
09-08-2022, 12:22 AM
Boy I hope I'm wrong about this. Or that you have a heart... .

That's pretty funny, thinking the people that came up with the entire plan for U56 content thought about players feelings. )

Bards and Healers already got run over by a bus, and they couldn't even muster a half-hearted apology about that, either.

mikarddo
09-08-2022, 12:58 AM
We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation.

Dear Cordovan,

Please be more specific. The above is pretty unclear.

Will it be possible and intented to be an iconic mixed with an archtype at all? E.g. PDK + Stormsinger.

If yes - will it be possible to be an iconic Blade Forged + Sacred Fist, Sun Elf +Dark Apostate or Tiefling Scoundrel + Stormsinger in any way?

If yes - how is that possible? If the answer uses a lesser heart be specific is that can be LR+0 or needs to be LR+X.

If you want use to play those Archtypes you really should be more clean on the restrictions.

Dandonk
09-08-2022, 01:15 AM
Am I reading this right? All the stuff I moved into new Tabs will be moved back!?! I spent MANY MANY HOURS over the last few days getting things the way I wanted them. I fixed 12 of my 21 characters. Made 45 total Tabs (I just counted them all). And that was all for nothing?! I hope that's not the case. Surely you could find a way to make this fix and then move the items back into the tabs we've made. Surely that's possible if you just took the time to do it right.

If you really are going to undo all the work I've done (we've done) so casually, who's to say you won't do it again. Maybe a week from now when you fix the drag and drop issue you'll do it again and ruin people's efforts for the second time. And who knows how often after that. So do I really even want to put things in tabs ever again if you can just decide to undo it and waste all my time because it's the easy fix? Pfft, so what if the players have to move all their items again, right?

Boy I hope I'm wrong about this. Or that you have a heart and come up with a better, more user-friednly solution than to just flush all that time and effort down the drain.

Yeah. I understand that this might be the only way, but really, it just makes me hate the new bank even more. And there's no point in redoing all the bank work tomorrow, because I'm sure this won't be the last "fix" they're making to this awful system. Joy.

Can we PLEASE have our old bank back? Please?

Alternative
09-08-2022, 02:55 AM
How many more of those extra downtimes in euro afternoon/evening hours?

Dandonk
09-08-2022, 02:59 AM
How many more of those extra downtimes in euro afternoon/evening hours?

As the gully dwarves would say: One and one... and one... and one.... two! Not more than two!

esotericist
09-08-2022, 04:00 AM
Dear Cordovan,

Please be more specific. The above is pretty unclear.

Will it be possible and intented to be an iconic mixed with an archtype at all? E.g. PDK + Stormsinger.

If yes - will it be possible to be an iconic Blade Forged + Sacred Fist, Sun Elf +Dark Apostate or Tiefling Scoundrel + Stormsinger in any way?

If yes - how is that possible? If the answer uses a lesser heart be specific is that can be LR+0 or needs to be LR+X.

If you want use to play those Archtypes you really should be more clean on the restrictions.

the intentions were covered pretty fully in the preview thread (https://forums.ddo.com/forums/showthread.php/533554-U56-Preview-1-Archetype-Overview).

but summary is:

if you roll an iconic, your level 1 class is firmly set with whatever version of that class is specified by the iconic's design.

if you want to multiclass with a different class, that works as normal. if you want to change that level 1 class to a different version of the same class (cleric to dark apostate), you only need an LR+0 heart. if you want to change that level 1 class to something different, you'll need a higher +x heart.

if any of that is not the case, then that is clearly a bug by the previous developer statements.

NemesisAlien
09-08-2022, 04:05 AM
How many more of those extra downtimes in euro afternoon/evening hours?

Agree with this, worse for me, it starts at 9pm and I have to wait till 12 or 1 am, sometimes 3am to play.

Seydlitz
09-08-2022, 06:22 AM
It would save on keyboard wear and tear to say, "Today, there will NOT be a downtime..." instead of announcing the constant, daily inactive periods.

Seriously, I am not a fan-boi, nor a hater, but this has simply gotten ridiculous. Since 2006, I can't remember a time where the ENTIRE player base (such as it is nowadays) was so discouraged. It is pervasive. One sees it on the forums, the guild chats, Discord chats, you name it, it's everywhere. And the worse part is: there is NO confidence that dev staff will fix anything or even cares.

Can it at least be admitted that Update 56 is a complete fiasco?
What was done - terrible
How it was done - terrible
When it was done - terrible
All attempts to halfheartedly address issues - worse than terrible

I'm sure this will all fall upon deaf, apathetic ears, but it just has to be said. And frankly, if the above comments warrant being banned, so be it. Nobody wants DDO to survive more, but ****, this nonsense is way beyond any level of tolerance.

mikarddo
09-08-2022, 07:38 AM
if you want to change that level 1 class to a different version of the same class (cleric to dark apostate), you only need an LR+0 heart. if you want to change that level 1 class to something different, you'll need a higher +x heart.


I do not see any of that in the link you provided. Is there an official statement about this or are we just guessing?

jskinner937
09-08-2022, 07:58 AM
From the release notes:
We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation.

So what are you going to do with all the Iconics that are already now Archetypes?

PS: There was a poor job of communicating the original intention of this combo. it should have been stated up front whether it specifically was allowed or not. I didn't see anything about it.

The perspective of the community, is that they probably did not give 2 cents to thought about iconics + archetypes, well because they really do not synergize well anyways.

But since it seemed a popular idea to get archetype + iconic past life, this is an opportunity to sell a +1 heart. So I tell the community, work around this “bug fix” and do not buy a heart. Just do a TR into iconic, then ETR into iconic, then ITR without the use of a heart anyways.

I understand that selecting iconic and archetype was a work around since you had to bug it. But considering archetypes are mostly worse than the base class, there was nothing gamebreaking happening.

