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Tuxedoman96
09-09-2020, 03:26 PM
I tested different scenarios with Stormrage (T4 ability in Primal Avatar) and made some discoveries for any that may be interested in the ability.

1. Stormrage does not count as a spell for the purposes of spell enhancements (both in heroic trees and epic destinies). This means that it won't strip electric immunity in Air Elemental form or the vulnerability (Air Savant) and won't proc reduced reflexes from Magister with the Augmented Evocation (T3). Because of this, it also won't proc extra effects from Shiradi.

2. Stormrage will activate on eldritch blasts (this much should already be known, but throwing it out there anyways).

3. Most persistent AoEs will proc Stormrage. the proc only occurs upon entering/re-entering the boundaries of the AoE.

4. Most auras will proc Stormrage, and this proc occurs each tick. This includes Implosion, Wail of the Banshee, and Body of the Sun. The exceptions to this seem to be auras that can be used for healing (the Positive Energy Aura and all Death Aura spells didn't work).

5. Despite not benefiting from metamagics, Consume (Shadowdancer T5) procs Stormrage.

6. Admixtures and healing/inflict spells will not proc Stormrage.

7. Stormrage procs on non-damaging offensive spells.

8. DoTs only proc Stormrage once.

9. Summons do not proc Stormrage. This includes the Flaming Sphere.

10. The damage Stormrage does is based on the spellpower at the time of casting and does not change even if the spells used would proc it more than once.

11. Stormrage is applied to the spell itself. What this means is that spells with a longer duration, such as persistent AoE spells or Body of the Sun, will still proc Stormrage even after the buff is gone (you could potentially have the effect last for a couple minutes).

12. In order for Stormrage to proc, the spell must actually land on the target (whether they would be immune or not). This means that effects that would prevent spells from landing, such as Spell Resistance or Globe/Lesser Globe of Invulnerability (if they are inside and the spell you used is too low level) will prevent Stormrage from proc'ing.

13. No songs proc Stormrage.

14. Only certain SLAs from Epic Destinies will proc Stormrage:
Divine Crusader - Celestial Bombardment
Draconic Incarnation - Dragon Breath
Exalted Angel - Avenging Light, Sunbolt, and Soundburst
Fatesinger - Greater Shout
Grandmaster of Flowers - Lily Petal and Orchid Blossom
Magister - Arcane Tempest
Primal Avatar - Insidious Spores and Tsunami
Shadowdancer - Consume

15. The Shadowblade SLAs proc Stormrage, as do Fan of Knives (Vistani) and Throat Dagger (Harper). The damage will scale with spellpower in these cases.

16. Shaddow Dagger (Assassin) does not proc Stormrage.

17. The Henshin Mystic Core SLAs will proc Stormrage. Cauldron of Flame procs Stormrage each tick. Proc'ing Stormrage in this way scales with spellpower.

18. Flash Bang does not proc Stormrage.

19. Consume, Stricken, and Steal Life Force (Soul Eater) do not proc Stormrage. Silence (Warlock spell) also doesn't proc it.

20. Confusion and Mass Confusion (Tainted Scholar) and Your Flesh is Weak (Soul Eater) proc Stormrage.

21. The Warlock special abilities (including Dark Delirium) do not proc Stormrage.

22. Stormrage will proc on most offensive spells even if the target would be immune to the effect. This includes using Ooze Puppet on non-oozes.

23. Stormrage procs each tick of Earthquake and Call Lightning Storm.

24. Stormrage does not proc Arcane Warrior (Epic Destiny Feat).

25. Storm of Vengeance procs Stormrage multiple times. The electric component of the spell procs it each strike, while the acid component procs it only when the monster enter/re-enter the boundary of the AoE.

26. Stormrage removes invisibility.

27. The Sorc T5 special abilities (Earthgrab, Heat Death, and Icy Prison) do not proc Stormrage.

28. Evard's Black Tentacles procs Stormrage each tick.

29. Howl of Terror procs Stormrage.

30. Globe/Lesser Globe of Invulnerability do not proc Stormrage.

31. Mordenkainen's Disjunction procs Stormrage. All other dispel spells (including Disenchant Area) do not.

32. Fire Trap procs Stormrage.

33. Web and Grease do not proc Stormrage. Neither does the fire that results from burning grease.

34. Necrotic Bolt and Necrotic Blast proc Stormrage but Necrotic Touch doesn't.

35. Chaining spells (such as Chain Missile or Chain Lightning) can hit targets outside of a Globe of Invulnerability even if the target inside would not be hit by the spell. When this happens, Stormrage will proc on the first target that is damaged.

