View Full Version : Anybody already figured out how to do a handwrap barb?
NemesisAlien
12-09-2020, 01:39 AM
Considering all the enhancements are catered to 2 handed weapons.
FuzzyDuck81
12-09-2020, 02:25 AM
Frenzied berserker is the only tree that's specifically got 2hf features... one of my guildies is going with occult slayer as the main focus & finding it a lot of fun - concentrate more on the fast attack rate & increased mobility, they play better as a hit & run, flanking type.
magaiti
12-09-2020, 06:00 AM
You must be thinking of Shifter Iconic. It has 3 AP worth of good stuff in tier 4 (Overwhelming Shifting & Relentless Onslaught), so at least 18 AP in racial tree.
The rest depends on how many racial AP you got.
For example, with 13+ racial AP you can have 41 AP in OS or FB (for capstone) + 34 in Ravager (For T5 Blood Strength & Critical Rage)
here is my hunch for 80 AP:
https://drive.google.com/uc?id=1veJRa9beDh0I2zo76gaY2O_Rxip8kYNv
Feats, you want TWF line (it works for handwrap monks, should work for handwraps in general, I guess).
Ravager tree generally favors fast hitting builds (Fury stacking & Blood Strength procs)
AbyssalMage
12-09-2020, 06:16 AM
Q: "Anybody already figured out how to do a handwrap barb?"
A: You don't!
Then again, you can always do something different. Just expect to answer a lot of questions while in PUG's
Tilomere
12-09-2020, 08:29 PM
Does GMoF allow non-razorclaws to multihit WWA without monk levels?
Mofus
12-10-2020, 12:09 AM
I tried doing a Kensai fighter with handwraps, wasn't that good, not sure about barb, but good luck.
LiveFast
12-10-2020, 12:38 AM
razorclaw 12 druid/8 barbarian using handwraps strenght build. winter worlf +20% attack speed, ravager 37 points for +2 range, +15% helpless damage and blood strenght. Nature warrior 27 points for core 4 +1 crit multiplier, +15% helpless damage, +5% attack speed when killing max 25%, flight (+uncanny dodge from barb), ghost touch and ferocity +12 melee power when raging. Razorclaw 16 points for +1 primal multiplier. Total 80 APs. Legendary dreadnought +1 insight threat range and all the good stuff. 16-18 X4, 19-20X6 = 120. Not R10 material but it will easily take you from 15 to 30 on lower difficulties.
magaiti
12-10-2020, 03:53 AM
Yeah, taking Relentless Onslaught in racial tree seems like a stretch. My 20 barb should be 16 razorclaw / 23 falconry (2/3 Deadly Instinct, 1 Expose Weakness) /41 Ravager instead.
The wolf build looks much stronger though.
Arkat
12-10-2020, 11:34 AM
After years of waiting for a barb iconic this is what we get.
I feel you.
The Barb iconic should have been either a Talenta Plains Halfling (Eberron) that came with a dinosaur mount or a Mountain Dwarf Battlerager (Forgotten Realmns) that came with supercool spiked armor.
I understand why they chose to make a Shifter the iconic but I think either of the other two races mentioned above would have been met with more enthusiasm.
kanordog
12-10-2020, 02:19 PM
I think it is very similar to a twf khopesh barb build just you take imp.crit:bludgeon instead of imp.crit:Slashing.
I hope that helped.
magaiti
12-10-2020, 02:33 PM
I have my fingers crossed for Kobold Shaman as Sorcerer Iconic, but I have low expectations.
magaiti
12-10-2020, 02:37 PM
I think it is very similar to a twf khopesh barb build just you take imp.crit:bludgeon instead of imp.crit:Slashing.
I hope that helped.
It may have been a thing in like 2010, doesn't sound like anything worthy of building now
fatherpirate
12-10-2020, 03:01 PM
Yes ... and no
You can make a hand wrap barbarian if, he/she has no levels of Barb.
LN
half orc
1-2 lvls of monk
the rest, druid
half orc + Nature's Protector trees give you most of the hallmarks of a barbarian
including a lot of rage abilities and bonus hit points.
one catch, no armor
However, since you should have a decent WIS as a druid - you will get that monk AC bonus
also if you have 2 lvl of monk, you get evasion
That is as close as I think you can get
droid327
12-10-2020, 03:06 PM
Q: "Anybody already figured out how to do a handwrap barb?"
A: You don't!
Then again, you can always do something different. Just expect to answer a lot of questions while in PUG's
Yeah, this, unfortunately. You dont play *with* handwraps as a Barb, you play *around* them.
