View Full Version : Downtime Notice: Wednesday, March 10th 9:00 AM - 1:00 PM Eastern (-5 GMT)
Cocomajobo
03-09-2021, 03:47 PM
UPDATE: The game worlds have reopened.
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-5 GMT) to release Update 48.4.2. The release notes are below:
News and Notes
Feats
Offhand Versatility: The bonus for having nothing equipped in your offhand now functions.
Perfect Two Handed Fighting: Now properly gives the extra ability score modifier to damage.
Archer's Focus no longer creates an excess amount of combat log spam.
Items
Several augments no longer erroneously visibly display on the buffbar.
Masterful Magewrights set bonus now provides it's listed bonus to Spell DC's.
Inflict Wounds Potions now appropriately heal undead players.
Races
Deep Gnome's Hardy Nature should now display more reliably.
Character Generation text for Shifter has had some inaccuracies corrected.
Spells
The wizard versions of Acid Well, Iceberg, and Thunderstroke now have their intended 9-second cooldown.
Lightning Sphere now properly deals 1d6 damage per caster level.
Quests and Adventure Areas
Dryad and the Demigod: Fixed some issues causing Hawthorne to sometimes fail to gain corruption.
Dryad and the Demigod: Fixed some issues with the end fight including the teleport to it and the barrier around it.
Arkat
03-09-2021, 04:04 PM
I really like how you included the release notes with the downtime notice.
It saves me some unnecessary extra clicking.
Thank you.
Djjinni
03-09-2021, 04:36 PM
I really like how you included the release notes with the downtime notice.
It saves me some unnecessary extra clicking.
Thank you.
Echoing that this is a much better way of displaying the notes and seeing more of this in future would be good. Thanks
noinfo
03-09-2021, 04:51 PM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-5 GMT) to release Update 48.4.2. The release notes are below:
News and Notes
Feats
Offhand Versatility: The bonus for having nothing equipped in your offhand now functions.
Perfect Two Handed Fighting: Now properly gives the extra ability score modifier to damage.
Archer's Focus no longer creates an excess amount of combat log spam.
Items
Several augments no longer erroneously visibly display on the buffbar.
Masterful Magewrights set bonus now provides it's listed bonus to Spell DC's.
Inflict Wounds Potions now appropriately heal undead players.
Races
Deep Gnome's Hardy Nature should now display more reliably.
Character Generation text for Shifter has had some inaccuracies corrected.
Spells
The wizard versions of Acid Well, Iceberg, and Thunderstroke now have their intended 9-second cooldown.
Lightning Sphere now properly deals 1d6 damage per caster level.
Quests and Adventure Areas
Dryad and the Demigod: Fixed some issues causing Hawthorne to sometimes fail to gain corruption.
Dryad and the Demigod: Fixed some issues with the end fight including the teleport to it and the barrier around it.
No fix for the raid augment?
Cocomajobo
03-09-2021, 04:53 PM
I really like how you included the release notes with the downtime notice.
It saves me some unnecessary extra clicking.
Thank you.
Honestly, the only reason they are here is because A:The patch is very small and B: Cordovan has the day off and I don't have the keys to post where the Release Notes normally go. :p
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
Jerevth
03-09-2021, 05:09 PM
Honestly, the only reason they are here is because A:The patch is very small and B: Cordovan has the day off and I don't have the keys to post where the Release Notes normally go. :p
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
If that's the case, add my +1 to the list in support of this feature.
Cordo can put it in the other section for posterity, but this is a better format for the here and now.
Anuulified
03-09-2021, 05:26 PM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-5 GMT) to release Update 48.4.2. The release notes are below:
News and Notes
Feats
Offhand Versatility: The bonus for having nothing equipped in your offhand now functions.
Perfect Two Handed Fighting: Now properly gives the extra ability score modifier to damage.
Archer's Focus no longer creates an excess amount of combat log spam.
Items
Several augments no longer erroneously visibly display on the buffbar.
Masterful Magewrights set bonus now provides it's listed bonus to Spell DC's.
Inflict Wounds Potions now appropriately heal undead players.
Races
Deep Gnome's Hardy Nature should now display more reliably.
Character Generation text for Shifter has had some inaccuracies corrected.
Spells
The wizard versions of Acid Well, Iceberg, and Thunderstroke now have their intended 9-second cooldown.
Lightning Sphere now properly deals 1d6 damage per caster level.
Quests and Adventure Areas
Dryad and the Demigod: Fixed some issues causing Hawthorne to sometimes fail to gain corruption.
Dryad and the Demigod: Fixed some issues with the end fight including the teleport to it and the barrier around it.
Did you fix the unicorns in that raid to not ignore intimidate. Because on initial spawn they are getting an automatic strike chance intimidated or not.
