PDA

View Full Version : DDOCAST 676 and inventory



beta1
05-23-2022, 12:46 PM
On DDOCAST 676 Tolero said that they are looking at inventory issues. My personal issue is that there are too many BTC items. Even though I have every available bank and backpack slot, most lives I end up having to delete some items just to have the room to empty my TR cache. This is after putting everything that is not BTC in my shared bank and equipping items to get them out of my inventory. One part of the problem is that many of the newest items are BTC and not BTA.

Yes I know I COULD delete some of the old items and I have, but after what happened with a lot of the old items getting an epic update I am hesitant to do that again.

Oxarhamar
05-23-2022, 12:56 PM
On DDOCAST 676 Tolero said that they are looking at inventory issues. My personal issue is that there are too many BTC items. Even though I have every available bank and backpack slot, most lives I end up having to delete some items just to have the room to empty my TR cache. This is after putting everything that is not BTC in my shared bank and equipping items to get them out of my inventory. One part of the problem is that many of the newest items are BTC and not BTA.

Yes I know I COULD delete some of the old items and I have, but after what happened with a lot of the old items getting an epic update I am hesitant to do that again.

I see BTA as a storage solution to be a bandaid that only exasterbates the problem without addressing the real issue



Every item that belongs to single charicter should be able to be stored by that charicter without creating mules

Valerianus
05-23-2022, 01:31 PM
+1 to OP cause thank you, you randomly made something get lit in my head and i did a thing for the meme thread. a bit dark.....but the storage is pretty dark since forever.


double post, titled "here we go again". it belongs here too cause it was born here. and it is relevant to this thread, sort of.


https://i.imgur.com/tMnvFWI.jpg

Livmo
05-23-2022, 09:21 PM
+1 to OP cause thank you, you randomly made something get lit in my head and i did a thing for the meme thread. a bit dark.....but the storage is pretty dark since forever.


double post, titled "here we go again". it belongs here too cause it was born here. and it is relevant to this thread, sort of.




Wow!

I tried tonight, but went 0 for 3. I'm heading into the bar for a Dirty Kobold.

https://i.imgur.com/7sLEp9p.png

Aelonwy
05-24-2022, 12:13 PM
One thing I know would help me with inventory is for them to make Minor Artifacts BTA. Many? Most of them are acquired in regular questing, there is no reason for non-raid-only Minor Artifacts to be BTCoAcquire.

I hold on to most every minor artifact each character comes across because their acquisition is so incredibly random you never know when or if you will come across that same minor artifact again on that character.

Furthermore, I understand why raid items were made BTC. Its something of a tradition. But I'm personally leaning toward heroic raid items need to be made BTA at this point for several reasons.

There are unlikely to be any more heroic raids created going forward.
Current heroic raids are rarely run, and if run, often short manned or even soloed.
Heroic raid items while still very good for their level in some cases are hardly the BIS items they used to be.
Making these items BTA won't hurt anyone's gameplay, might make old items useful for an alt.
If a player doesn't already have a specific heroic raid item it might add value to the item or value to running the raid (time and effort spent to acquire said item) if said item can be used by more than a single character in heroics thus breathing a little more life into content that might currently be skipped or simply sped through.

BurnerD
05-24-2022, 12:33 PM
BTA and account wide search tools to eliminate duplicates and similar items.

It would nice to be able to search by effects and attributes of items as well.

beta1
05-24-2022, 05:20 PM
BTA and account wide search tools to eliminate duplicates and similar items.

It would nice to be able to search by effects and attributes of items as well.

