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View Full Version : Downtime Notice: Wednesday, April 21st 9:00 AM - 3:00 PM Eastern (-4 GMT)



Cordovan
04-20-2021, 04:26 PM
UPDATE: The game worlds have reopened.

The DDO game worlds will be unavailable on Wednesday, April 21st from 9:00 AM - 3:00 PM Eastern (-4 GMT) for maintenance and to release Update 49. The Release Notes can be found on DDO.com (https://www.ddo.com/en/planareyes).

rabidfox
04-20-2021, 04:45 PM
Looking forward to seeing how this all plays out on live vs how it felt with my limited time over on lam.

mikarddo
04-20-2021, 05:23 PM
The DDO game worlds will be unavailable on Wednesday, April 21st from 9:00 AM - 3:00 PM Eastern (-4 GMT) for maintenance and to release Update 49. The Release Notes can be found on DDO.com (https://www.ddo.com/en/planareyes).

Are there any changes done after preview 3 on Lam?

WarDestroyer
04-20-2021, 05:33 PM
Thank you for the update. Won't there be any adjustments to PTWF?

Mofus
04-20-2021, 06:10 PM
Thought I heard they were going to do this ( Have previous rewards available on hc server vendor.) at update 49, did not see it in release notes.

Mindos
04-20-2021, 07:26 PM
Your offhand can only doublestrike a maximum of 50% of the time.

why cap this?

nobodynobody1426
04-20-2021, 08:57 PM
Your offhand can only doublestrike a maximum of 50% of the time.

Woah they snuck this one in on us... DS past 100% was going to have a purpose, now it's just nerfed ... again.

Krelar
04-20-2021, 09:34 PM
Woah they snuck this one in on us... DS past 100% was going to have a purpose, now it's just nerfed ... again.

There wasn't really anything sneaky about it. It was part of the original announcement about the changes to doublestrike.

ahpook
04-20-2021, 10:19 PM
There wasn't really anything sneaky about it. It was part of the original announcement about the changes to doublestrike.

Nope. The original post said nothing about a 50% cap and it was clarified by a dev to be able to go above 50%:

Currently, the cap means that either offhand or mainhand cannot go beyond 100% in effectiveness. So yes, stacking doublestrike past the cap will boost offhand past 50%. Now, granted, this may change, but it's what's currently on Lamannia.



Granted, it was claimed that it could be changed but the first indication of that change is in the release notes. So, yeah, sneaky.

Chilldude
04-21-2021, 12:36 AM
Nope. The original post said nothing about a 50% cap and it was clarified by a dev to be able to go above 50%:


Granted, it was claimed that it could be changed but the first indication of that change is in the release notes. So, yeah, sneaky.

No. Not sneaky at all. They very clearly qualified their statement pointing out that it could change. If you consider clearly pointing out that something could change sneaky, I can only wonder how many Nigerian Princes you've helped move their money in the past.

Memnir
04-21-2021, 01:39 AM
https://i.imgur.com/eQHiA8j.gif

ahpook
04-21-2021, 01:40 AM
No. Not sneaky at all. They very clearly qualified their statement pointing out that it could change. If you consider clearly pointing out that something could change sneaky, I can only wonder how many Nigerian Princes you've helped move their money in the past.

We will agree to disagree. When they make a change after the final lammania release without announcing it, I am going to put that a lot closer to sneaky than "Not sneaky at all."

Monkey_Archer
04-21-2021, 02:50 AM
Your offhand can only doublestrike a maximum of 50% of the time.

Unfortunate, but understandable from a balance perspective. I liked the mechanic of diminishing returns for offhand with DS boosts, but I guess Kensai builds didn't really need the double buff. Oh well, back to the trash heap for ninja spy. :(

voxson5
04-21-2021, 03:10 AM
Unfortunate, but understandable from a balance perspective. I liked the mechanic of diminishing returns for offhand with DS boosts, but I guess Kensai builds didn't really need the double buff. Oh well, back to the trash heap for ninja spy. :(

Imagine if shadow double was simply changed to be offhand doublestrike that bypasses the cap

Pandjed
04-21-2021, 03:20 AM
Thank you for the update. Won't there be any adjustments to PTWF?

