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tarrith_dourden
11-30-2021, 07:51 AM
After watching Strimtom and Lynnabel on Twitch I got to the part where they were discussing Dungeon Scaling.
I have to say I didn't like the way ESO did Dungeon Scaling it was kinda sucky.
But it got me thinking.

What if the level you were "Playing at" was dictated by the highest level gear you were wearing?
So if a 30th level player dropped his gear down to Heroic Sharn gear, he would also drop his effective level to 15.
Using a percentage scale, this would effectively half his attributes and limit his effective tomes to that of a character at lvl 15.

This would then allow Level 30 characters to team with level 15 players.

This game mechanic is already in the game with the Rose Colored Glasses.


TD.

Wizard1406
11-30-2021, 08:10 AM
Scaling gear is easy, the mechanic is already in place for most effects.

But scaling character is difficult, so many things play a role: feats, enhancements, class abilities, available spells

It has been suggested before, have the game save "snapshots" of somebody's stats, abilities , spells etc before leveling up. And then you could load those snapshots whenever you want to downlevel to join someone's group.

Upscaling on the other hand would be difficult, WoW does it with abilities doing more damage/healing to compensate low levels having less abilities and traits, but it's not well balanced (lvl 10 mage will outdamage anyone lvl 20-50 for example)

tarrith_dourden
11-30-2021, 09:01 AM
Lynabell did start with the no it would be too difficult, but through the discussion changed his mind and that he was actually overthinking it it and it could be done by percentages. My thought was using the gear as what sets the actual character's level. So if a person was a lvl 30 toon and his highest gear was 20 then his attributes would be nerfed by 33%.
Tomes would bet set as if you were Lvl 20 do even if you have +8's you would only get +7 due to be Level "20"

Pretty simple.