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Jastarn
10-06-2021, 12:29 PM
I've decided I want to keep a dedicated capped raid toon, and since I have hallowed splinters on one of my alts, an Inquis xbow user seems the logical way to go.

A split I'm thinking of is arti 2/rog 3/Paladin 15, Inquis capstone, KotC core 4, Stalwart stance, then low hanging fruit from other available trees. Artificer for rune arms, rouge 3 for the seconds sneak attack die (think thats better than the 16th paladin level, since I don't see anything specifically important that I get from 16 paladin?), and paladin for survivability, healing, dps, Holy Sword.

Thinking of this split because it should give me reasonable (if not tippy top end) DPS, backup healing capabilities (with LoH, especially if I go Aasimar), trap skills, and survivability (via evasion/paladin stance). I'm not a power gamer or anything, so I'm not looking for advice on how to squeeze every last drop of damage out of an inquisitive build, but if anyone has advice on how to hammer out this build idea I'd welcome it :)

EDIT: Another thought I'd had would be 12 ranger/6 paladin/2 arti, would lose out on holy sword, and some light dps/utility from the level 12 kotc core, but would gain favored enemies/DWS enhancements... so many options :eek:

cru121
10-06-2021, 12:51 PM
Holy Sword doesn't stack with the inquisitive crit enhancements and is fully irrelevant.

Jastarn
10-06-2021, 05:28 PM
Ah! Good to know. So it would make more sense to do a 12 paladin/6 rouge/2 arti split then, for the first option. I could still go 15/3/2, if i wanted restoration? hmmm...

cru121
10-07-2021, 12:36 AM
Not sure why are you so married to the Paladin.

When building an inquisitive, consider first deciding which ability do you want to use for hit and damage. The standard option is INT via Harper; that kinda forces you into 41 Inquisitive / 12 Harper, leaving 27 AP free. People usually take at least 2 Artificer for rune arms, and the rest usually involves Rogue or Ranger, because their class trees offer some extra DPS.

An alternative defensive choice is to go heavy into Favored Soul and pick up Wis or Cha to damage from the class, along with lot of free HP and great heals.

Another fun choice is wizard inquisitive, with extra damage from eldritch knight and self healing of a pale master.

My favorite split is 4 Artificer, 15 Ranger, 1 Barb. Highlights are CSW and FoM from Ranger, as well as Evasion, bunch of favored enemies, and Deepwood Stalker, a good secondary tree to spend AP. Ranger and Artificer also give you a bunch of free feats. Barbarian is just for the run speed. Also this gives you PL:Ranger, i.e., +2 ranged damage, in case you decide to do it again.

Jastarn
10-07-2021, 12:40 PM
Aha, harper had slipped my mind, good looking out thanks!

I like paladin for the saves, aura, quick self healing, and light damage from KotC. Since I'm not necessarily the best player, staying alive is more a priority than maxing my dps.

So something like 41 inquis, 14 harper (int hit+damage, favored enemy). That leaves me 26 aps+3 RAP (I have a +1 UAP tome for this character), so 6 paladin would get me smite, paladin immunities, level 6 deity ability. 11 AP's in KotC would get me 2d6 light damage (200% scaling), Ghost Touch, greater restoration (from remove disease), bonuses to hit vs evil, +2/+5 to saves vs just about everything. 11 in Sacred defender would get me +25 prr/mrr, +3 saves, 3 extra LoH's.

That leaves me 4 AP's+3 RAP's to fill out low hanging fruit, and the curve should be fine enough.

Thats my reasoning at least. Rune arms are obvious, and I have a good amount stockpiled from my arti lives. the 2 arti splash is a non negotiable for this plan.

I guess my question would be, why would I go fvs or wiz, since war soul doesn't give me much, LoH seems faster/more reliable than getting interrupted out of healing spells, and PM/EK would both require decently heavy investment in spell power/AP's? I guess the advantage of FvS is I could double as a backup healer for raids?

Stoner81
10-07-2021, 09:34 PM
Two options spring to mind:

1. 9 Ranger, 4 Arti and 7 Rogue.

You get all the ranged feats for free pretty much aside from Point Blank Shot which you take at level 1 anyway. You get IPS by level 12 and a bunch of Sneak Attack dice. 41 Inquis, 12 Harper and at least 25 in to Deep Wood Stalker for Sniper Shot, Thrill of the Hunt and Killer (any remaining points spends as you will (I pick up Ranged Power from Harper usually). Trap skills etc out the wazoo and lots of utility.