Djjinni
03-09-2021, 06:01 PM
Honestly, the only reason they are here is because A:The patch is very small and B: Cordovan has the day off and I don't have the keys to post where the Release Notes normally go. :p
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
Posted in other place alongside this would be perfect
Plantman81
03-09-2021, 06:06 PM
Echoing that this is a much better way of displaying the notes and seeing more of this in future would be good. Thanks
Ditto
Memnir
03-09-2021, 06:18 PM
I would expect they will go back to the normal spot next time around Pity, because this is a nicer system.
IMHO, it's better formatted and easier to read. And as a person with a visual disability, easier to read means a lot more than you may think.
Honestly, the only reason they are here is because A:The patch is very small and B: Cordovan has the day off and I don't have the keys to post where the Release Notes normally go. :p
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
That being the case, please accept this as yet another vote to keep the notes here.
Or keep a copy here, and the other where all the notes usually go, which would be pretty ideal.
nobodynobody1426
03-09-2021, 06:44 PM
No news of Orders Wrath being fixed?
kanordog
03-09-2021, 06:56 PM
Honestly, the only reason they are here is because A:The patch is very small and B: Cordovan has the day off and I don't have the keys to post where the Release Notes normally go. :p
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
I prefer your posting style, it is so much easier than navigating through pages to find much less visible release notes.
Add one to the count.
voxson5
03-09-2021, 07:25 PM
Coco's way is so much better
LrdSlvrhnd
03-09-2021, 08:25 PM
I gotta agree, I like this. By all means *also* put it in the release notes section, but let's keep this in the future.
pjstechie
03-09-2021, 09:11 PM
Honestly, the only reason they are here is because A:The patch is very small and B: Cordovan has the day off and I don't have the keys to post where the Release Notes normally go. :p
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
I'm likely one of the few that has this concern, but this format copy and pasted much cleaner into my show notes :D
Malusny
03-10-2021, 04:12 AM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-5 GMT) to release Update 48.4.2. The release notes are below:
News and Notes
Feats
Offhand Versatility: The bonus for having nothing equipped in your offhand now functions.
Perfect Two Handed Fighting: Now properly gives the extra ability score modifier to damage.
Archer's Focus no longer creates an excess amount of combat log spam.
Items
Several augments no longer erroneously visibly display on the buffbar.
Masterful Magewrights set bonus now provides it's listed bonus to Spell DC's.
Inflict Wounds Potions now appropriately heal undead players.
Races
Deep Gnome's Hardy Nature should now display more reliably.
Character Generation text for Shifter has had some inaccuracies corrected.
Spells
The wizard versions of Acid Well, Iceberg, and Thunderstroke now have their intended 9-second cooldown.
Lightning Sphere now properly deals 1d6 damage per caster level.
Quests and Adventure Areas
Dryad and the Demigod: Fixed some issues causing Hawthorne to sometimes fail to gain corruption.
Dryad and the Demigod: Fixed some issues with the end fight including the teleport to it and the barrier around it.
This is fantastic! Thank you guys!
Is there any possibility that the Boon of Undeath and the Greater Boon of Undeath would get a fix also?
Natashaelle
03-10-2021, 04:29 AM
If that's the case, add my +1 to the list in support of this feature.
And mine.
+1
Valerianus
03-10-2021, 04:48 AM
i like too this format, but i think it is needed anyway to have the release notes section for future reference, without it, the release notes would be lost and buried in the dev tracker after a few days.
so, to be fair, go on like you always did, why double-format the same thing, IF it is a waste of time...it is? i don't know, asking...if it is not, well, maybe we can have both, as i said i like this format like a lot of players seem to, and variety is good.
warrampart
03-10-2021, 05:47 AM
dint see Load Runestone in this fix,.....Eversight and pierce Cold Iron both broke on this new raid item
Lanadazia
03-10-2021, 05:58 AM
raid bypass timers for Zawabis Revenbe are still broken.
for almost 3 years now.
can you finally fix it?
while you're at it - fix seal/shard droprates in that adventurepack too. its really low
Dragavon
03-10-2021, 06:20 AM
Honestly, the only reason they are here is because A:The patch is very small and B: Cordovan has the day off and I don't have the keys to post where the Release Notes normally go. :p
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
This was much better than how release notes are usually posted. Clicking through 2-3 pages with only a link on it is just annoying.
SirValentine
03-10-2021, 07:07 AM
Masterful Magewrights set bonus now provides it's listed bonus to Spell DC's.
I'm glad they'll match. Does that mean you changed the bonus provided or you changed the bonus listed?
hyenaboy
03-10-2021, 07:36 AM
can we get heighten fixed? submitted a bug report a week ago with no answer to it. Not working since last update on the Heal spell, works fine on harm just not heal. No drop down option to apply it to the spell in the hot bar and watching combat log with it on or off no change in the caster level of the spell either.
Fauxknight
03-10-2021, 07:49 AM
Character Generation text for Shifter has had some inaccuracies corrected.
Are they getting Freedom of Movement or Immunity to Petrification from their T4 True Hunter ability? Cause right now they aren't getting the correct one or even the incorrect one.
Steelstar
03-10-2021, 08:20 AM
Are they getting Freedom of Movement or Immunity to Petrification from their T4 True Hunter ability? Cause right now they aren't getting the correct one or even the incorrect one.
This was fixed in Update 48 Patch 4, per the Release Notes. I can also confirm the in-game Freedom of Movement effect works.
True Hunter now properly lists its Freedom of Movement effect, and no longer lists its nonexistent Immunity to Petrification.
gaffneyks
03-10-2021, 08:31 AM
Is the fix to the Stone of experience from the Otto's boxes not giving xp when a xp pot is used in this patch?
Or has this even been looked at?
https://www.ddo.com/forums/showthread.php/522475-Problem-with-stone-of-experience-(Otto-s-Box)-bonus-xp-stacking-after-update-48-4-1!
sudzz
03-10-2021, 08:46 AM
raid bypass timers for Zawabis Revenbe are still broken.
for almost 3 years now.
can you finally fix it?
while you're at it - fix seal/shard droprates in that adventurepack too. its really low
The problem is that the same quest giver is used for the pre-raid quest and the raid itself, very unlikley they will even look at this until some future upgrade of the quest and raid to legendary, and that hasn't been publicly voiced that I know of by any who would have a say on it.
Fauxknight
03-10-2021, 08:58 AM
This was fixed in Update 48 Patch 4, per the Release Notes. I can also confirm the in-game Freedom of Movement effect works.
I TRed into a Wildhunt Shifter after that patch went live. I was able to confirm in game that Freedom of Movement was not working despite what the patch says and what the T4 ability says. The buff on my bar still said Petrificaion Immunity, I can also confirm that I didn't have immunity to petrification.
Since I just TRed out of Shifter I just made a new Wildhunt Shifter to test (veteran status for the APs to get Wild Hunt). Immediately slid around on a grease spell, Freedom of Movement was definitely not working, at least not for Wildhunt. Servers are coming down in 5, so I don't have time to test Beasthide or Razorclaw right now.
Logicman69
03-10-2021, 08:59 AM
No fix for the raid augment?
THIS!!
The Feareater augment is only applying regular nightmare, which only triggers at 500 hp. Can we get a fix for this please!
Tom116
03-10-2021, 09:05 AM
I would expect they will go back to the normal spot next time around but will let Cordovan know about the couple preferences listed here.
I'll add my vote to this option as well. It makes sense to put it in the release notes spot also, but for people checking as it happens this is great.
gravisrs
03-10-2021, 10:03 AM
This is fantastic! Thank you guys!
Is there any possibility that the Boon of Undeath and the Greater Boon of Undeath would get a fix also?
Those were fixed last patch?
gravisrs
03-10-2021, 10:05 AM
When Cocomajobo is giving the information through different channel
It's Coco's channel.
MagicBlade
03-10-2021, 10:07 AM
The DDO game worlds will be unavailable from 9:00 AM - 1:00 PM Eastern (-5 GMT) to release Update 48.4.2. The release notes are below:
News and Notes
Items
Several augments no longer erroneously visibly display on the buffbar.
Masterful Magewrights set bonus now provides it's listed bonus to Spell DC's.
Inflict Wounds Potions now appropriately heal undead players.
This means that the Magewright's set now gives a +4 DC as listed, rather than the +3 it gave previously, right?
SirValentine
03-10-2021, 10:13 AM
This means that the Magewright's set now gives a +4 DC as listed, rather than the +3 it gave previously, right?
Maybe. Or maybe it means it now lists +3. Either they'll tell us, or we'll check when the game is back up.
Mindos
03-10-2021, 10:16 AM
It's patching! omg 111!11!!
https://i.imgur.com/2RPHih8.png
Falkyron
03-10-2021, 10:22 AM
raid bypass timers for Zawabis Revenbe are still broken.
for almost 3 years now.
can you finally fix it?
while you're at it - fix seal/shard droprates in that adventure pack too. its really low
I got caught by this one myself. The only way to fix it was a true reincarnation to reset quests. I was permanently locked out. I'm almost certain I was on run 19 of 20, so I just flat lost my 20th completion list as that was reset too.
I was pretty agitated when it happened and actually stopped playing for a while, as did my gaming group who followed me to another game for a stint. It doesn't sound like much, but 19 runs, each done every 3 days, took 57 days of scheduled dedication. Even having it down and going fast it still took over an hour each time, so the bug effectively screwed me out of a week's paycheck worth of time.
I wasn't doing anything sketchy either. I was using an intended mechanic, and just got hosed. I still get angry even thinking about it. To be honest, if I didn't have good friends who wanted to come back to the game (including my partner) I'd have just left it uninstalled and not came back.
The DM I had the ticket with gave me back my bypass timer. So there's that. I don't think he understood the time I lost, and how upset I was about it. I wish there was some way they could have compensated me for it, maybe flagged the character as 19/20 complete so I could level back up, flag, and finish it up? Maybe just roll something and let me pick from a set list as a mailed item as the list would have allowed? I don't know what they could have done, but I basically was just screwed over when it happened.
sudzz
03-10-2021, 10:22 AM
Patched in less than 5mins, and seems to be world open
barecm
03-10-2021, 10:59 AM
I'm glad they'll match. Does that mean you changed the bonus provided or you changed the bonus listed?
It is now +4 / +4 as I checked just now. Also, just to be sure, I checked the character sheet '+' section under spellcasting... also shows the increase.
rfachini
03-10-2021, 11:07 AM
1-- I also like the convenience of having the notes here in the notification. Saving time/clicks is always a good thing.
2--Please fix or at least respond to the issue of some familiars having very slow movement rates. This was known before release. pseudodragon is the worst, pixie sometimes looks like it lags behind the group as well (haven't tried that one myself, they weren't available at release). I keep asking about this and reminding people, but it has yet to be fixed or acknowledged again. A simple "we are aware of it" plus "it's on the list" or "it's difficult and unlikely to be fixed in the near future" would be sufficient. You released a very cool feature, it is bugged, and an acknowledgement of that would be appreciated.
Cordovan
03-10-2021, 11:18 AM
The game worlds have reopened.
Fauxknight
03-10-2021, 11:25 AM
This was fixed in Update 48 Patch 4, per the Release Notes. I can also confirm the in-game Freedom of Movement effect works.
So now that the game is back up I did some more thorough testing. I made sure to spend enough AP to get the True Hunter buff showing on all three Shifter subraces. All three have the same typo where the the buff states immunity to petrification. Here are my results:
Wildhunt - Doesn't get FoM
Beasthide - Doesn't get FoM
Razorclaw - Doesn't get FoM
I used the simple Grease spell test as that is very low level and quick and easy to confirm. To make sure it wasn't just my imagination I made sure the Razorclaw could cast FoM as a spell. After verifying the character didn't have innate FoM I cast FoM and received the FoM buff and at that point the character did indeed receive the benefits of FoM from the spell as expected (in other words they stopped slipping on the grease after actually casting FoM).
I don't know what your in-game testing consists of, but my in game testing as of this morning post patch shows that no shifter subtype receives the effects of FoM from taking the True Hunter racial ability.
Steelstar
03-10-2021, 11:39 AM
I TRed into a Wildhunt Shifter after that patch went live. I was able to confirm in game that Freedom of Movement was not working despite what the patch says and what the T4 ability says. The buff on my bar still said Petrificaion Immunity, I can also confirm that I didn't have immunity to petrification.
Since I just TRed out of Shifter I just made a new Wildhunt Shifter to test (veteran status for the APs to get Wild Hunt). Immediately slid around on a grease spell, Freedom of Movement was definitely not working, at least not for Wildhunt. Servers are coming down in 5, so I don't have time to test Beasthide or Razorclaw right now.
You aren't supposed to have Immunity to Petrification at all, so I'm glad to hear you don't. We'll get the effect text looked at.
It looks like the Immunity to Slippery Surfaces portion (but only that portion) isn't sticking to the player - We'll get that fixed up as well. The rest of Freedom of Movement seems to be working properly for Shifters.
Mornyngstar
03-10-2021, 11:42 AM
And mine.
+1
and mine also.
+1
Fauxknight
03-10-2021, 04:03 PM
It looks like the Immunity to Slippery Surfaces portion (but only that portion) isn't sticking to the player - We'll get that fixed up as well. The rest of Freedom of Movement seems to be working properly for Shifters.
The rest of the spell is a much harder part to test, particularly considering how little the spell actually protects you from. Can we get an upgrade to the spell at some point to cover Engulf and the being underwater effect? Those are two effects the spell should protect you against and when combined together in The Legend of the Lost Locket are enough to make a grown man, with freedom of movement up, cry. I'll even quote part of the spell from the SRD:
The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled.
Engulf is almost always considered a grapple or pin, and the water part, well that's pretty clear how that is supposed to work.
fatherpirate
03-10-2021, 07:19 PM
You aren't supposed to have Immunity to Petrification at all, so I'm glad to hear you don't. We'll get the effect text looked at.
It looks like the Immunity to Slippery Surfaces portion (but only that portion) isn't sticking to the player - We'll get that fixed up as well. The rest of Freedom of Movement seems to be working properly for Shifters.
giggle
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.