It could be renamed into "Doublestrike" at this point. Because it does exactly the same for every combat style.

Pandjed
04-21-2021, 07:08 AM
The DDO game worlds will be unavailable on Wednesday, April 21st from 9:00 AM - 3:00 PM Eastern (-4 GMT) for maintenance and to release Update 49. The Release Notes can be found on DDO.com (https://www.ddo.com/en/planareyes).

Any chance for a feat respec token for the characters, that have both "Zen Archery" and "Ten Thousand Stars" feats? If the combination doesn't work anymore, it'd be nice to not pay to get some worth out of your feat-slot if you don't want to constantly swap to shurikens.

Also, please remember to change the tooltips of the feats. ^^

HuneyMunster
04-21-2021, 08:16 AM
Is there any favor reward for hitting 75 favor? The Promise of Fire is 12, assuming An Element of Chaos, Seizing the Dawn and Beautiful Nightmares are 15 while Eye Know Whodunnit 18? That puts Morgrave University at 75.

nobodynobody1426
04-21-2021, 08:26 AM
Fixed an issue that caused Momentum Swing to hit more times than it should. The skill's animation has changed.
Fixed an issue that caused Holy Retribution to hit more times than it should. The skill's animation has changed.

Looks like they are CAFing those abilities. I say this because similarly vague wording was used when they changed CAF's animation to be the most useless one in the game, where it spins around slowly and doesn't doubles strike.


Confront Any Foe now uses different animations..

Pandjed
04-21-2021, 08:26 AM
Any chance for a feat respec token for the characters, that have both "Zen Archery" and "Ten Thousand Stars" feats? If the combination doesn't work anymore, it'd be nice to not pay to get some worth out of your feat-slot if you don't want to constantly swap to shurikens.

Also, please remember to change the tooltips of the feats. ^^

Nevermind, after re-reading the release notes, I realize, that there is no mentioning of any of those two feats (other than in Preview 2 and 3). Does it actually mean, that Zen Archery still makes 10k* apply to bows!? Or is it an oversight?

elvesunited
04-21-2021, 08:28 AM
i didn't see it in the release notes. Is Ten Thousand Stars still working with bows or not?
A lot of monkchers would like to know.

Steelstar
04-21-2021, 08:34 AM
i didn't see it in the release notes. Is Ten Thousand Stars still working with bows or not?
A lot of monkchers would like to know.

No. Not sure why that went missing from the Release Notes, will try to get it added back in.

The note should read: The Ten Thousand Stars feat no longer works with Bows; it now only applies its effects while using Shuriken.

Kielbasa
04-21-2021, 08:44 AM
Fixed an issue that causes bear and wolf form to throw extra attack hooks with many active attacks

Just wondering if we could get some clarification on this one? I know when animal forms were first introduced they used the two weapon fighting feats. And then when single weapon fighting was introduced you could use both feat chains with them if you had certain class splits. This is what lead to the creation of natural weapon fighting. Is this a relic of those days such that they were still getting twf attack hooks with active abilities still? Is this a nerf? What exactly does it mean for the player base?

Steelstar
04-21-2021, 08:52 AM
Just wondering if we could get some clarification on this one? I know when animal forms were first introduced they used the two weapon fighting feats. And then when single weapon fighting was introduced you could use both feat chains with them if you had certain class splits. This is what lead to the creation of natural weapon fighting. Is this a relic of those days such that they were still getting twf attack hooks with active abilities still? Is this a nerf? What exactly does it mean for the player base?

Some special attack feats and enhancements, when used as a Bear or Wolf, would make one or two more main-hand attacks than other combat styles got using the same special attack feat or enhancements. They no longer do that, and deal the same number of main-hand attacks as other combat styles when using those special attacks. It was not a relic of Two-Weapon Fighting, it was just built inconsistently in a way it shouldn't have been.

Pandjed
04-21-2021, 08:59 AM
No. Not sure why that went missing from the Release Notes, will try to get it added back in.