2. 18 Rogue, 2 Arti.

Arguably the highest DPS Inquis split there is due to Sneak Attack dice, the down side is that you have to take all the ranged feats rather than them being auto granted. I ran this build as a Mechanic using Great Crossbows and it was nice indeed so I can imagine the DPS on this being off the chart (almost).

My preferred one is option 1 and it is what I am using to do all my racial lives with.

Stoner81.

unbongwah
10-08-2021, 02:09 PM
Holy Sword won't stack with Inquisitive bonuses but Zeal's +10% Doubleshot should work.

That said, I wonder if a better "Holy Inquisitive" wouldn't be something like, say, Favored Soul 12 / ranger 6 / Artificer 2: Close Wounds SLA, Heal spell, WIS to-hit and damage (Knowledge of Battle + Divine Inquisition), extra feats + Sniper Shot from ranger.

Max WIS, just enough DEX for IPS, and enough INT for the skill points you need. Not sure what the ideal heroic levelling order would be - maybe just Arty 1-2 for Runearms, FvS 1-12 to get Heal spell ASAP, then rgr 1-6 for bonus feats and more skill points? - but you wind up with something pretty self-sufficient which can still contribute in groups.

Just a quick proof-of-concept partial build to get started:

Inquisitive WarSoul
12/6/2 Favored Soul/Ranger/Artificer
Human




Level Order


1. Artificer 6. Favored Soul 11. Favored Soul 16. Ranger
2. Artificer 7. Favored Soul 12. Favored Soul 17. Ranger
3. Favored Soul 8. Favored Soul 13. Favored Soul 18. Ranger
4. Favored Soul 9. Favored Soul 14. Favored Soul 19. Ranger
5. Favored Soul 10. Favored Soul 15. Ranger 20. Ranger




Stats
36pt Tome Level Up
---- ---- --------
Strength 8 4: WIS
Dexterity 14 +5 8: WIS
Constitution 12 +2 12: WIS
Intelligence 16 +4 16: WIS
Wisdom 18 20: WIS
Charisma 8 24: WIS
28: WIS


Skills
A A F F F F F F F F F F F F R R R R R R
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Heal 2 3 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 2 2 2 2 2 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Diplo 2 1 2 2 3 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Spot 2 3 1 1 1 1 1 3 13
UMD 4 1 5
Open Lo 1 1
Tumble 1 1
------------------------------------------------------------
32 9 7 7 7 7 8 8 8 8 8 8 8 8 12 12 12 12 12 12




Feats


1 : Point Blank Shot
1 Human : Maximize Spell
3 : Empower Spell
6 : Empower Healing Spell
9 : Precision
12 : Improved Critical: Ranged
15 : Quicken Spell
18 : Improved Precise Shot
21 Epic : Combat Archery
24 Epic : Overwhelming Critical
26 Destiny: Holy Strike
27 Epic : Epic Damage Reduction
28 Destiny: Doubleshot
29 Destiny: Embodiment of Law OR Deific Warding
30 Epic :
30 Legend : Scion of: Ethereal Plane


15 Ranger : Favored Enemy: Evil Outsider
19 Ranger : Favored Enemy: Elemental


4 FavSoul: Knowledge of Battle
9 FavSoul: Stout of Heart


7 FavSoul: Energy Absorption: Electricity
12 FavSoul: Energy Absorption: Fire


3 Deity : Follower of: Olladra
8 Deity : Luck of Olladra




Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)


Inquisitive (41 AP)

Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive

Dual Shooter, Conjure Bolts III, Law on your Side
Crossbow Adept, Observation, Improved Law, Action Boost: Skills I
Crossbow Adept, What First?: Shoot First, Improved Observation, Stop in the Name
Crossbow Adept, What Later?: Ask Questions Later, Inquisition Style: Divine Inquisition, Greater Law
No Holds Barred, Arresting Assault, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity



War Soul (16 AP)

Smite Foe: Ranged, Resilience of Battle, Sanctuary

Divine Will III, Righteous Weapons
Smite Weakness, Wall of Steel III, Haste Boost III



Beacon of Hope (11 AP)

