View Full Version : Suggestion for U51
dogsoldier
09-14-2021, 11:20 PM
Take the best ideas from the existing plan for U51, keep those.
- Pick any Epic Past life you want, no need for Karma, or running in off destinies
- Add the new Epic Destinies, the pact dmg one sounds interesting for Warlocks
Move the Level Gating Epic Destinies idea out to something like Update 75.
Use all that time you saved in trying to fix all of the fallout from what would have been a massive disaster on continuing the work started with U50.
- Update Eveningstar Commendation items
- Update Eveningstar Challenge items
Realize by Update 52 that you dodged a howitzer round in what would have happened with level gated epic destinies. Quietly delete all references of level gated epic destinies from DDO webpages. Celebrate by giving all of the loyal and returning customers a free quest pack.
Profit!
Axeyu
09-14-2021, 11:25 PM
Character progression and choices while leveling, oh no!
Valtrick
09-14-2021, 11:25 PM
Take the best ideas from the existing plan for U51, keep those.
- Pick any Epic Past life you want, no need for Karma, or running in off destinies
- Add the new Epic Destinies, the pact dmg one sounds interesting for Warlocks
Move the Level Gating Epic Destinies idea out to something like Update 75.
Use all that time you saved in trying to fix all of the fallout from what would have been a massive disaster on continuing the work started with U50.
- Update Eveningstar Commendation items
- Update Eveningstar Challenge items
Realize by Update 52 that you dodged a howitzer round in what would have happened with level gated epic destinies. Quietly delete all references of level gated epic destinies from DDO webpages. Celebrate by giving all of the loyal and returning customers a free quest pack.
Profit!
This is clearly a smart man. (If I understand him correctly.)
droid327
09-15-2021, 01:29 AM
Character progression and choices while leveling, oh no!
You're already gated by your epic feats
Epic is not meant to be level banded as much as heroic is, e.g.there's no over level restrictions or under level penalty
I say let's get rid of the back-to-20 model entirely and just have you cash in 8M xp for an EPL and stay at 30. Maybe sell a separate 30->20 lesser heart for people that want the respec
Axeyu
09-15-2021, 03:01 AM
You're already gated by your epic feats
Epic is not meant to be level banded as much as heroic is, e.g.there's no over level restrictions or under level penalty
I say let's get rid of the back-to-20 model entirely and just have you cash in 8M xp for an EPL and stay at 30. Maybe sell a separate 30->20 lesser heart for people that want the respec
Epic Commoner levels are not that interesting. In heroics you get feats, class features and APs. I hear often how dull epic leveling is and how this change is bad because it will make the dull leveling slower. But that is putting the cart before the horse. The reason epic leveling is dull compared to heroic is because the levels means so little. Nothing changes and all you do is wait to hit 29 so you can do the exact same thing with higher numbers and higher rewards. No wonder it is dull.
donblas
09-15-2021, 04:06 AM
Move the Level Gating Epic Destinies idea out to something like Update 75.
!
Level gating means that levels in epics are more meaningful. I can't see any downside to it.
AustrianDeathMachine
09-15-2021, 07:39 AM
Level gating means that levels in epics are more meaningful. I can't see any downside to it.
Level gating means every trip from level 20-30 is going to feel like leveling in an off destiny. Except, you won't have twists of fate to help offset the loss.
songswrath
09-15-2021, 09:18 AM
i think it will be fine if they drop the mantels and builder spender nonsense. they is by far the dumbest idea anyone could of came up with.
songswrath
09-15-2021, 09:20 AM
Level gating means every trip from level 20-30 is going to feel like leveling in an off destiny. Except, you won't have twists of fate to help offset the loss.
just means people will be running a lot more slayers and being power lvl'ed by capped toons.
AustrianDeathMachine
09-15-2021, 09:26 AM
just means people will be running a lot more slayers and being power lvl'ed by capped toons.
Nah, they'll nerf slayers before too long.
donblas
09-15-2021, 10:06 AM
Level gating means every trip from level 20-30 is going to feel like leveling in an off destiny. Except, you won't have twists of fate to help offset the loss.
Why is levelling three trees that i want to be in like levelling an off destiny that I absolutely hate?
