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CaptainSpacePony
10-08-2020, 11:05 AM
Here are the my takeaways from HC 2020:

1. HC is fun.
2. HC players are cool.
3. The rewards feel about right.
4. The sashes look more "unique" than the cloaks yet are easier to earn. They should be flipped.
5. One HC season per year would be better.
5a. I would love a supplemental"Ultra-Hard Corps Murder Session! (Survival not expected)."
-One life to live
-R1 minimum difficulty
-Can't run quests overlevel
-Mimic event in effect (maybe with a reduced spawn rate)
-Reward thresholds lowered because of the mortality rate
-Leaderboard list top achievers not just survivors

Dendrix
10-08-2020, 01:09 PM
Here are the my takeaways from HC 2020:

1. HC is fun.
2. HC players are cool.
3. The rewards feel about right.
4. The sashes look more "unique" than the cloaks yet are easier to earn. They should be flipped.
5. One HC season per year would be better.
5a. I would love a supplemental"Ultra-Hard Corps Murder Session! (Survival not expected)."
-One life to live
-R1 minimum difficulty
-Can't run quests overlevel
-Mimic event in effect (maybe with a reduced spawn rate)
-Reward thresholds lowered because of the mortality rate
-Leaderboard list top achievers not just survivors

much too trivial.
Should have much more realistic rules like say No healing. Ever. Anywhere. or perhaps 1hp per 24 hours.

C-Dog
10-08-2020, 01:21 PM
@ CSP - Wow - first, Respect for a reasonable list of changes, not "Pie in the Sky, change everything!". This is actually (potentially) productive. o7


-Leaderboard list top achievers not just survivors
This would be fair if the non-survivors were given an asterisk - that seems in line w/ modern RL sports achievement lists.


much too trivial.
Should have much more realistic rules like say No healing. Ever. Anywhere. or perhaps 1hp per 24 hours.
And a case in point. :rolleyes:

CaptainSpacePony
10-09-2020, 01:03 PM
much too trivial.
Should have much more realistic rules like say No healing. Ever. Anywhere. or perhaps 1hp per 24 hours.

I get that, but that wouldn't be much in keeping w/traditional D&D. They started the whole thing about religious healers in games.

slarden
10-09-2020, 02:46 PM
-R1 minimum difficulty

I focus on reaper on hardcore but I don't think it should be yet another part of the game that over-emphasizes reaper. I like the reaper cloaks better than the 20 cloaks though.

In 3 seasons my main reaper run characters didn't die. This is mainly because I stuck to what I knew and mastered really well. I solo'd the first 2 seasons and this season ran with a group and nobody in the group died even once all season. We know what we know well.

On the other hand going for the favor run I died in season 2 at level 16 in a quest I've only run a few times (and haven't run in years) to a one-shot mechanic I knew about but since I never run the quest my timing was slightly off. In season 3 I got overconfident and sloppy due to the extra lifes and managed to die twice this season running to 20. Including a disintegrate from the beholder boss in Von 3 on just elite when I zerged into the room overconfidently. So while the favor run might be easier overall it requires a wider range of knowledge about the game and quests compared to reaper so it's rewarding something completely different. With reaper I can get away with just sticking to a much smaller range of quests even though those quests are more difficult compared to elite.

So at least for me the favor run is more dangerous because I rarely get anywhere close to 5k running heroics since I run the minimum needed to get to 20 on live. So there are many quests I rarely run.

CaptainSpacePony
04-16-2021, 11:39 AM
Here are the my takeaways from HC 2020:

1. HC is fun.
2. HC players are cool.
3. The rewards feel about right.
4. The sashes look more "unique" than the cloaks yet are easier to earn. They should be flipped.
5. One HC season per year would be better.
5a. I would love a supplemental"Ultra-Hard Corps Murder Session! (Survival not expected)."
-One life to live
-R1 minimum difficulty
-Can't run quests overlevel
-Mimic event in effect (maybe with a reduced spawn rate)
-Reward thresholds lowered because of the mortality rate
-Leaderboard list top achievers not just survivors

Good job so far.

Still waiting on no overlevel questing, and reaper difficulty only!

