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View Full Version : Extremely disappointed with legendary paralyzing on legendary envenomed blade.



ianflaer
08-24-2021, 11:20 PM
Here I thought the old Envenomed Blade was gonna be good again, but alas.

So I suppose it was my mistake but. . . Heroic EB applies Para on every hit. Epic EB applies it on every hit. Legendary EB applies Para as a random chance on each hit. Really? Is it really too strong to have every hit? I mean ok maybe it's too strong for every hit but the proc rate for this effect seems REALLY low. like 2% like Meteoric Star Ruby small and then when it does proc the mob gets a save, on something that low? I really hope this is not WAI, but it seems to match the text because "A chance" can mean any chance at all. it's just a nasty trick to have pulled on you after both the previous levels hit every single time.

Should I bug report even though it technically matches description?

this thing is a waste of time. I am sad now.

Marshal_Lannes
08-24-2021, 11:51 PM
If it paralyzed every hit that would sort of trivialize Legendary reaper wouldn't it? I agree that 2% is too low. But I don't know the answer. What would be a good medium? Too much and paralyzers become the meta and dominate the game. Too little and they are pointless. Not an easy Gordian Knot.

Isolani
08-25-2021, 12:59 AM
Isn't the legendary EB a DC 100 will save against the paralyze? A lot of mobs would just be permanently paralyzed if it procs every hit. The lower level ones are something like DC 17 and 23 for the heroic/epic EB. Even proccing every hit, a lot of mobs will only get paralyzed if they roll a 1 on their will save, so 5% chance on hit to paralyze basically. 2% proc chance on the legendary is too low, maybe 5% or 10% would be more reasonable.

ianflaer
08-25-2021, 02:09 AM
Legendary Goldcursed dagger applies a DC100 para on each critical. I farmed one up after posting above and it feels good. I would really like the Legendary Paralyzing weapons to proc on crit. It’s not too much it’s not too little and we already got one

Ignore the angry face it was an accident

Firebreed
08-25-2021, 06:43 AM
Good thread, agreed with OP's posts.

grudgebear
08-25-2021, 07:53 AM
If it paralyzed every hit that would sort of trivialize Legendary reaper wouldn't it? I agree that 2% is too low. But I don't know the answer. What would be a good medium? Too much and paralyzers become the meta and dominate the game. Too little and they are pointless. Not an easy Gordian Knot.

There is coruscating effect on shield and procs on each critical hit, you can keep reapers/mobs dumbed down really easily with exploit weakness.
Envenomed blade is single target, there's no issue if each hit would proc paralysis DC100 on enemies since it's ML30. Paralysis don't make enemies helpless, just immobile, there's no damage increase in that.
It's miles away from trivializing reaper content or content in general.

Edit: After couple of thoughts I do lean towards that it should proc on critical.


Here I thought the old Envenomed Blade was gonna be good again, but alas.

Should I bug report even though it technically matches description?

this thing is a waste of time. I am sad now.

What do you want, it's free to play pack, it's highly unlikely there will be awesome weapons from there. This is the way.
But i do agree, this blade could be adjusted to proc on crit.

Aelonwy
08-25-2021, 09:18 AM
Isn't the legendary EB a DC 100 will save against the paralyze? A lot of mobs would just be permanently paralyzed if it procs every hit. The lower level ones are something like DC 17 and 23 for the heroic/epic EB. Even proccing every hit, a lot of mobs will only get paralyzed if they roll a 1 on their will save, so 5% chance on hit to paralyze basically. 2% proc chance on the legendary is too low, maybe 5% or 10% would be more reasonable.


I cannot go look because game is down... but when I was looking at the Legendary upgrades in the Twelve... I seem to remember being dismayed that the Paralyzing save on the Legendary Envenomed Blade was a DC 100 Fortitude save inexplicably. It could have been unintentional or it could have been a display error, I didn't make anything Legendary I was just perusing the options. But a Will save would have been more useful, historically mobs have always had terribly bloated fortitude saves.

thunderhawk123
08-25-2021, 09:22 AM
lvl 30 gear is weaker than lvl 20 gear this is the nerf bat to make us weaker and calling it content

ianflaer
08-25-2021, 11:24 AM
Cordovan just said on the Lunchtime Livestream that he has heard Legendary Para is on the plan to look at


here's hoping

Dark_Lord_Mary
08-25-2021, 03:13 PM
Here I thought the old Envenomed Blade was gonna be good again, but alas.

So I suppose it was my mistake but. . . Heroic EB applies Para on every hit. Epic EB applies it on every hit. Legendary EB applies Para as a random chance on each hit. Really? Is it really too strong to have every hit? I mean ok maybe it's too strong for every hit but the proc rate for this effect seems REALLY low. like 2% like Meteoric Star Ruby small and then when it does proc the mob gets a save, on something that low? I really hope this is not WAI, but it seems to match the text because "A chance" can mean any chance at all. it's just a nasty trick to have pulled on you after both the previous levels hit every single time.

Should I bug report even though it technically matches description?

this thing is a waste of time. I am sad now.

This sort of stuff makes me crazy and makes me feel like we are being trolled - we look forward to a weapon or a piece of gear and then the upgraded version is way worse then the original because the entire spirit of the original is vanilla-d away. Para on weaps for trash won't break the game, it actually makes it enjoyable. Far be it for us players to enjoy ourselves right? we should be gnashing and lamenting

If I worked on this game it would be 120 Will Save DC for legendary para on every hit

Mindos
08-25-2021, 04:01 PM
If I worked on this game it would be 120 Will Save DC for legendary para on every hit

I think balancing is tricky. Isn't it easier to get these epic/legendary weapons now, so should it be a no fail crowd control all the time?

Artos_Fabril
08-25-2021, 04:09 PM
I think balancing is tricky. Isn't it easier to get these epic/legendary weapons now, so should it be a no fail crowd control all the time?
No-fail crowd control is the minimum standard for success in Legendary content. It can be dire charge or mass frog or tentacles or instakill, but anything more than a 5% fail chance is anathema to most groups.

SerPounce
08-25-2021, 04:38 PM
This sort of stuff makes me crazy and makes me feel like we are being trolled - we look forward to a weapon or a piece of gear and then the upgraded version is way worse then the original because the entire spirit of the original is vanilla-d away. Para on weaps for trash won't break the game, it actually makes it enjoyable. Far be it for us players to enjoy ourselves right? we should be gnashing and lamenting

If I worked on this game it would be 120 Will Save DC for legendary para on every hit

Totally respect your opinion, but I would not find that kind of gearing fun. I want hard gearing decisions with no perfect setups or best in slot items

LightBear
08-25-2021, 04:59 PM
Is it actually doing a paralyze now or is it just holding the mob in place?

Aelonwy
08-25-2021, 05:51 PM
https://i.imgur.com/zVBaoSu.jpg

Definitely says fortitude save. Still don't know if that's a bug or intentional.