Epicsoul
09-15-2021, 10:13 AM
Level gating means every trip from level 20-30 is going to feel like leveling in an off destiny. Except, you won't have twists of fate to help offset the loss.
Level gating EDs should have been done at the beginning. It should work similar to the heroic trees.
AustrianDeathMachine
09-15-2021, 10:23 AM
[QUOTE=donblas;6463002]Why is levelling three trees that i want to be in like levelling an off destiny that I absolutely hate?[/QUOT
Which 3 trees do you want to use?
donblas
09-15-2021, 10:25 AM
Level gating EDs should have been done at the beginning. It should work similar to the heroic trees.
Agree absolutely. Why make one system when you can waste time designing two that do similar things seems to have been the philosophy.
donblas
09-15-2021, 10:27 AM
[QUOTE=donblas;6463002]Why is levelling three trees that i want to be in like levelling an off destiny that I absolutely hate?[/QUOT
Which 3 trees do you want to use?
U51 isn't out yet. I'm sure I'll be able to find some when it is..
People already under the current system seems to be able to find stuff in several destiny trees (sometimes even more than three!) to twist in, so I'm sure I'll be able to find some useful stuff. maybe you don't use twists?
AustrianDeathMachine
09-15-2021, 10:38 AM
[QUOTE=AustrianDeathMachine;6463012]
U51 isn't out yet. I'm sure I'll be able to find some when it is..
People already under the current system seems to be able to find stuff in several destiny trees (sometimes even more than three!) to twist in, so I'm sure I'll be able to find some useful stuff. maybe you don't use twists?
Yes under the current system you can twist up to 5 different trees picking the ability you want.
Under the new system you are going to have 3 trees and have to buy your way to any of the abilities in the other trees that you want.
If the destinies that you choose are not in the same sphere then they are not going to synergize well. mantle and builder/spenders not being compatible cross spheres.
the main thing I am getting at is epics are going to be harder. level 20 -30 is going to be a bigger slog that it is now. For me it means maybe dropping a few skulls when leveling but for others who don't have many EPL it is going to be harder
songswrath
09-15-2021, 10:52 AM
Nah, they'll nerf slayers before too long.
nah don't see it it makes money exp pots and slayer pots. this nerf would
hurt their bottom end $$$$
Axeyu
09-15-2021, 10:53 AM
Epic Commoner levels are not that interesting. In heroics you get feats, class features and APs. I hear often how dull epic leveling is and how this change is bad because it will make the dull leveling slower. But that is putting the cart before the horse. The reason epic leveling is dull compared to heroic is because the levels means so little. Nothing changes and all you do is wait to hit 29 so you can do the exact same thing with higher numbers and higher rewards. No wonder it is dull.
And there we go, a perfect example of horse-before-cart:
level 20 -30 is going to be a bigger slog that it is now. For me it means maybe dropping a few skulls when leveling but for others who don't have many EPL it is going to be harder
Level 20-30 is faster than 1-20, the only reason it's a "slog" is because there is almost no meaningful character progression.
Tsutti
09-15-2021, 11:05 AM
If the destinies that you choose are not in the same sphere then they are not going to synergize well. mantle and builder/spenders not being compatible cross spheres.
Iirc the devs agreed to remove mantles/builders/spenders because I don't think a single person had any even remotely positive feedback for it. Hopefully that's not wishful remembering lol.
donblas
09-15-2021, 11:12 AM
[QUOTE=donblas;6463014]
Yes under the current system you can twist up to 5 different trees picking the ability you want.
Under the new system you are going to have 3 trees and have to buy your way to any of the abilities in the other trees that you want.
If the destinies that you choose are not in the same sphere then they are not going to synergize well. mantle and builder/spenders not being compatible cross spheres.
the main thing I am getting at is epics are going to be harder. level 20 -30 is going to be a bigger slog that it is now. For me it means maybe dropping a few skulls when leveling but for others who don't have many EPL it is going to be harder
You can only twist from 5 different trees if you have enough fate points, and you seemed skeptical i could even find three tree i'd want to use, never mind 6!
Is levelling 20-30 a slog? I suppose the lack of progression in the current system is rather boring.