Chilldude
04-16-2021, 12:05 PM
Here are the my takeaways from HC 2020:

1. HC is fun.
2. HC players are cool.
3. The rewards feel about right.
4. The sashes look more "unique" than the cloaks yet are easier to earn. They should be flipped.
5. One HC season per year would be better.
5a. I would love a supplemental"Ultra-Hard Corps Murder Session! (Survival not expected)."
-One life to live
-R1 minimum difficulty
-Can't run quests overlevel
-Mimic event in effect (maybe with a reduced spawn rate)
-Reward thresholds lowered because of the mortality rate
-Leaderboard list top achievers not just survivors

The thing I don't like about HC, and it seems perhaps you would agree, is that it's not actually hard. There's no reason or reward to attempt anything that would in any way present a possibility of dying. One thing you can be quite certain of anyone who places high in the leaderboards is that they took on very little risk and for them nothing was very hard.

Personally, I think the very idea of perma death is pretty bad in and of itself, but if you want to call that hard core, then you shouldn't be able to choose your own difficulty setting.

I would probably enjoy perma death hard core if the solitary goal was to get to cap without any user selectable difficulty settings, but instead a single setting that was basically r5 for heroic and r1 for epic. Who can run around in circles the most times in 3 months just seems silly to me.

Thoggy
04-16-2021, 12:16 PM
Eliminating all hires would be a fun addition to any type of HC. Would level the population starting differences a bit more due to not being able to use gold seal bonus hires.

I am enjoying the season. Love the mimics and new champions. Would love more suprises like that in this or other seasons.

I only play elites, in two slow static groups, and have pure alt characters that join random LFMs. Vastly different play styles (slow,careful, careful static grps vs most LFMs zerging style). But would jump into a reaper HC for the giggles.

vageta311
04-16-2021, 01:33 PM
Hardcore in almost any game has always been more about mitigating difficulty than doing "difficult" content. The goal is simply to not die, not to achieve something greater than what you would in non-hardcore mode. In Path of Exile, hardcore players always over gear, over level, over plan at each stage of the game and they always level using lower level and less dangerous maps. While in softcore people blast through content much faster, but it's technically harder as you aren't fully prepared at all times. Which begs the question; which is more difficult? Playing the game in "easy mode" where a single mistake can kill you. Or playing the game as intended with the most difficult content, but being allowed to continue on even in death?

Playing hardcore the most efficient way is basically "easy mode" as you're just always over-prepared, taking it slowly, etc.. so the inherent challenges you normally encounter are lessened. The true challenge is to remain focused and not "slip up". If you really wanted to enjoy a true hardcore DDO run you'd need to completely disable the store and all pre-order bonuses, no auction house, etc.. Longtime players on HC start their character with a huge head start compared to someone who is a true first lifer.

I was big into Dark Souls challenge runs back in the day and I was always against the whole new game plus mechanic in terms of difficulty. People acted as if it was more challenging but I always considered it much easier as you started the game with your endgame gear, fully leveled up which overtook the difficulty increase. One of my favorite challenge runs I started was a NG+ fresh start, where you start in NG+ at the same level and gear you would have started with normally and it ended up being significantly more difficult without adding goofy rules like using a guitar controller or whatever.

KoobTheProud
04-16-2021, 05:13 PM
My take on HC is that they should just make a hardcore server that is perpetually available. They could rotate or switch up the rewards to keep it fresh but it's clear that hardcore makes money for them and I think it makes sense for it to be an ongoing thing.

Leaderboards would still exist and the current leaders would be the incentive for players to keep rolling up new toons to try to climb the ladder.

Incentives for going to a single permanent HC server would be that the overall character creation rate would be similar but spread over a much longer time period. This would reduce lag based on how many characters were being created at a time. Also, it is obvious that HC drives both gold rolls and things like tome sales. Having this option permanently available to players probably would lead to more of these types of sales. Another sale type that would probably go up is store-bought reincarnation hearts. Who is going to farm 20 tokens of the twelve, risking death and loss of HC privileges on the character, when they can just buy the heart they want and be onto their next life?

