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View Full Version : Feature Request: Allow Strikethrough to increase the size of the target area



red_kain
12-29-2021, 05:16 PM
My experience with strikethrough is a little frustrating in getting the full effect (hitting 3 enemies at 200 strikethrough) due to what feels like a targeting AOE that is too small. I think it would be nice if the AOE increased in size the more strikethrough you have. Something like, Strikethrough increases the area it can target enemies by half its value, max 100%.

So at 200 strikethrough, you have a targeting area that is twice the size and can more easily hit the 3 targets you should. In terms of coding it might to be more like every 10% add 1 unit weapon range? Dunno how you devs have that set up.

Oxarhamar
12-29-2021, 05:58 PM
My experience with strikethrough is a little frustrating in getting the full effect (hitting 3 enemies at 200 strikethrough) due to what feels like a targeting AOE that is too small. I think it would be nice if the AOE increased in size the more strikethrough you have. Something like, Strikethrough increases the area it can target enemies by half its value, max 100%.

So at 200 strikethrough, you have a targeting area that is twice the size and can more easily hit the 3 targets you should. In terms of coding it might to be more like every 10% add 1 unit weapon range? Dunno how you devs have that set up.

Sure go head & while we are at it unnerf IPS

red_kain
12-29-2021, 06:29 PM
Sure go head & while we are at it unnerf IPS

I support removing the 20% damage penalty :D Not using archer's focus is a big damage loss.