Aselrik
03-31-2022, 01:09 PM
I play on an East Coast server. I'm in the midwest. I have fiber optic 1 gig/symmetric internet, and a beast of a computer (3700x, 64gb ram, 2080 TI gfx...)
I also love platforming, jumping and puzzle solving. Why I play DDO, of course.
However, for whatever mysterious reason, I still get really choppy "jumps" off steam jets, zero g areas, etc. About 3 out of 4 jumps, it's completely unmanageable.
The most obvious, but technically challenging, solution would be for SSG to optimize things to the point where everyone reliably gets smooth jumps/steam jet launches.
Since that's unlikely, I suggest that in Spies in the House, a very commonly run quest, we get ladders EVERYWHERE. Whenever a player reaches a new platform, a ladder is dropped allowing you to climb to that point.
As it is, I usually can only get about halfway through the quest (even though I've run it a bunch) by the time some other people (magically and mysteriously to me), manage to get to the end. I usually fall, sometimes down 2-3 "impossible" jumps/jets, over and over again, until I finally get up.
I've heard that "Looking where you're going" can help. (IE, if you're launched straight up, aim your camera straight up). This seems to me that it might have to do with how DDO handles culling, so maybe that's a clue for the devs to look at for the longer term, bigger fix. My other suspicion with DDO is that it doesn't handle packet loss, or misordered packets, as well as many modern solutions.
But yeah, add (even more) "checkpoint" ladders, please. Or hell, add a "climbing guide" NPC at the bottom, that teleports you up to the electrified platform floor once someone gets that far. As those final jumps to that platform are the worst for both chopiness and "missing" and falling too far.
I'll also add here that: I'm a programmer (I have experience with Unity Engine, but not whatever DDO uses, if it isn't entirely proprietary...) I also contract. SSG, send me an email if you want and we can talk, haha.
I also love platforming, jumping and puzzle solving. Why I play DDO, of course.
However, for whatever mysterious reason, I still get really choppy "jumps" off steam jets, zero g areas, etc. About 3 out of 4 jumps, it's completely unmanageable.
The most obvious, but technically challenging, solution would be for SSG to optimize things to the point where everyone reliably gets smooth jumps/steam jet launches.
Since that's unlikely, I suggest that in Spies in the House, a very commonly run quest, we get ladders EVERYWHERE. Whenever a player reaches a new platform, a ladder is dropped allowing you to climb to that point.
As it is, I usually can only get about halfway through the quest (even though I've run it a bunch) by the time some other people (magically and mysteriously to me), manage to get to the end. I usually fall, sometimes down 2-3 "impossible" jumps/jets, over and over again, until I finally get up.
I've heard that "Looking where you're going" can help. (IE, if you're launched straight up, aim your camera straight up). This seems to me that it might have to do with how DDO handles culling, so maybe that's a clue for the devs to look at for the longer term, bigger fix. My other suspicion with DDO is that it doesn't handle packet loss, or misordered packets, as well as many modern solutions.
But yeah, add (even more) "checkpoint" ladders, please. Or hell, add a "climbing guide" NPC at the bottom, that teleports you up to the electrified platform floor once someone gets that far. As those final jumps to that platform are the worst for both chopiness and "missing" and falling too far.
I'll also add here that: I'm a programmer (I have experience with Unity Engine, but not whatever DDO uses, if it isn't entirely proprietary...) I also contract. SSG, send me an email if you want and we can talk, haha.