36. Stormrage will still proc on physical attacks while in a Globe of Invulnerability.

37. If a monster would die immediately from the initial portion of a multi-hit spell (such as Frost Lance of Chain Lightning), Stormrage will instead proc on the surviving monster that is first damaged subsequently.

38. The initial tick is still the only tick that procs Stormrage for single-target DoTs, even if an enemy is kited through Globes of Invulnerability/Lesser Globes.

39. Tanglefoot is the only Rogue non-physical special ability that procs Stormrage. This scales with spellpower.

40. Disable Construct does not proc Stormrage. (This is implied from #39, but I have this in here because Artificers can also get this ability.)

41. Forced Escape does not proc Stormrage.

42. Runearms do not proc Stormrage.

43. The Dwarven Earth Grab does proc Stormrage, as opposed to the Earth Savant T5.

44. Stormrage does not benefit from spellpower when proc'd via casting from a scroll. However, Wand and Scroll Mastery will increase the damage of Stormrage if proc'd in this manner.

45. Instakill spells proc Stormrage.


That's all for now. I'll still have to test out some more things with Stormrage, but I spent over 15 hours testing Stormrage and other abilities on the test server, so I was a little burnt out. I didn't test Stormrage with charming spells, largely because that wouldn't do much at all from a DPS perspective (I still can "for science!"™). If you have things you'd like me to test once the Lamannia is back up and running, please let me know in this thread. :cool:

SupTyr
09-10-2020, 03:23 AM
That's all for now. I'll still have to test out some more things with Stormrage, but I spent over 15 hours testing Stormrage and other abilities on the test server, so I was a little burnt out. I didn't test Stormrage with charming spells, largely because that wouldn't do much at all from a DPS perspective (I still can "for science!"™). If you have things you'd like me to test once the Lamannia is back up and running, please let me know in this thread. :cool:

This is interesting. Just a few questions:

Is it any different on Lamannia or why did you check it on the test server?
Are there really scrolls for this spell or are you referring to the 'clicky' cast?
Is it affected by any meta magics?

Tuxedoman96
09-10-2020, 10:03 AM
This is interesting. Just a few questions:

Is it any different on Lamannia or why did you check it on the test server?
Are there really scrolls for this spell or are you referring to the 'clicky' cast?
Is it affected by any meta magics?

As far as I know, the effects for this should be largely consistent between Lamannia and live (especially because there shouldn't have been any changes that would have directly influenced this ability; that said, this may not be correct). The reason why I check this on the test server is that I actually primarily play in a Permadeath guild, so I usually lack the resources to test this otherwise (plus the test server can expedite the tests quite a bit).

As for scroll casting, I was referring to "clicky" cast.

Quicken can be applied to the buff. As for the actual damaging aspect, Metamagics that increase spell power, such as Maximize and Empower, will increase the damage of Stormrage provided the offensive spell you cast to proc it was benefitting from those metamagics at the time of casting.

Saekee
09-10-2020, 10:11 AM
This is just awesome work

I would like to see you conclusions. Personally, I am disappointed that Flaming spheres do not proc stormrage.;)

Pilgrim1
09-10-2020, 10:47 AM
Good info, thanks!

Does anyone know if the archon triggers it?

Stravix
09-10-2020, 12:19 PM
Cauldron proc'ing this and scaling off spellpower is very interesting

Question2005
09-10-2020, 05:41 PM
Is the description of stormrage accurate? It says lightning only strikes each target once. Doesnt that make it useless? Its a short duration buff and costs a significant amount of SP from memory.

Tsutti
09-10-2020, 06:16 PM
Is the description of stormrage accurate? It says lightning only strikes each target once. Doesnt that make it useless? Its a short duration buff and costs a significant amount of SP from memory.

