View Full Version : Let's make HCL 5 - Hardcore
fatherpirate
07-05-2021, 08:38 PM
I would love to see the next HCL
Call it the Nightmare Revels.
Simple rules
All the standard HCL stuff
one seriously challenging modification.
all public areas 'including sections of the city'
are gated by your level
so there will be a
lvl 1-5, 6-10, 11-15, 16-20, 21-25, 26+ versions of each instance
during the day ... nothing special
at twilight the NPCs run for cover and every public area
spawns undead based on the max level of that instance just
like in the night revels but in ALL public areas.
only safe area in at the inns
travel the city or outdoor areas by day, everything normal
at night? fighting hordes of undead ... that keep spawning, and spawning and spawning.
Reward for killing all the dead? You get to live.
HCL 5 Nightmare Revels
one last fun thing, if you die ... an undead your current character level spawns
and attacks your party. sharing is caring.
Memnir
07-05-2021, 08:52 PM
No to level-gates, neutral on the rest.
fatherpirate
07-05-2021, 10:43 PM
No to level-gates, neutral on the rest.
necessary evil
if you didn't separate the levels then high level folks could just grief spawn in town
leaving anyone not high level to be one shot-ed on arrival.
but I hear ya
the regular Halloween event does the same thing, for the same reason
boredGamer
07-07-2021, 07:17 AM
Remove hirelings and house P buffs.
Then do whatever else, hordes of undead sounds great.
SockyMcSockerton
07-07-2021, 11:01 AM
I would love to see the next HCL
Call it the Nightmare Revels.
Simple rules
All the standard HCL stuff
one seriously challenging modification.
all public areas 'including sections of the city'
are gated by your level
so there will be a
lvl 1-5, 6-10, 11-15, 16-20, 21-25, 26+ versions of each instance
during the day ... nothing special
at twilight the NPCs run for cover and every public area
spawns undead based on the max level of that instance just
like in the night revels but in ALL public areas.
only safe area in at the inns
travel the city or outdoor areas by day, everything normal
at night? fighting hordes of undead ... that keep spawning, and spawning and spawning.
Reward for killing all the dead? You get to live.
HCL 5 Nightmare Revels
one last fun thing, if you die ... an undead your current character level spawns
and attacks your party. sharing is caring.
This is a neat idea, but there is a TON of combat abilities that don't work in public areas, so this will be a problem.
RavenStormclaw
07-08-2021, 06:53 PM
This is a neat idea, but there is a TON of combat abilities that don't work in public areas, so this will be a problem.
To
Very true but that can be over ruled. During the great Devil invasion event all spells and combat abilities were working in the very public market place. I know I was there. Such an unique and great event. So his suggestion is possible and would be interesting. I think harbor should be excluded and Korthos. Or at least Korthos.
Seph1roth5
07-08-2021, 10:04 PM
No one's forcing you to use house P buffs or hirelings lol.
Gniewomir
07-08-2021, 10:34 PM
Just saying, but if u wanna kill servers thats a great way to do it. There's a reason why all events are now challanges instead like old mabar/night revels (public delera with mobs). There's a reason why Cordo gave up with spawning mobs in public events during streams. I doubt anyone will play HC where you can't even move literally all the time. Now imagine same thing happening not only in one public, but in like 20 of those. Would have same impact on ability to play like just turning off servers.
zooble
07-09-2021, 12:11 AM
The best way to view hardcore is to not call it hardcore, but permadeath.
Then all the cheesy/overpowered/broken stuff is whatever.
fatherpirate
07-16-2021, 12:42 PM
The best way to view hardcore is to not call it hardcore, but permadeath.
Then all the cheesy/overpowered/broken stuff is whatever.
lol ... so true
boredGamer
07-26-2021, 10:57 PM
No one's forcing you to use house P buffs or hirelings lol.
No one's forcing you to not just play hardcore rules on the normal servers. But oh, it turns out it's so much better when there are rules that make us play the game together, and with challenge.
P buffs and hirelings are such a huge crutch, as is obvious from your reaction. If I said play without healer's kits, pretty sure you wouldn't have responded.
Oxarhamar
07-29-2021, 08:51 AM
Just saying, but if u wanna kill servers thats a great way to do it. There's a reason why all events are now challanges instead like old mabar/night revels (public delera with mobs). There's a reason why Cordo gave up with spawning mobs in public events during streams. I doubt anyone will play HC where you can't even move literally all the time. Now imagine same thing happening not only in one public, but in like 20 of those. Would have same impact on ability to play like just turning off servers.