Pleasant Disposition, Beacon of Grace, Shining Light

Good Hope I, Divine Durability I, Spell Critical
Close Wounds III, Divine Durability I



Deepwood Stalker (11 AP)

Far Shot, Sneak Attack, Sniper Shot

Favored Defense II, Stealthy III
Melee/Range Power Boost III



Human (1 AP)

Damage Boost



I guess my question would be, why would I go fvs or wiz, since war soul doesn't give me much, LoH seems faster/more reliable than getting interrupted out of healing spells, and PM/EK would both require decently heavy investment in spell power/AP's?
Lay on Hands is a finite resource with a very slow regen rate; Endless LoH is one charge every 144 seconds. Beacon of Hope's Close Wounds SLA is very SP-efficient and has a 1-second cooldown so it can be spammed fast.

Also Knowledge of Battle gets you WIS to-hit and damage for free once you take Divine Inquisition. Then you grab Divine Will from WarSoul for 4 APs. Anything beyond that is pure gravy, as they used to say.

DocTom
11-09-2021, 06:20 PM
Any suggestions for epic destinies when using the ranger/rogue/arti split? I, too, want to use the inquisitive play style at cap for solo farming and helping friends level. I mean, Shiradi looks good, but what about spending the leftover points?

Thanks!

jskinner937
11-09-2021, 06:34 PM
Aha, harper had slipped my mind, good looking out thanks!

I like paladin for the saves, aura, quick self healing, and light damage from KotC. Since I'm not necessarily the best player, staying alive is more a priority than maxing my dps.

So something like 41 inquis, 14 harper (int hit+damage, favored enemy). That leaves me 26 aps+3 RAP (I have a +1 UAP tome for this character), so 6 paladin would get me smite, paladin immunities, level 6 deity ability. 11 AP's in KotC would get me 2d6 light damage (200% scaling), Ghost Touch, greater restoration (from remove disease), bonuses to hit vs evil, +2/+5 to saves vs just about everything. 11 in Sacred defender would get me +25 prr/mrr, +3 saves, 3 extra LoH's.

That leaves me 4 AP's+3 RAP's to fill out low hanging fruit, and the curve should be fine enough.

Thats my reasoning at least. Rune arms are obvious, and I have a good amount stockpiled from my arti lives. the 2 arti splash is a non negotiable for this plan.

I guess my question would be, why would I go fvs or wiz, since war soul doesn't give me much, LoH seems faster/more reliable than getting interrupted out of healing spells, and PM/EK would both require decently heavy investment in spell power/AP's? I guess the advantage of FvS is I could double as a backup healer for raids?

If survivability is your goal, then just a single level of barb would do better to keep you alive. And you can also pick up the fast movement enhancement from acrobat tree thats 1% more speed for every rogue level. 13 rogue/ 6 ranger / 1 barb will be much better DPS and likely more survivable especially if you grab insightful reflexes.

magaiti
11-10-2021, 05:18 AM
A good DPS-focused split would be:
17 rogue / 2 arti / 1 fighter
AP:
41 Inquis
7 Kensai (+3 NHB uses)
11 Battle Engineer (+3 NHB uses)
11 Rogue Mechanic (core 3 for INT to damage, expanded sneak range from cores)
3 Thief Acrobat (fast movement)
7-8 Harper (INT to-hit, KtA)

17 rogue gives 12 sneak dice (9 from levels and 3 from epic feat gated by 12 rogue levels)
2 arti gives Rune Arm use and Rapid Reload feat.
1 fighter gives extra feat

If you want some healing-shooting hybrid, try 2 arti / 18 FvS/Alchemist

Stoner81
11-10-2021, 08:22 AM
Any suggestions for epic destinies when using the ranger/rogue/arti split? I, too, want to use the inquisitive play style at cap for solo farming and helping friends level. I mean, Shiradi looks good, but what about spending the leftover points?

Thanks!

Shiradi is pretty the only ranged destiny now so that is pretty much a given.

Shadowdancer is almost required due to having Grim Precision plus you can pick some other nice things for not a lot of investment.

For the 3rd tree that is a whole other topic... for me (atm) it is either Primal Avatar for Cocoon or Sentinal(?) for Divine Energy Resistance and Renewal.

Stoner81.

Hobbelin
11-12-2021, 12:45 AM
Two options spring to mind:

1. 9 Ranger, 4 Arti and 7 Rogue.

