john0
11-04-2020, 12:02 AM
Hi all just posting a build that i ran recently and am currently using. Its basically a WIS based monk qstaff with a focus on overall utility. I will go into detail for each area that i think is important down below.
Character Plan by DDO Character Planner Version 4.37.105
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 30 Lawful Good Aasimar Male
(6 Monk \ 4 Rogue \ 10 Favored Soul \ 10 Epic)
Hit Points: 532
Spell Points: 902
BAB: 14\14\19\24
Fortitude: 20
Reflex: 25
Will: 25
Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 13
Dexterity 13
Constitution 16
Intelligence 8
Wisdom 20
Charisma 8
Level 1 (Favored Soul)
Feat: (Deity) Follower of Aureon
Feat: (Selected) Quicken Spell
Level 2 (Favored Soul)
Feat: (Favored Soul Bonus) Knowledge of Battle
Level 3 (Favored Soul)
Feat: (Selected) Spell Focus: Illusion
Level 4 (Favored Soul)
Ability Raise: WIS
Level 5 (Monk)
Feat: (Monk Bonus) Two Handed Fighting
Level 6 (Monk)
Feat: (Selected) Heighten Spell
Feat: (Monk Bonus) Precision
Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 8 (Monk)
Ability Raise: WIS
Level 9 (Monk)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Monk)
Feat: (Monk Bonus) Monk Feats: Deflect Arrows
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Absorption: Fire
Feat: (Selected) Monk Feats: Master of Forms
Level 16 (Favored Soul)
Ability Raise: WIS
Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Stout of Heart
Level 18 (Favored Soul)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Ability Raise: WIS
Feat: (Favored Soul Bonus) Energy Absorption: Cold
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Monk Feats: Grandmaster of Forms
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Primal Sphere: Mass Frog
Level 29 (Epic)
Feat: (Epic Destiny) Martial Sphere: Dire Charge
Level 30 (Epic)
Feat: (Selected) Epic: Embolden Spell
Feat: (Legendary) Scion of the Astral Plane
NOTE: I use a +8 ability tome for each so depending on your character you will need to readjust the starting stats to ensure that you can pick up the feats at the required level. You will need 15str for THF and 17 str for ITHF /GTHF. 13 dex for precision. Classes are taken in this order for most optimal feat selection process
Class split breakdown
10 FVS = You need 10 FVS for the "knowledge of battle" which allows WIS to hit and dmg with your favored weapon (Qstaff with Aureon diety). Yes you can go Falconry but saving 12AP there means i can spend it on other things like Jade strike
6 Monk = T5 access, Ocean stance, 3 monk martial feats (Precision, THF, Deflect Arrows)
4 Rogue = Uncanny dodge feat, 2nd core Thief acrobat for free "Swords to Plowshare" feat, 15% attack speed and +20% strikethrough
Enhancements breakdown
https://i.imgur.com/UdO5AjO.png
NOTES: This is using a 86 AP with 1 Universal Tome, 2 Racial Tome and 3 from Racial Past Life AP. However 80AP is enough to cover the essentials, if you are using a 80AP i would suggest dropping 13AP from Thief Acrobat to 9AP (just needs haste boost, 2nd core and the 15% Attack speed) and then drop 2 AP from Aasimar 20Hamp
Epic Destiny Breakdown
https://i.imgur.com/0JIuCAD.png
NOTES: I have 1 point left and when eventually the ED point tome comes out it will be 2 total and i will use that for "Gird against demons" to give my weapon cold iron. Primal scream + Acute Instincts gives you +2 wisdom while the Martial Hymm gives you 1 more. I dont really use Unbridled Fury because i only really use adrenaline with jade strike or boulders might and usually 7 is enough as i regen charges quite often
Crowd Control
With this build you have 3 main sources of CC
1. https://i.imgur.com/UqyLRB0.png "Greater Color Spray" = AOE CC, this is your main CC tool as it effects practically almost all enemies. Will save and no SR checks and has 3 independent save rolls. Tested it on r10 and its pretty much 100% working with a illusion DC of around 95
2. https://i.imgur.com/Q3kdvFP.png "Dire Charge" = AOE CC, similar to your color spray but not quite as good since some mobs are immune such as reapers and is a fort save. However use this as a chain CC to keep packs of mobs under control. With FVS "Divine Will" the DC was 130 which is a safe number for higher reaper content
3. https://i.imgur.com/RED8k5J.png + https://i.imgur.com/Vekw10u.png = 100% proc chance Jade strike (you need to use a fury as it will give your jade strike 100% crit and hence proc the tomb effect) which works on almost all enemies and are CC for 30 seconds. Great for high priority targets like vengeance reapers
Healing
1. https://i.imgur.com/tdkJtiq.png "Aasimar healing hands" = Big burst heals, use this as a backup emergency heal for when you really need it, also helpful for healing allies that are not in line of sight for example behind walls etc
2. https://i.imgur.com/yO6ZFwN.png "Shadows cannot exist without light" = This is your main aoe heal, strikethrough and doublestrike effect it and will proc more. Hence the more mobs = the more heals. Great for keeping party members healed up while still focusing on DPS.