Based on the below, it isn't useless because if you have an extended body of the sun for example then you will have a few minutes of that with stormrage applied to it. Also, according to the wiki page https://ddowiki.com/page/Stormrage, it actually does not say that it only strikes each target once. I don't know what it says in game and I can't check right now, but what this says is that only one enemy can be affected per second; very different from striking an enemy once, and it could be pretty decent against bosses for druids in particular since they have quite a few auras/aoe dots that work well with it and last a while.


11. Stormrage is applied to the spell itself. What this means is that spells with a longer duration, such as persistent AoE spells or Body of the Sun, will still proc Stormrage even after the buff is gone (you could potentially have the effect last for a couple minutes).

SpartanKiller13
09-11-2020, 10:24 AM
Is the description of stormrage accurate? It says lightning only strikes each target once. Doesnt that make it useless? Its a short duration buff and costs a significant amount of SP from memory.

One proc/second, not once/enemy :)

Grab Storm in a Bottle (https://ddowiki.com/page/Item:Storm_in_a_Bottle) and try it! 10x 18s of bonus damage is pretty nice if you use it before a fight (and Deflect Arrows is pretty awesome in PN, if nothing else).

Assuming your enemies never fail their DC50 Reflex save, it's still 5d20 = 53 damage, and if you get 15 procs (1/s and 18s) it's ~800 free damage as a non-caster. If you're a caster (esp a Warlock) with 900 Spellpower, it's suddenly 525/tic, or ~8k damage with 15 procs. That's probably worth 50 spell points (and def worth a swap clicky), since you can cast it before the fight starts so it doesn't hurt your action economy.

Also it has a super cool animation and a nice sound effect :) I love using it w/Reign as a melee, ya get to feel like Thor for a moment (especially since I'm on a maul build).

LurkingVeteran
09-12-2020, 08:57 AM
Good work testing it. As long as it's still stuck with a DC50 reflex save it will only be marginally useful in newer content though.

Tuxedoman96
09-14-2020, 11:34 AM
Good info, thanks!

Does anyone know if the archon triggers it?

I don't know, but I can definitely test that out when Lamannia goes up tomorrow.

SpartanKiller13
09-14-2020, 11:57 AM
Good work testing it. As long as it's still stuck with a DC50 reflex save it will only be marginally useful in newer content though.

I mean just assume it's half-off? That's fine for everything aside from Evasion mobs (which are only some enemies).

Clicky it for free damage boost, or maybe if you're on a low-DPS caster soloing stuff (DC Warlock?) it'd be worth twisting; but I don't think it'd be worth a T4 twist most of the time even if it was a DC150 Reflex save lol; either you're in Primal and already have it or probably not at all outside the Bottle. LGS clicky version is a joke IMO.

SirValentine
09-14-2020, 01:55 PM
Nice work.

If you mentioned it, I missed it. Did you happen to test Epic feats and Epic Destiny feats? E.g.,
- Burst of Glacial Wrath, Ruin, Greater Ruin
- Hellball, Arcane Pulse, Forced Escape, Mass Frog, Spirit Blades

janave
09-14-2020, 02:32 PM
I mean just assume it's half-off? That's fine for everything aside from Evasion mobs (which are only some enemies).

Clicky it for free damage boost, or maybe if you're on a low-DPS caster soloing stuff (DC Warlock?) it'd be worth twisting; but I don't think it'd be worth a T4 twist most of the time even if it was a DC150 Reflex save lol; either you're in Primal and already have it or probably not at all outside the Bottle. LGS clicky version is a joke IMO.

Yeah, the DC alone would not make it truly competitive vs something like energy burst/sense weakness/ spell familiarity/etc. It would have to work as a spell, receive spell scaling, including caster levels from each source (school and element).

Maybe a chance for each lightning strike to apply: https://ddowiki.com/page/Deafened
or a low chance to arc to nearby targets.

Then it would be a competitive choice for a T4.

SpartanKiller13
09-14-2020, 03:52 PM
Yeah, the DC alone would not make it truly competitive vs something like energy burst/sense weakness/ spell familiarity/etc. It would have to work as a spell, receive spell scaling, including caster levels from each source (school and element).