I have found that giving items to specific units (mules) base on the ML of the item helps keep track of the items. One mule has items level 1-2, another has items 3-5, etc.

charliecharlie
05-24-2022, 06:46 PM
How about a New Idea: get rid of all Bound-To-Character (BTC) items, and make them all Bound-To-Account (BTA). You are the same person that runs all your accounts, why is there even a difference? You spent X amount of time farming something. So? It should belong to you, your account. Let all items no longer be BTC, but be BTA. A simple fix

C-Dog
05-24-2022, 07:12 PM
I don't see the problem as BtA vs. BtC vs. Unbound*, I see it as, after so many expansions and festival upgrades, just too many named items. Many involve sets that require multiples of the same item for different variations (Unfinished/etc.), many are "niche" which are hard to farm so you want to keep them "just in case" for that future build, some (older ones) are nostalgic but we never know which ones might receive an upgrade... in short, it's rare that there's justification to throw anything away. And that doesn't include Crafted items, crafting blanks, the rare standout droploot, or crafting mats etc. (And this will only get worse once we go to ML 32 items!)


(* tho' removing BtC would certainly help)

Buying more storage (bank or character inventory) at 20 slots/595 DP is not a practical solution (although many have pursued it).

Buying a new mule (an easy +100 slots, and potentially more) for 625 DP is better, but, obviously, still doesn't do the job for many.

It was done once and it helped a LOT, but it's time for it to happen again - the default* size of either shared banks or (better?) character inventory has to be expanded to accommodate the massive influx of named items, recent and future.


(* or potential, via Favor etc.)

That's how I see it anyhow.

Chacka_DDO
05-25-2022, 07:57 AM
How about a New Idea: get rid of all Bound-To-Character (BTC) items, and make them all Bound-To-Account (BTA). You are the same person that runs all your accounts, why is there even a difference? You spent X amount of time farming something. So? It should belong to you, your account. Let all items no longer be BTC, but be BTA. A simple fix

Not really new, I promote that idea already for years there is basically no point for BTC items at all unless you could dupe items if they are BTA. Also, raid items could be BTA, I don't see a point why a player should not have the freedom to use all items on any character.

The main question is here if there is a technical limitation for the account bank or if this bank could be like 10 times as big as it is currently.
All I want is ONE item pool, I don't want to log in to different mules to search for my items.
And if there is a technical limitation it is about time to remove it by reworking the account bank.

And the next thing is that the whole idea of a reincarnation cache is very stupid if you think about it how much work that causes for the players, and all that only because the developers got the idea that you have to regain your coin lords and Kundarak inventory and bank space after an RTR/ITR/HTR.

Another idea to reduce problems with item space would be a change of the loot system I suggested already a while ago, instead of completely random items we could find effect shards in chests and the player could "craft" their own items from such random effect shards and the shards could go into your ingredients bags this has several advantages.

And items could scale with your character level so you don't need for one character x different item sets for different minimum levels = it saves a lot space.

And if we would have account-based character progression you could have for each of your builds you like to play another character and each character has his/her own items.
Instead of mules who store your items, you have real characters and you can play all of them similar to the way you play nowadays a so-called "main".
Also, this would better item management a lot.

The same by the way for the guild storage, also there is no point that you having up to 6 different chests, we need ONE guild "banker" who gives you access to the whole guild "vault" and the storage could be MUCH bigger and there should be a way to limit the access to items for normal guild members.

TPICKRELL
05-25-2022, 08:30 AM
I think we need a new, separate Long Term Dead Storage option that does not impact run time DDO. I see it as a large storage area that has Account and Character storage areas and DOES NOT get loaded and carried around with our character, and does not get automatically loaded when I go to the bank.

I have to go somewhere, or do something to get it loaded. A button on the bank interface, a new building I have to go into, an NPC I have to talk to... But the key is that since its not loaded 99% of the time, it does not cause any overhead until I explicitly open it. Once open, it has a filtering or sorting interface so I can find things easily by item slot, level, ...

This is pretty much the only feature of other MMO's housing that I care anything about. I don't think I'm alone.

If this storage is large enough, the TR Cache can go away saving everyone a lot of annoyance and time every time they TR and greatly reducing the inventory management pains.

Chacka_DDO
05-25-2022, 09:47 AM
If this storage is large enough, the TR Cache can go away saving everyone a lot of annoyance and time every time they TR and greatly reducing the inventory management pains.