You get all the ranged feats for free pretty much aside from Point Blank Shot which you take at level 1 anyway. You get IPS by level 12 and a bunch of Sneak Attack dice. 41 Inquis, 12 Harper and at least 25 in to Deep Wood Stalker for Sniper Shot, Thrill of the Hunt and Killer (any remaining points spends as you will (I pick up Ranged Power from Harper usually). Trap skills etc out the wazoo and lots of utility.

2. 18 Rogue, 2 Arti.

Arguably the highest DPS Inquis split there is due to Sneak Attack dice, the down side is that you have to take all the ranged feats rather than them being auto granted. I ran this build as a Mechanic using Great Crossbows and it was nice indeed so I can imagine the DPS on this being off the chart (almost).

My preferred one is option 1 and it is what I am using to do all my racial lives with.

Stoner81.

What lvl order would you do option 1 and how are you getting IPS for free without ranger lvl 11?
Would you do it as an INT build?

magaiti
11-12-2021, 02:28 AM
What lvl order would you do option 1 and how are you getting IPS for free without ranger lvl 11?
Would you do it as an INT build?

IPS requires 19 dex,Combat Archery 17 dex, Improved sneak attack (for 12+ rogue builds) 21 dex.
As an INT build, you aim for 19 dex (with a dex tome). So look for best dex tome you can find, and plan your build to have just enough DEX, and max out INT.

Then again, even on a 32pt 1st life halfling its not that hard - 19 dex 14 con 17 int at start, and you are fine.

Hobbelin
11-12-2021, 06:30 AM
IPS requires 19 dex,Combat Archery 17 dex, Improved sneak attack (for 12+ rogue builds) 21 dex.
As an INT build, you aim for 19 dex (with a dex tome). So look for best dex tome you can find, and plan your build to have just enough DEX, and max out INT.

Then again, even on a 32pt 1st life halfling its not that hard - 19 dex 14 con 17 int at start, and you are fine.

Thanks!

Stoner81
11-13-2021, 03:26 PM
What lvl order would you do option 1 and how are you getting IPS for free without ranger lvl 11?
Would you do it as an INT build?

Sorry I misspoke on getting it for free...

Arti at levels 1 and 2.
Ranger up to and including level 11.
Arti for levels 12 and 13.
Rogue the rest of the way to 20.

You get IPS by level 12 (you take the feat this point).

Full INT based.

Stoner81.

Hobbelin
11-14-2021, 03:10 AM
Sorry I misspoke on getting it for free...

Arti at levels 1 and 2.
Ranger up to and including level 11.
Arti for levels 12 and 13.
Rogue the rest of the way to 20.

You get IPS by level 12 (you take the feat this point).

Full INT based.

Stoner81.

Thanks alot!

Stoner81
11-14-2021, 06:59 AM
Stats you want to max INT, enough DEX to reach 19 including whatever tomes you have (I start with 14 since I have +8 tomes, this was before the DEX requirements were lowered) and the rest in to CON. Any left over points put in STR for carry capacity at low levels.

Feats:

1. Point Blank Shot.
3. Completionist / Precision and FE:Undead.
6. Precision / Completionist (if you don't have Completionist then take Empower Healing metamagic).
7. FE:Plant.
9. Improved Critical: Ranged.
12. Improved Precise Shot.
13. Weapon Focus: Ranged.
15. Insightful Reflexes.
18. Power Critical.
21. Combat Archery.
22. Holy Strike.
24. Overwhelming Critical.
25. Doubleshot.
27. Epic Reflexes.
28. Harbinger of Chaos.
30. Epic Damage Reduction and Scion of Arborea.

Stoner81.

droid327
11-17-2021, 12:23 PM
Shiradi is pretty the only ranged destiny now so that is pretty much a given.

Shadowdancer is almost required due to having Grim Precision plus you can pick some other nice things for not a lot of investment.

For the 3rd tree that is a whole other topic... for me (atm) it is either Primal Avatar for Cocoon or Sentinal(?) for Divine Energy Resistance and Renewal.


