View Full Version : Seems finaly lag is reduced
MistaMagic
03-08-2022, 03:43 PM
Well the title says it all for me as not had a problem now for over a week. Well done SSG on that now can we have all the stuff back that was nerfed as you said it was the cause of lag?
Steelstar
03-08-2022, 03:59 PM
Well the title says it all for me as not had a problem now for over a week. Well done SSG on that now can we have all the stuff back that was nerfed as you said it was the cause of lag?
Glad to hear you've been seeing better performance lately! Like we said in the Producer's Letter, that's been a specific focus lately and we're going to continue working on it.
But to your question: things we have changed or removed for performance reasons over time are part of the overall increase in performance, and we don't plan on returning any of those unless it is in a form that no longer contributes to performance issues.
Baahb3
03-08-2022, 04:30 PM
Glad to hear you've been seeing better performance lately!
Glad to see that the one thread with a positive lag comment gets a response within 20 min while the other 10 in the last 2 weeks that have reported poor performance have no comments from Devs.
Wonderful response to this issue.
math92
03-08-2022, 04:33 PM
idk it was hella laggy today on cannith, and desync is thru the roof. also experiencing fps drops since the update
math92
03-08-2022, 04:35 PM
crazy cus this game should run like 1000 fps, im running csgo on 500 fps so idk...sad
MistaMagic
03-08-2022, 04:56 PM
But to your question: things we have changed or removed for performance reasons over time are part of the overall increase in performance, and we don't plan on returning any of those unless it is in a form that no longer contributes to performance issues.
OK I can understand that but some things were nerfed before your time and the effect was actualy zero on lag it was a case of lets try this or that but it never worked. One case I can partly remember was the nerf to TWF that had no effect at all but was never reversed. These are the things that need re-looking at to see if with what you have now achieved did it realy have any effect?
I don't mean to turn this into a negative thread, but on Sunday evening my guild was commenting on how bad the lag was. At least for us, we're not seeing improved lag and it worse than usual.
LightBear
03-09-2022, 06:40 AM
idk it was hella laggy today on cannith, and desync is thru the roof. also experiencing fps drops since the update
Yeah, why are the frames per second thighed in with the connection performance?
It doesn't make sense to me so would like some pointers as to why this would be.
superevbully
03-09-2022, 08:21 AM
Well the title says it all for me as not had a problem now for over a week. Well done SSG on that now can we have all the stuff back that was nerfed as you said it was the cause of lag?
well im glad it all good now for u as for me and the guildies i roll with everyday last weekend was really bad ........smh with this
Maatogaeoth
03-09-2022, 10:08 AM
well im glad it all good now for u as for me and the guildies i roll with everyday last weekend was really bad ........smh with this
I'd have to say that overall my lag seems better, but when it's bad it is SUPER BAD. Most often, I've been getting the load screen of death (0% and never moving). I had to restart DDO three times yesterday, every time was trying to zone in to Feywild explorer zone.
Sir_Noob
03-09-2022, 11:33 AM
I can attest to the last couple of days have been pretty laggy on Cannith. Especially in the Anniversary event.
Steelstar
03-09-2022, 11:47 AM
I can attest to the last couple of days have been pretty laggy on Cannith. Especially in the Anniversary event.
Cannith was experiencing some oddness last night (similar to what Orien had been experiencing earlier this week). Today's restart should have resolved that for the time being (https://www.ddo.com/forums/showthread.php/530748-Anyone-know-where-the-NPCs-in-the-twelve-have-gone?p=6505206&viewfull=1#post6505206), but we'll be keeping eyes out if it continues.
Yokido
03-09-2022, 12:21 PM
@Steelstar
I hope you guys have considered making the wolf whistle exclusive. Atleast so you can't have more than one of each epic & legendary versions. The last updates made it 100x easier to farm it and lots of people are just getting as many as possible then spamming them all at once.... Which you would THINK they wouldn't abuse something that will obviously change if abused, but, Murphy's law and all that.
50+ summons at once would probably lag-break a server.
Psiandron
03-09-2022, 01:01 PM
Not on Ghallanda. Not even a tiny bit.
Tbh, it seems worse with every update/patch.
Bank is better though. And, since Ghallanda is broken anyway, I doubt it figures into their calculations anyway
ahpook
03-09-2022, 02:48 PM
@Steelstar
I hope you guys have considered making the wolf whistle exclusive. Atleast so you can't have more than one of each epic & legendary versions. The last updates made it 100x easier to farm it and lots of people are just getting as many as possible then spamming them all at once.... Which you would THINK they wouldn't abuse something that will obviously change if abused, but, Murphy's law and all that.
50+ summons at once would probably lag-break a server.
Way off topic, but the correct solution should be to make the whistle work like other summons where summoning a second dismisses existing summons. Then you could have 20 (heroic) whistles but only 1 summon at a time.
jskinner937
03-09-2022, 03:56 PM
Some lag resolved. Honestly it seems a lot less skippy, but now some delays exist that really annoy gameplay. Just a different kind of lag.
Jerevth
03-10-2022, 06:11 AM
On Orien last night (Roughly 8pm est) I saw some delay between spells being cast and the animation/result; about 1-2 seconds.