The note should read: The Ten Thousand Stars feat no longer works with Bows; it now only applies its effects while using Shuriken.

Back to my original question: Is it possible for characters that have Zen Archery and Ten Thousand Stars to get a feat respec token?

Epicsoul
04-21-2021, 09:20 AM
No. Not sure why that went missing from the Release Notes, will try to get it added back in.[/B]

The Release Notes also state the attack rate with bows is still 87 apm, which you've stated isn't the case anymore.

TheMaxpower
04-21-2021, 09:33 AM
Surely they also fixed the Feareater raid augment, right?? I mean, I can't think of a good reason why not. They have known, since the release of the raid, that this raid loot was broken. I assume they just forgot to put it in the release notes (unless I missed it).

HedgeHogShadow
04-21-2021, 09:36 AM
No. Not sure why that went missing from the Release Notes, will try to get it added back in.

The note should read: The Ten Thousand Stars feat no longer works with Bows; it now only applies its effects while using Shuriken.

Then I would like a long bow that shoots shuriken please. Were monkchers really too OP?

themanplatt
04-21-2021, 10:07 AM
Looks like they are CAFing those abilities. I say this because similarly vague wording was used when they changed CAF's animation to be the most useless one in the game, where it spins around slowly and doesn't doubles strike.

.

Holy Retribution description -> Melee Channel Divinity: Executes 3 powerful holy strikes against all targets around you

Seeing as it is supposed to hit all targets around the character, but I am waiting for this to be changed (nerfed) into only hitting one target.

It was fun playing paladin again while it lasted.

chipotle47
04-21-2021, 10:09 AM
Then I would like a long bow that shoots shuriken please. Were monkchers really too OP?

No, they were not, but with the U49 changes, obviously they would be if 10k stars remained useable with a bow.

Arkat
04-21-2021, 10:28 AM
Surely they also fixed the Feareater raid augment, right?? I mean, I can't think of a good reason why not. They have known, since the release of the raid, that this raid loot was broken. I assume they just forgot to put it in the release notes (unless I missed it).

See Lynnabel's first post in this thread:

https://www.ddo.com/forums/showthread.php/523467-Well-well-well

DeltaBravo
04-21-2021, 10:36 AM
We will agree to disagree. When they make a change after the final lammania release without announcing it, I am going to put that a lot closer to sneaky than "Not sneaky at all."

Iam with you there.. I think its really sneaky... WHy even bother with lamania. if what is to be testet is not what goes live.. There is btw more sneaky parts not mentioned. I really dislike the dishonestly in this. Being capped at 50% off hand DS is for me a very big nerf. Specially compared to the test server.

They also seemd to forgot to put in Perfect twf. Wich proberly is +10% DS wich is pretty useless now that you cap at a 100. Good thing there is other things to pick at that lvl for your melee builds. (BTw that was a joke there is nothing)

VharinM
04-21-2021, 10:39 AM
I'm sure this has already been touched on elsewhere, but ... Anyone notice that they basically destroyed the Bow Strength feat (in particular for Rangers)? I mean ... if you're a Ranger, and you get Dex-to-Damage anyway now ... can anyone see an instance where a Ranger would actually benefit from Bow Strength as a granted feat?

Pretty much a throwaway now.

In theory it could still have *some* limited use for Fighters who take the feat independently, though I believe I'd be hard pressed to take it with everything else a Fighter has access to.

Steelstar
04-21-2021, 10:47 AM
Iam with you there.. I think its really sneaky... WHy even bother with lamania. if what is to be testet is not what goes live.

We preface Lamannia notes with "Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release."

Things can and will change between Lamannia and Live; Release notes (like these!) are the formal channel of communication for what is being added to the Live build. Nothing sneaky here.

It has never been the case that we are obligated to preview every change before it reaches Live; sometimes changes are needed between the last Preview and the Live build, as was the case here.

Bowmagus
04-21-2021, 11:07 AM
Down it comes!

