View Full Version : Down we go Saltmarsh
bryanmeerkat
08-26-2021, 12:58 PM
It said in the last release a new method has been added to complete without worrying about playing "mario lag bounce" Anyone tell me what it is ?
rabidfox
08-26-2021, 01:00 PM
In the pillar room, jump in the water and swim down thru the newly added underwater tunnel/cave; you'll figure it out from there.
Dejvid
08-30-2021, 08:23 AM
In the pillar room, jump in the water and swim down thru the newly added underwater tunnel/cave; you'll figure it out from there.
i had a discussion with a friend and this workaround came up.
while absolutely a good thing it was added, the underlying issue is still there. a developer and map designer made this elaborate jumping puzzle/parkour obstacle for people to enjoy (debatable for some players), their work is now beeing devalued because the lag/desync conflicts with the devs vision. and instead of fixing the problem, a workaround was made.
Stergan
08-30-2021, 08:38 AM
i had a discussion with a friend and this workaround came up.
while absolutely a good thing it was added, the underlying issue is still there. a developer and map designer made this elaborate jumping puzzle/parkour obstacle for people to enjoy (debatable for some players), their work is now beeing devalued because the lag/desync conflicts with the devs vision. and instead of fixing the problem, a workaround was made.
Hi, Welcome to DDO
This is nothing new and sadly the trend for all aspects of the game for some time...probably why we just had to have a balance pass, and they are revamping the epic destinies...because the whole game code is work arounds built on top of workarounds.
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