Personally I think after this largely unpopular update, something positive, rather than negative should have been the focus. Let’s say sonic blast now chains to a second enemy. Wow. Great the devs listened to the community feedback. Oh wait I misread the release notes….iconics no longer work with archetypes at character creation. And next week 10% off LR hearts.

GarGwill
09-08-2022, 07:59 AM
I do not see any of that in the link you provided. Is there an official statement about this or are we just guessing?

Post #8 in that thread -

'Iconic Heroes start with their first level in a particular class. For all of the Iconic types that exist, that is the base class for that class and that will continue to be true with U56.

So a Tiefling Scoundrel will always start with 1 (base) Bard, and won't have the option for Stormsinger in character creation. However, a Tiefling Scoundrel could perform a LR(+0) and change to a Spellsinger Bard.

When we introduce new Iconic Hero types in the future, those could potentially, for instance, start with their first level in Stormsinger Bard.'

I Don't know how they could BE more specific?

mikarddo
09-08-2022, 08:57 AM
Post #8 in that thread -

'Iconic Heroes start with their first level in a particular class. For all of the Iconic types that exist, that is the base class for that class and that will continue to be true with U56.

So a Tiefling Scoundrel will always start with 1 (base) Bard, and won't have the option for Stormsinger in character creation. However, a Tiefling Scoundrel could perform a LR(+0) and change to a Spellsinger Bard.

When we introduce new Iconic Hero types in the future, those could potentially, for instance, start with their first level in Stormsinger Bard.'

I Don't know how they could BE more specific?

Thank you. I didnt read the entire thread. Afterall, such info should be in the actual patch notes not some obscure place in a thread debating a preview. Not your fault though obviously, and I appreciate the help.

ChicagoChris
09-08-2022, 09:04 AM
The DDO game worlds will be unavailable on Thursday, September 8th from 9:00 AM - 12:00 PM Eastern (-4 GMT) to release Update 56.0.2. The release notes can be found on DDO.com (https://www.ddo.com/update-notes/ddo-update-56-0-2-release-notes).
Known Issues:



Items cannot be dragged from a Main tab directly into a Custom tab in the Character and Shared Account Banks and Reincarnation Caches.


Does this mean that the Reincarnation tabs can't be used? I spent a while yesterday trying to figure out how to use tabs, and I like the organizational aspect of it. I just don't see how tabs would work with Reincarnation since (I believe) the only way to move tabs is MainTab->Inventory->NewTab, and obviously you can't move items back into the reincarnation tab.

Gordo
09-08-2022, 09:06 AM
"Additional Bank Space earned in-game through Favor rewards are now properly retained through Lesser and Epic Reincarnation."

For those that aren't constantly reincarnating, this is a welcome change. Although running House K low level favor isn't anything that time consuming, some things just seem unnecessary and this change (IMO) is welcome.

Thanks

Dandonk
09-08-2022, 09:08 AM
"Additional Bank Space earned in-game through Favor rewards are now properly retained through Lesser and Epic Reincarnation."

For those that aren't constantly reincarnating, this is a welcome change. Although running House K low level favor isn't anything that time consuming, some things just seem unnecessary and this change (IMO) is welcome.

Thanks

Isn't this how it always was? Apart from the last buggy update? Or am I not understanding this right?

Fauxknight
09-08-2022, 09:19 AM
So what are you going to do with all the Iconics that are already now Archetypes?



Coming from someone who did not do this. I don't see the need to do anything with them. Unless for some reason they deem it a serious exploit, it seems like a mostly non-issue.

brian14
09-08-2022, 09:19 AM
Isn't this how it always was? Apart from the last buggy update? Or am I not understanding this right?

To the best of my knowledge, yes that's how it always was. If bank tabs are NOT retained, this is yet another U56 bug. But I had not done any reincarnations since the update, so was not aware of it.

Rockcrusher99
09-08-2022, 09:22 AM
Post #8 in that thread -

'Iconic Heroes start with their first level in a particular class. For all of the Iconic types that exist, that is the base class for that class and that will continue to be true with U56.

So a Tiefling Scoundrel will always start with 1 (base) Bard, and won't have the option for Stormsinger in character creation. However, a Tiefling Scoundrel could perform a LR(+0) and change to a Spellsinger Bard.

When we introduce new Iconic Hero types in the future, those could potentially, for instance, start with their first level in Stormsinger Bard.'

I Don't know how they could BE more specific?

They could have been much more specific. Out of the dozen people I asked about it, no one knew, even those that read that post.

Here's the problem with that original communication by Steelstar and how it could have been improved:
he talks about LR+0 into Spellsinger. Well okay, but can I LR+0 into a Stormsinger. Can I LR+1 into a Stormsinger? The questions revolve around Archetypes, not original enhancement trees.
Heck, is Tiefling Scoundrel + Stormsinger even an intended and allowed combo in the game?

Gordo
09-08-2022, 09:24 AM
Isn't this how it always was? Apart from the last buggy update? Or am I not understanding this right?

Hello.
For me, when I reincarnated, I lost my favor bank tabs and was under the impression that this, like most everything else, was a "consequence" of the decision to TR.
Other than PAID/PURCHASED bank space, the favor bank space(s) disappeared and had to be re-earned.

That's what has happened for me.

Dandonk
09-08-2022, 09:26 AM
Hello.
For me, when I reincarnated, I lost my favor bank tabs and was under the impression that this, like most everything else, was a "consequence" of the decision to TR.
Other than PAID/PURCHASED bank space, the favor bank space(s) disappeared and had to be re-earned.

That's what has happened for me.

TR and ITR and racial, yes.

But the note specifically mentions Lesser and Epic reincarnations, which do not remove favor and associated benefits.

liosliante
09-08-2022, 09:35 AM
I just hope they don't touch too much on code because then they mess me up.

This week has been one of problems due to the new update; I don't like it but I'm getting used to it.

DoctorOfLiterature
09-08-2022, 09:36 AM
Yeah. I understand that this might be the only way, but really, it just makes me hate the new bank even more. And there's no point in redoing all the bank work tomorrow, because I'm sure this won't be the last "fix" they're making to this awful system. Joy.