So how is it we UPdate a programme, but DOWNload the update?

ahpook
04-21-2021, 12:07 PM
Things can and will change between Lamannia and Live; Release notes (like these!) are the formal channel of communication for what is being added to the Live build. Nothing sneaky here.

It has never been the case that we are obligated to preview every change before it reaches Live; sometimes changes are needed between the last Preview and the Live build, as was the case here.

Of course what you say is true. I am sure the terms of game all indicate that you can change what you want as well. We know that.

When you are previewing a systems change and a dev says X and it is X on lamannia and people are using X to evaluate the changes but then it goes live without X being true the user base will interpret that as they will. If enough users think it is a bait and switch or sneaky, then that is what is significant. More than what the terms of lamannia or terms of agreement or a contract says. When you decided to cap offhand DS before going live, an update on the lamannia boards could have communicated that. After all you were looking for feedback right?

You can technically call it what you want but the user base will also call it what they think it is. I would think how they view the change would be important to you and your team.

LrdSlvrhnd
04-21-2021, 12:44 PM
We will agree to disagree. When they make a change after the final lammania release without announcing it, I am going to put that a lot closer to sneaky than "Not sneaky at all."


Iam with you there.. I think its really sneaky... WHy even bother with lamania. if what is to be testet is not what goes live.. There is btw more sneaky parts not mentioned. I really dislike the dishonestly in this. Being capped at 50% off hand DS is for me a very big nerf. Specially compared to the test server.

This isn't at all sneaky. If they weren't going to make changes, then they would've released it to live last week immediately after Lama came down. Things were tested, they didn't like it, they changed it. That's how it works. "Sneaky" would be not putting it in the release notes. There are often changes and tweaks between Lama and live. This isn't sneaky, this is just how things work.

Zogid
04-21-2021, 12:47 PM
I saw a character on Hardcore with a name related to jar jar binks. I hope they make that a race.

aGarde
04-21-2021, 12:53 PM
1 - DDO is a business. The devs make their living off of this game. I really doubt their intention is to PO the player base, which is what provides the food and housing they hopefully enjoy.
2 - DDO is a game. By all standards, it's cheap entertainment. Treat it as entertainment and not an investment and you'll be happier.
3 - LAM is a tool. It's used by both the player base and devs. I do something similar in my job. I see how it goes and I make adjustments. They're very upfront about that.

I'd never make it in a PR position.

aGarde
04-21-2021, 12:54 PM
I saw a character on Hardcore with a name related to jar jar binks. I hope they make that a race.

Only if it's perma PVP enabled and we can kill them on sight.

ahpook
04-21-2021, 12:58 PM
This isn't at all sneaky. If they weren't going to make changes, then they would've released it to live last week immediately after Lama came down. Things were tested, they didn't like it, they changed it. That's how it works. "Sneaky" would be not putting it in the release notes. There are often changes and tweaks between Lama and live. This isn't sneaky, this is just how things work.

I don't know how I became the poster boy defending a feature that I don't really care about but here I am.

I know that is "how things work". I also know that "how things work" sometimes leaves people upset and angry (note: I am neither of those things) with what is a game and a source of fun. I just wanted to point out that if the devs want to limit the amount of upset and angry releasing a change that directly contradicts something that a dev sold is not a great idea. Perhaps sneaky is a bad word (it wasn't my word but it was the one that came out to play). This is feedback for the devs. Cool if you want to say that it is not a problem but you saying that does not change the minds of the people who think otherwise.

Note that I don't think devs need to be explicit about everything but in this case where they directly countered a dev statement, extra caution should have been taken to avoid the appearance of "sneaky". And to be honest, with changes of this scope I think that having a release to Lamannia that is identical to what eventually goes live would not have been unwarranted. The extra changes that are not given a beta review can leave people more upset than they need to be. (I also understand that is not always feasible but my experience makes me think that SSG doesn't even think about that option before they decide to "skip" a lamannia review).

DjangoKeys
04-21-2021, 01:09 PM
Yep. Yet another knife in the back of every TWF. You took our non-damaging procs and separate offhand doublestrike bonuses away from us, now you guys sneak in a 50% hard cap to offhand doublestrike?!?! That was the ONLY thing that took the utter suck out of the massive nerfs you’re throwing our way, and now that’s gone too.

