ChaosBuddha
12-17-2021, 02:22 PM
caster/range >>>melee by a lot in end game.
because not in range to get hit its way better defense than hp/prr/mrr/ac/dodge or w/e.
its been throwing game balance out of whacks for a while now.
what if we give melee a lil help by increasing all melee weapon reach by about 50%. right now halfling with dagger and half-orc with greatsword has the same reach anyway so most races have long enough weapon animation to go with the change.
this will help melee survivability and qol in general, let melee get in one or two hit before the mod can hit back, easier to chase things down also can kit a bit. it will do all that white keep the dps # the same so no one will freak out
because not in range to get hit its way better defense than hp/prr/mrr/ac/dodge or w/e.
its been throwing game balance out of whacks for a while now.
what if we give melee a lil help by increasing all melee weapon reach by about 50%. right now halfling with dagger and half-orc with greatsword has the same reach anyway so most races have long enough weapon animation to go with the change.
this will help melee survivability and qol in general, let melee get in one or two hit before the mod can hit back, easier to chase things down also can kit a bit. it will do all that white keep the dps # the same so no one will freak out