Finally, a permanent HC server would likely drive sales of guild ships and similar guild-based items since these would not "die" and be lost over time. In a real way the HC guild would probably become more important than the characters in it as a cache of player investment. You would have lots of reputation decay as characters died and transferred off the server, however this would be a real incentive for dedicated guilds to keep their characters in the Land of Lost Souls where their rep stayed on the HC server.

Anyway, I think this is the logical next step and probably would represent a pretty good income stream for DDO and SSG.

donblas
04-16-2021, 06:01 PM
I would probably enjoy perma death hard core if the solitary goal was to get to cap without any user selectable difficulty settings, but instead a single setting that was basically r5 for heroic and r1 for epic. .

With the limited number of people who would play such a hardcore, what incentive would there be for SSG to run such an event? Of course one is free to play such settings for oneself if one wishes.

More players = more income.

kanordog
04-17-2021, 06:02 AM
There are plenty people who still running harbour.
Hard to find a higher level group running on any difficulty.
With Your only reaperx setting You would be kinda lonely.

Marshal_Lannes
04-17-2021, 09:59 AM
Disagree completely and this feels like a thread where the top-tier players want mooooorrrrrrreee!. HC is plenty hard as it is. How do I know? Well, my L20 can't find a group for the last 2 days in epics because there are so few L20+ characters. So most people aren't even making it to 20. Now, I get it, if you play super cautious 4 levels over in a static group you remove large amounts of risk. But the body count is high enough already. I do like the cloak swap idea though. The 10 point reaper cloak is the best cosmetic and should be swapped for the L20 cosmetic.

boredGamer
04-17-2021, 10:07 AM
because there are so few L20+ characters. So most people aren't even making it to 20..

Well, most people *I* see are doing 5k favor, which is a slow grind. And unless you play 8 hours a day, it will be a while before *most* people get 5k favor and then cap out.

So I disagree with "most people aren't even making it" - at least based on your evidence so far.

Oxarhamar
04-17-2021, 10:15 AM
Disagree completely and this feels like a thread where the top-tier players want mooooorrrrrrreee!. HC is plenty hard as it is. How do I know? Well, my L20 can't find a group for the last 2 days in epics because there are so few L20+ characters. So most people aren't even making it to 20. Now, I get it, if you play super cautious 4 levels over in a static group you remove large amounts of risk. But the body count is high enough already. I do like the cloak swap idea though. The 10 point reaper cloak is the best cosmetic and should be swapped for the L20 cosmetic.

I didn’t think HC was hard at all

play is different then live as on live you can push harder and risk death in higher difficulty on live.

In HC it’s more about playing safe than facing difficulty



Increased difficulty running higher reapers or 2lvl over is entirely an option that players can choose for themselves.

slarden
04-17-2021, 11:00 AM
I didn’t think HC was hard at all

play is different then live as on live you can push harder and risk death in higher difficulty on live.

In HC it’s more about playing safe than facing difficulty

Increased difficulty running higher reapers or 2lvl over is entirely an option that players can choose for themselves.

You can't really compare live to hardcore with regards to challenge. Hardcore is the only true challenge mode in the game as the consequences for a mistake are enormous.

Hardcore is about much more than playing it safe. It's also about running a much weaker character and having to account for that in how you build and play. not dying is part of the challenge and something that can be almost entirely ignored on live. In season 1 under 100 people earned their reaper cloak compared to over 100 deaths the first day of hardcore. If it was as easy as you say those metrics would be very different. We are also playing against new champs that hit much harder than standard champs with different mechanics that had to be figured out on the fly while risking death.

Running for favor is much easier but it also force some people (like myself) out of their comfort boxes a bit because on live I skip so many quests.

People that discount difficulty on hardcore tend to be the same people that want it removed or don't run it. There are over 100 people with reaper wings on Sarlona and less than 100 across all servers that earned a reaper cloak in season 1.

Oxarhamar
04-17-2021, 11:44 AM
You can't really compare live to hardcore with regards to challenge. Hardcore is the only true challenge mode in the game as the consequences for a mistake are enormous.