Everything else moved smoothly, though. (movement, jumping, etc)
I did notice longer loading screens but if that's the trade-off for overall less lag, I'll take it (Though I hope xp/slayers don't tick down in that period)
Loromir
03-10-2022, 08:56 AM
OK I can understand that but some things were nerfed before your time and the effect was actualy zero on lag it was a case of lets try this or that but it never worked. One case I can partly remember was the nerf to TWF that had no effect at all but was never reversed. These are the things that need re-looking at to see if with what you have now achieved did it realy have any effect?
If you are referring to the TWF nerf of 2010 +/- . Lag was just the excuse. The real reason for the nerf was they felt TWF was over powered, but they couldn't say that out loud.
Steelstar
03-10-2022, 09:48 AM
OK I can understand that but some things were nerfed before your time and the effect was actualy zero on lag it was a case of lets try this or that but it never worked. One case I can partly remember was the nerf to TWF that had no effect at all but was never reversed. These are the things that need re-looking at to see if with what you have now achieved did it realy have any effect?
That TWF change wasn't before my time! It was right around the time I started. That change did have measurable effects. There is no singular fix that will magically fix every performance hitch forever, it's a multi-factored problem with many causes, both large and small. Just because performance issues continued to be observed by players after that change (or any other given change) absolutely does not mean the fix did nothing. Patching up one hole in a bucket may not stop the water coming out if there are still other holes, but that does not mean you should take that first patch off. Especially when the fix is helping, as these are.
merridyan
03-10-2022, 10:54 AM
If you are referring to the TWF nerf of 2010 +/- . Lag was just the excuse. The real reason for the nerf was they felt TWF was over powered, but they couldn't say that out loud.
So you think the devs are continuously lying about this and it is a big conspiracy? FYI the earth is not flat and bigfoot does not exist.
Baahb3
03-10-2022, 11:25 AM
Patching up one hole in a bucket may not stop the water coming out if there are still other holes, but that does not mean you should take that first patch off. Especially when the fix is helping, as these are.
I agree for the most part that you don't revert a change unless you find a hard regression. I understand performance is a hydra with a nasty temperament. But the rub is that for the most of us, it seems that we have seen no measurable improvements in gameplay performance.
We want to believe this, we really do, that these small changes are going to lead to better days.
I have said it before, you have a smart player base. Give us some metrics of before and after. Show us where these improvements are helping and where you hope they improve things down the road. Where and how one patch is going to help you patch the next hole. Gamers are fairly data driven people. Give us numbers to chew on for a while.
Loromir
03-10-2022, 03:10 PM
So you think the devs are continuously lying about this and it is a big conspiracy? FYI the earth is not flat and bigfoot does not exist.
Sometimes yes....just like they didn't nerf the Sharn Boarding Pass due to Hard-Core.
....and by the way. I saw Bigfoot in my back yard....just the other day!
noinfo
03-10-2022, 04:06 PM
If you are referring to the TWF nerf of 2010 +/- . Lag was just the excuse. The real reason for the nerf was they felt TWF was over powered, but they couldn't say that out loud.
The changes from 2wf at that time were very noticeable. You could easily wipe in TOD shadows if a party went all out dps. Changing 2wf to an off hand proc chance reduced the lag. The devs happened to choose that as the time to also reduce 2wf by making the proc rate lower than was comparable.
fatherpirate
03-10-2022, 08:12 PM
Just a suggestion, if you want something particular back that was removed, be SPECIFIC.
Then they might consider it, they will still likely shoot it down but at least they will
think about it for a second or two ... maybe.
If you are vague, they have no idea what you want and they will give it zero thought.
Nobody likes to try and be a mind reader.
LrdSlvrhnd
03-11-2022, 05:45 PM
Well the title says it all for me as not had a problem now for over a week. Well done SSG on that now can we have all the stuff back that was nerfed as you said it was the cause of lag?
"Lag was reduced! Yay! Now can we have the stuff that was removed because of lag back, now that lag is reduced, because clearly it won't be a problem anymore?"
Loriega
03-11-2022, 09:32 PM
Funny I just wanted to create a thread asking them to upgrade their C64 to Amigas, maybe we'll finally get rid of the lag.
They shouldn't be so cheap on hardware. When HC hit, 2 weeks later they allocated more resources to the hc server. And when HC was over they reduced those resources again.
Buy more hardware cheapos
archest
03-12-2022, 03:07 AM
nope worse for me but then i got the nsa and the kgb both riding my modem. more of a lot of dropped frames for me jumpy play i will try reducing the graphic load but i dont think its the problem.
Smokewolf
03-12-2022, 03:45 AM
Well the title says it all for me as not had a problem now for over a week. Well done SSG on that now can we have all the stuff back that was nerfed as you said it was the cause of lag?
On average I get load freeze at least twice during any gaming session.
The in combat / end-quest stutter, is ever present. No matter the group size, all this stop-motion makes DDO feel like a turn based game. Except where your turn is skipped and the mobs just kill you outright.
-Smoke
Malleable
03-12-2022, 04:27 AM
On average I get load freeze at least twice during any gaming session.
The in combat / end-quest stutter, is ever present. No matter the group size, all this stop-motion makes DDO feel like a turn based game. Except where your turn is skipped and the mobs just kill you outright.
-Smoke
If by gaming session you mean each quest, that would be more accurate for me! I run with a semi static group, and it's not just my end. We've also been having issues with the load screens for quest entries taking a very long time to come up - and this has been all over the place, not restricted to just one area. I feel that lag has increased since the last update/maintenance. I will acknowlege though that dealing with the bank is much faster than before, especially with removal of items from the reincarnation cache.
This is on Argonessen btw.
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