Shiradi as main, no question - T5 and Mantle are no brainers

Fatesinger as secondary...11 points gets you +1 stats, and two powerful active attacks, one of which is on a pretty short CD. Its especially well-suited for Inqui since you get two chances to crit-and-stun on each attack, and if the first attack crits, the second one gets helpless damage

Third tree is either Shadowdancer for (Imp) Evasion and Sneak Die, or US for Energy Res+HP+Renewal

magaiti
11-18-2021, 04:25 AM
Shiradi as main, no question - T5 and Mantle are no brainers

Fatesinger as secondary...11 points gets you +1 stats, and two powerful active attacks, one of which is on a pretty short CD. Its especially well-suited for Inqui since you get two chances to crit-and-stun on each attack, and if the first attack crits, the second one gets helpless damage

Third tree is either Shadowdancer for (Imp) Evasion and Sneak Die, or US for Energy Res+HP+Renewal

iiuc Fatesinger attacks are Epic Strikes. So do you suggest using them over Hunt't End? And especially with Inquis who has Shoot Later?

LavidDynch
11-18-2021, 07:39 AM
Stats you want to max INT, enough DEX to reach 19 including whatever tomes you have (I start with 14 since I have +8 tomes, this was before the DEX requirements were lowered) and the rest in to CON. Any left over points put in STR for carry capacity at low levels.
.

Nah, you want to max Wis. Falconry builds are superior to both trash and red named, the synergy of Nerve Venom and No Mercy vs Trash and Expose Weakness debuff vs Reds. Second reason: Aasimar, arguably the strongest choice of race for Inq, supports Wisdom (+4).

Int builds are better for 1-29 thou.

as for splits goes...
13r/6rgr/1brb -- probably highest dmg.
10rgr/8ftr/2art -- if u focus hp/survival and gear versatility w rune arm.

Destinys.
Shiradi, and then it´s a tie between SD, LD and FS. they all got fancy stuff. I prefer LD (mainly for extra action boosts, you will want a minimum of 12) and SD for SA dmg. Fatesinger is great thou.

Riffolk
11-18-2021, 09:01 AM
Nah, you want to max Wis. Falconry builds are superior to both trash and red named, the synergy of Nerve Venom and No Mercy vs Trash and Expose Weakness debuff vs Reds. Second reason: Aasimar, arguably the strongest choice of race for Inq, supports Wisdom (+4).

Int builds are better for 1-29 thou.

as for splits goes...
13r/6rgr/1brb -- probably highest dmg.
10rgr/8ftr/2art -- if u focus hp/survival and gear versatility w rune arm.

I've got a few questions, as my experience differs from yours and I'm hoping to learn.

1. Are you saying WIS builds are better because otherwise Inquis. builds will struggle to bypass fort for crits?
Just checked my current build, it has 164% fort bypass + 15% from Imp. Destruction stacks + 25% from Assassin's Trick. Would that not be enough in your experience?

2. Why do you suggest Aasimar as the strongest race for Inquis.?
I think Halfling is currently the strongest race for Inquis. because of their racial sneak dice + their height for Imp. Precise Shot.

3. Why do you think 13r/6rgr/1brb is the highest damage?
I can't see how that split would be higher dps than a standard 12 Rogue/6 Ranger/2 Arti split. What am I missing?

LavidDynch
11-18-2021, 09:46 AM
I've got a few questions, as my experience differs from yours and I'm hoping to learn.

1. Are you saying WIS builds are better because otherwise Inquis. builds will struggle to bypass fort for crits?
Just checked my current build, it has 164% fort bypass + 15% from Imp. Destruction stacks + 25% from Assassin's Trick. Would that not be enough in your experience?

2. Why do you suggest Aasimar as the strongest race for Inquis.?
I think Halfling is currently the strongest race for Inquis. because of their racial sneak dice + their height for Imp. Precise Shot.

3. Why do you think 13r/6rgr/1brb is the highest damage?
I can't see how that split would be higher dps than a standard 12 Rogue/6 Ranger/2 Arti split. What am I missing?

Here is my theory.

1. Inq are very good at bypassing fort as is but it is still +25 for the Falconry, and honestly, which class would be better suited to provide the bird strike then an Inq? However, the main reason for falconry is the 30% helpless dmg buff. That is huge, and it became an even bigger deal with U51.

2. LOH is big, 10 RP is fairly good too. Since I want to be in falconry (see 1.) it will provide more base stats. Height thingy for halfers is imo a bit overrated; they still have issues IPS-ing small creatures, rough terrain etc... and in the fights you need DPS its value is nil.