There's really very little inherent synergy between Barb trees and Unarmed. Then on top of that its MAD. Then on top of that are the inherent imbalances between TWF and THF overall. So there's nothing you really do well, and what you can do generally isnt worth doing anyway. Any success you have with the build is despite playing unarmed, not because of it.
Unarmed (non-Monk) really needs a Universal tree to support it, a la VKF/Daggers and Inqui/Xbow. That would create rolespace for Brawler Barbs, Fighters, and Shifters in any class. TWF/THF needs to be re-examined systemically, too.
fatherpirate
12-10-2020, 03:26 PM
Yes ... and no
You can make a hand wrap barbarian if, he/she has no levels of Barb.
LN
half orc
1-2 lvls of monk
the rest, druid
half orc + Nature's Protector trees give you most of the hallmarks of a barbarian
including a lot of rage abilities and bonus hit points.
one catch, no armor
However, since you should have a decent WIS as a druid - you will get that monk AC bonus
also if you have 2 lvl of monk, you get evasion
That is as close as I think you can get
Just tested this (your welcome)
Orc rage will uncenter you and disable your usual monk handwrap attacks
don't bother with that tree item
any armor other than robes will have same effect.
(NOTE) Druid Nature Protector >RAGE< [has the icon of a bear] DOES NOT UNCENTER YOU, it has no adverse effect on monk handwrap attacks or other monk abilities (that I can tell)
We have a winner - it is most satisfying to watch a half orc rage (druid type) and still use monk attacks :-)
If you still want to look like a barb, just get some cosmetic leather armor
Happy Holidays
you 2 fisted barbarian you
(you can likely also make a 'barb' like this using a halfelf (same build) using barb dil. racial ability)
also at some point in the druid tree you can cast spells while raging, I think
You can also go with more monk levels if spells and pets are not important to you
lots of variation available.
Side note, if your looking to do high level reapers, forget it.
only a handful of builds work and nothing as hybrid as this.
Lonnbeimnech
12-10-2020, 04:20 PM
Considering all the enhancements are catered to 2 handed weapons.
with 41 points into inquisitive
kanordog
12-10-2020, 07:06 PM
It may have been a thing in like 2010, doesn't sound like anything worthy of building now
Still better than a handwrap barb.
Joke aside, I have no idea why they mixed barb (non-lawful) with handwraps.
Do a Bearbarian.
Or just forget about the "supposed" build and do like any other barb builds do, go THF and use a weapon w/o using anything from razorclaw tree.
Tilomere
12-10-2020, 11:09 PM
If GMoF allows a wildhunt shifter to use WWA and multihit centered with handwraps, you will have enough instant kills and AoE/single target damage as a con/wisdom build to make a visage/mass frog/EiN barb that is a rough monk equivalent of QP/mass frog/EiN except weaker due to a lack of aasimar heals and monk utility and defense. I don't think GMoF does what it says though. My fuzzy memory says that the only way to get monk animations on WWA or monk equivalent animations is to actually be a monk.
I think if you want to use handwraps you just make a gmof falconry aasimar monk.
LightBear
12-11-2020, 06:38 AM
Racial + Ravager + Falconer seems a nice combo.
There are no universal trees for a specific melee combat style (THF, TWF, SB).
There is something for a specific weapon but that's aimed at something else then wraps.
I'm not sure how the scaling of melee power in some of the universal trees is when compared to attack-speed and the likes.
fatherpirate
12-11-2020, 10:45 AM
Bear-barian
I like that :-P
BestName
12-11-2020, 04:54 PM
TWF/THF needs to be re-examined systemically, too.
TWF and SWF both need some help, TWF more so. This doesn't mean nerf THF, it means fix the other two.
fatherpirate
12-12-2020, 01:54 AM
If it was me, (and it is not) I would reduce
alignments in the game (DDO) to 3
Good
Evil
Neutral
and phase out chaotic and lawful
because that is really situational.
Because in reality you have either good, evil or neither
character types in most fantasy lit.
It would also make for more interesting character builds
Pally just has to be Good
that is it
Pally/Barb sure
Monk/barb sure
whatever
that is just me and is certainly not in the D+D rules set.
Happy Holidays
NemesisAlien
12-12-2020, 10:07 PM
If it was me, (and it is not) I would reduce
alignments in the game (DDO) to 3
Good
Evil
Neutral
and phase out chaotic and lawful
because that is really situational.
Because in reality you have either good, evil or neither
character types in most fantasy lit.
I would also make for more interesting character builds
Pally just has to be Good
that is it
Pally/Barb sure
Monk/barb sure
whatever
that is just me and is certainly not in the D+D rules set.
Happy Holidays
Ddo already missing lawfully evil, neutral evil, chaotic evil.