Maybe a chance for each lightning strike to apply: https://ddowiki.com/page/Deafened
or a low chance to arc to nearby targets.

Then it would be a competitive choice for a T4.

It has spell scaling, assuming you use a spell to proc it :) that's why it's sorta decent for low-DPS casters who want a bit of a boost.

Deafened seems like a pretty weak debuff? If it works on bosses then there'd be a niche for specific raids etc (losing 20% of their spellcasting seems like a HUGE debuff though) and if not it seems pretty garbage.

If it could arc or hit multiple enemies/proc I think it'd go from "weak option" to "must-take" unless carefully balanced? Also the animation of vertical lightning doesn't match the arc idea very well IMO?

What about a chance at a daze? If it's being used by a melee you'd be interrupting attack sequences/animations etc which is great, and if you're on a spellcaster it'll daze until your next spell which is also pretty nice :)

I guess the other problem is that Storm in a Bottle exists. Not sure how to balance around that. Maybe if it was a lower-tier ED ability, so it was a cheaper twist option?

LurkingVeteran
09-14-2020, 04:38 PM
It has spell scaling, assuming you use a spell to proc it :) that's why it's sorta decent for low-DPS casters who want a bit of a boost.

Deafened seems like a pretty weak debuff? If it works on bosses then there'd be a niche for specific raids etc (losing 20% of their spellcasting seems like a HUGE debuff though) and if not it seems pretty garbage.

If it could arc or hit multiple enemies/proc I think it'd go from "weak option" to "must-take" unless carefully balanced? Also the animation of vertical lightning doesn't match the arc idea very well IMO?

What about a chance at a daze? If it's being used by a melee you'd be interrupting attack sequences/animations etc which is great, and if you're on a spellcaster it'll daze until your next spell which is also pretty nice :)

I guess the other problem is that Storm in a Bottle exists. Not sure how to balance around that. Maybe if it was a lower-tier ED ability, so it was a cheaper twist option?

Does Storm in a Bottle have spell scaling?

Anyway, if the DC was 150 it should be pretty decent DPS. Sorc has <300 base damage on their regular spells. Most other casters have less. This should be +100 on a single target, so at least a 33% increase on non-SL9 (filler) spell spam. Good for tanky orange/reds. Of course it won't beat breath/burst/meteor/multivial for AoE burst, but that's not what it's for.

The problem is that everybody saves. So it's less than half of that DPS, and zero on the evasion mobs you need the extra DPS most for, in addition to having a short CD and large spell point consumption. I'm all for buffing it in other ways also, but removing the save would make it more than twice as good.

Tuxedoman96
09-15-2020, 06:19 AM
Nice work.

If you mentioned it, I missed it. Did you happen to test Epic feats and Epic Destiny feats? E.g.,
- Burst of Glacial Wrath, Ruin, Greater Ruin
- Hellball, Arcane Pulse, Forced Escape, Mass Frog, Spirit Blades

If i recall correctly, I did use some of these abilities with Storm Rage but didn't write down the results (they probably weren't outliers). I'll do tests later on today and update you on what I find.

Tuxedoman96
09-15-2020, 06:20 AM
Does Storm in a Bottle have spell scaling?

I didn't use Storm in a Bottle, but I can test that later today.

janave
09-15-2020, 06:27 AM
It has spell scaling, assuming you use a spell to proc it :) that's why it's sorta decent for low-DPS casters who want a bit of a boost.

Deafened seems like a pretty weak debuff? If it works on bosses then there'd be a niche for specific raids etc (losing 20% of their spellcasting seems like a HUGE debuff though) and if not it seems pretty garbage.

If it could arc or hit multiple enemies/proc I think it'd go from "weak option" to "must-take" unless carefully balanced? Also the animation of vertical lightning doesn't match the arc idea very well IMO?

What about a chance at a daze? If it's being used by a melee you'd be interrupting attack sequences/animations etc which is great, and if you're on a spellcaster it'll daze until your next spell which is also pretty nice :)

I guess the other problem is that Storm in a Bottle exists. Not sure how to balance around that. Maybe if it was a lower-tier ED ability, so it was a cheaper twist option?

