DNDWalter
11-26-2021, 02:31 PM
For solo play. I definitely want the one level of rogue.
Restoration end for my last character when I couldn't open the lock to get to the Canith crystals.
I went to Korthos and even the Harbor and the hireling vendors had no rogues.
At low level Color Spray allows the character to get the jump on groups he has snuck up on or deal with a mob attack.
Idea is that the wizard levels are for that kind of thing and self buffing.
INT is high for skill points and more spells.
Have everything but enhancements figured out to level 20. Enhancements to level 12.
Seven levels of wizard might be too many or I might be taking them in the wrong order.
If anyone has ideas about how to improve the idea/concept, please share.
Level 20 True Neutral Human Male
(12 Fighter / 1 Rogue / 7 Wizard)
Hit Points: 256
Spell Points: 343
BAB: 15/15/20/25/25
Fortitude: 12
Reflex: 11
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 16 17
Constitution 14 14
Intelligence 16 16
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Skill Ranks Modified Skills
Skills (Level 1) (Level 20)
Balance 4 7
Bluff 0 -1
Concentration 2 17.5
Diplomacy 0 -1
Disable Device 4 18
Haggle 4 3
Heal 2 1
Hide 2 5
Intimidate 0 -1
Jump 4 11
Listen 1 2
Move Silently 4 7
Open Lock 4 9
Perform n/a n/a
Repair 0 3
Search 4 28
Spellcraft 0 3
Spot 4 24
Swim 4 8
Tumble 1 4
Use Magic Device n/a n/a
Level 1 (Rogue)
Feat: (Human Bonus) Diehard
Feat: (Selected) Toughness
Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 1)
Level 2 (Wizard)
Feat: (Wizard Bonus) Eschew Materials
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 2)
Enhancement: Archmage (Wiz) - Illusion I: Invisibility (Rank 1)
Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting
Enhancement: Human - Awareness (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Human - Awareness (Rank 2)
Enhancement: Human - Ambidexterity (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Teir 1)
Level 5 (Fighter)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Teir 2)
Enhancement: Kensei (Ftr) - Contemplation (Rank 1)
Enhancement: Kensei (Ftr) - Contemplation (Rank 2)
Level 6 (Fighter)
Feat: (Selecteed) Point Blank Shot
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Teir 3)
Level 7 (Wizard)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Wand and Scroll Mastery (Rank 1)
Level 8 (Wizard)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Nimble Fingers (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
Level 9 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Heroism (Rank 1)
Level 10 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Human - Nimble Fingers (Rank 2)
Enhancement: Human - Greater Heroism (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 3)
Level 11 (Wizard)
Enhancement: Eldritch Knight (Wiz) - Wand and Scroll Mastery (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 1)
Level 12 (Wizard)
Feat: (Selected) Dodge
Enhancement: Human - Ambidexterity (Rank 2)
Enhancement: Kensei (Ftr) - Critical Mastery (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Fire (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 2)
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Two Weapon Defense
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Improved Feint
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Restoration end for my last character when I couldn't open the lock to get to the Canith crystals.
I went to Korthos and even the Harbor and the hireling vendors had no rogues.
At low level Color Spray allows the character to get the jump on groups he has snuck up on or deal with a mob attack.
Idea is that the wizard levels are for that kind of thing and self buffing.
INT is high for skill points and more spells.
Have everything but enhancements figured out to level 20. Enhancements to level 12.
Seven levels of wizard might be too many or I might be taking them in the wrong order.
If anyone has ideas about how to improve the idea/concept, please share.
Level 20 True Neutral Human Male
(12 Fighter / 1 Rogue / 7 Wizard)
Hit Points: 256
Spell Points: 343
BAB: 15/15/20/25/25
Fortitude: 12
Reflex: 11
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 19
Dexterity 16 17
Constitution 14 14
Intelligence 16 16
Wisdom 8 8
Charisma 8 8
Starting Feat/Enhancement
Skill Ranks Modified Skills
Skills (Level 1) (Level 20)
Balance 4 7
Bluff 0 -1
Concentration 2 17.5
Diplomacy 0 -1
Disable Device 4 18
Haggle 4 3
Heal 2 1
Hide 2 5
Intimidate 0 -1
Jump 4 11
Listen 1 2
Move Silently 4 7
Open Lock 4 9
Perform n/a n/a
Repair 0 3
Search 4 28
Spellcraft 0 3
Spot 4 24
Swim 4 8
Tumble 1 4
Use Magic Device n/a n/a
Level 1 (Rogue)
Feat: (Human Bonus) Diehard
Feat: (Selected) Toughness
Enhancement: Human - Human Versatility: Attack Boost (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Don't Count Me Out (Rank 1)
Level 2 (Wizard)
Feat: (Wizard Bonus) Eschew Materials
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 2)
Enhancement: Archmage (Wiz) - Illusion I: Invisibility (Rank 1)
Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting
Enhancement: Human - Awareness (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Human - Awareness (Rank 2)
Enhancement: Human - Ambidexterity (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Teir 1)
Level 5 (Fighter)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Teir 2)
Enhancement: Kensei (Ftr) - Contemplation (Rank 1)
Enhancement: Kensei (Ftr) - Contemplation (Rank 2)
Level 6 (Fighter)
Feat: (Selecteed) Point Blank Shot
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Critical Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Teir 3)
Level 7 (Wizard)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Wand and Scroll Mastery (Rank 1)
Level 8 (Wizard)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Nimble Fingers (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
Level 9 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Heroism (Rank 1)
Level 10 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Human - Nimble Fingers (Rank 2)
Enhancement: Human - Greater Heroism (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 3)
Level 11 (Wizard)
Enhancement: Eldritch Knight (Wiz) - Wand and Scroll Mastery (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 1)
Level 12 (Wizard)
Feat: (Selected) Dodge
Enhancement: Human - Ambidexterity (Rank 2)
Enhancement: Kensei (Ftr) - Critical Mastery (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Fire (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Elemental Resistance (Rank 2)
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Two Weapon Defense
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Improved Feint
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons