View Full Version : Remove All Flagging
dogsoldier
03-04-2021, 08:59 PM
Flagging needs to be removed from the game. It makes no sense whatsoever. The only purpose it serves is to make it more difficult to form groups, when some have not done the 1st quest, or the 1st chain, or the flagging quests.
SlowDM
03-04-2021, 09:28 PM
Flagging for raids DEFFO. LFMs are often slow to fill, then you get the "dam it, I'm not flagged" player drop group.
You can red door most? quests, so that's ok.
rabidfox
03-04-2021, 09:38 PM
Ages ago Lynnabel mentioned working on some stuff involving raid flagging. They mentioned the possibility of removing the need to flag but nothing has really been mentioned since then so not sure if it fell apart because of technical reasons or if the devs decided it wasn't something they wanted or just some other reason it hasn't happened (like too much time would be removed from other resources to program the changes).
adamkatt
03-04-2021, 10:05 PM
They keep releasing raids that dont need flagging so yeah they should just chuck the old flagging requirements.
devashta
03-04-2021, 10:37 PM
/signed
Marshal_Lannes
03-04-2021, 10:57 PM
In general, getting to quests should be revamped and made more player-friendly. Remove raid flagging, allow players within a group to automatically teleport to the dungeon if someone else is inside, and remove quest chain barriers such as those in Sharn which exclude players from joining the group if they haven't done a previous adventure.
Hawkwier
03-05-2021, 01:55 AM
Yes. Bin it entirely please.
As I much prefer grouping to soloing just from a fun perspective (soloing is quite boring and I view it more as a chore than play), the most frustrating thing I found about TR, aside from the purgatory that is cache management, was seeing LFMs up for stuff like Sharn part 2 when I hadn't done Part 1 l, or logging on when folks were part through LOD chain, so I couldn't join.
Also had to miss a raid at cap with some folks I hadn't played with for a while this week because I haven't done the flagging yet. Really frustrating.
Bin flagging. Let the people group! :)
Enthusiastically /signed
Bjond
03-05-2021, 02:22 AM
Flagging needs to be removed from the game. It makes no sense
Actually, there is a reason for it: story context and delivery. It ensures everyone is on the same page for the finale and can talk about it without spoiling things for the newbie that just wants a group.
DDO's problem isn't flagging, it's re-flagging, re-re-flagging, re-re-re-flagging, re-re-re-re-flagging, ... ad infinitum. When the vast majority are not only on the same page, but have it memorized upside-down and backwards, that's when it becomes a pointless impediment.
The ideal solution keeps all the flags, but makes them account-wide and permanent across TR. Spoiler management doesn't make any sense whatsoever on a per-character basis. It's per-player.
BTW, in addition to permanent account-wide flagging, I'd like to see anyone able to enter a quest instantly from anywhere once one person is inside. The single most annoying newbie question has got to be "where is that and how do I get there?" It's not because it's an invalid question, it's because answering it can take what feels like a long time. You can't tell someone "just turn on your GPS". Navigation in DDO is convoluted for a newbie.
The second thing that should be instant and automatic is quest sharing. Entering a quest should automatically share it to you. Someone in group had has it and can share it. Mousing thought that grotesquely unorganized mess of a quest list to share it should be automated. That's a huge reason we're playing via the 3D/MMO medium instead of PnP+Zoom -- so the computer can automate away the drudgery PnP needs to keep it going.
FuzzyDuck81
03-05-2021, 02:23 AM
There's already been a step towards it with the Feywild raid, for the (paraphrased, obviously) "Hey, this is set after the storyline you haven't finished yet, you sure?" dialogue & would like to see it added for other raids.
While we're at it, I'd also like to see some work done on Threnal... well, everything; it's so easy to misclick & mess that one up.
Tobril
03-05-2021, 02:33 AM
Yes please.
People can go read the story whenever they like.
CaptainPurge
03-05-2021, 03:07 AM
If you've already run the raid before, then make it perma-flagged for your character.
Oh, that isolates first timers. I Care A Lot.
Wizard1406
03-05-2021, 05:22 AM
+1 Bjond
All very good suggestions. A game with a small population cannot afford ANY anti-grouping mechanics. Example, I won't be running up StormHorns when the quests are IP and I don't have the teleport unlocked. Unless I really need the saga completion. But with an instant teleport-in I'd join a group for WGU etc., even without saga first time, bravery, etc. Similar for demonweb, shyndlrinn, belly of the beast etc.
Ravenloft already is group friendly, can do red-door all the quests after you do "Into the Mist", quest teleport, quest givers in tavern or right next to entrance. Raids still needs flagging each life, that could use improvement.
Then why did they remove reddoor and quest teleports for Sharn? And for feywild ? (dont have it yet but I hear it doesnt have teleports, redoor is possible or not?)