I still would not think as a must take, unless the DC formula uses more than Wisdom and Transmutation (unlikely) as a Divine spell. Constructs ( assuming very abstract data modeling like all is metal based, should be allowed no saving throw for half damage)

Tuxedoman96
09-15-2020, 04:03 PM
Good info, thanks!

Does anyone know if the archon triggers it?

Yes it does! Just tested it on Lamannia (so do take it with a grain of salt). However, Stormrage must be cast before you summon the archon. It seems to last for the full duration of the summon. From what I've seen, this scales with spellpower if proc'd in this way. The ability seems to take into account spellpower only at the time of casting, but I can't tell if the same is true for the crit chance (there's too many people in the dojo killing the kobolds for me to get reliable data on it at the moment).

Tuxedoman96
09-15-2020, 04:07 PM
Does Storm in a Bottle have spell scaling?

From what I've seen on Lamannia just a few minutes ago, yes. I was working with Legendary Garstone's Lenses and Legendary Thrummingspark Cord and have seen it crit for over 700 from my archon's blasts.

SpartanKiller13
09-16-2020, 04:08 AM
From what I've seen on Lamannia just a few minutes ago, yes. I was working with Legendary Garstone's Lenses and Legendary Thrummingspark Cord and have seen it crit for over 700 from my archon's blasts.

Cool, thanks for testing! So no reason to ever twist it lol :P can get 10 uses/rest via Bottle, so it'll be up for priority DPS instances then.

Tuxedoman96
09-16-2020, 06:16 AM
Nice work.

If you mentioned it, I missed it. Did you happen to test Epic feats and Epic Destiny feats? E.g.,
- Burst of Glacial Wrath, Ruin, Greater Ruin
- Hellball, Arcane Pulse, Forced Escape, Mass Frog, Spirit Blades

Did some more tests on it yesterday on Lamannia. From what I gathered, Burst of Glacial Wrath, Hellball, Arcane Pulse, and Spirit Blades proc Stormrage.

Forced Escape, Mass Frog, Ruin and Greater Ruin do not.

Tuxedoman96
09-16-2020, 10:57 AM
Cool, thanks for testing! So no reason to ever twist it lol :P can get 10 uses/rest via Bottle, so it'll be up for priority DPS instances then.

True. Especially if you have stuff that'll make the duration last a lot longer.

SpartanKiller13
09-16-2020, 12:00 PM
True. Especially if you have stuff that'll make the duration last a lot longer.

Yeah, for FvS in particular you'd probably want to avoid re-casting it, assuming you spellpower-boost etc on the first usage lol.

Smokewolf
02-26-2021, 04:49 AM
Stormrage would have potential “if”...

- The base cost of “50” were allot lower.
- It was placed lower on the ED ability tree as T1 or T2.
- The “18” duration were 3-4 times longer or if it could be toggled on as a semi-perm effect.
- Proc limitations were revised allowing it to strike more than 1 mob per second.
- The DC of “50” isn’t likely to hit anything much by the time your 30 or running Reapers higher than R2.
- The secondary effects could be covered by the gear worn or feats, thus equally useless.

Till then, Stormrage is just another USELESS ED that no one in their right mind would ever consider twisting. Especially when there are tons of other abilities that do more damage for the spell points and time involved.

-Smoke

janave
02-26-2021, 05:59 AM
Stormrage would have potential “if”...

- The base cost of “50” were allot lower.
- It was placed lower on the ED ability tree as T1 or T2.
- The “18” duration were 3-4 times longer or if it could be toggled on as a semi-perm effect.
- Proc limitations were revised allowing it to strike more than 1 mob per second.
- The DC of “50” isn’t likely to hit anything much by the time your 30 or running Reapers higher than R2.
- The secondary effects could be covered by the gear worn or feats, thus equally useless.

Till then, Stormrage is just another USELESS ED that no one in their right mind would ever consider twisting. Especially when there are tons of other abilities that do more damage for the spell points and time involved.

-Smoke

It must have a large base cost, because spamming 3-4 spell point costing spells also produce the damage. You are right about the rest, duration to 20s makes sense, DC should be scaling ideally, throttling and open for progression. I am okay with target limitation, AoE would be overkill.