Can we PLEASE have our old bank back? Please?

Devs, please know that many of us do like the new bank system. It has saved me a ton of time in gearing my toons. Being able to search reincarnation cache is a huge upgrade.

Dandonk
09-08-2022, 09:38 AM
Devs, please know that many of us do like the new bank system. It has saved me a ton of time in gearing my toons. Being able to search reincarnation cache is a huge upgrade.

Searching in TR cache is great. Agreed. But why does this imply we have to get a crappier normal bank?

Steelstar
09-08-2022, 09:39 AM
Dear Cordovan,

Please be more specific. The above is pretty unclear.

Will it be possible and intented to be an iconic mixed with an archtype at all? E.g. PDK + Stormsinger.

If yes - will it be possible to be an iconic Blade Forged + Sacred Fist, Sun Elf +Dark Apostate or Tiefling Scoundrel + Stormsinger in any way?

If yes - how is that possible? If the answer uses a lesser heart be specific is that can be LR+0 or needs to be LR+X.

If you want use to play those Archtypes you really should be more clean on the restrictions.

Let me clarify a bit:

Making an Iconic through Character Creation at level 1 is supposed to give the same class level it always has for that Iconic. Bladeforged gets Level 1 in (Standard) Paladin, and not Sacred Fist. Tiefling Scoundrel gets Level 1 in (Standard) Bard, and not Stormsinger. Character Creation is not equipped to handle switching off of that properly (outside of Lesser Reincarnation, where you can use a Class Swap).

Some players found a method of manipulating the Character Creation UI into making a Iconic that should be locked to its Level 1 class use an Archetype in place of it. This method allowed some characters through the character creation process, but as Character Creation is not properly equipped to handle that situation, some class features can come up missing. We have fixed the UI bug that allowed players to make a character in that state.

Outside of making/TR'ing into a Level 1 Iconic, situations where they've always been restricted to Level 1 in their intended class, Iconics are not restricted from taking or LR'ing into Archetype levels; they work like any other character in that regard. You can use an LR+0 to swap Standard class levels into Archetype levels of the same class, you can take Archetype levels when you normally would be able to. The change here only fixes a specific UI issue in Character Creation that could cause character problems.

(Before it comes up: There's certainly merit to thinking that Iconics could work differently with regards to their initial required class level. That said, until we reach a time where that's changed, we have to ensure the current system works, hence this bugfix).


We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation.


What about those of us who already have a toon made that is Iconic and an Arch type?

No plans for any changes to existing characters. As said above, most Iconics who have taken Archetype levels are working as intended. Those who have made it through under this bug won't be changed, though they may need to LR to properly gain the full benefits of whatever Archetype they took.

GarGwill
09-08-2022, 09:41 AM
They could have been much more specific. Out of the dozen people I asked about it, no one knew, even those that read that post.

Here's the problem with that original communication by Steelstar and how it could have been improved:
he talks about LR+0 into Spellsinger. Well okay, but can I LR+0 into a Stormsinger. Can I LR+1 into a Stormsinger? The questions revolve around Archetypes, not original enhancement trees.
Heck, is Tiefling Scoundrel + Stormsinger even an intended and allowed combo in the game?

It should be obvious from the context Steelstar meant Stormsinger not Spellsinger.

Rull
09-08-2022, 09:46 AM
Additional Bank Space earned in-game through Favor rewards are now properly retained through Lesser and Epic Reincarnation.

Hint: if you do that for coinlord inventory space also, you don't even *need* a reincarnation cache. Since no downscaling of space is done there will not be an overflow of items.

Of course this would go hand and in hand with an increase in personal bank space, but the main reason the cache was even needed 14 years ago was that the size of bank/inventory would suddenly shrink.

Dandonk
09-08-2022, 09:48 AM
Hint: if you do that for coinlord inventory space also, you don't even *need* a reincarnation cache. Since no downscaling of space is done there will not be an overflow of items.

Of course this would go hand and in hand with an increase in personal bank space, but the main reason the cache was even needed 14 years ago was that the size of bank/inventory would suddenly shrink.

Lesser and Epic only, so has nothing to do with TR cache as I understand it.

Arkandor
09-08-2022, 10:01 AM
"Additional Bank Space earned in-game through Favor rewards are now properly retained through Lesser and Epic Reincarnation."

For those that aren't constantly reincarnating, this is a welcome change. Although running House K low level favor isn't anything that time consuming, some things just seem unnecessary and this change (IMO) is welcome.

Thanks

Didn't you keep the favor anyway and just had to pay again to unlock the bank slots?

Etherielle
09-08-2022, 10:12 AM
Isn't this how it always was? Apart from the last buggy update? Or am I not understanding this right?

Post U56 on ETR you had to repurchase your bank slots at the 2k pp and 8k pp. They are fixing that.

You also retained all favor awarded slots on TR so that at lvl 1 you could simply pay the 10k and have all the slots so they may have fixed that also unless that was an intended change

jskinner937
09-08-2022, 10:26 AM
Let me clarify a bit:

Making an Iconic through Character Creation at level 1 is supposed to give the same class level it always has for that Iconic. Bladeforged gets Level 1 in (Standard) Paladin, and not Sacred Fist. Tiefling Scoundrel gets Level 1 in (Standard) Bard, and not Stormsinger. Character Creation is not equipped to handle switching off of that properly (outside of Lesser Reincarnation, where you can use a Class Swap).

Some players found a method of manipulating the Character Creation UI into making a Iconic that should be locked to its Level 1 class use an Archetype in place of it. This method allowed some characters through the character creation process, but as Character Creation is not properly equipped to handle that situation, some class features can come up missing. We have fixed the UI bug that allowed players to make a character in that state.