Hardcore is about much more than playing it safe. It's also about running a much weaker character and having to account for that in how you build and play. not dying is part of the challenge and something that can be almost entirely ignored on live. In season 1 under 100 people earned their reaper cloak compared to over 100 deaths the first day of hardcore. If it was as easy as you say those metrics would be very different. We are also playing against new champs that hit much harder than standard champs with different mechanics that had to be figured out on the fly while risking death.

Running for favor is much easier but it also force some people (like myself) out of their comfort boxes a bit because on live I skip so many quests.

People that discount difficulty on hardcore tend to be the same people that want it removed or don't run it. There are over 100 people with reaper wings on Sarlona and less than 100 across all servers that earned a reaper cloak in season 1.

Incorrect Hardcore is not hard it’s more of a timesink playing safely

Marshal_Lannes
04-17-2021, 12:23 PM
Well, most people *I* see are doing 5k favor, which is a slow grind. And unless you play 8 hours a day, it will be a while before *most* people get 5k favor and then cap out.

So I disagree with "most people aren't even making it" - at least based on your evidence so far.

You have no clue who is grinding for favor and who isn't. There is no statistical way to measure this so your use of "most" is completely inaccurate. Meanwhile, what I stated is absolutely verifiable. These last two days I've logged on I have seen exactly 2 other players in the 20-22 range. There is a handful at L30 running. It's actually unfortunate because I like HC but there is no longer anyone to quest with. Ah well, back to Orien, I guess I "won" HC.

slarden
04-17-2021, 12:26 PM
Incorrect Hardcore is not hard it’s more of a timesink playing safely

That's your opinion, but simple math proves otherwise. Live is a time sink for sure and there is nothing wrong with that. I've invested alot of time on multiple characters and enjoyed it.

Hardcore on the other hand is the only challenge mode where failure is a possibility. Season 1 was a great example. Well over 100 deaths on day 1 alone and less than 100 people across all servers that earned their reaper cloak in 3 months. A much smaller group earned the reaper pet. The math is not hard to understand - or at least it shouldn't be.

Oxarhamar
04-17-2021, 01:29 PM
That's your opinion, but simple math proves otherwise. Live is a time sink for sure and there is nothing wrong with that. I've invested alot of time on multiple characters and enjoyed it.

Hardcore on the other hand is the only challenge mode where failure is a possibility. Season 1 was a great example. Well over 100 deaths on day 1 alone and less than 100 people across all servers that earned their reaper cloak in 3 months. A much smaller group earned the reaper pet. The math is not hard to understand - or at least it shouldn't be.

No that is yourn opinion

Hardcore is not hard

KoobTheProud
04-17-2021, 02:00 PM
Hardcore is about risk mitigation and enduring the consequences of both bad decisions and random bad luck.

People will say that there is a lot of skill involved but really for most people HC is about builds, knowledge of the game and luck.

If people were running at the same levels vs content that they do on Live then the skill element would go up fairly dramatically but at the current HC meta for most people it is just about risk prevention and RNG.

Just like Reaper was about challenge HC is a bait and switch on human nature.

slarden
04-17-2021, 02:09 PM
No that is yourn opinion

Hardcore is not hard

You are free to believe what you wish - I am not trying to convince you of anything.

Opinions aside, the #s don't lie. Well over 100 deaths on hardcore season 1 day 1 alone and not even 100 people across all servers earned the cloak in 3 months of season 1. Only a tiny # of people earned the 20 pt reaper pt. Those rewards are meaningful and few people were able to achieve it.

I get it - alot of people want to diminish hardcore that don't participate or failed trying. It doesn't matter - #s are #s and they are very insightful.

boredGamer
04-17-2021, 04:04 PM
You have no clue who is grinding for favor and who isn't. There is no statistical way to measure this so your use of "most" is completely inaccurate. Meanwhile, what I stated is absolutely verifiable. These last two days I've logged on I have seen exactly 2 other players in the 20-22 range. There is a handful at L30 running. It's actually unfortunate because I like HC but there is no longer anyone to quest with. Ah well, back to Orien, I guess I "won" HC.