Tooltip says: 10d20
Combat log:
Enemies damaged by your attacks or spells are also struck by lightning, dealing 1d100 electric damage, halved on a Reflex save vs. DC 50. Lightning strikes up to one enemy each second. You also gain featherfall and Deflect Arrows.


https://i.imgur.com/opH3HOx.png
https://i.imgur.com/9gEyyPz.png
-- weird?

Smokewolf
02-26-2021, 10:46 AM
Just pointless.

It would be "ok" as a togglable / persistent effect with a base spell cost each time it was applied. (Similar to most imbues) However within its current range of performance, cost and duration, its not worth the effort. Honestly at lvl 20 I'd have a hard time imagining this providing enough DPS to kill anything. Especially once the mobs inherent resistances are factored in.

Edit: It's not boostable by Meta-Magics so there's that too.

-Smoke

Tuxedoman96
02-26-2021, 05:07 PM
Stormrage would have potential “if”...

- The base cost of “50” were allot lower.
- It was placed lower on the ED ability tree as T1 or T2.
- The “18” duration were 3-4 times longer or if it could be toggled on as a semi-perm effect.
- Proc limitations were revised allowing it to strike more than 1 mob per second.
- The DC of “50” isn’t likely to hit anything much by the time your 30 or running Reapers higher than R2.
- The secondary effects could be covered by the gear worn or feats, thus equally useless.

Till then, Stormrage is just another USELESS ED that no one in their right mind would ever consider twisting. Especially when there are tons of other abilities that do more damage for the spell points and time involved.

-Smoke

-50 spellpoints in and of itself isn't too bad.
-I wouldn't advise having it be greatly improved AND having it lowered to a T1 or T2
-Wouldn't mind the duration being longer, although truthfully there are ways to get around the 18 second duration issue (not sure if it's intended).
-Meh, don't see much of an issue with it, but won't complain if they remove the ICD.
-DC is the big issue here. a DC 50 strike just isn't going to do anything by the time you're actually using it.
-I find the deflect arrows to be a nice little bonus, although certainly nothing to write home about.

Tuxedoman96
02-26-2021, 05:10 PM
Tooltip says: 10d20
Combat log:
Enemies damaged by your attacks or spells are also struck by lightning, dealing 1d100 electric damage, halved on a Reflex save vs. DC 50. Lightning strikes up to one enemy each second. You also gain featherfall and Deflect Arrows.


https://i.imgur.com/opH3HOx.png
https://i.imgur.com/9gEyyPz.png
-- weird?

Interesting. I'd need to do some testing to see if the in-game description is accurate. 1d100 is quite a bit different from 10d20.

Tuxedoman96
02-26-2021, 05:20 PM
Just pointless.

It would be "ok" as a togglable / persistent effect with a base spell cost each time it was applied. (Similar to most imbues) However within its current range of performance, cost and duration, its not worth the effort. Honestly at lvl 20 I'd have a hard time imagining this providing enough DPS to kill anything. Especially once the mobs inherent resistances are factored in.


That's not a bad idea. Maybe have it like the toggle from AoV that adds fire damage to the archon attack.




Edit: It's not boostable by Meta-Magics so there's that too.

-Smoke

Actually, meta-magics do boost it, but only when casting a spell that is affected by spellpower (and you have to have the metamagics applied to that particular spell). It's less of an offensive spellcast and more of a buff. For the 18 seconds that it lasts any spell that you cast will do extra electric damage based on the electric spellpower (and metamagic if applied to the spell in question) at the time of casting the a spell, so you can swapping items and use clickies for greater effectiveness on more persistent spells like auras or static AoEs (unlike with Consecration or Sustaining Song which checks spellpower each tick).

The other issue is that the lightning procs do not count as spells in their own right, so effects that would proc on spellcasts (such as reducing saves, increasing vulnerability, or stripping immunity) will not proc off of those strikes.

Smokewolf
02-27-2021, 04:44 AM
That's not a bad idea. Maybe have it like the toggle from AoV that adds fire damage to the archon attack.