Unfortunately, this is logical not true, the source of the problem why the TR cache exists is that you lose bank and inventory space after a TR and this problem doesn't change almost no matter how big your bank and inventory space is unless this space is for practical needs unlimited.
And for this reason, it is needed to remove the loss of bank and inventory space after a TR, and then no new TR cache should be created (we could keep the existing TR caches so players don't run into space problems).

Lokeal_The_Flame
05-25-2022, 05:44 PM
On DDOCAST 676 Tolero said that they are looking at inventory issues. My personal issue is that there are too many BTC items. Even though I have every available bank and backpack slot, most lives I end up having to delete some items just to have the room to empty my TR cache. This is after putting everything that is not BTC in my shared bank and equipping items to get them out of my inventory. One part of the problem is that many of the newest items are BTC and not BTA.

Yes I know I COULD delete some of the old items and I have, but after what happened with a lot of the old items getting an epic update I am hesitant to do that again.

Personally I would like to see player made gear packages become an option.

20 slot package, title it whatever you like, takes up a single inventory space until clicked.

For example: Heroic Runearms

Oxarhamar
05-25-2022, 07:19 PM
Unfortunately, this is logical not true, the source of the problem why the TR cache exists is that you lose bank and inventory space after a TR and this problem doesn't change almost no matter how big your bank and inventory space is unless this space is for practical needs unlimited.
And for this reason, it is needed to remove the loss of bank and inventory space after a TR, and then no new TR cache should be created (we could keep the existing TR caches so players don't run into space problems).

It is true we could do away with the TR cashe but it would mean that we need Bank and inventory favor to persist after TR

ER already working like this btw

A more practical space is needed so players don’t feel the need to have so many mules

Hey I have one entirely for xp potions loot gems and other boosts because there are so many different variations that don’t stack


Dont need for the TR cashe just cut down extremely on the number of items character carries from life to life to the point you can skip bank and inventory favor completely then TR without it

One of the major issues is the TR system promotes keeping items from many levels where other games you just don’t save things from lvls you’ve past already

Chacka_DDO
05-25-2022, 09:51 PM
It is true we could do away with the TR cashe but it would mean that we need Bank and inventory favor to persist after TR

ER already working like this btw

A more practical space is needed so players don’t feel the need to have so many mules

Hey I have one entirely for xp potions loot gems and other boosts because there are so many different variations that don’t stack


Dont need for the TR cashe just cut down extremely on the number of items character carries from life to life to the point you can skip bank and inventory favor completely then TR without it

One of the major issues is the TR system promotes keeping items from many levels where other games you just don’t save things from lvls you’ve past already

Exactly what I said already several times (just not in this thread), an ITR/RTR/HTR should technically work like an ER when it comes to your inventory and bank.
This means you keep your existing TR cache but no new item is moved to that cache and you don't have to empty your existing TR cache in the future for an ITR/RTR/HTR so (almost) no one runs into space problems due to that change.
Sure more space would be also something useful and good but for the removal of the super annoying reincarnation cache it is much more about smarter use of the existing space and the only requirement is that we no longer lose Kundarak and Coin Lord's bank and inventory space after an ITR/RTR/HTR.
By the way, I don't want to miss to mention that I'm aware and thankful that the reincarnation cache works for some reason noticeable faster now and I'm thankful for that but this doesn't change the fact the whole idea of the reincarnation cache was very bad from the start.

And for the general direction I want LESS different storage for my items, this means basically I would rather lose my character banks and have in the future only ONE BIG account bank and my character's inventory space, and if almost all items are bound to account (YES also raid items and artifacts) unless it is necessary to have them BTC (but the developers should avoid it in the future to create items with the need to make them BTC).
Also, the whole idea of "mules" for items is a NON-pro solution and it is also very strange that the price for item-space is on a "mule" significantly lower than for your account bank.

Theolin
05-25-2022, 10:32 PM
for kyber's sake just sort the TR cache by minimum level its such a simple change that would have unbelievable advantages