AustrianDeathMachine
09-15-2021, 11:48 AM
Iirc the devs agreed to remove mantles/builders/spenders because I don't think a single person had any even remotely positive feedback for it. Hopefully that's not wishful remembering lol.
redacted
AustrianDeathMachine
09-15-2021, 11:56 AM
[QUOTE=AustrianDeathMachine;6463017]
You can only twist from 5 different trees if you have enough fate points, and you seemed skeptical i could even find three tree i'd want to use, never mind 6!
Is levelling 20-30 a slog? I suppose the lack of progression in the current system is rather boring.
I was asking you to pick 3 trees as an example. I never stated that you could not find 3 trees to use.
Unless you are running slayers, a lot of the quests in the 20-30 range are not very good.
I can run 20-30 twice usually over a 3 day weekend but very rarely do because most of the quests are tedious. Character progression really has nothing to do with it.
Lynnabel
09-15-2021, 12:00 PM
No, they said they will look at it. They never agreed to remove it.
They spent 2 years developing a system that they have already sold. I highly doubt they are just going to scrap it. Kind of hard to justify 2 years of development with no clear payout just to throw out a large chunk of it. It may not launce with 51 but it will show eventually.
Here's a video of us talking about why we're not moving forward with the charge system within the EDs. (https://youtu.be/RYxp4UuQk8E?t=1290) If you need further clarification, please let me know, and we hope you enjoy taking a look at the 2nd preview for Update 51 :)
AustrianDeathMachine
09-15-2021, 12:01 PM
And also too. you are only going to be able to get the good stuff from three trees if you have enough fate/ destiny points.
If you don't have enough fate points now. You aren't going to have enough destiny points either.
AustrianDeathMachine
09-15-2021, 12:09 PM
Here's a video of us talking about why we're not moving forward with the charge system within the EDs. (https://youtu.be/RYxp4UuQk8E?t=1290) If you need further clarification, please let me know, and we hope you enjoy taking a look at the 2nd preview for Update 51 :)
Thank you for the link. Maybe mentioning this on the lammania/general forums might clear up confusion for those of us who don't follow the Development team through various media sites.
dogsoldier
09-15-2021, 12:57 PM
Character progression and choices while leveling, oh no!
How does nuking the cores from orbit, eliminating twists, and locking 80% of the interesting destiny abilities behind level 30 provide meaningful progression and choice? Sure, you can have more than one destiny, but have to spend a bunch of filler points to get the equivalent of two twists, versus 4 twists 20-29 and 5 twists at 30. This is just like the pre-u50 stat jump at level 29, except it is now level 30.
Tsutti
09-15-2021, 12:58 PM
Here's a video of us talking about why we're not moving forward with the charge system within the EDs. (https://youtu.be/RYxp4UuQk8E?t=1290) If you need further clarification, please let me know, and we hope you enjoy taking a look at the 2nd preview for Update 51 :)
The idea of some ability that you need to be in combat for a bit to use seems cool, hopefully it can be implemented in a more usable way sometime. Maybe something like that with whatever legendary levels bring, if/when those levels are implemented (new feats? new trees? maybe legendary levels will have subclasses unlike how epic levels are always the same type, and maybe a subclass would focus on getting stronger the longer combat lasts? though that would probably blow up to be way too powerful in raids without some kind of catch or having it simply gain bursts as combat drags on).
slarden
09-15-2021, 01:29 PM
Here's a video of us talking about why we're not moving forward with the charge system within the EDs. (https://youtu.be/RYxp4UuQk8E?t=1290) If you need further clarification, please let me know, and we hope you enjoy taking a look at the 2nd preview for Update 51 :)
I have no issues with this in theory, but my expectations are quite simple:
1) I end up at roughly the same level of strength as I did before U50 @ level 30
2) The reduction in quest difficulty for level 21-29 quests closely aligns with the reduction in reduction in power due to ED gating so that 19-29 feels like a smooth progression.
Without knowing the trees I don't know if this is the case, but I am skeptical based on some of the U50 changes such as add-on nerfs (random removal of sneak damage from a few sets) and higher spike damage relative to our hp.