3. https://i.imgur.com/CGwOoq9.png "Cure serious wounds" = This is going to be your heal for situations where neither of the other 2 are appropriate
Instakills
https://i.imgur.com/4CYyT4D.png "Mass frog" = Use this on low fort things such as skeletons, even without massive investments into Transmutation DC it will work well
https://i.imgur.com/f84NuXl.png "Dismissing strike" = Use this on extraplanar mobs such as elementals, mephits, evil outsiders etc. Remember that divine will boosts the DC of this.
Defences
Sitting on 195AC 200prr 50mrr in reaper with 45% dodge chance in ocean stance (this is really the only stance you should be in). Saves are 85+. You also have 3 sources of dodge boosts; uncanny dodge, meld and hood of unrest). I also personally use City beacon filigree set to give me displacement, procs very often and i find it helpful for boss fights.
Boss Debuffs
https://i.imgur.com/Vekw10u.png = 10% increased physical damage and -25% Fortification
https://i.imgur.com/dyHWewP.png = 4% reduced damage, stacks up to 5 times, 3 second cooldown 30 second duration. Get this debuff on raid bosses etc asap
Add in 4 piece "Shattered Device" and thats -10prr -10mrr
Monk finishing moves utility
https://i.imgur.com/W4piJ6T.png + https://i.imgur.com/yO6ZFwN.png + https://i.imgur.com/W4piJ6T.png + https://i.imgur.com/L93ImJZ.png = 25% SP reduction for 1min. Nice for pre raid buff casting
https://i.imgur.com/OzruFKl.png + https://i.imgur.com/yO6ZFwN.png + https://i.imgur.com/OzruFKl.png + https://i.imgur.com/W6sU2Gy.png = Nearby allies become immune to daze, stun, and sleep for 60 seconds. Not sure if it works for THTH boss headbutt but if it does then thats really nice
Gear setup
https://i.imgur.com/g08pP3Q.png
https://i.imgur.com/FAaOAex.png
https://i.imgur.com/if9GJOI.png
Video footage of build in action
https://www.youtube.com/watch?v=OiI4PGnSH6c&t=9s
Well thats all i could think of for now to type, hopefully this guide helps out for people that want to give it a go
EDIT1: im currently testing out an alternative AP split where i drop TA to 4AP and go 11AP into ninja spy for +25% incorp and 3% max dodge. Prob will be overall better however it means that i need to do a t3 twist for haste boost
Character Plan by DDO Character Planner Version 4.37.105
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 30 Lawful Good Aasimar Male
(6 Monk \ 4 Rogue \ 10 Favored Soul \ 10 Epic)
Hit Points: 532
Spell Points: 902
BAB: 14\14\19\24
Fortitude: 20
Reflex: 25
Will: 25
Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 13
Dexterity 13
Constitution 16
Intelligence 8
Wisdom 20
Charisma 8
Level 1 (Favored Soul)
Feat: (Deity) Follower of Aureon
Feat: (Selected) Quicken Spell
Level 2 (Favored Soul)
Feat: (Favored Soul Bonus) Knowledge of Battle
Level 3 (Favored Soul)
Feat: (Selected) Spell Focus: Illusion
Level 4 (Favored Soul)
Ability Raise: WIS
Level 5 (Monk)
Feat: (Monk Bonus) Two Handed Fighting
Level 6 (Monk)
Feat: (Selected) Heighten Spell
Feat: (Monk Bonus) Precision
Level 7 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 8 (Monk)
Ability Raise: WIS
Level 9 (Monk)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Monk)
Feat: (Monk Bonus) Monk Feats: Deflect Arrows
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: WIS
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Absorption: Fire
Feat: (Selected) Monk Feats: Master of Forms
Level 16 (Favored Soul)
Ability Raise: WIS
Level 17 (Favored Soul)
Feat: (Favored Soul Bonus) Stout of Heart
Level 18 (Favored Soul)
Feat: (Selected) Greater Two Handed Fighting
Level 19 (Favored Soul)
Level 20 (Favored Soul)
Ability Raise: WIS
Feat: (Favored Soul Bonus) Energy Absorption: Cold
Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Monk Feats: Grandmaster of Forms
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Primal Sphere: Perfect Two Handed Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Primal Sphere: Mass Frog
Level 29 (Epic)
Feat: (Epic Destiny) Martial Sphere: Dire Charge
Level 30 (Epic)
Feat: (Selected) Epic: Embolden Spell
Feat: (Legendary) Scion of the Astral Plane
NOTE: I use a +8 ability tome for each so depending on your character you will need to readjust the starting stats to ensure that you can pick up the feats at the required level. You will need 15str for THF and 17 str for ITHF /GTHF. 13 dex for precision. Classes are taken in this order for most optimal feat selection process
Class split breakdown
10 FVS = You need 10 FVS for the "knowledge of battle" which allows WIS to hit and dmg with your favored weapon (Qstaff with Aureon diety). Yes you can go Falconry but saving 12AP there means i can spend it on other things like Jade strike
6 Monk = T5 access, Ocean stance, 3 monk martial feats (Precision, THF, Deflect Arrows)