Outside of making/TR'ing into a Level 1 Iconic, situations where they've always been restricted to Level 1 in their intended class, Iconics are not restricted from taking or LR'ing into Archetype levels; they work like any other character in that regard. You can use an LR+0 to swap Standard class levels into Archetype levels of the same class, you can take Archetype levels when you normally would be able to. The change here only fixes a specific UI issue in Character Creation that could cause character problems.

(Before it comes up: There's certainly merit to thinking that Iconics could work differently with regards to their initial required class level. That said, until we reach a time where that's changed, we have to ensure the current system works, hence this bugfix).



No plans for any changes to existing characters. As said above, most Iconics who have taken Archetype levels are working as intended. Those who have made it through under this bug won't be changed, though they may need to LR to properly gain the full benefits of whatever Archetype they took.

I, for one, appreciate the feedback as to why. This is an acceptable response from a dev, maybe more reasons for changes can be better explained to the community, especially when it can bork something else. This leaves far less speculation by the masses, myself included, as to why time was spent to fix, when clearly there are other issues that need resolved.

Cordovan
09-08-2022, 10:26 AM
Please look at character transfer issues to Argonnessen during downtime, it affects more people than the Iconic Archetype situation

Yes, we have been looking into this since yesterday, and continue to do so.


From the release notes:
NOTE: When you first log in after this game update all items in all custom bank tabs will have been moved back into the Main tab as a result of this fix.


Am I reading this right? All the stuff I moved into new Tabs will be moved back!?! I spent MANY MANY HOURS over the last few days getting things the way I wanted them. I fixed 12 of my 21 characters. Made 45 total Tabs (I just counted them all). And that was all for nothing?! I hope that's not the case. Surely you could find a way to make this fix and then move the items back into the tabs we've made. Surely that's possible if you just took the time to do it right.

If you really are going to undo all the work I've done (we've done) so casually, who's to say you won't do it again. Maybe a week from now when you fix the drag and drop issue you'll do it again and ruin people's efforts for the second time. And who knows how often after that. So do I really even want to put things in tabs ever again if you can just decide to undo it and waste all my time because it's the easy fix? Pfft, so what if the players have to move all their items again, right?

Boy I hope I'm wrong about this. Or that you have a heart and come up with a better, more user-friednly solution than to just flush all that time and effort down the drain.

We apologize that you'll have to do the work again, unfortunately there was no way to fix the underlying bug and maintain the items in people's custom tabs.


We have removed the ability to create a character that is both an Iconic and an Archetype through an unintended method during initial character generation.


What about those of us who already have a toon made that is Iconic and an Arch type?

You should be able to continue to take levels in the class(es) you've selected.


Dear Cordovan,

Please be more specific. The above is pretty unclear.

Will it be possible and intented to be an iconic mixed with an archtype at all? E.g. PDK + Stormsinger.

If yes - will it be possible to be an iconic Blade Forged + Sacred Fist, Sun Elf +Dark Apostate or Tiefling Scoundrel + Stormsinger in any way?

If yes - how is that possible? If the answer uses a lesser heart be specific is that can be LR+0 or needs to be LR+X.

If you want use to play those Archtypes you really should be more clean on the restrictions.

An Iconic's base class remains the same, so if the base class of an Iconic is an anti-requisite for a specific Archetype you'll need to get rid of that base class level in order to select an Archetype.

PhilfyA
09-08-2022, 10:37 AM
as the gully dwarves would say: One and one... And one... And one.... Two! Not more than two!

roflmfao

Wylf
09-08-2022, 10:37 AM
We apologize that you'll have to do the work again, unfortunately there was no way to fix the underlying bug and maintain the items in people's custom tabs.


Taking a stab at the dark here - I suspect this is due to the bank not actually having "tabs", right? It's all just one thing, so if you move an item from the main tab into a second tab it doesn't actually change position in the bank, but gets flagged as invisible in the main tab and visible in the tab it got moved to. Which would explain why that bug happened, I suspect that if the items are in those custom tabs while you TR they stay flagged as invisible for the main bank, which is why they don't show up after reincarnation.

archest
09-08-2022, 10:46 AM
From the release notes:
NOTE: When you first log in after this game update all items in all custom bank tabs will have been moved back into the Main tab as a result of this fix.


Am I reading this right? All the stuff I moved into new Tabs will be moved back!?! I spent MANY MANY HOURS over the last few days getting things the way I wanted them. I fixed 12 of my 21 characters. Made 45 total Tabs (I just counted them all). And that was all for nothing?! I hope that's not the case. Surely you could find a way to make this fix and then move the items back into the tabs we've made. Surely that's possible if you just took the time to do it right.

If you really are going to undo all the work I've done (we've done) so casually, who's to say you won't do it again. Maybe a week from now when you fix the drag and drop issue you'll do it again and ruin people's efforts for the second time. And who knows how often after that. So do I really even want to put things in tabs ever again if you can just decide to undo it and waste all my time because it's the easy fix? Pfft, so what if the players have to move all their items again, right?

Boy I hope I'm wrong about this. Or that you have a heart and come up with a better, more user-friednly solution than to just flush all that time and effort down the drain.

Hey! we can have tabs instead of grid view better organization of inventory for you!... SIKE! lol

gravisrs
09-08-2022, 10:50 AM
Can we introduce LR+0 hearts for eg. 40 Tokens of the twelve?

Swapping between base class and it's archetype introduces new form of respeccing we'd like to have on table for f2p players.

Currently f2p can respec feats (plat + siberys dragonshards at fred), enhancement/ED trees (plat), abilities at certain point (when doing ETR) - why not add Archetype <-> base class to this pool.

PS. Not asking for LR+1 it's totally different story, but +0?

Cordovan
09-08-2022, 11:02 AM
The game worlds have reopened. We have also corrected an issue preventing character transfers to Argonnessen during this downtime.

NemesisAlien
09-08-2022, 11:24 AM
The game worlds have reopened. We have also corrected an issue preventing character transfers to Argonnessen during this downtime.

