View Full Version : Universal Enhancement trees
MasterDragonan
03-10-2021, 08:17 PM
I have a question-proposition does anyone else feels that the Universal Enhancement trees should be more consistent with each other? I am talking about plus hit/damage stat replacements. They all have different amounts of action points needed fully convert plus attack, plus damage. This latest Feydark Illusions tree achieves it the best, I think. Should they redo Herper Agent and Falconry to follow Feydark illusionist tree? Because it does give us the flexibility to create the most aweso me build. What are your thoughts guys?
rabidfox
03-10-2021, 08:26 PM
They don't all need to be cookie cutter and the same. Sure, Feydark is faster to acquire some stuff but Falconry has +helpless damage. Variety and different point locations keeps builds interesting and AP not just swappable between trees without thought.
TekkenDevil
03-10-2021, 08:42 PM
I don't play to win some imaginary competition so I'm fine with them being varied in effectiveness.
I would support some kind of argument that you could get more out of them for less points, because I like mixing classes and enhancement trees instead of going full-commitment on one tree but that's it.
droid327
03-11-2021, 12:38 AM
Fey also has no trance, so they aren't exactly comparable point for point
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