PDA

View Full Version : Drop Ladders in Spies in the House



Aselrik
03-31-2022, 01:09 PM
I play on an East Coast server. I'm in the midwest. I have fiber optic 1 gig/symmetric internet, and a beast of a computer (3700x, 64gb ram, 2080 TI gfx...)

I also love platforming, jumping and puzzle solving. Why I play DDO, of course.

However, for whatever mysterious reason, I still get really choppy "jumps" off steam jets, zero g areas, etc. About 3 out of 4 jumps, it's completely unmanageable.

The most obvious, but technically challenging, solution would be for SSG to optimize things to the point where everyone reliably gets smooth jumps/steam jet launches.

Since that's unlikely, I suggest that in Spies in the House, a very commonly run quest, we get ladders EVERYWHERE. Whenever a player reaches a new platform, a ladder is dropped allowing you to climb to that point.

As it is, I usually can only get about halfway through the quest (even though I've run it a bunch) by the time some other people (magically and mysteriously to me), manage to get to the end. I usually fall, sometimes down 2-3 "impossible" jumps/jets, over and over again, until I finally get up.

I've heard that "Looking where you're going" can help. (IE, if you're launched straight up, aim your camera straight up). This seems to me that it might have to do with how DDO handles culling, so maybe that's a clue for the devs to look at for the longer term, bigger fix. My other suspicion with DDO is that it doesn't handle packet loss, or misordered packets, as well as many modern solutions.

But yeah, add (even more) "checkpoint" ladders, please. Or hell, add a "climbing guide" NPC at the bottom, that teleports you up to the electrified platform floor once someone gets that far. As those final jumps to that platform are the worst for both chopiness and "missing" and falling too far.

I'll also add here that: I'm a programmer (I have experience with Unity Engine, but not whatever DDO uses, if it isn't entirely proprietary...) I also contract. SSG, send me an email if you want and we can talk, haha.

Saekee
03-31-2022, 01:16 PM
to make things harder, typically people running epic spies for quick xp will not bother setting up the first jump valve and will expect people to use high jump to get up on the pipes. If you cannot reach them, then you need to run up that corridor and pull the lever past the skellies there.

This is not exactly what the OP states, just throwing it out there

SlowDM
03-31-2022, 04:33 PM
Pretty please add drop down ladders to all jumping mario quests. Goodness me in pnp just roll a dice several times or use a rope. I like many others hate mario style. If you want add a mario pack for all the ones that like them

Artos_Fabril
03-31-2022, 05:57 PM
However, for whatever mysterious reason, I still get really choppy "jumps" off steam jets, zero g areas, etc. About 3 out of 4 jumps, it's completely unmanageable.
I have similar issues, not just in quests like Spies or the ballistae (ballistas?) in Framework, but even between the tavern/bank/Sharn2 area and the top half (Sahrn1) of the Clifftop district in Sharn.

Seph1roth5
03-31-2022, 09:00 PM
We need a potion of friends. Chuck one at a party member and you teleport to their location. Should be homing like alchemist stuff, and also the prize for rolling a 1-20 on daily dice.

Certon
04-01-2022, 12:02 PM
I support this 100%. Punishing players for outside influences (lag) is not fair or fun. Some people are in locations where they can't get non-laggy service and others just can't afford the good service.

Ladders on these quests please. Best case scenario: bonus xp for not pulling the levers rewarded at quest end...

ahpook
04-01-2022, 12:07 PM
Ladders on these quests please. Best case scenario: bonus xp for not pulling the levers rewarded at quest end...

I like the bonus xp touch.

Sunnie
04-01-2022, 02:24 PM
I like the bonus xp touch.
Until someone drops a ladder to help someone else goes up and the resident zergling starts complaining about them lowering their xp/min. Make it an optional to drop all ladders instead.

Artos_Fabril
04-01-2022, 04:02 PM
Until someone drops a ladder to help someone else goes up and the resident zergling starts complaining about them lowering their xp/min. Make it an optional to drop all ladders instead.
Agreed. Don't provide xp incentives to deny help to other players.

droid327
04-06-2022, 02:59 PM
Every time I play Spies and I end up getting rubberbanded all through the air and have to scramble not to fall back down 3 levels I think the same thing...

Drop ladders would work fine. I've also wondered why they dont just make it a straight teleport to a fixed point on the next level up (think the teleporters in Amber Temple). Hell, you could even have the jet still "blow" you off, and just have it teleport you to a point (with no momentum) after a short delay.

Anything except trying to use the actual physics engine to literally launch you ballistically up to a target that you never end up hitting.

ssgcmwatson
04-12-2022, 01:02 PM
Every time I play Spies and I end up getting rubberbanded all through the air and have to scramble not to fall back down 3 levels I think the same thing...

Drop ladders would work fine. I've also wondered why they dont just make it a straight teleport to a fixed point on the next level up (think the teleporters in Amber Temple). Hell, you could even have the jet still "blow" you off, and just have it teleport you to a point (with no momentum) after a short delay.

Anything except trying to use the actual physics engine to literally launch you ballistically up to a target that you never end up hitting.

^^^^This^^^^

magaiti
04-13-2022, 05:34 AM
Just make a post-completion DD to epic chest Tempest Spine style, and let mario-challenged people pike

Ulfo
04-13-2022, 10:41 AM
Just make a post-completion DD to epic chest Tempest Spine style, and let mario-challenged people pike

^^^
This!

Aselrik
04-27-2022, 11:23 AM
I have similar issues, not just in quests like Spies or the ballistae (ballistas?) in Framework, but even between the tavern/bank/Sharn2 area and the top half (Sahrn1) of the Clifftop district in Sharn.

Uhhg, yeah. I've learned how to totally avoid the low g area in the cogs, or if I'm stuck in Sharn, I'll usually just use the stairs.

Oddly, now that I think about it, I seem to do fine in "Reach for the Sky" with the open air jets and the chronoscope reverse gravity streams, but get stuttering when using the ones inside the round tower in "Reach for the Sky. "

Definitely a bug in their authoritative movement/anti-speed cheating code.

Certon
05-05-2022, 11:23 AM
Also make the electric floors either able to be trap disabled or disabled via a lever or fight mechanic.

C-Dog
05-05-2022, 11:37 AM
I like the bonus xp touch.
Bonus xp if YOU don't touch a ladder. Fixed.