For example my warlock uses arcane tempest (magister) and twists in energy burst(draconic) for aoe with mass frog level 28 spell for constructs and undead. Will I have anything to make up for this with magister going away , mass frog moved to a tier 5 and will previously twistable things such as energy burst be in tier 5 only? With the combination of higher spike damage from U50 and the nerf of meld into darkness in U51 will I have to deal with more deaths making soloing unfun? The spike damage is already impacting many people as evidenced by the forum comments.
I am not unreasonable - the reasons given for the stat squish and ED changes make sense to me. I give U50 a C+ for the reasons I listed earlier. I hope U51 is better.
Anti-soloing mechanics are a show-stopper for me. I understand not making quests easier to accommodate soloing, but there shouldn't be mechanics that primarily punish soloing. I don't exclusively solo, but having a reasonable solo experience is very important to me. Having the self-healing penalty in reaper being the most penalized thing is strike 1 because of how much it limits my builds which makes the game less fun. U50 spike damage is strike 2. I am hoping U51 isn't strike 3 because I generally like the game - but the game loses alot of enjoyment if soloing is no longer enjoyable.
I have no issues with this in theory, but my expectations are quite simple:
1) I end up at roughly the same level of strength as I did before U50 @ level 30
2) The reduction in quest difficulty for level 21-29 quests closely aligns with the reduction in reduction in power due to ED gating so that 19-29 feels like a smooth progression.
Without knowing the trees I don't know if this is the case, but I am skeptical based on some of the U50 changes such as add-on nerfs (random removal of sneak damage from a few sets) and higher spike damage relative to our hp.
For example my warlock uses arcane tempest (magister) and twists in energy burst(draconic) for aoe with mass frog level 28 spell for constructs and undead. Will I have anything to make up for this with magister going away , mass frog moved to a tier 5 and will previously twistable things such as energy burst be in tier 5 only? With the combination of higher spike damage from U50 and the nerf of meld into darkness in U51 will I have to deal with more deaths making soloing unfun? The spike damage is already impacting many people as evidenced by the forum comments.
I am not unreasonable - the reasons given for the stat squish and ED changes make sense to me. I give U50 a C+ for the reasons I listed earlier. I hope U51 is better.
Anti-soloing mechanics are a show-stopper for me. I understand not making quests easier to accommodate soloing, but there shouldn't be mechanics that primarily punish soloing. I don't exclusively solo, but having a reasonable solo experience is very important to me. Having the self-healing penalty in reaper being the most penalized thing is strike 1 because of how much it limits my builds which makes the game less fun. U50 spike damage is strike 2. I am hoping U51 isn't strike 3 because I generally like the game - but the game loses alot of enjoyment if soloing is no longer enjoyable.
Yep.
I see alot of nerfs with varying degrees of stealth coming from this, all the while couched in terms of balance.
Im fine if people can't solo mid-high skull reapers as they can ramp down a few skulls. The people this will impact the most are those who are gated out of reaper into elite or hard, as this will prohibit participation in an entire progression system, reaper, which they used to have access to.
People once having access to a progression system before a change where play is now prohibitive in after a change is a pain point many will find makes the game unattractive as a source of entertainment.
MasterDragonan
09-15-2021, 02:08 PM
[QUOTE=AustrianDeathMachine;6463017]
You can only twist from 5 different trees if you have enough fate points, and you seemed skeptical i could even find three tree i'd want to use, never mind 6!
Is levelling 20-30 a slog? I suppose the lack of progression in the current system is rather boring.
Then what is the point of Epic if it is a same thing as heroic?
Just call it heroic, fuse ED trees with heroic and be done with it.
Epic should be different and not a same thing over.
droid327
09-15-2021, 02:10 PM
Why is levelling three trees that i want to be in like levelling an off destiny that I absolutely hate?
Because in both cases you're forced to level without being able to use the build-defining destiny abilities you want to. Right now, because you're in an off destiny....after u51, because they're gated till L28 or whatever
Only right now you only occasionally have to grind off destinies, there are ways to gain off sphere karma without grinding quests too, and you can always swap back if you really need to be full strength for something. U51, you'll be suppressed every single life and you can't do anything about it until you're back at cap
Axeyu
09-15-2021, 02:11 PM
Yep.