4 Rogue = Uncanny dodge feat, 2nd core Thief acrobat for free "Swords to Plowshare" feat, 15% attack speed and +20% strikethrough
Enhancements breakdown
https://i.imgur.com/UdO5AjO.png
NOTES: This is using a 86 AP with 1 Universal Tome, 2 Racial Tome and 3 from Racial Past Life AP. However 80AP is enough to cover the essentials, if you are using a 80AP i would suggest dropping 13AP from Thief Acrobat to 9AP (just needs haste boost, 2nd core and the 15% Attack speed) and then drop 2 AP from Aasimar 20Hamp
Epic Destiny Breakdown
https://i.imgur.com/0JIuCAD.png
NOTES: I have 1 point left and when eventually the ED point tome comes out it will be 2 total and i will use that for "Gird against demons" to give my weapon cold iron. Primal scream + Acute Instincts gives you +2 wisdom while the Martial Hymm gives you 1 more. I dont really use Unbridled Fury because i only really use adrenaline with jade strike or boulders might and usually 7 is enough as i regen charges quite often
Crowd Control
With this build you have 3 main sources of CC
1. https://i.imgur.com/UqyLRB0.png "Greater Color Spray" = AOE CC, this is your main CC tool as it effects practically almost all enemies. Will save and no SR checks and has 3 independent save rolls. Tested it on r10 and its pretty much 100% working with a illusion DC of around 95
2. https://i.imgur.com/Q3kdvFP.png "Dire Charge" = AOE CC, similar to your color spray but not quite as good since some mobs are immune such as reapers and is a fort save. However use this as a chain CC to keep packs of mobs under control. With FVS "Divine Will" the DC was 130 which is a safe number for higher reaper content
3. https://i.imgur.com/RED8k5J.png + https://i.imgur.com/Vekw10u.png = 100% proc chance Jade strike (you need to use a fury as it will give your jade strike 100% crit and hence proc the tomb effect) which works on almost all enemies and are CC for 30 seconds. Great for high priority targets like vengeance reapers
Healing
1. https://i.imgur.com/tdkJtiq.png "Aasimar healing hands" = Big burst heals, use this as a backup emergency heal for when you really need it, also helpful for healing allies that are not in line of sight for example behind walls etc
2. https://i.imgur.com/yO6ZFwN.png "Shadows cannot exist without light" = This is your main aoe heal, strikethrough and doublestrike effect it and will proc more. Hence the more mobs = the more heals. Great for keeping party members healed up while still focusing on DPS.
3. https://i.imgur.com/CGwOoq9.png "Cure serious wounds" = This is going to be your heal for situations where neither of the other 2 are appropriate
Instakills
https://i.imgur.com/4CYyT4D.png "Mass frog" = Use this on low fort things such as skeletons, even without massive investments into Transmutation DC it will work well
https://i.imgur.com/f84NuXl.png "Dismissing strike" = Use this on extraplanar mobs such as elementals, mephits, evil outsiders etc. Remember that divine will boosts the DC of this.
Defences
Sitting on 195AC 200prr 50mrr in reaper with 45% dodge chance in ocean stance (this is really the only stance you should be in). Saves are 85+. You also have 3 sources of dodge boosts; uncanny dodge, meld and hood of unrest). I also personally use City beacon filigree set to give me displacement, procs very often and i find it helpful for boss fights.
Boss Debuffs
https://i.imgur.com/Vekw10u.png = 10% increased physical damage and -25% Fortification
https://i.imgur.com/dyHWewP.png = 4% reduced damage, stacks up to 5 times, 3 second cooldown 30 second duration. Get this debuff on raid bosses etc asap
Add in 4 piece "Shattered Device" and thats -10prr -10mrr
Monk finishing moves utility
https://i.imgur.com/W4piJ6T.png + https://i.imgur.com/yO6ZFwN.png + https://i.imgur.com/W4piJ6T.png + https://i.imgur.com/L93ImJZ.png = 25% SP reduction for 1min. Nice for pre raid buff casting
https://i.imgur.com/OzruFKl.png + https://i.imgur.com/yO6ZFwN.png + https://i.imgur.com/OzruFKl.png + https://i.imgur.com/W6sU2Gy.png = Nearby allies become immune to daze, stun, and sleep for 60 seconds. Not sure if it works for THTH boss headbutt but if it does then thats really nice
Gear setup
https://i.imgur.com/g08pP3Q.png
https://i.imgur.com/FAaOAex.png
https://i.imgur.com/if9GJOI.png
Video footage of build in action
https://www.youtube.com/watch?v=OiI4PGnSH6c&t=9s
Well thats all i could think of for now to type, hopefully this guide helps out for people that want to give it a go
EDIT1: im currently testing out an alternative AP split where i drop TA to 4AP and go 11AP into ninja spy for +25% incorp and 3% max dodge. Prob will be overall better however it means that i need to do a t3 twist for haste boost