View Full Version : Controversial Statement: Slayers should unlock dungeon teleports
Certon
01-10-2022, 01:33 PM
I said it. Slayers in wildernesses should unlock teleports to certain quest entrances.
Yup. That means maybe there are thresholds for teleports. Lets call them tiers.
Tier 1: lowest level-easiest to reach
Tier 2: medium level
Tier 3: highest level-hardest or impossible to reach.
Yes, you could have quests that are ONLY reachable through slayers. These Tiers don't have to be exceptionally high, but if you added a quest to each adventure pack that was only reachable via teleport, it would add depth to the game and to slayers.
Meh. It's just an opinion.
Oxarhamar
01-10-2022, 01:45 PM
I said it. Slayers in wildernesses should unlock teleports to certain quest entrances.
Yup. That means maybe there are thresholds for teleports. Lets call them tiers.
Tier 1: lowest level-easiest to reach
Tier 2: medium level
Tier 3: highest level-hardest or impossible to reach.
Yes, you could have quests that are ONLY reachable through slayers. These Tiers don't have to be exceptionally high, but if you added a quest to each adventure pack that was only reachable via teleport, it would add depth to the game and to slayers.
Meh. It's just an opinion.
at first I was like no because, slayers reset and I perfer Ravinloft style having direct teleports
Then I read the only reachable part and that sounds good to me
even thou in general I don't like quests that need flagging like Sharn because they make grouping difficult
I like doing slayers and I like the idea of it unlocking a quest because once the slayers maxed the XP is gone so if a quest unlocked it would be a great way to give maxed slayers a new layer of value because once they are maxed thats it
On that same note it would be a cool way to expand the story of any map by putting new quests in kinda how they did to Cerulian hills
LightBear
01-10-2022, 02:32 PM
I like the option of just being ported straight to a quest as in Ravenloft as well.
I also don't like to be locked out of story arcs, at the very least let me red-door them.
I do like to have slayer tied options of ports to a quest, but we prop differ on the exact number that need to be reached.
it's a nice gimmick when a module is brand spanking new and everybody is rerunning them all the time to get the latest shinies.
Once back on the tr-train, having to slay even 100 mobs to be able to get to a quest will be deemed to much by many.
And what if not all are in the explorer area when the mobs were killed, I have to kill em all over again?
Certon
01-10-2022, 03:23 PM
I like the option of just being ported straight to a quest as in Ravenloft as well.
I also don't like to be locked out of story arcs, at the very least let me red-door them.
I do like to have slayer tied options of ports to a quest, but we prop differ on the exact number that need to be reached.
it's a nice gimmick when a module is brand spanking new and everybody is rerunning them all the time to get the latest shinies.
Once back on the tr-train, having to slay even 100 mobs to be able to get to a quest will be deemed to much by many.
And what if not all are in the explorer area when the mobs were killed, I have to kill em all over again?
The thought is that the quests only reachable by slayers would be not tied to any arcs. They would be 'extras' because, you're right, forcing people to do slayers to finish a story arc would be a bad idea.
tralfaz81
01-10-2022, 03:24 PM
Forcing people to have to play a certain way is poor design work.
Giving them incentive to do certain options by offering more is good design work.
I like exploring and running slayer. Forcing that on everyone is a horrible design.
My .02¢
Certon
01-10-2022, 03:28 PM
Forcing people to have to play a certain way is poor design work.
Giving them incentive to do certain options by offering more is good design work.
I like exploring and running slayer. Forcing that on everyone is a horrible design.
My .02¢
And I'd say you are absolutely correct. The teleports are optional. The quests only reachable by slayers would be 'extra' quests that have nothing to do with arcs. Heck, if that part of the idea is terrible, drop it completely and just have the optional ports.
scut207
01-10-2022, 03:51 PM
And I'd say you are absolutely correct. The teleports are optional. The quests only reachable by slayers would be 'extra' quests that have nothing to do with arcs. Heck, if that part of the idea is terrible, drop it completely and just have the optional ports.