MasterKernel
03-05-2021, 05:48 AM
Flagging needs to be removed from the game.
No.
It makes no sense whatsoever.
Everyting in DDO are tied to a story. They should add more flagging, not remove it !
korgzz_bloodaxe
03-05-2021, 06:04 AM
Make it once per character or once per account. People get the story the first time but then never have to worry about missing out because they haven't flagged.
shores11
03-05-2021, 07:39 AM
/Not signed
I like a mix of some raids that require flagging and some that do not. This is a D&D based game which means storylines for some of it's questing lines. The flagging process enhances this perspective. I think that SSG should discuss this within their development and come up with a percentage, i.e. 35% flagging / 65% non-flagging raids. This is just a number for explanation what it is would be what makes the balance.
Oxarhamar
03-05-2021, 08:19 AM
Signed
shores11
03-05-2021, 08:43 AM
Make it once per character or once per account. People get the story the first time but then never have to worry about missing out because they haven't flagged.
Each character is a life and when you TR, RR, IR you are starting fresh. Except for the limited past life you have to relearn everything. This is a great theme, storyline, etc.. for DDO in character and game immersion. In my opinion you should have to re-flag for the raids that need to be flagged for. I would also add more to the game if it were me.
Concerning Raids:
I like some of the circle or box raids but they are becoming to much of a trend.
VoD, MA, LoB, Hound, Epic Abbott, Dryad, FoTP, maybe some others.
Develop a few more like:
VoN 5/6, Strahd, Caught in the Web, Killing Time
axel15810
03-05-2021, 08:47 AM
I'm ok with most flagging when it comes to the normal complete the chain quests first type of flagging. Because it makes sense storywise to require that. I would have been OK with them requiring the Feywild quests be done first for Feywild's raid. Other types like the overly PITA flagging like abbot, yeah that should definitely go. That's just too much.
acemonkey
03-05-2021, 08:47 AM
Be careful what you wish for, some raids will probably take xp nerfs if they change flagging.
kanordog
03-05-2021, 03:47 PM
Hey Devs
I just missed a raid thanks to your flagging!
Guess how much i'm gonna pay for you!
SpartanKiller13
03-05-2021, 04:04 PM
Be careful what you wish for, some raids will probably take xp nerfs if they change flagging.
For some of the more modern raids they could reduce the XP by 90% and it'd be like 20k worth of difference lol.
I'd appreciate a XP pass for raids, there's no reason they should give so little :)
Glorious
03-05-2021, 04:14 PM
In general, getting to quests should be revamped and made more player-friendly. Remove raid flagging, allow players within a group to automatically teleport to the dungeon if someone else is inside, and remove quest chain barriers such as those in Sharn which exclude players from joining the group if they haven't done a previous adventure.
Please remove the ridiculous runs to quests in the Desert - that place NEEDS a guide the same way that Barovia has a guide.
Enoach
03-05-2021, 04:16 PM
I like the flagging when it is part of the story.
But I'm a story person.
kanordog
03-05-2021, 04:21 PM
I like the flagging when it is part of the story.
But I'm a story person.
I'd like to agree with You but I know these stories already. Flagging just provides obstacles and can be very frustrating when I miss a raid because I still have to run a quest. The already known story does not make up for it.
Lafshmaf
03-05-2021, 04:27 PM
I'd like to agree with You but I know these stories already. Flagging just provides obstacles and can be very frustrating when I miss a raid because I still have to run a quest. The already known story does not make up for it.
you failed to mention your wallet though.
Hawkwier
03-05-2021, 04:48 PM
Make it once per character or once per account. People get the story the first time but then never have to worry about missing out because they haven't flagged.
Decent compromise.
kanordog
03-05-2021, 04:57 PM
you failed to mention your wallet though.
It is not me who is making his living from this game though
Halciet
03-05-2021, 05:13 PM
The main quest progression for Sharn is the only thing I 100% agree with needs flagging removed. Group has to be together from start to finish or it all goes out the window for forming a group.
A Sharn Welcome
--------------unlocks--------------
Red Rain
Best Laid Plans
The Same Old Song
--------------unlocks--------------
Just Business
--------------unlocks--------------
No Refunds
--------------unlocks--------------
House of Pain
Blown Deadline
--------------unlocks--------------
Reach for the Sky
Though honestly they could just let you red-door the quests.
dogsoldier
03-05-2021, 09:58 PM
Yeah, I was running Sharn quests when I posted this. Was just getting started with the P2 chain, a group was active for the second or third quest in the chain, so I could not join them. So I just solo'd the 1st part in the 2nd chain, and near the end of the quest someone joins me, great! They then say oops, not flagged, they had no finished the 1st chain.