Actually, meta-magics do boost it, but only when casting a spell that is affected by spellpower (and you have to have the metamagics applied to that particular spell). It's less of an offensive spellcast and more of a buff. For the 18 seconds that it lasts any spell that you cast will do extra electric damage based on the electric spellpower (and metamagic if applied to the spell in question) at the time of casting the a spell, so you can swapping items and use clickies for greater effectiveness on more persistent spells like auras or static AoEs (unlike with Consecration or Sustaining Song which checks spellpower each tick).

The other issue is that the lightning procs do not count as spells in their own right, so effects that would proc on spellcasts (such as reducing saves, increasing vulnerability, or stripping immunity) will not proc off of those strikes.

Should of said “not directly” boosted... Still the point is pretty valid considering that the effect is very random and thus an undependable source of DPS.

Smokewolf
02-27-2021, 04:55 AM
-50 spellpoints in and of itself isn't too bad.
-I wouldn't advise having it be greatly improved AND having it lowered to a T1 or T2
-Wouldn't mind the duration being longer, although truthfully there are ways to get around the 18 second duration issue (not sure if it's intended).
-Meh, don't see much of an issue with it, but won't complain if they remove the ICD.
-DC is the big issue here. a DC 50 strike just isn't going to do anything by the time you're actually using it.
-I find the deflect arrows to be a nice little bonus, although certainly nothing to write home about.

At the level required to use it, a 50sp effect for 1D100 damage that “if” your lucky can proc 18 times. On average that’s 900 damage spread over multiple targets. (Assuming dice rolls are all 100) Keep in mind that Arcane casters have loads of spells that can hit for several times that in AOE damage for half the cost. Most importantly, the spells are dependable and often have DC’s / Dice that scale as the player levels. I again submit to you that the overall effect is very much over-cost and too high on the ED tree to be worth using under any circumstances.

janave
02-27-2021, 12:21 PM
Interesting. I'd need to do some testing to see if the in-game description is accurate. 1d100 is quite a bit different from 10d20.

Just checked it with Storm in a Bottle on guild ship training dummy, i could not roll higher than 99, seems like the d100 is correct. ~25 avg damage on save, not exactly competitive, i tried to find a best use case scenario but even with something like Sonic Blast 4sp @ 1.5s cooldown, hardly impressive. I would maybe consider taking it for "flavor" if it had a correct scaling DC and the advertised dice rolls. The Elemental Scion feat does a lot more damage on the melee attacks. :)

Tuxedoman96
02-28-2021, 02:03 AM
At the level required to use it, a 50sp effect for 1D100 damage that “if” your lucky can proc 18 times. On average that’s 900 damage spread over multiple targets. (Assuming dice rolls are all 100) Keep in mind that Arcane casters have loads of spells that can hit for several times that in AOE damage for half the cost. Most importantly, the spells are dependable and often have DC’s / Dice that scale as the player levels. I again submit to you that the overall effect is very much over-cost and too high on the ED tree to be worth using under any circumstances.

Correct, 50 spell points for the stated effect isn't warranted. The point I was making was that reducing the spell point cost, lowering the tier of the ability, and removing the ICD in addition to increasing the duration, increasing the DCs, and increasing the damage is likely to result in the reverse of the multivial nerf, i.e. an over-correction wrt buffing. I see reason to have some of those changes made, just not all of them at the same time.

Also, wrt the damage being spread among several enemies, you don't have to use it on trash, because quite honestly the trash is going to die from your regular spells anyways. The best utility I would see for it is in boosting your single-target damage (so more for bosses), in which case that extra damage is focused on one enemy. Is it worth a T4 tier listing or twist at the moment? No, but not using the ability to its utmost potential (e.g. using on trash where it's not really needed) is not a good reason to discount the ability.

Tuxedoman96
02-28-2021, 02:03 AM
Just checked it with Storm in a Bottle on guild ship training dummy, i could not roll higher than 99, seems like the d100 is correct. ~25 avg damage on save, not exactly competitive, i tried to find a best use case scenario but even with something like Sonic Blast 4sp @ 1.5s cooldown, hardly impressive. I would maybe consider taking it for "flavor" if it had a correct scaling DC and the advertised dice rolls. The Elemental Scion feat does a lot more damage on the melee attacks. :)

Well that's disappointing.