3. 13/6/1 or 12/6/2 they are almost the same build; Runearm utility and 2 feats vs 10% runspeed, 1d6 SA + 1 rogue special feat. If my gearset would require the runearm, I would take that split.

edit. Int builds have other perks too, that is why they are better in the 1-29 bracket for all races.

Stoner81
11-20-2021, 03:03 PM
I've got a few questions, as my experience differs from yours and I'm hoping to learn.

1. Are you saying WIS builds are better because otherwise Inquis. builds will struggle to bypass fort for crits?
Just checked my current build, it has 164% fort bypass + 15% from Imp. Destruction stacks + 25% from Assassin's Trick. Would that not be enough in your experience?

2. Why do you suggest Aasimar as the strongest race for Inquis.?
I think Halfling is currently the strongest race for Inquis. because of their racial sneak dice + their height for Imp. Precise Shot.

3. Why do you think 13r/6rgr/1brb is the highest damage?
I can't see how that split would be higher dps than a standard 12 Rogue/6 Ranger/2 Arti split. What am I missing?

1. No they don't. At all. The Inquisitive tree has a lot of Armour Piercing built in to it, add to this a armour piercing item and you won't/shouldn't struggle to crit anything (I certainly don't).

2. Imho Gnomes are the best since they are an Intelligence based race and of course their height, just like Halflings, for IPS.

3. Afaik the highest damage Inquis split is 18 Rogue, 2 Arti due to the Sneak Attack dice though I have never played it. I personally prefer 9 Ranger, 4 Arti and 7 Rogue.

magaiti
11-22-2021, 08:22 AM
2. Imho Gnomes are the best since they are an Intelligence based race and of course their height, just like Halflings, for IPS.

3. Afaik the highest damage Inquis split is 18 Rogue, 2 Arti due to the Sneak Attack dice though I have never played it. I personally prefer 9 Ranger, 4 Arti and 7 Rogue.

@2:
Last I checked gnomes are bugged and the projectiles they shoot/throw come from the same height as from Humans.
I believe this is because gnomes are a late addition and by that time Devs have lost some of the knowledge required to properly implement a new race,
so they just change some visuals, like PDKs were copied from HOrcs.
So Halflings only.
Dwarves come second in my experience, being just a tad higher than Halflings.

@3:
Best split is 17 rogue 2 arti, as 18th rogue level doesn't add much to the platter. So you are free to choose 1 level of a 3rd class.
Fighter for extra feat/extra boosts or Barb for extra movement speed (i believe it should stack with Thief Acrobat Fast movement), or maybe a trash class from iconic.

majorhavoc
12-02-2021, 08:11 PM
I am in the same boat as the OP, as such I did almost 100 TRs as some form of Inqis build.

I like this one, which is one of the best DPS builds so far.

The Sniper Shoot & Killer combo is huge DPS.

12/6/2 Rogue/Ranger/Artificer
True Neutral Aasimar




Level Order


1. Rogue. . . . . .6. Ranger. . . . .11. Rogue . . . . .16. Rogue
2. Ranger. . . . . 7. Rogue . . . . .12. Ranger . . . . 17. Rogue
3. Artificer . . . 8. Ranger . . . . 13. Rogue. . . . . 18. Rogue
4. Ranger. . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
5. Artificer . . .10. Ranger . . . . 15. Rogue. . . . . 20. Rogue




Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .8. . . .+8. . . .4: WIS
Dexterity . . . 14. . . .+8. . . .8: WIS
Constitution. . 16. . . .+8. . . 12: WIS
Intelligence. . 12. . . .+8. . . 16: WIS
Wisdom. . . . . 20. . . .+8. . . 20: WIS
Charisma. . . . .8. . . .+8. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS


Skills
. . . . .Rg Rn Ar Rn Ar Rn Rg Rn Rg Rn Rg Rn Rg Rg Rg Rg Rg Rg Rg Rg
. . . . . 1. 2 .3. 4 .5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . . .5. . .2. . .2. . .2. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
Disable . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . 4. . .2. . .2. . . . . . . . .4 . . . . . 3. 3. 2. 1. 1. 1. 23
Search. . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
Spot. . . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 .1 .1 .1 .1 .1 .1 .1 .1 .23
Bluff . . 4. . . . . . . . .3 . . 4. . .1 . . 2. 1. 1. 1. 2. 2. 1. 1. 23
Diplo . . 4. . . . . . . . .4 . . 3. . .2 . . 1. 2. 1. 1. 1. 2. 1. 1. 23
Jump. . . 4. 1 . . 2 . . 2 . . 2 . . 2 . . 2 . . 2. 1. 1. 1. 1. 1. 1. 23
UMD . . . 4. . .2. . .2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
Balance . 4. . . . . . . . . . . . . . . . . . . . . . . . . . .2 .2 . 8
Listen. . . . . . . . . . . . .1. . .1. . .1. . . . . . . . . . . . . .3
. . . . .------------------------------------------------------------
. . . . .36. 8 .6. 8 .6. 8 11. 9 11. 9 11. 9 11 11 12 12 12 12 12 12




Feats


.1. . . . : Point Blank Shot
.3. . . . : Completionist
.6. . . . : Weapon Focus: Ranged
.9. . . . : Precision
12. . . . : Improved Critical: Ranged
15. . . . : Improved Precise Shot
18. . . . : Power Critical
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Improved Sneak Attack
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Watchful Eye
30 Legend : Scion of: Ethereal Plane


.1 Aasimar: Bond: Bond of the Protector


18 Rogue. : Improved Evasion


.2 Ranger : Favored Enemy: Evil Outsider
10 Ranger : Favored Enemy: Undead




Spells


Ranger

Longstrider (8), Jump (12)


Artificer

Ablative Armor (3), . Resistance* (3), Shield of Faith (5)




Enhancements (Spent: 80+15r +1u / Max: 80+15r +1u AP)


Inquisitive (41 AP)

Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive

Dual Shooter, Eye for Accuracy III, Conjure Bolts III, Law on your Side
Crossbow Adept, Improved Law
Crossbow Adept, What First?: Ask Questions First, Wisdom
Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Wisdom
No Holds Barred, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity



Deepwood Stalker (23 AP)

Far Shot, Sneak Attack, Sniper Shot

Stealthy III, Increased Empathy III
Survivalist
Survivalist, Thrill of the Hunt III, Aimed Shot, Wisdom
Killer III



Aasimar (18 AP)

Stronger Bonds, Wisdom, Stronger Bonds II: Protector Bond, Wisdom, Stronger Bonds III

Fight the Wicked, Improved Recovery
Fight the Wicked
Fight the Wicked, Blessings I, Improved Recovery
Ascendant Bond: Protector, Aasimar Improved Recovery



Falconry (14 AP)

Summon Avian Companion: Raven, Ability Score: Wisdom

Practiced Accuracy II, Out in Nature III
Killer Instinct I
Killer Instinct II, Conditioning

LavidDynch
12-02-2021, 10:03 PM
I am in the same boat as the OP, as such I did almost 100 TRs as some form of Inqis build.

I like this one, which is one of the best DPS builds so far.

The Sniper Shoot & Killer combo is huge DPS.

12/6/2 Rogue/Ranger/Artificer
True Neutral Aasimar

Feats


.1. . . . : Point Blank Shot
.3. . . . : Completionist
.6. . . . : Weapon Focus: Ranged
.9. . . . : Precision
12. . . . : Improved Critical: Ranged
15. . . . : Improved Precise Shot
18. . . . : Power Critical
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Holy Strike
27 Epic . : Improved Sneak Attack
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic . : Watchful Eye
30 Legend : Scion of: Ethereal Plane


.1 Aasimar: Bond: Bond of the Protector


18 Rogue. : Improved Evasion


.2 Ranger : Favored Enemy: Evil Outsider
10 Ranger : Favored Enemy: Undead

Spells
Ranger

Longstrider (8), Jump (12)


Artificer

Ablative Armor (3), . Resistance* (3), Shield of Faith (5)




Enhancements (Spent: 80+15r +1u / Max: 80+15r +1u AP)

Inquisitive (41 AP)

Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted, Master Inquisitive

Dual Shooter, Eye for Accuracy III, Conjure Bolts III, Law on your Side
Crossbow Adept, Improved Law
Crossbow Adept, What First?: Ask Questions First, Wisdom
Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Wisdom
No Holds Barred, Improved Uncanny Dodge, Inquisitor's Path: Optimistic, Diplomatic Immunity



Deepwood Stalker (23 AP)

