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View Full Version : Equipping Feather Falling items turns off Celestial Spirit stance.



ianflaer
09-20-2021, 01:10 PM
Warlocks who are in celestial spirit stance (level 18 core) and you equip an item with FF on it either from item enchantment or from an augment of FF it will turn your Celestial Spirit stance off.

Casting Feather Fall does not turn it off

this probably isn't a big problem for most warlocks as they don't use FF items when in CS stance but I had a crown of snow with a FF augment on it I was borrowing from another character

guess I should bug report it but that's a pain and I dont have time for it right now. I will try to do it soon

anyone else see this?

Arctigis
09-20-2021, 01:16 PM
Warlocks who are in celestial spirit stance (level 18 core) and you equip an item with FF on it either from item enchantment or from an augment of FF it will turn your Celestial Spirit stance off.

Casting Feather Fall does not turn it off

this probably isn't a big problem for most warlocks as they don't use FF items when in CS stance but I had a crown of snow with a FF augment on it I was borrowing from another character

guess I should bug report it but that's a pain and I dont have time for it right now. I will try to do it soon

anyone else see this?

Yes, bug reported. Not urgent to fix, obviously, as it's not a nerf and doesn't
help players.

Lynnabel
09-20-2021, 01:55 PM
Woah, that's crazy! I've never seen a bug like this before - and I just spent a whole noir-inspired day last week digging into what makes toggles tick!

Here's the scoop:

Effects in DDO can be either suppressed or unsuppressed. The actual effect from the toggle itself seems to just apply a Feather Fall = TRUE operation, so the augment suppresses it, which turns off its script key, which in turn turns off the toggle due to a safety check built into the script key watching out for when it get stopped to turn off the toggle. Sound like a mess? Well, it is.

The solution here is to just add something new to the base effect so it no longer gets suppressed by the augment, so thankfully its easy peasy to get fixed up for the next patch. And thank you so, so much for posting this, this really made my morning :)

ianflaer
09-20-2021, 02:43 PM
Woah, that's crazy! I've never seen a bug like this before - and I just spent a whole noir-inspired day last week digging into what makes toggles tick!

Here's the scoop:

Effects in DDO can be either suppressed or unsuppressed. The actual effect from the toggle itself seems to just apply a Feather Fall = TRUE operation, so the augment suppresses it, which turns off its script key, which in turn turns off the toggle due to a safety check built into the script key watching out for when it get stopped to turn off the toggle. Sound like a mess? Well, it is.

The solution here is to just add something new to the base effect so it no longer gets suppressed by the augment, so thankfully its easy peasy to get fixed up for the next patch. And thank you so, so much for posting this, this really made my morning :)

thank you so much for fixing this so fast. I just heard you talk about it on strimtom's stream, that was a cool moment

Arctigis
09-20-2021, 04:47 PM
Woah, that's crazy! I've never seen a bug like this before - and I just spent a whole noir-inspired day last week digging into what makes toggles tick!

Here's the scoop:

Effects in DDO can be either suppressed or unsuppressed. The actual effect from the toggle itself seems to just apply a Feather Fall = TRUE operation, so the augment suppresses it, which turns off its script key, which in turn turns off the toggle due to a safety check built into the script key watching out for when it get stopped to turn off the toggle. Sound like a mess? Well, it is.

The solution here is to just add something new to the base effect so it no longer gets suppressed by the augment, so thankfully its easy peasy to get fixed up for the next patch. And thank you so, so much for posting this, this really made my morning :)

Proving once again that there is zero point logging bugs. 82209 logged on March 11th 2019 if you are interested.

Lencrennis
09-20-2021, 04:56 PM
Proving once again that there is zero point logging bugs. 82209 logged on March 11th 2019 if you are interested.

Yeah, they're 0/whatever the **** it is for everything I've ever reported to 'em.

Cybersquirt
09-20-2021, 07:07 PM
Woah, that's crazy! I've never seen a bug like this before - and I just spent a whole noir-inspired day last week digging into what makes toggles tick!

The solution here is to just add something new to the base effect so it no longer gets suppressed by the augment, so thankfully its easy peasy to get fixed up for the next patch. And thank you so, so much for posting this, this really made my morning :)

I honestly think it's awesome you are learning how this game ticks. The nitty gritty, so to speak.

Can we get an ETA on this patch of many fixes?