I see alot of nerfs with varying degrees of stealth coming from this, all the while couched in terms of balance.
Im fine if people can't solo mid-high skull reapers. The people this will impact the most are those who are gated out of reaper into elite or hard, as this will prohibit participation in an entire progression system, reaper, which they used to have access to.
Does this mean you have come around on the reaper self healing penalty?
MasterDragonan
09-15-2021, 02:20 PM
Take the best ideas from the existing plan for U51, keep those.
- Pick any Epic Past life you want, no need for Karma, or running in off destinies
- Add the new Epic Destinies, the pact dmg one sounds interesting for Warlocks
Move the Level Gating Epic Destinies idea out to something like Update 75.
Use all that time you saved in trying to fix all of the fallout from what would have been a massive disaster on continuing the work started with U50.
- Update Eveningstar Commendation items
- Update Eveningstar Challenge items
Realize by Update 52 that you dodged a howitzer round in what would have happened with level gated epic destinies. Quietly delete all references of level gated epic destinies from DDO webpages. Celebrate by giving all of the loyal and returning customers a free quest pack.
Profit!
This is the best thing I have heard for long time here. They really need to listen to you.
They are wasting so much time on such ridiculous things.
When they could have invested all that time in better things.
MasterDragonan
09-15-2021, 03:16 PM
Here's a video of us talking about why we're not moving forward with the charge system within the EDs. (https://youtu.be/RYxp4UuQk8E?t=1290) If you need further clarification, please let me know, and we hope you enjoy taking a look at the 2nd preview for Update 51 :)
If you are just trying to get your players rage quit, by lowering their power, flexibility, convenience and in general quality of life and game play, good job you are on right track. Every time I come back to get their is less and less people play and my guild used to be full of people who played every day. Please STOP fixing what isn't broken and focus on things that are!
No one likes losing power and ability to play game, game should be fun and not struggle.
Shavron
09-15-2021, 05:19 PM
If you are just trying to get your players rage quit, by lowering their power, flexibility, convenience and in general quality of life and game play, good job you are on right track. Every time I come back to get their is less and less people play and my guild used to be full of people who played every day. Please STOP fixing what isn't broken and focus on things that are!
No one likes losing power and ability to play game, game should be fun and not struggle.
They don't listen.
They don't give a ****.
Oxarhamar
09-15-2021, 07:03 PM
Here's a video of us talking about why we're not moving forward with the charge system within the EDs. (https://youtu.be/RYxp4UuQk8E?t=1290) If you need further clarification, please let me know, and we hope you enjoy taking a look at the 2nd preview for Update 51 :)
You said in the video something to the effect of ~ “I think people looked at it how they imagined it would work…
No not at all tested it on Preview server
It played like it came straight outa WoW from years past
Example:
https://www.google.com/amp/s/www.tentonhammer.com/columns/antiquated-combat-builders-and-spenders.amp
Snip~. Little did I know at the time that one of my least favorite of all combat mechanics introduced with vanilla WoW – Builders and Spenders – would prove to be so influential on MMO combat in the years that followed
I will repeat my feedback
It’s cookie cutter & what makes DDO is that it’s different than all the cookie cutter mmos
Ifn I wanted Vanilla WoW combat
1 I would not have quit Vanilla WoW when that was still a thing
2 I would just go play WoW classic
Or could play whatever other games that copy paste that terribad combat system
erethizon
09-15-2021, 08:22 PM
Yep.
I see alot of nerfs with varying degrees of stealth coming from this, all the while couched in terms of balance.
Im fine if people can't solo mid-high skull reapers as they can ramp down a few skulls. The people this will impact the most are those who are gated out of reaper into elite or hard, as this will prohibit participation in an entire progression system, reaper, which they used to have access to.
People once having access to a progression system before a change where play is now prohibitive in after a change is a pain point many will find makes the game unattractive as a source of entertainment.