How about HC transfers? Since last down time cannot transfer.

Vellrad
09-08-2022, 11:55 AM
Let me clarify a bit:

Making an Iconic through Character Creation at level 1 is supposed to give the same class level it always has for that Iconic. Bladeforged gets Level 1 in (Standard) Paladin, and not Sacred Fist. Tiefling Scoundrel gets Level 1 in (Standard) Bard, and not Stormsinger. Character Creation is not equipped to handle switching off of that properly (outside of Lesser Reincarnation, where you can use a Class Swap).

Some players found a method of manipulating the Character Creation UI into making a Iconic that should be locked to its Level 1 class use an Archetype in place of it. This method allowed some characters through the character creation process, but as Character Creation is not properly equipped to handle that situation, some class features can come up missing. We have fixed the UI bug that allowed players to make a character in that state.

Outside of making/TR'ing into a Level 1 Iconic, situations where they've always been restricted to Level 1 in their intended class, Iconics are not restricted from taking or LR'ing into Archetype levels; they work like any other character in that regard. You can use an LR+0 to swap Standard class levels into Archetype levels of the same class, you can take Archetype levels when you normally would be able to. The change here only fixes a specific UI issue in Character Creation that could cause character problems.

(Before it comes up: There's certainly merit to thinking that Iconics could work differently with regards to their initial required class level. That said, until we reach a time where that's changed, we have to ensure the current system works, hence this bugfix).



No plans for any changes to existing characters. As said above, most Iconics who have taken Archetype levels are working as intended. Those who have made it through under this bug won't be changed, though they may need to LR to properly gain the full benefits of whatever Archetype they took.


LEt me ask you a simple question:

If I create an iconic bladeforged, use LR+0 to swap for sacred fist, then level to 30, and will do epic reincarnation, will I be forced to take a standard paladin level, or will I be able to contiunue as SF?
In other words: do you need to use +0 heart after each epic reincarnation to retain archetype?

Buddha5440
09-08-2022, 12:08 PM
As the gully dwarves would say: One and one... and one... and one.... two! Not more than two!

Love me some Dragonlance references... Raistlin just almost shed a tear :) I'm pretty sure Tika would've :).

+1

Buddha5440
09-08-2022, 12:39 PM
From the release notes:
NOTE: When you first log in after this game update all items in all custom bank tabs will have been moved back into the Main tab as a result of this fix.


Am I reading this right? All the stuff I moved into new Tabs will be moved back!?! I spent MANY MANY HOURS over the last few days getting things the way I wanted them. I fixed 12 of my 21 characters. Made 45 total Tabs (I just counted them all). And that was all for nothing?! I hope that's not the case. Surely you could find a way to make this fix and then move the items back into the tabs we've made. Surely that's possible if you just took the time to do it right.

It doesn't work that way. When you alter the way a function of a system (bank tabs) works (by basically re-coding it), you can no longer use the data from the old system as it is no longer applicable to the new system.

It sucks but that is what you get for investing a lot of time into a "New" system. Just ask the members of the Windows Insiders (of which I am one). Wait until it is out for a while to make any real investment in time. All systems are released with bugs, some serious, some trivial. It happens everywhere.


What about those of us who already have a toon made that is Iconic and an Arch type?
Now THAT seems to be an issue!

misterski
09-08-2022, 12:45 PM
Posted in another thread:

Whether you used the broken method at character creation or use the approved LR method (tested this), you still end up missing the level 1 Path of Light deity feat as a Bladeforged Sacred Fist. You can still choose Lord of Blades at level 3 or later, however. You're also still autogranted the level 6 Path of Light Deity feat. This is a result of Bladeforged being forced to choose Lord of Blades as a deity coming into conflict with level 1 Sacred Fists being autogranted the Path of Light deity at level 1. Not sure they can fix this without reworking how Bladeforged work. For other races, you can safely have more than one deity by multiclassing into additional divine classes.

Morninglords have no problems with multiclassing into Sacred Fist. But they may have the same problem as Bladeforged if they use an +1 LR to switch their base class to Sacred Fist.

Rockcrusher99
09-08-2022, 01:17 PM
Let me clarify a bit:

Making an Iconic through Character Creation at level 1 is supposed to give the same class level it always has for that Iconic. Bladeforged gets Level 1 in (Standard) Paladin, and not Sacred Fist. Tiefling Scoundrel gets Level 1 in (Standard) Bard, and not Stormsinger. Character Creation is not equipped to handle switching off of that properly (outside of Lesser Reincarnation, where you can use a Class Swap).

Some players found a method of manipulating the Character Creation UI into making a Iconic that should be locked to its Level 1 class use an Archetype in place of it. This method allowed some characters through the character creation process, but as Character Creation is not properly equipped to handle that situation, some class features can come up missing. We have fixed the UI bug that allowed players to make a character in that state.

Outside of making/TR'ing into a Level 1 Iconic, situations where they've always been restricted to Level 1 in their intended class, Iconics are not restricted from taking or LR'ing into Archetype levels; they work like any other character in that regard. You can use an LR+0 to swap Standard class levels into Archetype levels of the same class, you can take Archetype levels when you normally would be able to. The change here only fixes a specific UI issue in Character Creation that could cause character problems.

(Before it comes up: There's certainly merit to thinking that Iconics could work differently with regards to their initial required class level. That said, until we reach a time where that's changed, we have to ensure the current system works, hence this bugfix).



No plans for any changes to existing characters. As said above, most Iconics who have taken Archetype levels are working as intended. Those who have made it through under this bug won't be changed, though they may need to LR to properly gain the full benefits of whatever Archetype they took.

Thanks for clarifying. Much appreciated.
It's important because players are using store items and paid resources to accomplish what you are describing and they should know the rules up front.

Rockcrusher99
09-08-2022, 01:23 PM
It should be obvious from the context Steelstar meant Stormsinger not Spellsinger.