Sharn is one of the worst examples, but there are many others. The Desert Raid would certainly get run more often if it didn't require Chains of Flame. Legendary Shroud would as well, if it did not require Creeping Death and To Curse The Sky, not to mention Coal Chamber. The Rage Chain is another where people cannot join for subsequent quests if they have not done the first one. The Eveningstar 1st chain unlocks Dont drink the Water, and the 2nd chain, which unlocks portal, which unlocks the 3rd chain, which unlocks Caught in the Web. And if a group is running ahead of your progress, you cannot join.
rabidfox
03-05-2021, 10:34 PM
Legendary Shroud would as well, if it did not require Creeping Death and To Curse The Sky, not to mention Coal Chamber. The Rage Chain is another where people cannot join for subsequent quests if they have not done the first one.
Leg Shroud is at least only 2 fairly easy quests to flag and one can flag for it in heroics without much issue. Heroic shroud on the other hand, is a total pain to flag on a regular basis. I'd pug heroic shroud at level if didn't have the flag mechanics.
Bjond
03-06-2021, 04:12 AM
more flagging, not remove it !
flagging process enhances this [story]
I like the flagging
IMHO, there's no reason to keep re-flagging. Initial is nice as spoiler protection. I'd be against ripping it out completely. However, there's a feature that needs to be in place for the true-story folk once re-flagging is gone: sequencing / quest chaining support in the UI.
It should be ridiculously simple, obvious, and easy to march from 1->2->3->..->finale and just as obvious that you're about to enter the wrong one in the sequence, too. So, even if reflagging is removed, highly story-driven folks can still get their nicely serialized stories in the proper sequence without hitting the wiki.
Sharn made a great step in that direction just by listing the quests at the entry points in their story-sequence. It would be nicer still if players could setup, save, and share quest chains that advanced the LFM UI automatically on completion, with the game providing the various sagas and story arcs as examples in their natural sequence.
supot2
03-06-2021, 05:09 AM
/not signed.
solution, give free to VIPs, enter any quest or raid, whether flagged or not flagged, any difficulty.
Strider1963
03-06-2021, 05:52 AM
When you have 190 past lives, I doubt you need to read the storyline yet again to flag for anything, and I dont do raids, but the reflagging should go bye bye. Also, just give ports to quests without having to run through slayer areas. I did WAY too much slayer for xp when I first started here and its just plain annoying to run through the feywild and get slowed down by the dreaded dungeon alert.
droid327
03-06-2021, 10:10 AM
Litany had a good mechanism for flagging...you do it once and you're set through TR
I'd love to see Shadow Crypt become detangled from flagging but that'd probably mean cutting the XP in half too
But also, make waypoint unlocks persist through TR too - Stormhorns, Cogs, Orchard, etc. If I run out once, that should be enough, I've seen the beautiful wilderness zone you built.
Gregen
03-06-2021, 10:38 AM
Signed, and I like story. The first time I run any quest pack, I read everything the NPCs say so I can understand what's going on and appreciate it. I think they nailed it with Feywild. I came back after each quest to get filled in on the situation and really enjoyed it. After that, everything on a fresh life is available to just take and run. I like that.
Sharn is the most problematic with flagging. I've skipped many groups because I didn't do that one quest that I needed to do. I put up my own lfm but the few people that want to run Sharn are already doing so, so I have to either wait or go by myself, flagging along the way and probably causing the same problem for someone else later.
BTW, in addition to permanent account-wide flagging, I'd like to see anyone able to enter a quest instantly from anywhere once one person is inside. The single most annoying newbie question has got to be "where is that and how do I get there?" It's not because it's an invalid question, it's because answering it can take what feels like a long time. You can't tell someone "just turn on your GPS". Navigation in DDO is convoluted for a newbie.
I agree. The Bracelet of Friends exists, but I don't want to pay for something like that. I've had experiences with trying to clearly and thoroughly explain to a new player how to get to a certain quest, only to have them get frustrated and leave, wasting my time, their time, and just about everyone's time. If the bracelet was free, I would have been happy to use it.
devashta
03-06-2021, 12:02 PM
/Not signed
This is a D&D based game
I would have agreed with you pre-MOTU. Now we have PRR, MRR, Fortification changes in %, Commoner levels, deep multi-classing without penalties, alignment mis-management etc.
DDO is not a D&D based game anymore. Unless the current devs revert back to proper D&D editions, they can remove the flagging, put a polite message asking us to go through the story and be done with it.
Sarkastik
03-06-2021, 05:49 PM
I like the flagging mechanism and ideally for me I'd like to see it on a once-per-character basis like it is for Abbot. In terms of overall game health benefit I think the most important thing, however, is to allow people to group more easily (especially for raids, they're so rarely posted as it is), so I definitely agree with allowing non-flagged people to redline all quests/raids.
Powered by vBulletin® Version 4.2.3 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.