This
Oxarhamar
07-29-2021, 09:00 AM
No one's forcing you to not just play hardcore rules on the normal servers. But oh, it turns out it's so much better when there are rules that make us play the game together, and with challenge.
P buffs and hirelings are such a huge crutch, as is obvious from your reaction. If I said play without healer's kits, pretty sure you wouldn't have responded.
Meh I went thru HC without using P buffs & hirelings aren’t really dependable enough to count on for much more than buffs if you count on them for heals that’s a gamble did not use those either it was easy enough to find a party
Best thing about HCL was it demonstrates how well it would work out to have cross server groups or mega server
boredGamer
08-04-2021, 07:27 AM
Meh I went thru HC without using P buffs & hirelings aren’t really dependable enough to count on for much more than buffs if you count on them for heals that’s a gamble did not use those either it was easy enough to find a party
Best thing about HCL was it demonstrates how well it would work out to have cross server groups or mega server
Yup, me too, so let's just get rid of them. So every 3 quests half the party isn't running off to go get buffs again. They can't be both super useful and matter if we get rid of them.
Oxarhamar
08-04-2021, 08:48 AM
Yup, me too, so let's just get rid of them. So every 3 quests half the party isn't running off to go get buffs again. They can't be both super useful and matter if we get rid of them.
Yeah I don’t see that as an issue if players want to use them and others don’t then no change fits that
boredGamer
08-05-2021, 08:03 AM
Yeah I don’t see that as an issue if players want to use them and others don’t then no change fits that
I don't feel like you even grasp the point of HCL. Again, you could just play Hardcore on the regular server, it wouldn't be the same, would it ? Playing by the same rules is what brings people together. Again, if it's so trivial, it's not a big deal if it's gone. Again, like healer's kits. Do you have a problem with me advocating for healers kits to be gone or think people should just use them or not ?
Next hardcore - no healers kits OR repair kits!
fatherpirate
08-06-2021, 10:18 PM
If you really want a challenge
Allow only 3 ways into a dungeon
Solo - if it is one of those 3 like that
Elite - This is the new default
Reaper 10 might want to bring friends.
That is it, now I would add one twist.
If you die, your hirelings instantly die but you
don't immediately go to the dead lands.
Your FROZEN there for 2 seconds per point of CON you have.
Your hirelings are totally gone (they can't help you)
BUT - a player in your party with raise dead or Rez
can save you if they are quick enough. That 2 sec
per CON point does not wait for combat to end.
So if you have a CON of 10, a party healer has 20 seconds to raise you.
If your CON got nuked when you died, could be a lot less.
KEY POINTS
Only a live player in your party can do it. Or their hireling, not yours.
Cakes are useless, your frozen
Hirelings are useless (yours) they auto die
(Hireling of a different players might help, lucky you)
put some D&D back into DDO HCL.
Oxarhamar
08-22-2021, 08:27 PM
I don't feel like you even grasp the point of HCL. Again, you could just play Hardcore on the regular server, it wouldn't be the same, would it ? Playing by the same rules is what brings people together. Again, if it's so trivial, it's not a big deal if it's gone. Again, like healer's kits. Do you have a problem with me advocating for healers kits to be gone or think people should just use them or not ?
Next hardcore - no healers kits OR repair kits!
I don’t use the buffs doesn’t bother me if others do same with healers kits
I don’t think that any player should decide what others use for HCL
People been playing hardcore on the regular server for how long already
boredGamer
08-22-2021, 10:45 PM
I don’t use the buffs doesn’t bother me if others do same with healers kits
I don’t think that any player should decide what others use for HCL
People been playing hardcore on the regular server for how long already
No player is, how would that even work? But the devs are - are you against the devs making the rules for HCL as well ?
These are ideas, we are advocating for them, it is a forum.
Saekee
08-23-2021, 07:45 AM
Remove hirelings and house P buffs.
Then do whatever else, hordes of undead sounds great.
The best way to view hardcore is to not call it hardcore, but permadeath.
Then all the cheesy/overpowered/broken stuff is whatever.
/signed
I want to see melee only!
fatherpirate
08-23-2021, 10:25 PM
The easiest way to run a new HCL event would be
to use standard HCL rules and no hirelings ( zero )
Then just theme it in some way.
For the cool twist, most of the rewards for favor and level
are ... drum roll please... cool perm. hireling unlocks for your account.
(still can't use them in the HCL event though)
just a thought
However at this late date am pretty sure SSG already knows what
the HCL will be based on this time.
might get a hint in Sept.