I’m gonna assume that none of this is really going to affect lag either, because I’ve zero faith in SSG not setting this dumpster full o’ stupid on fire.

DjangoKeys
04-21-2021, 01:25 PM
1 - DDO is a business. The devs make their living off of this game. I really doubt their intention is to PO the player base, which is what provides the food and housing they hopefully enjoy.
2 - DDO is a game. By all standards, it's cheap entertainment. Treat it as entertainment and not an investment and you'll be happier.
3 - LAM is a tool. It's used by both the player base and devs. I do something similar in my job. I see how it goes and I make adjustments. They're very upfront about that.

I'd never make it in a PR position.

Yet, here were are, with a huge percentage - if not the majority - of the player base upset by these changes because...

1. SSG lacks the professionalism most other businesses have. They depend on a few whales, while ignoring the rest of us.

2. The non-whales that actually do spend money on this game completely disagree with your second statement, which runs counter to your first point of it being a business. I personally know a bunch of us who - after this tone deaf update drops - will no longer spend any money on this game, and our next step is settling on another game entirely.

3. Lam is a lagged out joke. Calling that useless mess a tool is an insult to every rusted out tool in existence.

CSQ
04-21-2021, 01:28 PM
You took our non-damaging procs and separate offhand doublestrike bonuses away from us, now you guys sneak in a 50% hard cap to offhand doublestrike?!?!

The non-damaging procs can be very important for a lot of weapon based builds. AA paralyzing shots, many effects that only trigger on Vorpals (including both damaging and non-damaging), some special attack properties that apply multiple times with doublestrike/shot are all getting nerfed pretty hard. That's going to be really really bad for a lot of builds that depend on those to mitigating incoming damage, compete with raw damage output, or apply debuffs like Vulnerable. Unless these procs are rerolled on doublestrikes/shots, which is not indicated in the release notes, that is going to be a huge nerf to effectiveness for some abilities and builds across the board.

ForumQua
04-21-2021, 01:33 PM
I saw a character on Hardcore with a name related to jar jar binks. I hope they make that a race.

This is not the star wars release, this is the indiana jones release.
Really we should be getting an iconic hero called Indy, and a new F2P character called Short Round.

LrdSlvrhnd
04-21-2021, 01:43 PM
Note that I don't think devs need to be explicit about everything but in this case where they directly countered a dev statement, extra caution should have been taken to avoid the appearance of "sneaky".

Out of curiosity, which dev statement was "directly countered"? Was it the one where they say that things seen in Lama are subject to change? Or was it this one?


Currently, the cap means that either offhand or mainhand cannot go beyond 100% in effectiveness. So yes, stacking doublestrike past the cap will boost offhand past 50%. Now, granted, this may change, but it's what's currently on Lamannia.

"This may change", and indeed it did. And they were very open that it might change, and they were even more open that it did change.

Lamaland is a test server. Never expect what you see in a preview to actually be how it is on live, because after testing, things change.

Zretch
04-21-2021, 01:58 PM
This isn't at all sneaky. If they weren't going to make changes, then they would've released it to live last week immediately after Lama came down. Things were tested, they didn't like it, they changed it. That's how it works. "Sneaky" would be not putting it in the release notes. There are often changes and tweaks between Lama and live. This isn't sneaky, this is just how things work.

Sneaky is changing something and making no mention of it in the patch notes.

Zretch
04-21-2021, 01:59 PM
Yep. Yet another knife in the back of every TWF. You took our non-damaging procs and separate offhand doublestrike bonuses away from us, now you guys sneak in a 50% hard cap to offhand doublestrike?!?! That was the ONLY thing that took the utter suck out of the massive nerfs you’re throwing our way, and now that’s gone too.

I’m gonna assume that none of this is really going to affect lag either, because I’ve zero faith in SSG not setting this dumpster full o’ stupid on fire.

What was max offhand doublestrike prior to this change?