Its a d&d thing.
fatherpirate
12-13-2020, 01:50 AM
Ddo already missing lawfully evil, neutral evil, chaotic evil.
Its a d&d thing.
That issue was brought up on day one.
It had something to do with the original creators wanting everyone
to be 'heroic'. (long before we got Pale Masters and such).
It is also the reason PvP is limited to a bar pit arena
They wanted to kill it. (it worked)
So evil alignments was a non-starter for the original Developers
magaiti
12-13-2020, 03:32 AM
PvP is limited to a bar pit arena
They wanted to kill it. (it worked)
PvP is NOT limited to a bar fight. There is team PvP, including deathmatch, ctf.
https://ddowiki.com/page/PvP
Which pretty much no one knows about because it was never advertised, at least since 2010.
So yeah, it's dead.
FuzzyDuck81
12-13-2020, 04:50 AM
Bear-barian
I like that :-P
Bearserker & barbearian are alternatives I find that flow a little better
Silverleafeon
12-13-2020, 08:17 PM
razorclaw 12 druid/8 barbarian using handwraps strenght build. winter worlf +20% attack speed, ravager 37 points for +2 range, +15% helpless damage and blood strenght. Nature warrior 27 points for core 4 +1 crit multiplier, +15% helpless damage, +5% attack speed when killing max 25%, flight (+uncanny dodge from barb), ghost touch and ferocity +12 melee power when raging. Razorclaw 16 points for +1 primal multiplier. Total 80 APs. Legendary dreadnought +1 insight threat range and all the good stuff. 16-18 X4, 19-20X6 = 120. Not R10 material but it will easily take you from 15 to 30 on lower difficulties.
Thank you +1
I did my enjoyable shifter lives as a pure barbarian with THF, but the iconic was puzzling me.
magaiti
12-14-2020, 01:18 AM
16-18 X4, 19-20X6 = 120
I wonder what 120 means here.
Rastallin
12-14-2020, 01:55 AM
No but an alchemist shifter worked well in heriocs for 3 lives.
Silverleafeon
12-14-2020, 03:00 AM
No but an alchemist shifter worked well in heriocs for 3 lives.
That might become one of my remaining iconic shifter lives with 1 barbarian for the run speed ;)
LightBear
12-14-2020, 03:13 AM
If it was me, (and it is not) I would reduce
alignments in the game (DDO) to 3
Good
Evil
Neutral
and phase out chaotic and lawful
because that is really situational.
Because in reality you have either good, evil or neither
character types in most fantasy lit.
It would also make for more interesting character builds
Pally just has to be Good
that is it
Pally/Barb sure
Monk/barb sure
whatever
that is just me and is certainly not in the D+D rules set.
Happy Holidays
Good vs Evil is how your actions are being perceived and those lead to virtues and/or vices being attributed to your character.
Chaotic vs Lawful is by which means you fulfill your actions, what drives your actions and where the intent resonates in your body / your environment.
Edit:
I'm all for having certain freedoms like being able to create a zealous juggernaut or some angel deadset on bringing lost souls back to life so they have a second chance.
I don't think that removing chaotic and lawful will make for richer characters, feels more like a two camps capture the flag kind of game.
LiveFast
12-15-2020, 06:02 AM
I wonder what 120 means here.
16-18 is 15% chance X 4 multiplier = 60
19-20 is 10% chance X6 multiplier = 60
60+60 = 120
When you build for DPS aim for 100+
magaiti
12-15-2020, 06:30 AM
16-18 is 15% chance X 4 multiplier = 60
19-20 is 10% chance X6 multiplier = 60
60+60 = 120
When you build for DPS aim for 100+
I see a flaw in the math here. You are counting base damage on a crit, but not on a non-crit.
Either add 70x1 or subtract 25x1, otherwise your math favors wide crits more than high ones.
LiveFast
12-15-2020, 06:31 AM
[QUOTE=magaiti;6387419]I see a flaw in the math here. You are counting base damage on a crit, but not on a non-crit.
Either add 70x1 or subtract 25x1, otherwise your math favors wide crits more than high ones.[/QUOT
No maths here. just a way to know if build is viable for dps
magaiti
12-16-2020, 12:13 AM
So I've heard that Razorclaw Shifter makes a pretty good Martial Arts Kensei, but you have to be fighter 20, i.e. use a +1 heart.
NemesisAlien
12-19-2020, 01:58 AM
So I've heard that Razorclaw Shifter makes a pretty good Martial Arts Kensei, but you have to be fighter 20, i.e. use a +1 heart.
I tried that before long ago, wayyyy before shifter came about, seem like a slapping fighter, go around slapping mobs and kicking them.
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