It really comes down to how well they balance epic dungeons. In the DDO podcast interview they said in update 50 they did the loot stat squish and lowered the difficulty of the highest legendary monsters. In update 51 they are redoing epic destinies and changing the difficulty curve of epic levels (i.e. level 20-29 content is supposedly being made easier in update 51). Time will tell if they get this right. Making non-legendary epic content easier has been needed for a long time. If they get it right these two updates will be a vast improvement over the way things have been. I don't care if I get immediate access to my full destiny and twists at level 20 as long as the game is easier at all times even without them.
erethizon
09-15-2021, 08:29 PM
If you are just trying to get your players rage quit, by lowering their power, flexibility, convenience and in general quality of life and game play, good job you are on right track. Every time I come back to get their is less and less people play and my guild used to be full of people who played every day. Please STOP fixing what isn't broken and focus on things that are!
No one likes losing power and ability to play game, game should be fun and not struggle.
Their plan is to make the game less of a struggle. Currently epics are way too hard and that is because some people have way too much power at level 20 (and it was even worse at level 30). It was like what happened with Sharn. Because some players (but most definitely not all) found Ravenloft to be too easy they made Sharn way, way, too difficult because they also made Sharn gear better than previous gear. When some people have power the entire game gets ruined on their behalf. It's not like Sharn checked to see if you were wearing super gear before it raised all your opponents stats through the roof. It happened automatically. If bringing down our power is needed to finally bring down the power of our opponents I am all for it, because under the current system all opponents have too much power but only some of the players.
Standal
09-15-2021, 09:45 PM
Their plan is to make the game less of a struggle. Currently epics are way too hard and that is because some people have way too much power at level 20 (and it was even worse at level 30). It was like what happened with Sharn. Because some players (but most definitely not all) found Ravenloft to be too easy they made Sharn way, way, too difficult because they also made Sharn gear better than previous gear. When some people have power the entire game gets ruined on their behalf. It's not like Sharn checked to see if you were wearing super gear before it raised all your opponents stats through the roof. It happened automatically. If bringing down our power is needed to finally bring down the power of our opponents I am all for it, because under the current system all opponents have too much power but only some of the players.
I normally hate this, but if you can't solo Epic Normal now, you need to just figure out why you're so terrible. If your problem is that you feel entitled to solo Epic Reapers because you logged on, you need to either work you characters up on difficulties you can handle, figure out what you're doing wrong, or just quit. There's no reason for you to try to convince the devs they need to break the game because you're an awful player.
Tsutti
09-15-2021, 10:44 PM
I normally hate this, but if you can't solo Epic Normal now, you need to just figure out why you're so terrible. If your problem is that you feel entitled to solo Epic Reapers because you logged on, you need to either work you characters up on difficulties you can handle, figure out what you're doing wrong, or just quit. There's no reason for you to try to convince the devs they need to break the game because you're an awful player.
This matter is a lot more complex than "can a person solo epic reaper." Just because it can be easily soloed doesn't mean it's not way harder than it should be and that players get way more power than they should. Epics just feel crummy and it's got to do with the way things scale, in particular (as has been pointed out in many threads) the fact that epic elite is like 5x harder than epic hard (that level of difficulty increase makes zero sense under any circumstances). The problem is that past solutions to the fact that players found the game too easy with all their destinies and cap gear and stuff at level 20 were to just make enemies randomly way more powerful instead of fixing the power flood gates that had been broken. The devs aren't breaking the game because it's already broken with regards to this particular mechanic (epic destinies and epic questing), and they're attempting to fix it (well I guess you can break a broken thing more but I don't think that's how it's looking to be so far).
Axeyu
09-16-2021, 12:28 AM
Then what is the point of Epic if it is a same thing as heroic?
Just call it heroic, fuse ED trees with heroic and be done with it.
Epic should be different and not a same thing over.
Making it more like heroics is far better than acknowledging that it's a "slog" but having it remain that way for no other reason than to keep it different.
Oxarhamar
09-16-2021, 02:04 AM
This matter is a lot more complex than "can a person solo epic reaper." Just because it can be easily soloed doesn't mean it's not way harder than it should be and that players get way more power than they should. Epics just feel crummy and it's got to do with the way things scale, in particular (as has been pointed out in many threads) the fact that epic elite is like 5x harder than epic hard (that level of difficulty increase makes zero sense under any circumstances). The problem is that past solutions to the fact that players found the game too easy with all their destinies and cap gear and stuff at level 20 were to just make enemies randomly way more powerful instead of fixing the power flood gates that had been broken. The devs aren't breaking the game because it's already broken with regards to this particular mechanic (epic destinies and epic questing), and they're attempting to fix it (well I guess you can break a broken thing more but I don't think that's how it's looking to be so far).
