Alrik_Fassbauer
04-15-2022, 07:49 AM
Hello,
I miss those "guard" items.
Just because some end game people complained that they were not working / not scaling with levels.
I never cared about them not scaling. I was happy about every single point of damage they did.
I even crafted a few of these items, when that was still possible. Unfortunately, only a few.
Of course, end game people (especially those with multiple lives on their chars) don't look at what guard items do in the lowest levels. And there, where every single point (for example out of 50 hit points) counts, they really matter. But people don't (want to) see that.
So, they got removed.
Even although in the lower levels people could profit from them (50 hit points are drained away fairly quickly in the Butcher's Path without any healer Hireling).
Personally, I'd like them to return. I don't care about scaling. I'm happy about every single point of damage they do.
But, I suspect, that people would rather have these items not to return if they were not scaling.A group of players trying to shape the experience for everyone.
Well, I'm keeping my own "guard" items as highly prized items in my banks. Every low level and sometimes even higher level char gets them. Especially "good" and "light are nice guard items.
I'd like to have them back.
I'd like to be able to craft them as well.
But I fear that those voices will reappear once again : "They are not scaling !".
Alrik
I miss those "guard" items.
Just because some end game people complained that they were not working / not scaling with levels.
I never cared about them not scaling. I was happy about every single point of damage they did.
I even crafted a few of these items, when that was still possible. Unfortunately, only a few.
Of course, end game people (especially those with multiple lives on their chars) don't look at what guard items do in the lowest levels. And there, where every single point (for example out of 50 hit points) counts, they really matter. But people don't (want to) see that.
So, they got removed.
Even although in the lower levels people could profit from them (50 hit points are drained away fairly quickly in the Butcher's Path without any healer Hireling).
Personally, I'd like them to return. I don't care about scaling. I'm happy about every single point of damage they do.
But, I suspect, that people would rather have these items not to return if they were not scaling.A group of players trying to shape the experience for everyone.
Well, I'm keeping my own "guard" items as highly prized items in my banks. Every low level and sometimes even higher level char gets them. Especially "good" and "light are nice guard items.
I'd like to have them back.
I'd like to be able to craft them as well.
But I fear that those voices will reappear once again : "They are not scaling !".
Alrik