Far Shot, Sneak Attack, Sniper Shot

Stealthy III, Increased Empathy III
Survivalist
Survivalist, Thrill of the Hunt III, Aimed Shot, Wisdom
Killer III



Aasimar (18 AP)

Stronger Bonds, Wisdom, Stronger Bonds II: Protector Bond, Wisdom, Stronger Bonds III

Fight the Wicked, Improved Recovery
Fight the Wicked
Fight the Wicked, Blessings I, Improved Recovery
Ascendant Bond: Protector, Aasimar Improved Recovery



Falconry (14 AP)

Summon Avian Companion: Raven, Ability Score: Wisdom

Practiced Accuracy II, Out in Nature III
Killer Instinct I
Killer Instinct II, Conditioning




uhmm.. the point of going falconry is the 30% helpless dmg, and you are not picking up any battle trance, rams might is the only usefull ranger spell (as the Rams belt is hardly optimal even on very subpar item setup), also pushback the 4th ranger lvl til lvl 15 that will be the earliest to pick up IPS; this is beyond huge for leveling since archer focus is broken/misfiring at lower levels. Jaded > Optimistic. You don´t need imp. uncanny since you are rogue. Ask Q´s - Shoot later isn´t that great, not when you have Sniper Shot.

magaiti
12-03-2021, 04:21 AM
I am in the same boat as the OP, as such I did almost 100 TRs as some form of Inqis build.

I like this one, which is one of the best DPS builds so far.

The Sniper Shoot & Killer combo is huge DPS.

12/6/2 Rogue/Ranger/Artificer
True Neutral Aasimar

Ranger

Longstrider (8), Jump (12)


Artificer

Ablative Armor (3), . Resistance* (3), Shield of Faith (5)



Inquisitive (41 AP)
Deepwood Stalker (23 AP)
Aasimar (18 AP)
Falconry (14 AP)


Awful spell selection (unless those are just placeholders)
No trance
No Falconry T4
No Movement Speed increases
No extra boosts

Sniper Shot/Killer? Neither works on red/purple nameds

majorhavoc
12-22-2021, 09:57 AM
uhmm.. the point of going falconry is the 30% helpless dmg, and you are not picking up any battle trance, rams might is the only usefull ranger spell (as the Rams belt is hardly optimal even on very subpar item setup), also pushback the 4th ranger lvl til lvl 15 that will be the earliest to pick up IPS; this is beyond huge for leveling since archer focus is broken/misfiring at lower levels. Jaded > Optimistic. You don´t need imp. uncanny since you are rogue. Ask Q´s - Shoot later isn´t that great, not when you have Sniper Shot.

The point of going falconry is to get WIS to Attack & Dam & a easy point of WIS, there are lots of other places to get bonus helpless dam post U51, and there is not enough AP to go that deep into the tree.

Indeed the spells are just place holders and amount to very little usefulness at cap.

"4th ranger lvl til lvl 15" what are you talking about???

imp. uncanny works well now that we don't have easy meld into darkness anymore.

Ask Q´s - Shoot later isn´t that great, agreed just not may good choices to fill out the tree to get the magic 41 points.

I did not clam this was the easiest way to level up, this build was mostly made to sit at cap and build reaper points.

LavidDynch
12-22-2021, 12:32 PM
The point of going falconry is to get WIS to Attack & Dam & a easy point of WIS, there are lots of other places to get bonus helpless dam post U51, and there is not enough AP to go that deep into the tree.

Indeed the spells are just place holders and amount to very little usefulness at cap.

"4th ranger lvl til lvl 15" what are you talking about???

imp. uncanny & regular uncanny are on different timers and works well now that we don't have easy meld into darkness anymore.

Ask Q´s - Shoot later isn´t that great, agreed just not may good choices to fill out the tree to get the magic 41 points.

I did not clam this was the easiest way to level up, this build was mostly made to sit at cap and build reaper points.

You do not have to take my word for it, Magaiti pretty much echoed my post.

Imp.uncanny from rogue puts the INQ´s Uncanny on timer and vice versa, and there is no regular uncanny once you reached lvl 8 rogue. Are you sure you have experienced your own build?

Regarding Archer Focus, you will automaticly get that horrible feat at lvl 4 ranger. It will cut your DPS in half due to its being bugged; your first salvo will always miss (before you can get decent alacrity at 12, I´ve noticed)