I disagree based on my experiences talking to other players, who were all unclear. This is especially true with published documentation.
I'd much rather they err on the side of over-communication. Just lay it all out: examples; exceptions; and rules included, and it will be more helpful to the audience.

cmecu
09-08-2022, 02:58 PM
Let me clarify a bit:

Making an Iconic through Character Creation at level 1 is supposed to give the same class level it always has for that Iconic. Bladeforged gets Level 1 in (Standard) Paladin, and not Sacred Fist. Tiefling Scoundrel gets Level 1 in (Standard) Bard, and not Stormsinger. Character Creation is not equipped to handle switching off of that properly (outside of Lesser Reincarnation, where you can use a Class Swap).

Some players found a method of manipulating the Character Creation UI into making a Iconic that should be locked to its Level 1 class use an Archetype in place of it. This method allowed some characters through the character creation process, but as Character Creation is not properly equipped to handle that situation, some class features can come up missing. We have fixed the UI bug that allowed players to make a character in that state.

Outside of making/TR'ing into a Level 1 Iconic, situations where they've always been restricted to Level 1 in their intended class, Iconics are not restricted from taking or LR'ing into Archetype levels; they work like any other character in that regard. You can use an LR+0 to swap Standard class levels into Archetype levels of the same class, you can take Archetype levels when you normally would be able to. The change here only fixes a specific UI issue in Character Creation that could cause character problems.

(Before it comes up: There's certainly merit to thinking that Iconics could work differently with regards to their initial required class level. That said, until we reach a time where that's changed, we have to ensure the current system works, hence this bugfix).



No plans for any changes to existing characters. As said above, most Iconics who have taken Archetype levels are working as intended. Those who have made it through under this bug won't be changed, though they may need to LR to properly gain the full benefits of whatever Archetype they took.

Thank you.. It wasnt my intention to be trying some exploit.. I just thought we could be iconic arch types.. which we can, you just have to do it the right way.. and that is like you said.. LR+0 would allow me as a Bladeforge Pally to LR+0 and now gain Follow the Light Feat which a Bladeforge could not get at level one because of the deity being the bladeforge one. Thanks for fixing it so we can get Follower of Light now. :D

misterski
09-08-2022, 04:56 PM
Thank you.. It wasnt my intention to be trying some exploit.. I just thought we could be iconic arch types.. which we can, you just have to do it the right way.. and that is like you said.. LR+0 would allow me as a Bladeforge Pally to LR+0 and now gain Follow the Light Feat which a Bladeforge could not get at level one because of the deity being the bladeforge one. Thanks for fixing it so we can get Follower of Light now. :D

This is still bugged for Bladeforged even if you use a +0 LR. Bladeforged are forced to take Lord of Blades as a deity but are not autogranted it. Sacred Fists are autogranted Path of Light deity at level 1. These two things clash. You don't get the Path of Light deity feat at level 1 (and thus no handwraps proficiency or favored weapon) but you do get the option to take Lord of Blades as a deity edit: with a regular feat slot. You also still get the Level 6 Path of Light deity feat autogranted. It's a weird buggy situation still.

Another edit: Morninglords will probably have the same problem if they use a +1 LR to change their base class to Sacred Flame.

Cordovan
09-08-2022, 04:57 PM
How about HC transfers? Since last down time cannot transfer.

All transfers should now be functioning correctly. If you run into an issue please let us know.

Edwinge
09-08-2022, 05:02 PM
The game worlds have reopened. We have also corrected an issue preventing character transfers to Argonnessen during this downtime.

What about transfers to other servers? For the past several days I've been trying to move a hardcore character to Orien and it keeps saying it's encountered an error.

I just tried it again after the downtime and it's still giving an error.

Edwinge
09-08-2022, 05:05 PM
All transfers should now be functioning correctly. If you run into an issue please let us know.

I didn't see this before my last post. I just tried once again and still am getting an error.

Mindos
09-08-2022, 05:08 PM
I didn't see this before my last post. I just tried once again and still am getting an error.

Are you sure you are using the actual launcher and not the Lammania launcher?

Edwinge
09-08-2022, 05:48 PM
Are you sure you are using the actual launcher and not the Lammania launcher?

Yes, I don't even have lam installed on this pc.

I just tried a third time since the downtime. This time I logged the character on and back off again first. I still got an error.

Ordinary
09-08-2022, 06:16 PM
I have been getting regular client crashes with even viewer giving me:

Faulting application name: dndclient64.exe, version: 5600.51.1575.4003, time stamp: 0x631828a2
Faulting module name: dndclient64.exe, version: 5600.51.1575.4003, time stamp: 0x631828a2
Exception code: 0xc0000005
Fault offset: 0x0000000000575662
Faulting process ID: 0x6bc
Faulting application start time: 0x01d8c3c70650ab55
Faulting application path: C:\Program Files (x86)\StandingStoneGames\Dungeons & Dragons Online\x64\dndclient64.exe
Faulting module path: C:\Program Files (x86)\StandingStoneGames\Dungeons & Dragons Online\x64\dndclient64.exe
Report ID: 556a7062-b5ef-4bee-abc5-a64d0781ffb6
Faulting package full name:
Faulting package-relative application ID:


I have only seen these since I started running my second Sacred Fist life. My first Sacred Fist life had no issues like this. These crashes were also occurring before today's update. In the span of the last 90 minutes of play I have had around 7 crashes to desktop with no obvious common factor. Some things I have been doing have been:

Running up to an ooze to fight it (2 crashes)
Opening the Character sheet to view my paladin feats
Speaking to the STK quest giver to get my end reward
Fighting some hobgoblins
Two other crashes have just been when running though a dungeon with nothing obvious.

My Sacred Fist has just taken 4th level and is an Aasimar Male if that is of interest. Windows 11

GeneralDiomedes
09-08-2022, 07:15 PM
Dissapointed that not all bank bugs were fixed as well as no mention of inventory performance issues.

I hope that the new underlying inventory architecture is good for the future - I’d hate to have to go through this again at some point.