Your observation is verifiable, but the reason behind it is not as verifiable, it is conjecture as much as mine. Yes, I used anecdotal evidence, which is that 90% of groups I run with are running elite, and crossing off all quests at a level. Which means they are favor farming, which is at least 1 clue. Given the number of groups I have run with, I wouldn't say this is inaccurate at all, at least in pugs. My favor toon is at level 13. So I won't be 20 for a bit. I haven't died. You can literally see the surge in players at levels as the season goes on. Day 1 obviously <5. Week 2 <10. Week 3 <15.

So wait a week or two if you want level 20-22's.

Marshal_Lannes
04-17-2021, 06:06 PM
Yes, everyone runs elite because even on HC people are addicted to the highest difficulty level (fascinating social experiment in there somewhere). That however doesn't prove people are grinding for 5000 favor. In fact, I would surprise people are going for 1750 favor which is actually attainable. Very few will hit 5000 favor. Finding a way to 5000 favor is itself a mini-game and goes contrary to the theme of this thread because no one can convince me hitting 5000 favor without dying is "easy" especially when you can't go back and redo quests because of the 4 level lockout. I do hope you're right about more groups in the 20s range in a week or so.

Dark_Lord_Mary
04-17-2021, 06:08 PM
Here are the my takeaways from HC 2020:

1. HC is fun.
2. HC players are cool.
3. The rewards feel about right.
4. The sashes look more "unique" than the cloaks yet are easier to earn. They should be flipped.
5. One HC season per year would be better.
5a. I would love a supplemental"Ultra-Hard Corps Murder Session! (Survival not expected)."
-One life to live
-R1 minimum difficulty
-Can't run quests overlevel
-Mimic event in effect (maybe with a reduced spawn rate)
-Reward thresholds lowered because of the mortality rate
-Leaderboard list top achievers not just survivors


I agree with 1, 2 absolutely - it is fun and DDO players in general are amazing people - we have a very cool community. Extremely helpful, generous, good humored, good natured, I have had some of my best gaming experiences ever with the people on HCL.

I disagree with 3 - the rewards are the draw - besides the bloody footprints that are now a huge draw there haven't been 'must haves' that would draw all the ddo players - the mounts are nice, the cloaks and pets are ok - I would like more rewards for surviving to lvl 10 and 30 - as well as a way better reward for 5k - its an amazingly challenging grind just for a mount. The cloak are and reward for 1750 i do not like at all, considering all the great art that exists in the game already- example: the archon armor is amazing - why not pick a cosmetic as your reward for 1750 ? cloth, light, med, heavy, docent armor AND a head slot? Make a DRAW to get people to have to play.

If i were to pitch this to SSG I would show them the opening to Scrooged where Frank Cross (Bill Murray) presents his version of a television ad for the Christmas special - 'That isn't good enough! They have got to be so scared to miss it! So terrified!'

DDO players should be terrified to miss out the event - on the must have rewards of the Hardcore League - its not pay to win, not stats or build enhancing things - just cosmetics, mounts, pets, that are so cool you can't pass them up.

I don't mind 1 or 2 a year - 3 was too much - if they could do a guild pass an make guild management better, and come up with a way (like I suggested with guild XP stones) to take a guild's XP and server transfer with it - I wouldn't mind so much - its an awful lot of resources and money deleted because the guilds are trapped - same as Astral Shards - these should be account wide like DDO points not server only.

I disagree with any tweaking or altering of the rules to 'force R' etc - there are loads and loads of people who play hardcore who love it and play it casually - they do normal and hard; they take their time - this event should be inclusive to the entire community who wish to participate. Having the normal DDO options of difficulty selection ensures this is the case.

I think the leaderboards are fine as is. Most people consider the leaderboards pay to win because you can 50% xp pot your way to lots of Rxp - and you can tome/stat book your toon up for 5k.

Aelonwy
04-17-2021, 06:33 PM
Difficulty is going to be subjective, subjective to your skill level and the difficultly level you choose to play and to a certain extent the content you choose to run.
So can't Hardcore be both? Easy for some people and difficult for others?

I get that its mostly great build, risk mitigation, quest knowledge, preparedness and luck, a whole lot of luck. But... no matter how prepared you are or how well you know the quest or how great your build there are times and places when the luck is not with you and every orange name turned into that champion you hate dealing with (so far the orange or green one - OUCH!) or the trap double hit you for some reason (maybe lag, maybe a bug, maybe your timing was off) or your heal didn't go off in time, or you got so many champions you ran out of charges of whatever before the next shrine or you failed a critical save.