U51 preview 1 was definitely more broken with the builder spending mechanic so it’s entirely possible to get more broken
We will have to see what the next preview brings
noinfo
09-16-2021, 02:26 AM
Making it more like heroics is far better than acknowledging that it's a "slog" but having it remain that way for no other reason than to keep it different.
Why make it more like the part of the game I hate most with a passion?
Axeyu
09-16-2021, 02:30 AM
Why make it more like the part of the game I hate most with a passion?
Because nobody cares about you hating heroics. Players who hate heroics is not the target audience of DDO. That should be self-evident.
erethizon
09-16-2021, 02:33 AM
I normally hate this, but if you can't solo Epic Normal now, you need to just figure out why you're so terrible. If your problem is that you feel entitled to solo Epic Reapers because you logged on, you need to either work you characters up on difficulties you can handle, figure out what you're doing wrong, or just quit. There's no reason for you to try to convince the devs they need to break the game because you're an awful player.
There is a lot to unpack here. For starters, I'm not trying to convince the devs of anything. I am explaining the change that is being made because they are already convinced. Secondly, I don't have a problem with the current difficulty. I have adapted to be used to the idea that every single epic monster will have countless thousands of hit points no matter how stupid that is. Because of this adaptation the game is dramatically less fun. Every single build must be designed first and foremost to maximize DPS. While I like playing pure healers most of all I gave up on that idea years ago. You cannot count on being able to form a group and you know every opponent is going to have more health than 100 of its kind should have, so every single build is all DPS all the time. Normally in MMO's DPS is that last thing I play. It is the most popular among the players (so the least in demand) and the least enjoyable for me to play. Yet in DDO it is the only viable role. Ask any tank or healer and they will tell you that they are entirely at the whims of the other players. Whether they have fun that day or not depends entirely on whether the people they group with are any good (assuming they can even find a group). The game should not have been designed to mandate we all be primarily DPS builds, but it has been, and it is finally being changed in the right direction (though we will see by how much). If a tank has to solo a dungeon because no one is on to group with he shouldn't have to spend 5 minutes killing each monster because they all have thousands and thousands of hit points.
Oxarhamar
09-16-2021, 02:44 AM
There is a lot to unpack here. For starters, I'm not trying to convince the devs of anything. I am explaining the change that is being made because they are already convinced. Secondly, I don't have a problem with the current difficulty. I have adapted to be used to the idea that every single epic monster will have countless thousands of hit points no matter how stupid that is. Because of this adaptation the game is dramatically less fun. Every single build must be designed first and foremost to maximize DPS. While I like playing pure healers most of all I gave up on that idea years ago. You cannot count on being able to form a group and you know every opponent is going to have more health than 100 of its kind should have, so every single build is all DPS all the time. Normally in MMO's DPS is that last thing I play. It is the most popular among the players (so the least in demand) and the least enjoyable for me to play. Yet in DDO it is the only viable role. Ask any tank or healer and they will tell you that they are entirely at the whims of the other players. Whether they have fun that day or not depends entirely on whether the people they group with are any good (assuming they can even find a group). The game should not have been designed to mandate we all be primarily DPS builds, but it has been, and it is finally being changed in the right direction (though we will see by how much). If a tank has to solo a dungeon because no one is on to group with he shouldn't have to spend 5 minutes killing each monster because they all have thousands and thousands of hit points.
This doesn’t alignment with the game that I play tanks are desirable healers are desirable in groups
Oliphant
09-16-2021, 03:09 PM
With "epic levels being more relevant" I think the hope is you buy more sentient kits at 20 as you won't be skating by anymore.
I get how a dev would naively think more level scaling is the more interesting path for players, but look in the mirror and admit you're a low population game. You needed a pool where people can play together in a big epic lump and now, with lower pop than ever, you want to mess with it. Probably works out fine but you risk this whole thing falling apart.
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