Heres what I would love.
If you complete the related saga/ quest arc chain, you should get a "special feat" (similar to +1 destiny point tomes) that persists after TR that allows you to use a special teleport NPC at the entrance of the wilderness zone that will send you to quest entrances.
Traveling too and fro from zone to zone and around wilderness areas gives me zero joy. I get it for those who find it immersive, sure go ahead run there. But running to OoB for the 76th time isnt fun for me anymore.
Artos_Fabril
01-10-2022, 04:00 PM
I said it. Slayers in wildernesses should unlock teleports to certain quest entrances.
Yup. That means maybe there are thresholds for teleports. Lets call them tiers.
Tier 1: lowest level-easiest to reach
Tier 2: medium level
Tier 3: highest level-hardest or impossible to reach.
Yes, you could have quests that are ONLY reachable through slayers. These Tiers don't have to be exceptionally high, but if you added a quest to each adventure pack that was only reachable via teleport, it would add depth to the game and to slayers.
Meh. It's just an opinion.
2 questions:
Why make people unlock teleporting to quests?
Do we need another incentive for people to do slayers?
Certon
01-10-2022, 05:36 PM
2 questions:
Why make people unlock teleporting to quests?
Do we need another incentive for people to do slayers?
The idea is to create incentives so people can go for more if they wish. If you really want to go down the P2W rabbit hole, you could give free teleports to VIPs and make everyone else have to earn it.
Artos_Fabril
01-10-2022, 07:54 PM
The idea is to create incentives so people can go for more if they wish. If you really want to go down the P2W rabbit hole, you could give free teleports to VIPs and make everyone else have to earn it.
Or just implement the Ravenloft model everywhere. It's not like people are passing on RL slayers because they port to the quests without doing them first.
Wahnsinnig
01-11-2022, 01:25 AM
Tier 1: lowest level-easiest to reach
Tier 2: medium level
Tier 3: highest level-hardest or impossible to reach.
What is controversial with this?
I just dont see the point. The Ravenloft model works well, I have never seen anyone complain about that. Make every area work like Ravenloft.
Weemadarthur
01-11-2022, 03:21 AM
Yes, you could have quests that are ONLY reachable through slayers. These Tiers don't have to be exceptionally high, but if you added a quest to each adventure pack that was only reachable via teleport, it would add depth to the game and to slayers.
Taking a slightly different approach to this idea how about when you complete a slayer area you can reset the objectives and open the next difficulty (have the mobs scale the same as quests of that level). When you complete normal you can open hard then elite then R1-R10 (no extra xp or reaper xp though just a reset of the normal values). Have it reset on TR but not ETR. This would give a good source of xp for those on the ETR train but still place a wall to a degree in regards to how many times it could be rerun before it becomes too difficult or inefficient.
Bjond
01-11-2022, 03:42 PM
I said it. Slayers in wildernesses should unlock teleports
I can't begin to describe how bad this idea is. NO NO NO NO!
I hate slayers and pretty much never do them unless I want to quickly bump up a single level. I most definitely do NOT want to be required to grind out the maximum slayer level on every character every single life for every single wilderness. And it would be mandatory, because if you don't have the port, the group will start without you. I know this because if I had the port and you didn't, I would indeed start without you and not bother holding the finish/xp.
Saekee
01-11-2022, 03:53 PM
I think Certon that you would like to see some other purpose to slayers other than kills for xp. I am not sure that unlocking quests or teleports is THAT THING. Maybe something else, like some kind of new difficulty level for the wilderness itself, or a favor award (since you do not get favor from wilderness kills).
Quests get you xp, maybe reaper xp and favor; slayers only do one of those things. So that is where I would look into coming up with a new idea.
Oliphant
01-11-2022, 04:07 PM
Not a controversial idea here. Most people in the world have no clue how bad of an idea this is.
Artos_Fabril
01-11-2022, 06:15 PM
Not a controversial idea here. Most people in the world have no clue how bad of an idea this is.
The controversial part is putting artificial roadblocks in front of QoL features.