HurtyouBad
04-21-2021, 02:03 PM
I've completed downloading U49 but *all Servers* are still CLOSED... I'm guessing a few minutes of inner catching-up is still needed

ForumQua
04-21-2021, 02:06 PM
I've completed downloading U49 but *all Servers* are still CLOSED... I'm guessing a few minutes of inner catching-up is still needed

Last update gave us vendor / bank lag, I'm looking forward to the new form of pain released in update 49.

Zretch
04-21-2021, 02:06 PM
I've completed downloading U49 but *all Servers* are still CLOSED... I'm guessing a few minutes of inner catching-up is still needed

It's been like this for 3 hours. Guessing the patch was deployed to the patch server for the client, but the servers still need to be patched and verified.

salmag
04-21-2021, 02:06 PM
1 - DDO is a business. The devs make their living off of this game. I really doubt their intention is to PO the player base, which is what provides the food and housing they hopefully enjoy.
2 - DDO is a game. By all standards, it's cheap entertainment. Treat it as entertainment and not an investment and you'll be happier.
3 - LAM is a tool. It's used by both the player base and devs. I do something similar in my job. I see how it goes and I make adjustments. They're very upfront about that.

I'd never make it in a PR position.

1. Why is it that more and more players are getting PO'd with the business model that DDO employs?
2. If you are VIP, it can be considered a cheap investment as well as cheap entertainment. The value from the cheap investment (this game) is diminishing -that would be the happy.
3. If the Devs treated LAM as a tool, they would take into account what the player base tells them while using said "tool."

HedgeHogShadow
04-21-2021, 02:12 PM
It seems all the worlds are open except Hardcore, Thelanis, & Orien. May be just slow hampsters in those cages.

HedgeHogShadow
04-21-2021, 02:13 PM
It seems all the worlds are open except Hardcore, Thelanis, & Orien. May be just slow hampsters in those cages.

ALL open now.

DjangoKeys
04-21-2021, 02:15 PM
What was max offhand doublestrike prior to this change?

I was over 50% offhand doublestrike at cap, which means I'm already losing 1/3 of my offhand procs and roughly half of my mainhand procs simply because of how they've restructured doublestrike. Now, they're nerfing my offhand doublestrike damage even further by capping it to less than what I had before.

Cordovan
04-21-2021, 02:18 PM
The game worlds have reopened.

Artos_Fabril
04-21-2021, 02:22 PM
Then I would like a long bow that shoots shuriken please. Were monkchers really too OP?No, they were not, but with the U49 changes, obviously they would be if 10k stars remained useable with a bow.But only compared to other bow users, as the "Bow pass" did nothing to improve the performance of bows relative to other playstyles. The reverse, in fact, for most builds and players.

HuneyMunster
04-21-2021, 02:23 PM
Being capped at 50% off hand DS is for me a very big nerf. Specially compared to the test server.

They also seemd to forgot to put in Perfect twf. Wich proberly is +10% DS wich is pretty useless now that you cap at a 100. Good thing there is other things to pick at that lvl for your melee builds. (BTw that was a joke there is nothing)

If someone on live already has 100% doublestrike the feat does nothing for them. I don't think it should add extra doublestrike as it can be taken by other fighting styles.



We preface Lamannia notes with "Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release."

Things can and will change between Lamannia and Live; Release notes (like these!) are the formal channel of communication for what is being added to the Live build. Nothing sneaky here.

It has never been the case that we are obligated to preview every change before it reaches Live; sometimes changes are needed between the last Preview and the Live build, as was the case here.


The problem is that you still need to take PTWF for Epic Defensive Fighting. A number of builds this would be just a wasted feat and possibly more builds in the future. The other Perfect Fighting styles will never be wasted feats.

Cableman
04-21-2021, 02:44 PM
I just logged in my level 7 ranger, I'm not seeing the 10% attack speed from the Rapid Shot feat. It's not under Bow Attack Speed or Ranged Attack Speed. I do have 5% attack speed from a Swift Ring that I'm wearing. Is the Rapid Shot Feat granting 10%

DjangoKeys
04-21-2021, 02:51 PM
The problem is that you still need to take PTWF for Epic Defensive Fighting. A number of builds this would be just a wasted feat and possibly more builds in the future. The other Perfect Fighting styles will never be wasted feats.