Thanks for fixing the stuff you did.

Annex
09-08-2022, 08:09 PM
Post update, buffs still show double (or triple) at least some of the time (with Hide Guild Buffs active).

For example, my level 30 Paladin currently shows (left to right):
Aura of Courage
Aura of Good
City Regeneration
Guild Buffs
Deathblock
Sacred Defense
Champion of Good
Fear Immunity
Curse Ward
Holy Sword
Sacred Defense (a repeat)
Champion of Good (a repeat)
Curse Ward (a repeat)
Fear Immunity (a repeat)
Aura of Courage (a repeat)
Aura of Good (a repeat)
Guild Buffs (a repeat)
Curse Ward (a repeat)
Holy Sword (a repeat)
Deathblock (a repeat)

My avatar, level 15 rogue, shows (left to right):
Tavern Regeneration
Deathblock
Fear Immunity
Guild Buffs
Deathblock (a repeat)
Fear Immunity (a repeat)
Guild Buffs (a repeat)

Double logging into chat rooms still occurs. For example:
(UserChat1): You joined room 'BABH' (UserChat1). Number of members: 1.
(UserChat1): You joined room 'BABH' (UserChat1). Number of members: 1.

.....

Let's gamble. Momma wants her some sun flasks... *pulls up Gold Daily Dice*
(Standard): You obtain 8000 Experience Points, and 5 Gold Seal Elixirs of Superior Healing.
(Standard): You rolled 61 on your Daily Dice and earned a Boosts & Buffs prize!

Huh. Well, I did not need those 15 Astral Shards anyway for something like a useful Augment or a Large Collectable Bag that my new characters really need.

.....

Huh. How come all the spells on my sister (she's a wizard) are greyed out? *checks spell book* That's okay. Weird. Better fix that.

.....

My sister wants to gamble, too.
(Standard): You obtain 10000 Experience Points, and a Long Lasting Potion of 15 Magical Resistance.
(Standard): You rolled 82 on your Daily Dice and earned a Improved Boosts prize!

Bummer.

.....

My mother wants to give it a try.
(Standard): You obtain 6000 Experience Points, and 500 Omnispell Dust.
(Standard): You rolled 50 on your Daily Dice and earned a Questing Tools prize!

Well. What was that? About $3 US wasted? I suppose I should have bought another skein of yarn for Joann's instead. Oh well.

For what it is worth, my mother, who is a bard, did not lose all her spells. Both my sister and mother have double buffs showing.

I wonder if Expeditious Chant x2 allows my mom to run really fast, now. ... ... Nope. Too bad. She would have liked that.

jskinner937
09-08-2022, 08:19 PM
Thanks for clarifying. Much appreciated.
It's important because players are using store items and paid resources to accomplish what you are describing and they should know the rules up front.

Truly sad that devs cannot clarify and this has to come from the player base. So I guess Steel’s explanation carry less than a grain of salt.

jskinner937
09-08-2022, 08:20 PM
I have been getting regular client crashes with even viewer giving me:

Faulting application name: dndclient64.exe, version: 5600.51.1575.4003, time stamp: 0x631828a2
Faulting module name: dndclient64.exe, version: 5600.51.1575.4003, time stamp: 0x631828a2
Exception code: 0xc0000005
Fault offset: 0x0000000000575662
Faulting process ID: 0x6bc
Faulting application start time: 0x01d8c3c70650ab55
Faulting application path: C:\Program Files (x86)\StandingStoneGames\Dungeons & Dragons Online\x64\dndclient64.exe
Faulting module path: C:\Program Files (x86)\StandingStoneGames\Dungeons & Dragons Online\x64\dndclient64.exe
Report ID: 556a7062-b5ef-4bee-abc5-a64d0781ffb6
Faulting package full name:
Faulting package-relative application ID:


I have only seen these since I started running my second Sacred Fist life. My first Sacred Fist life had no issues like this. These crashes were also occurring before today's update. In the span of the last 90 minutes of play I have had around 7 crashes to desktop with no obvious common factor. Some things I have been doing have been:

Running up to an ooze to fight it (2 crashes)
Opening the Character sheet to view my paladin feats
Speaking to the STK quest giver to get my end reward
Fighting some hobgoblins
Two other crashes have just been when running though a dungeon with nothing obvious.

My Sacred Fist has just taken 4th level and is an Aasimar Male if that is of interest. Windows 11

Didn’t you hear that the devs no longer support Aasimar? WAI

LT218
09-08-2022, 10:13 PM
From the release notes:
NOTE: When you first log in after this game update all items in all custom bank tabs will have been moved back into the Main tab as a result of this fix.


Am I reading this right? All the stuff I moved into new Tabs will be moved back!?! I spent MANY MANY HOURS over the last few days getting things the way I wanted them. I fixed 12 of my 21 characters. Made 45 total Tabs (I just counted them all). And that was all for nothing?! I hope that's not the case. Surely you could find a way to make this fix and then move the items back into the tabs we've made. Surely that's possible if you just took the time to do it right.

If you really are going to undo all the work I've done (we've done) so casually, who's to say you won't do it again. Maybe a week from now when you fix the drag and drop issue you'll do it again and ruin people's efforts for the second time. And who knows how often after that. So do I really even want to put things in tabs ever again if you can just decide to undo it and waste all my time because it's the easy fix? Pfft, so what if the players have to move all their items again, right?

Boy I hope I'm wrong about this. Or that you have a heart and come up with a better, more user-friednly solution than to just flush all that time and effort down the drain.

Thanks for beta testing the new stuff. We appreciate you taking one for the team and doing SSG's QA job for free.

cmecu
09-08-2022, 10:38 PM
This is still bugged for Bladeforged even if you use a +0 LR. Bladeforged are forced to take Lord of Blades as a deity but are not autogranted it. Sacred Fists are autogranted Path of Light deity at level 1. These two things clash. You don't get the Path of Light deity feat at level 1 (and thus no handwraps proficiency or favored weapon) but you do get the option to take Lord of Blades as a deity edit: with a regular feat slot. You also still get the Level 6 Path of Light deity feat autogranted. It's a weird buggy situation still.

