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View Full Version : List of new augment system bugs please add ones you've found



Avocado
11-13-2020, 06:55 PM
Sapphires of defense don't give listed mrr or any mrr for that matter
Tool tip values for augments dont correspond correctly with actual amount given
Attribute augments values appear in buff bar as a red exclamation point
Some augments change to correct value in shared crafting storage but go back to old values when in inventory

My 11 resistance augment turned to 8 when removed from crafting storage and put in inventory and when slotted in gear still says

These are the ones I know and I may update this list to encompass all aug bugs. I wanted this as a resource for players and myself so people aren't surprised when stuff doesn't work and they aren't alone in the issue. Hey maybe the devs will even use it...for once :)

Satyriasys
11-13-2020, 07:23 PM
The disintegration augment does nothing.

Sunnie
11-13-2020, 07:46 PM
The descriptions of the augments at the Gianthold traders are all the old ones.

Rakehell
11-13-2020, 09:27 PM
Insightful augments appear to do nothing. Ins Dex in my case.

arminius
11-13-2020, 11:03 PM
Insightful augments appear to do nothing. Ins Dex in my case.

That’s weird, my insightful strength +2 augment is actually giving +5. (Sshhh!)

Konon
11-14-2020, 02:29 AM
When I equip boots with a sapphire of resistance 3 in them and no other items (besides striding which is also on the boots) I get a +3 to reflex, but a +1 to fortitude and will.
The boots originally had a legacy +2 sapphire that I unslotted. Before and after I relogged the unslotted sapphire said it was a +3 resistance sapphire, but in it's description it said it gave +2 resistance bonus. When I slotted it back in the item I saw the reported effect, both before and after relogging.

I have a screenshot of combat log stating the resistance modifiers, but I'm not sure how to upload or link the jpg.

Konon
11-14-2020, 02:44 AM
When I equip boots with a sapphire of resistance 3 in them and no other items (besides striding which is also on the boots) I get a +3 to reflex, but a +1 to fortitude and will.
The boots originally had a legacy +2 sapphire that I unslotted. Before and after I relogged the unslotted sapphire said it was a +3 resistance sapphire, but in it's description it said it gave +2 resistance bonus. When I slotted it back in the item I saw the reported effect, both before and after relogging.

I have a screenshot of combat log stating the resistance modifiers, but I'm not sure how to upload or link the jpg.

Here's the link, but I'm not sure how to embed it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2286592653

partybasher
11-14-2020, 09:02 AM
The descriptions of the augments at the Gianthold traders are all the old ones.

same for remnant collector.

archest
11-14-2020, 09:03 AM
would like to see agument levels in the shared crafitng bank. when highlighting they do not show the level of the augment so you have to keep dropping them in your inventory to see if its the correct level for your toons level.
not like im a computer and remember a + 12 dex is levle 16 and a +9 is level 8 < which is probubly wrong.

Rakehell
11-14-2020, 09:59 AM
That’s weird, my insightful strength +2 augment is actually giving +5. (Sshhh!)

I think that is what it is supposed to do? +2 insightful are now supposed to be +5.

Someone else posted that their insightful CON augment was actually giving them a insightful DEX bonus.

There seems to be a randomness to what works for one person doesnt for another I think. I saw a post that globe of imperial blood was not working, but that one works for me...

Hopefully all this helps the troubleshooters.

Avocado
11-14-2020, 08:15 PM
Insightful augments appear to do nothing. Ins Dex in my case.

the ml 24 augs now give +5 ins and all have worked for me. Tho i didnt realize this until today as they still say +2 and tooltip also says +2.

Mofus
11-14-2020, 11:37 PM
What happened on this expansion, seems like there is more broken things going on than working. And we have no idea when any of this will be fixed. I love this game and have been playing for over a decade, but at some point, the issues here are gonna take their toll on my willingness to spend money here.

Avocado
11-15-2020, 09:47 PM
What happened on this expansion, seems like there is more broken things going on than working. And we have no idea when any of this will be fixed. I love this game and have been playing for over a decade, but at some point, the issues here are gonna take their toll on my willingness to spend money here.

I agree, this is SSG's worst content release to date. The content is fine but everything just scream lack of polish and extreme rush. Its really a terrible look for SSG. We were given a time frame for feywild all the way through December. They could have spent 2 extra months just polishing U48. A real shame.

Sho-sa
11-15-2020, 10:46 PM
Every time I try to use the new Augment Unslotter to bring my old gear in line with the new mechanics the game locks up and I have to shut it down.

Agree it looks like SSG is just phoning it in looking for some ready cash before the end.

kamimitsu
11-15-2020, 11:08 PM
Not really a bug, per se, but worth noting.

The Feybane augment will not stack with a Ferrocrystal weapon's inherent Feybane 2. I had hoped I'd get two procs of Feybane 2, but this seems to not be the case. I have not tested it with Legendary Ferrocrystal.

Buddha5440
11-15-2020, 11:18 PM
Elemental damage augments stronger than CC of the same level from Lv 8 upwards. Lv 24 augment is as strong as a lv 30(34) CC effect... Seriously?!?!