This is a textbook example of garbage-in/garbage-out game design. And because of it, anybody that actually needs PTWF is getting the shaft on doublestrike. Meanwhile every other perfect fighting feat requires actually using those types of weapons to get the benefits, so why doesn’t PTWF have the same requirement?

cdbd3rd
04-21-2021, 03:37 PM
I saw a character on Hardcore with a name related to jar jar binks. I hope they make that a race.


Only if it's perma PVP enabled and we can kill them on sight.


You have stumbled upon one of the few situations I could totally support PvP. :eek: :p

/derail. carry on.

themanplatt
04-21-2021, 03:37 PM
Holy Retribution description -> Melee Channel Divinity: Executes 3 powerful holy strikes against all targets around you

Seeing as it is supposed to hit all targets around the character, but I am waiting for this to be changed (nerfed) into only hitting one target.

It was fun playing paladin again while it lasted.

Confirmed Holy Retribution has been nerfed. It now uses that super slow spin animation and only hits one target.
Its description has not changed.

Komradkillingmachine
04-21-2021, 04:18 PM
Confirmed Holy Retribution has been nerfed. It now uses that super slow spin animation and only hits one target.
Its description has not changed.

Also, not recharging Smites (Exalted Smites).

Sunderae
04-21-2021, 04:22 PM
Confirmed Holy Retribution has been nerfed. It now uses that super slow spin animation and only hits one target.
Its description has not changed.

Also, Holy Retribution is no longer recharging Smite Evil charges. It's not a game changer per se, but it IS definitely a change to the game.

Merfyn
04-21-2021, 04:54 PM
The game worlds have reopened.
Unable to join Thelanis, 1650hrs EST - one box gave that queue error message, & the other one just showed a 'no progress' bar.

EDIT: 2nd Attempt, 1745hrs EST, was able to select a character and THEN got a "Loading... Please Wait" bar. Same result on Ghallanda.

Just saw a "server coming down for a hotfix at 6:15" message on Ghallanda the moment I got on... all is not right in Wellville.

Hawkwier
04-21-2021, 06:06 PM
I thought this update was meant to permit Fury Made Placid and Fury Eternal to be no longer mutually exclusive?

If so, it's not working. I can't select both.

Hawkwier
04-21-2021, 06:09 PM
If someone on live already has 100% doublestrike the feat does nothing for them. I don't think it should add extra doublestrike as it can be taken by other fighting styles.





The problem is that you still need to take PTWF for Epic Defensive Fighting. A number of builds this would be just a wasted feat and possibly more builds in the future. The other Perfect Fighting styles will never be wasted feats.

It's not useless for those classes that can't easily hit 100%DS. In fact it's now needed more than ever.

Zigiltarg
04-21-2021, 06:23 PM
So, did they apply the wrong version of the patch, or was it never a lag reduction patch?

LrdSlvrhnd
04-21-2021, 06:48 PM
I thought this update was meant to permit Fury Made Placid and Fury Eternal to be no longer mutually exclusive?

If so, it's not working. I can't select both.

They've been both selectable for a while, at least since the Feywild Epic Destiny tome (that's when I first noticed the possibility). IiRC you have to select one, Accept Changes, and then you can select the other.

Zogid
04-21-2021, 07:02 PM
This is not the star wars release, this is the indiana jones release.
Really we should be getting an iconic hero called Indy, and a new F2P character called Short Round.

Agreed. Indeeeeeeeeeeeyyyyyyy

krzyysiek098
04-21-2021, 09:13 PM
This update brings some significant changes. Some are good, some are really bad. I'm not even mad that you just killed my monkcher with this patch. But a nerf to Epic Thornlord is just insulting to all players who put massive effort to collect all pieces of this bow. That change only shows devs' lack of respect for players' time and dedication to get some good gear. And you even dare to say that with this update you are upgrading our bow toons. Well, definitely not my bow users.
Thumbs down!