Oxarhamar
08-26-2021, 11:42 PM
No player is, how would that even work? But the devs are - are you against the devs making the rules for HCL as well ?
These are ideas, we are advocating for them, it is a forum.
Permadeath is a thing that’s how that works
any player who wishes can play permadeath style on live there are even full on guilds for it
You can advocate whatever you like still don’t think that players should be making the decision on if buffs or hires or whatever else is used on hardcore and the way Hardcore has gone so far I don’t see the Dev’s changing those things either.
What makes HC HC is perma-death not limiting in game resources the opposite was true for the last HC season with the mimics
drex81
08-30-2021, 08:46 AM
The chaotic evil in me says to turn friendly fire on. Flip the meta.
Maybe be nice and as long as at least one player finishes alive the party gets to live? Give the dead people a BTC token to pay the NPC in the Land of Lost Souls. Lose a level or two of XP and RXP if you come back.
Gnominal_Aphasia
09-02-2021, 05:14 PM
The chaotic evil in me says to turn friendly fire on. Flip the meta.
Maybe be nice and as long as at least one player finishes alive the party gets to live? Give the dead people a BTC token to pay the NPC in the Land of Lost Souls. Lose a level or two of XP and RXP if you come back.
Quell your chaotic urges! Friendly fire would result in (probably an annoying minority) some players purposefully killing players for their perverted sense of fun... Most players like the idea of the challenge and "permadeath", and I find the most annoying things in HC are lag (and it wasn't anywhere near as bad in HC4 as it was in HC3), players setting off traps (being zerger fools) when you are in the animation of disarming, and the odd PUG with players with little idea of team-play. We don't need added distractions and ways of spoiling player's fun.
HC4 was an excellent time for me... despite dying far too many times. Loved the Mimics (and the tokens giving access to some nice items), loved the Champions, loved the overall party experience. It reminds me of the early days of DDO where balanced parties and cooperation were key.
HC3 had extra lives (which sometimes helped) but I preferred HC4. I'm hoping that HC5 will be almost identical to HC4 as I think SSG got a lot of things right.
Oxarhamar
09-03-2021, 10:27 PM
Quell your chaotic urges! Friendly fire would result in (probably an annoying minority) some players purposefully killing players for their perverted sense of fun... Most players like the idea of the challenge and "permadeath", and I find the most annoying things in HC are lag (and it wasn't anywhere near as bad in HC4 as it was in HC3), players setting off traps (being zerger fools) when you are in the animation of disarming, and the odd PUG with players with little idea of team-play. We don't need added distractions and ways of spoiling player's fun.
HC4 was an excellent time for me... despite dying far too many times. Loved the Mimics (and the tokens giving access to some nice items), loved the Champions, loved the overall party experience. It reminds me of the early days of DDO where balanced parties and cooperation were key.
HC3 had extra lives (which sometimes helped) but I preferred HC4. I'm hoping that HC5 will be almost identical to HC4 as I think SSG got a lot of things right.
Hardcore pvp belongs in the tavern
Jacoby
09-17-2021, 10:18 PM
Remove hirelings and house P buffs.
Then do whatever else, hordes of undead sounds great.
Wow, that would be something although I generally don't use house P buffs. THe whole 20 minute duration thing drives me nuts.
fatherpirate
10-05-2021, 10:02 PM
Considering when HCL 5 was going to happen (this year)
and how little is left of this year
and we have heard nothing yet ...
am guessing it will be some kinda sad quickly thrown together thing.
ah, whatever ... am still in.
boredGamer
10-13-2021, 08:07 PM
Considering when HCL 5 was going to happen (this year)
and how little is left of this year
and we have heard nothing yet ...
am guessing it will be some kinda sad quickly thrown together thing.
ah, whatever ... am still in.
Remember, we don't talk about HC before HC or we get scolded for it. We don't want to hype or market HC. We don't want HC discussed in the main forums. We announce it a week out, and even WITH all of that hiding of it, it is still the thing everyone* plays.
*I know, plenty of people will say they don't play it, but apparently it 'kills' the normal servers, so 'everyone' is about right.
Also, good odds it's simply disclosed in other places than the Hardcore Forum, and we'll be the last to know about any details lurking around in here.
Oxarhamar
10-14-2021, 03:24 AM
Remember, we don't talk about HC before HC or we get scolded for it. We don't want to hype or market HC. We don't want HC discussed in the main forums. We announce it a week out, and even WITH all of that hiding of it, it is still the thing everyone* plays.
