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View Full Version : Please do something about dry firing



MaeveTuohy
11-22-2021, 07:22 AM
Really tired of this.

I am not moving, target is not moving, firing animations happening, nothing go off, no hits, no misses, just a lot of worthless, frustrating animations while I wait to die from a monster I can't hit.

That's several rounds of firing in optimal conditions, and its worse when there is movement and multiple targets (which seem to confuse the game as to whether I have, in fact, any target).

nicklesmack
11-22-2021, 08:12 AM
+1

Ultinoob
11-22-2021, 08:40 AM
Happens for casters too.

+1

mikarddo
11-22-2021, 09:53 AM
+3

FengXian
11-22-2021, 09:56 AM
Really tired of this.

I am not moving, target is not moving, firing animations happening, nothing go off, no hits, no misses, just a lot of worthless, frustrating animations while I wait to die from a monster I can't hit.

That's several rounds of firing in optimal conditions, and its worse when there is movement and multiple targets (which seem to confuse the game as to whether I have, in fact, any target).

There has been an Archery Pass, bow combat is perfectly fine now, there is nothing more to fix and it's totally not depending upon one P2P Enhancement Tree. All Hail SSG.

BurnerD
11-22-2021, 10:48 AM
Agreed. Just started playing an alchemist life and the throwing dry fires are fairly constant.

rarothrock
11-22-2021, 04:09 PM
Happens for casters too.

I play an aura lock and I see it happen with my burst and blast on occasion.

Evean
11-22-2021, 09:18 PM
It’s nothing to be ashamed of. It will happen more and more as you get older.

Saaluta
11-22-2021, 11:37 PM
I have noticed this problem too on my Inquis build...usually when an opponents spell with a circular area is cast on me. Have to either stop firing for a second and then press fire button again or move out of the spell area...but agree this needs to be fixed ASAP

Saal :)

Bjond
11-23-2021, 12:32 AM
I've noticed it on all my characters. It happens most often in raids, rarely solo or grouped.

It kinda makes my thrower feel like a midget hailing a cab in Times Square.

Baahb3
11-23-2021, 04:24 AM
This really has escalated in the recent months.

Was doing WGU fighting the Shade with the 2nd jeweled key. Playing my repeater rogue, solo.

Four consecutive volleys did not register. FOUR. No moving by me or the target. And I don't think it was a lag spike because after that 4th volley, I moved just a bit to the right and it started registering shots.

I popped cocoon right before this string of nothings, not sure if some other action like that is causing this, but this is getting really bad.

Antheal
11-23-2021, 04:44 AM
It makes playing an archery-based character just painful. Attacking with a bow is already so slow, to have your attacks not even register about 50% of the time makes me just not want to play DDO 50% of the time.

Redtalktree
11-23-2021, 06:48 AM
It’s nothing to be ashamed of. It will happen more and more as you get older.


Thats PRE not dry firing your mind is so screwed up on that...

TedSandyman
11-23-2021, 06:53 AM
I finally decided to get my Alchemist life in. Went with throwing dagger build of Strimtom. Talk about a double whammy, a vial thrower AND knife thrower.

Anyway, I've noticed that a lot of the dry fires actually do end up doing damage. Usually when I throw a multivial the HP of almost every mob drops a very noticeable amount.

I will often throw the vial, curse when nothing seems to happen, and then a second or so later, notice the HP drops for the mobs like it had gone off normally.

Of course there are times when nothing seems to happen too.

I think the lag has a lot to do with it. As the lag gets worse, so do the missing animations.

The lag tends to be worse in raids because you are coordinating 12 people instead of the normal 1 to 6.

Think about rubber banding and the number of times you see mobs just jump to new locations.

If you are aiming at something and the server thinks it is somewhere else, it wont even think your shot is close enough to be considered.

It wont call it a miss because to the server, you are just aiming at an empty space, not a mob.

I don't think this problem will get better until the lag is improved, if that is even possible at this point.

Jerevth
11-23-2021, 07:54 AM
My Warlock has the same issue; usually it's with the "stricken" and "consume" blasts. But chained eldritch blasts did it as well.
Wilderness and dungeons- the cooldown will activate but there's no burst from the spell.

Anthorin1
11-23-2021, 08:22 AM
My warlock has same issue. However what seems to happen is that despite auto-targetting being on, it doesnt propley target a mob (even though it is highlighted with a circle). So the first few eldritch blasts invariably going flying off in a wrong direction, until you actually target the mob yourself, when the circle becomes a double one. Which rather defeats the point of auto-target.

Jerevth
11-23-2021, 11:55 AM
My warlock has same issue. However what seems to happen is that despite auto-targetting being on, it doesnt propley target a mob (even though it is highlighted with a circle). So the first few eldritch blasts invariably going flying off in a wrong direction, until you actually target the mob yourself, when the circle becomes a double one. Which rather defeats the point of auto-target.

I've seen this as well (Which is why I switched to cone from chain when in large areas) but the two issues are separate problems.
The main thread is discussing spells not being generated despite the SP cost being charged and the cool down time starting.
The targeting issue means, even though the spell was generated it flew in the unintended direction. (The 90 degree angle from the caster is particularly amusing.) Both need to be fixed; I'd rather the dropped spell be fixed first- there's no work-around for that problem.

Baahb3
11-23-2021, 03:00 PM
Not a smoking gun but as I play my repeater rogue more, I have been noticing that if I am caught in a persistent effect like a rune or cloud and don't move out of it right away, I start missing whole volleys. Once I move out of that persistent effect, I start hitting again.

Just an observation so far. More occurrences are needed to confirm this is happening 100%.