Another edit: Morninglords will probably have the same problem if they use a +1 LR to change their base class to Sacred Flame.

Hum.. I couldnt get Path of light feat any where. I made a Bladeforge, leveled it to 12 , and 3 Dark Apsotate in cleric. I goto Lifeshaper and use the LR+0 that comes with me making a new toon. Back at the character creation, I didnt go all way to end, but I clicked on Iconic again, picked bladeforge again.. There was no where to choose Sacred fist.. the only way I could choose it, was I had to go back to Melee and pick Paladin and pick Sacred fist there.. then move forward.. but I still didnt get FOllow the Light at Level 1.. and when I picked cleric it forced me to pick Lord of blades there.. Ya still buggy.. I will see if there is some way a Bladeforge can have Follow the Light at Level 1 after LR +0

Just tried it again but this time didnt mess around with cleric all 15 levels pally iconic bladeforge.. did LR+0 , and if you pick Iconic Bladeforge again there is no scared fist to get , its just bladeforge normal set up.. and if you go Melee and pick Pally Sacred fist. when your at create, if you look at feats, there is no Deity listed.. then when you start to level up your pally levels.. there still is no Path of Light any where to get.. You still get the level 6 Feat, but no Level 1 feat for handwraps being favored and proficient.

Oh well maybe they will fix it..

misterski
09-08-2022, 10:46 PM
Hum.. I couldnt get Path of light feat any where. I made a Bladeforge, leveled it to 12 , and 3 Dark Apsotate in cleric. I goto Lifeshaper and use the LR+0 that comes with me making a new toon. Back at the character creation, I didnt go all way to end, but I clicked on Iconic again, picked bladeforge again.. There was no where to choose Sacred fist.. the only way I could choose it, was I had to go back to Melee and pick Paladin and pick Sacred fist there.. then move forward.. but I still didnt get FOllow the Light at Level 1.. and when I picked cleric it forced me to pick Lord of blades there.. Ya still buggy.. I will see if there is some way a Bladeforge can have Follow the Light at Level 1 after LR +0

There isn't right now. You'll have to wait until they fix it for Bladeforged. And with everything else that needs fixing that may be a while :(

NemesisAlien
09-09-2022, 04:56 AM
All transfers should now be functioning correctly. If you run into an issue please let us know.

No after the transfer they still stay stuck in HC, never moved. Say congratulations, your transfer is successful, but log into live server they still stuck in HC.

dogsoldier
09-09-2022, 06:30 AM
Let me clarify a bit:
...

No plans for any changes to existing characters. As said above, most Iconics who have taken Archetype levels are working as intended. Those who have made it through under this bug won't be changed, though they may need to LR to properly gain the full benefits of whatever Archetype they took.

The thing is that people that did Lesser Reincarnations and Epic Reincarnations as Bladeforged had the exact same trouble with not getting Handwrap Proficiency, and Path of Light (Conflict with the Lord of Blades).

So you did not fix the actual problem that still exists, but instead just took away a minor convenience, and replaced it with a source of lesser hearts of wood sales. Now, this is not even going to be a very popular option for TWF Wraps on a 6 starting DEX class. Nor would it be especially popular to start a Dark Apostate on a 6 CON class. The only one that has any actual reasonable synergy is Stormsinger on Scoundrel.

Of course, I took the Centered Vistani SWF Daggers route, which meant that I could ignore the DEX requirement for TWF and just get enough to have working evasion, and meet the Balance skill requirement for SWF. Thing is, the Vistani Fist is a better build than the Wrap Fist even on a 10 starting DEX class.

mikarddo
09-09-2022, 07:13 AM
"Additional Bank Space earned in-game through Favor rewards are now properly retained through Lesser and Epic Reincarnation."

For those that aren't constantly reincarnating, this is a welcome change. Although running House K low level favor isn't anything that time consuming, some things just seem unnecessary and this change (IMO) is welcome.

Thanks

That is not a change. It is how its always been - except the update broke it. So, its merely a bugfix to a brand new bug. No need to thank for that :)

Please note - the tabs are not retained on an actual TR.

cmecu
09-09-2022, 04:37 PM
There isn't right now. You'll have to wait until they fix it for Bladeforged. And with everything else that needs fixing that may be a while :(

I thought that was something they did Address? Lynnabel or steelstar replied to my response in this thread.. let me check..

I found it , it was Steelstar back on page TWO. The last thing Steelstar said in the repsonse was "
No plans for any changes to existing characters. As said above, most Iconics who have taken Archetype levels are working as intended. Those who have made it through under this bug won't be changed, though they may need to LR to properly gain the full benefits of whatever Archetype they took."

So I would say I need to TR to gain the full benefit of the Archtype.. But I dont get FOllower of Light on a Bladeforge. Even tried with a new toon, there is no way to get Follower of light on a Bladeforge even with LR+0

NemesisAlien
09-11-2022, 04:32 AM
All transfers should now be functioning correctly. If you run into an issue please let us know.

#D109941
We encountered an error during your transfer.

#D109451
We encountered an error during your transfer.

#D108947
We encountered an error during your transfer.

#D108508
We encountered an error during your transfer.

#D107962
We encountered an error during your transfer.

Cordovan
09-12-2022, 11:43 AM
#D109941
We encountered an error during your transfer.

#D109451
We encountered an error during your transfer.

#D108947
We encountered an error during your transfer.

#D108508
We encountered an error during your transfer.

#D107962
We encountered an error during your transfer.

Where were you trying to transfer from and to?

NemesisAlien
09-12-2022, 11:47 AM
Where were you trying to transfer from and to?

From Hardcore to Orion.

Arkat
09-12-2022, 11:55 AM
From Hardcore to Orion.

Orien