I find Hardcore difficult and stressful, particularly at certain level thresholds. I get it some of you are used to running Reaper and playing at that skill level and this is a stroll in the park for you even if your character is naked and you have one hand tied behind your back using your tongue to hit the keyboard. Some of you know down to the millisecond how long it takes a particular mob to get down a hallway or even the mobs casting rotation in certain quests. Your quest knowledge is supreme. (Insert - Wayne's World : We're not worthy!) I get it but that doesn't mean some of us don't still find it difficult.

So to all of you for whom Hardcore just isn't difficult enough, my hat's off to you, you are at a skill level far beyond me.

Mindos
04-17-2021, 07:34 PM
I wanted some kind of reward for soloing your way to whatever level. Maybe an ultimate super dooper reward even more difficulty setting to the right of reaper! Have the game track specially favor when solo, and have only the top 25? of the solo favor list get a nice prize.

Idk, just rambling...

Oxarhamar
04-17-2021, 08:26 PM
I wanted some kind of reward for soloing your way to whatever level. Maybe an ultimate super dooper reward even more difficulty setting to the right of reaper! Have the game track specially favor when solo, and have only the top 25? of the solo favor list get a nice prize.

Idk, just rambling...

Lone wolf cloak

slarden
04-17-2021, 09:05 PM
Difficulty is going to be subjective, subjective to your skill level and the difficultly level you choose to play and to a certain extent the content you choose to run.
So can't Hardcore be both? Easy for some people and difficult for others?

I get that its mostly great build, risk mitigation, quest knowledge, preparedness and luck, a whole lot of luck. But... no matter how prepared you are or how well you know the quest or how great your build there are times and places when the luck is not with you and every orange name turned into that champion you hate dealing with (so far the orange or green one - OUCH!) or the trap double hit you for some reason (maybe lag, maybe a bug, maybe your timing was off) or your heal didn't go off in time, or you got so many champions you ran out of charges of whatever before the next shrine or you failed a critical save.

I find Hardcore difficult and stressful, particularly at certain level thresholds. I get it some of you are used to running Reaper and playing at that skill level and this is a stroll in the park for you even if your character is naked and you have one hand tied behind your back using your tongue to hit the keyboard. Some of you know down to the millisecond how long it takes a particular mob to get down a hallway or even the mobs casting rotation in certain quests. Your quest knowledge is supreme. (Insert - Wayne's World : We're not worthy!) I get it but that doesn't mean some of us don't still find it difficult.

So to all of you for whom Hardcore just isn't difficult enough, my hat's off to you, you are at a skill level far beyond me.

There are maybe 1000 characters in the game with reaper wings There were less than 100 people in season 1 that earned the 10 pt reaper cloak and less than 20 that earned the 20 pt reaper pet.

The people calling for hardcore to be more difficult or claiming it's easy (ignoring the basic facts about numbers) are most likely trolling the hardcore community because they are anti-hardcore anyhow. It's funny to read their ridiculous arguments, but I am guessing SSG sees right through the nonsense because they have the data. if you've been on hardcore you probably have an idea of how many deaths there are compared to how few earn the reaper pet for example. Now it's easier now than in season 1, but still not easy.

If you are participating you are worthy! I completely get that people make a cost/benefit judgment and opt out of hardcore - nothing wrong with it and I get it.

The only people that aren't worthy are the people that don't participate but try to minimize the experience. The sour grapes crowd - I Just have no respect for them because I think it comes from being upset others earn something they either failed at or don't want to do and as as result don't want others to benefit from.

fatherpirate
04-18-2021, 01:57 AM
necro thread?

Aelonwy
04-19-2021, 09:27 AM
necro thread?

Derp.

Good catch.

Cordovan
04-19-2021, 02:30 PM
We have a couple members of the community who get super annoyed when Hardcore-specific threads end up in General rather than the Hardcore server forum, so save me a bit of work and put your Hardcore specific thoughts here if ya would. It has been the most reported kind of post in recent weeks...

boredGamer
04-19-2021, 02:54 PM
We have a couple members of the community who get super annoyed when Hardcore-specific threads end up in General rather than the Hardcore server forum, so save me a bit of work and put your Hardcore specific thoughts here if ya would. It has been the most reported kind of post in recent weeks...