TitusOvid
01-11-2022, 07:41 PM
I liked the old Navigator mechanic. Whereas you get the teleport point, if you completed all explorers of an area. It is QoL with a logical prize. If you can talk about logic in a fantasy/magic world. But if you know the area aka discovered all explorers you were able to take shortcuts.
If teleporters are bound to a condition it should be explorer and not slayer.
I like running wilderness. It is like a Sunday morning hiking tour with some extra action. But I also know that I belong to a minority who enjoys these kind of things. The best solution would be the Ravenloft model, imo. People who don't like wilderness can skip it, others can enjoy it. Ravenloft is just attractive because of slayer xp. I doubt a lot of people run it for the explorers and story like I do.
So yes to teleporters but no to conditions and if a condition then explorer not slayer.
But thanks for starting this topic.
Cheers,
Titus
yfernbottom
01-11-2022, 08:23 PM
We have never had much feedback from the Devs on why they implemented a method that players like so much with RL, and then never did it again. It's not like the RL wilderness area isn't worth doing. It's quite good XP if you have the patience for it. It's just that you don't have to do it if you don't want to.
Oliphant
01-12-2022, 01:17 AM
They should have a seasonal whale server where people pay oodles to spin up new toons gobbling up slayers with no teleports.
Syrrah
01-12-2022, 05:56 AM
Wouldn't it make more sense to unlock teleports by completing the explorers quest for an area, not slayers?
If you explored the entire map (and thus the full map is unlocked for you), then it demonstrates that you know the area. Thematically that matches teleport options a lot better than killing x amount of monsters.
---
Making places available only through teleport options that require slayers (or explorers) goals is a bad idea in my opinion, as it forces players too much into that playstyle. Lots of peeps bother with neither explorers nor slayers. Also it sounds like more work for whoever has to design the maps versus very little benefit.
Also, I still remember the outcry when High Road Of Shadows was released. There, a certain explorer point was only available through a wilderness rare encounter. The forums were ablaze for days and the excercise was never repeated by the developers. And that was for a rare encounter that wasn't actually rare, it popped up all the time.
Certon
01-12-2022, 11:41 AM
Wouldn't it make more sense to unlock teleports by completing the explorers quest for an area, not slayers?
If you explored the entire map (and thus the full map is unlocked for you), then it demonstrates that you know the area. Thematically that matches teleport options a lot better than killing x amount of monsters.
---
Making places available only through teleport options that require slayers (or explorers) goals is a bad idea in my opinion, as it forces players too much into that playstyle. Lots of peeps bother with neither explorers nor slayers. Also it sounds like more work for whoever has to design the maps versus very little benefit.
Also, I still remember the outcry when High Road Of Shadows was released. There, a certain explorer point was only available through a wilderness rare encounter. The forums were ablaze for days and the excercise was never repeated by the developers. And that was for a rare encounter that wasn't actually rare, it popped up all the time.
But really the encounter only popped up half the time you saw it on the map because sometimes it just wasn't there when you got to the marker. That zone STILL does that.
Certon
01-12-2022, 11:43 AM
You've all convinced me. Slayers to unlock teleports is a bad idea. you had several valid reasons, but the one that got me was the whole "because you don't have the teleport, the party will start the quest without you" problem.
So either implement the RL teleport scheme everywhere or leave it as it is.
Bjond
01-12-2022, 03:59 PM
if a condition then explorer not slayer.
I love exploring in every MMO, except DDO. On my 1st character 1st life, I explored every zone I ran across until I learned that explorer is per life and must be repeated. Since then, I've never bothered with explorers. I actually hate them on DDO.
If they were true real exploration rewards -- once and done forever (not just per life) -- I'd love doing them.
mbartol
01-12-2022, 04:08 PM
Definitely agree that slayers would be a poor choice for unlocking teleports, but do like the explorer idea.
It would be cool if the unlocked teleport locations dropped you off at a secondary (optional) quest entrance—like in the Bookbinder Rescue or the Mindsunder.
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