DeltaBravo
04-22-2021, 03:13 AM
We preface Lamannia notes with "Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release."

Things can and will change between Lamannia and Live; Release notes (like these!) are the formal channel of communication for what is being added to the Live build. Nothing sneaky here.

It has never been the case that we are obligated to preview every change before it reaches Live; sometimes changes are needed between the last Preview and the Live build, as was the case here.

I have read the notes many many times. I have been here since Beta. and been on pretty much all the previews. Iam well awware of things change for reasons.(some i agree some i disagree:) ) thats how a game like this goes.

But if you change stuff as you find fit just becourse? Then again what is it you want us to test? And how can i do a test that is worth anything if its not what is on lamania that needs to be testet? I was on all 3 preview to help you guys at SSG to provide as good validated/testet update as posible.. And what was on Lamania was testet .. some of it was told could use some help some of the stuff was good.

But i guess ill just stop trying to go to lamanina and help anymore.. Looked like it was like that anyways with less then 20 people for the dev envent there.
Dont bother putting up lamania again for my fault. things change as you find fit without tests anyways.. But i guess that also is shown with the good update 49 you rolled out..

Cheers. DB.

Hawkwier
04-22-2021, 03:29 AM
They've been both selectable for a while, at least since the Feywild Epic Destiny tome (that's when I first noticed the possibility). IiRC you have to select one, Accept Changes, and then you can select the other.

Thanks but no. I tried that. Picked Fury Eternal, couldn't select Fury Made Placid. Accepted cbanges, and Fury Made Placid got a red border and I still couldn't select it.

DeltaBravo
04-22-2021, 03:32 AM
If someone on live already has 100% doublestrike the feat does nothing for them. I don't think it should add extra doublestrike as it can be taken by other fighting styles.





The problem is that you still need to take PTWF for Epic Defensive Fighting. A number of builds this would be just a wasted feat and possibly more builds in the future. The other Perfect Fighting styles will never be wasted feats.



It would have done and it did on lamania.. if you where twf on lamnia prewiev 3. there was not a max at 50% offhand DS.. wich meant this feat had use there. Now that they "put" in the 50% off hand ds max. It is useless for people with 100DS.


I was trying to tell em on lamania that Perfect TWF is not very usefull now and compared to the other perfect fighting feats this one lacks way behind.. adding just a little melee power or what ever.. would have made this feat usefull.

HuneyMunster
04-23-2021, 02:05 PM
It's not useless for those classes that can't easily hit 100%DS. In fact it's now needed more than ever.

For me it's not a wasted feat as I'm on 101.x% doublestrike. If I end up being able to fit an item that has quality doublestrike the feat would then be a wasted feat for me. I would would have to still take the feat for the HP while other fighting styles the feat will never become redundant.


Perfect Two Handed Fighting
While two-handed fighting: You gain +30% Strikethrough chance. You also gain a +10 Combat Style bonus to Melee Power while two-handed fighting, and your ability score modifier to damage increases by 25%.

Perfect Single Weapon Fighting
Increases your ability score modifier to damage by 0.25 ability modifier damage scaling.
Vorpal threat range increased to 19-20
Grants an additional +10 combat style bonus to Melee Power.

Perfect Shield Mastery
You are the paragon of shield usage, able to effectively leverage all types of shields in close combat. Your shield gains +1W, and you gain +20% Shield Armor Class and +5 Physical Resistance Rating.

Perfect Natural Fighting
If in Bear form, your Two-Handed ability mod increases by .25, and your Bear form's bonus to Armor Class is increased by 5%.
If in Wolf form, +15% competence bonus to maximum hit points, and you gain +2d6 sneak attack dice.

The HP on PNF is redundant when using EDF for Wolf builds, but they still get something from it.

VS

Perfect Two Weapon Fighting
+5% Doublestrike


It not difficult to see the difference in power that the other perfect fighting styles get along with never reaching a point of becoming redundant with wolf being second weakest, but never redundant.