It's a little annoying hard-core is singled out from General Discussion when all sorts of sub-forums exist for many topics on there, and they are not singled out.

Just from the current front page: Reaper, Orien, Dev stuff, they all have their sub-forums, but they are not moved into those sub-forums.

Obviously you can run things how you want, and dealing with us isn't always easy - but setting policy based on squeaky wheels is rather annoying.

The whole forum set-up maybe just needs a re-think, people post on General because most sub-forums don't get views or replies, so it feels like by forcing one sub-topic into a sub-forum you are effectively squelching the forum.

Kebtid
04-20-2021, 07:13 AM
Done once. Wont do again.

Boring repeat that gets easier as more content is added.

Exclusive rewards for top 5 people on ladder would make me want to do it again.
Exclusive cosmetics

Oddler
04-20-2021, 08:13 AM
Done once. Wont do again.

Boring repeat that gets easier as more content is added.

Exclusive rewards for top 5 people on ladder would make me want to do it again.
Exclusive cosmetics

I think hardcore is hardcore enough this seasion. I would like the random 650 one hits to be fixed and a dot that kills in seconds is not fun with play against.

Making hardcore hard will do two things. Make it an eletist experance and pidgen hole builds, as with this seasion 80 percent of builds that make it to 20 are fvs.

If You want a more difficult experance go up on the reaper levels on hardcore, good luck

Chilldude
04-20-2021, 08:29 AM
With the limited number of people who would play such a hardcore, what incentive would there be for SSG to run such an event?

The number of players interested in the version I described is only limited by your imagination.

Bobilar
04-20-2021, 02:40 PM
In my view if you're not running Hardcore on Reaper 10 exclusively you have no business complaining that it's too easy.

Jaxtan
04-20-2021, 03:24 PM
In my view if you're not running Hardcore on Reaper 10 exclusively you have no business complaining that it's too easy.

While running it naked over free wireless from a cheap hotel.

Cordovan
04-20-2021, 03:51 PM
It's a little annoying hard-core is singled out from General Discussion when all sorts of sub-forums exist for many topics on there, and they are not singled out.

Just from the current front page: Reaper, Orien, Dev stuff, they all have their sub-forums, but they are not moved into those sub-forums.

Obviously you can run things how you want, and dealing with us isn't always easy - but setting policy based on squeaky wheels is rather annoying.

The whole forum set-up maybe just needs a re-think, people post on General because most sub-forums don't get views or replies, so it feels like by forcing one sub-topic into a sub-forum you are effectively squelching the forum.

The way we've always dealt with "proper forum" reports is based on complaints, so yeah, lots of topics in General that have separate sub forums, but I'll only move them if I get enough complaints. If there is wider interest in us taking a harder line on moving threads I am fine with that, but I'm trying to respond to the wants of the forums here. If enough of you feel we need to keep Hardcore threads posted in General in General rather than move them to the Hardcore server forum I will add it to the decision-making on these reports.

apocaladle
04-20-2021, 05:02 PM
The way we've always dealt with "proper forum" reports is based on complaints, so yeah, lots of topics in General that have separate sub forums, but I'll only move them if I get enough complaints. If there is wider interest in us taking a harder line on moving threads I am fine with that, but I'm trying to respond to the wants of the forums here. If enough of you feel we need to keep Hardcore threads posted in General in General rather than move them to the Hardcore server forum I will add it to the decision-making on these reports.

On the topic of the forums as a whole are you able to move to an upvote/downvote system like Reddit as currently the topics that float to the top are the ones that are the most controversial and have players arguing rather than ones the player base as a whole agrees with and as such gives limited feedback to the devs. The current system also rewards people arguing back and forth with toxicity and needs to be cleaned up manually later rather than a semi-self governing system.

In general the ddo subreddit is much less toxic than here and I think the forum systems are why.