*I know, plenty of people will say they don't play it, but apparently it 'kills' the normal servers, so 'everyone' is about right.
Also, good odds it's simply disclosed in other places than the Hardcore Forum, and we'll be the last to know about any details lurking around in here.
Yeah it kills the live servers because population is already thin and spread out losing population only worsens that
It does do one positive thing for live since “everyone is there” and that is demonstrating how it would be a positive for the game if there was server merge, mega server, cross server lfm… where the low populations could be combined
fatherpirate
10-14-2021, 08:17 AM
Yeah it kills the live servers because population is already thin and spread out losing population only worsens that
It does do one positive thing for live since “everyone is there” and that is demonstrating how it would be a positive for the game if there was server merge, mega server, cross server lfm… where the low populations could be combined
LOL, agreed
If you think about it, how can you say something kills a server that is already dead?
Like it or not, the game population is getting smaller and some kind of 'adjustment' is needed.
Oxarhamar
10-14-2021, 09:02 AM
LOL, agreed
If you think about it, how can you say something kills a server that is already dead?
Like it or not, the game population is getting smaller and some kind of 'adjustment' is needed.
Taking an already small population and making it smaller is how Hardcore does just that to live as well as demonstrated how combined population brings the game back from the dead temporarily on HC
Annex
10-14-2021, 11:08 AM
How about adding a new Monster Champion called Father Pirate the Bugbear. He spawns just like every other Monster Champion and includes a set of attacks that make him very dangerous.
fatherpirate gets a special access code for his game client. Whenever he signs in, he is immediately given control of a Father Pirate Monster Champion, chosen at random. In this way, he never knows what dungeon or where in that dungeon he finds himself, and he will be surrounded by players trying to kill him.
When Father Pirate is controlled by fatherpirate, the subtitle of Father Pirate changes to The One. If players kill Father Pirate The One, they get some sort of special token for whatever.
Every time fatherpirate manages to kill a player character as Father Pirate The One, he also gets a token.
There is a leaderboard showing top killers of Father Pirate, top killers of Father Pirate The One, player characters killed by Father Pirate, and player characters killed by Father Pirate The One.
At the end of the season, anyone who killed Father Pirate 200 times gets a special item. Anyone killing Father Pirate The One gets a different special item.
fatherpirate gets a pirate hat that says, "The One" for all his characters.
That would be funny and fun.
Edit:
Father Pirate gets a hotbar with 12 skills.
1) Dispel Magic - This ability targets one player character and has a 10 second cooldown.
2) Disintegrate - Like all Champion spells, this does, like, a billion points of untyped damage to one player character. Players must counter by dodging or with Spell Absorption. This ability has a 5 second cooldown.
3) Trip - This skill has a very high Difficulty Check. Players must counter by seriously investing in Balance or staying away from Father Pirate. This skill has a 3 second cooldown.
4) ARRRGGGGGHHH! - This is a melee cleave that does 20 x Level points of damage to everyone caught in the attack. Helpless opponents, like the guy who allowed himself to get tripped, take quadruple damage. This ability has a 5 second cooldown.
5) Improved Invisibility - The Champion can disappear without a trace and run around, completely invincible, for 10 seconds. This ability has a 15 second cooldown. Players must counter by not just standing there.
6) Assassinate - This ability only becomes active while using Improved Invisibility. If the Champion can get directly behind a player character and use this skill, the player character dies. A player character with Deathblock takes 30 x Level points of damage instead. This ability has a 5 second cooldown. Players must counter by using Deathblock or Death Ward and not just standing there.
7) Invisibility - The Champion can become invisible at will. This ability lasts one minute per level and has a 30 second cooldown. Players must counter with Listen or True Seeing.
8) Rum - This ability heals all damage and has a 10 second cooldown.
9) Death Ward - This ability allows the Champion to protect himself with Death Ward and has a 10 second cooldown. Players may counter with Dispel Magic.
10) No Rules - This skill allows the Champion to break out of any crowd control state with a cooldown of 5 seconds.
11) Scurvy Rat! - This is the basic attack of the Champion and does 20 x level points of damage with a 3 second cooldown.
12) Zombie Pirate - This skill may only be used once, when dead, and allows the Champion to come back as a Zombie Champion and do it all again. Players need to kill the Champion twice.
Verlok_the_Red
10-14-2021, 11:21 AM
ez ..
5x5x5 mcdonalds special ..
All quests are Reaper 5
You can only posess 5 items or 5 spells
all stats, abilities, dc's and attack rolls suffer -5 across the board
perfect, that would be slightly more "hard core"
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