Valerianus
04-20-2021, 05:44 PM
On the topic of the forums as a whole are you able to move to an upvote/downvote system like Reddit as currently the topics that float to the top are the ones that are the most controversial and have players arguing rather than ones the player base as a whole agrees with and as such gives limited feedback to the devs. The current system also rewards people arguing back and forth with toxicity and needs to be cleaned up manually later rather than a semi-self governing system.

In general the ddo subreddit is much less toxic than here and I think the forum systems are why.


no. absolutely not. sorry for the harsh tone but, personally, i'm strongly and totally against such rubbish.

you might as well just delete the forum then, you are proposing some censoring system driven by socks account and moral police and lobby groups, the death of a forum (https://www.merriam-webster.com/dictionary/forum), the death of free speech, sort of. regulations by users is a fail. clearly the ddo subreddit is less "toxic" why ppl that don't agree are downvoted i guess. i would also like to disagree about the ddo forum being toxic. it's not toxic, not even close.

ppl agree and disagree, and it is a good thing.


ssg is 100% doing the right thing about this, they are in charge, they moderate, and no one else is allowed to.

Artos_Fabril
04-20-2021, 07:19 PM
much too trivial.
Should have much more realistic rules like say No healing. Ever. Anywhere. or perhaps 1hp per 24 hours.If you wanted a truly hardcore server, You could just strip out all of the bonus HP from autogrants and trees (especially reaper trees), and restrict everyone to 28BP. Good luck making it through Korthos/Borderlands with your 6HP wizard.

Dragavon
04-21-2021, 03:53 AM
The way we've always dealt with "proper forum" reports is based on complaints, so yeah, lots of topics in General that have separate sub forums, but I'll only move them if I get enough complaints. If there is wider interest in us taking a harder line on moving threads I am fine with that, but I'm trying to respond to the wants of the forums here. If enough of you feel we need to keep Hardcore threads posted in General in General rather than move them to the Hardcore server forum I will add it to the decision-making on these reports.

I for one have absolutely no interest in hardcore, and any post about hardcore in general should zip right into the hardcore section asap.

fatherpirate
04-21-2021, 09:16 AM
The way we've always dealt with "proper forum" reports is based on complaints, so yeah, lots of topics in General that have separate sub forums, but I'll only move them if I get enough complaints. If there is wider interest in us taking a harder line on moving threads I am fine with that, but I'm trying to respond to the wants of the forums here. If enough of you feel we need to keep Hardcore threads posted in General in General rather than move them to the Hardcore server forum I will add it to the decision-making on these reports.

If it was up to me, and it is not...
I would keep Hardcore posts on General >WHEN< HCL is active.
When the event is over, I would move all of that
down to the respective sub-thread.

It makes sense, but everyone will hate it.
Because - HCL is Hyper-polarized.

Some love it alot.
Some hate it worse than lag.

There is very little compromise going on.

I have long given up trying to get anyone to embrace the
ideal of live and let live.

It would seem that the only place PvP is active is
on the forums.

PEACE

boredGamer
04-21-2021, 09:37 AM
I'd be more OK with "hardcore stuff being here" as a policy, if for example, the first sticky wasn't from SEASON TWO.

Fine, make this the hardcore forum, but actually make it the hardcore forum. Put announcements here instead of facebook. Etc.

Again, organization of these forums is a mess, and is apparently based on "how many people complain", which again, is not a policy.

Zogid
04-21-2021, 11:52 AM
Why not make it possible to buy a "to the top of the reaper point list" certificate in the ddo store. Then, I can continue getting past lives on my main server and still brag to my friends like I'm good.

Alrik_Fassbauer
04-21-2021, 11:54 AM
-Leaderboard list top achievers not just survivors

Sounds to me as if HCL was rather a competition. Not an event.


The problem I personally have is that the General Discussions forum is currently flooded with HCL posts. There is almost no "general talk" anymore.

boredGamer
04-21-2021, 05:21 PM
The problem I personally have is that the General Discussions forum is currently flooded with HCL posts. There is almost no "general talk" anymore.

There are currently two posts that are obviously about HC on the front page. Can hyperbolic talk be banned also ? Where "almost no" == 93% of the posts?

How isn't blatant lying against the rules here?