Lokeal_The_Flame
09-05-2020, 09:23 PM
(Too much work to do in a single sitting, will fill this out little by little!)
I plan to do the following tomorrow: Shuriken, Warhammer, Light Hammer, Heavy Pick, and Sickle
Covered So Far: Bastard Sword, Club, Dagger, Great Sword, Dwarven Waraxe, Quarterstaff
It really should be about filling in the gaps when what you wish to achieve is to excite players about the loot, or else you are going to have to make the loot more powerful than is advisable!
The more holes in the available non-caster weapons selections, the more powerful the weapon design is going to be, I will use clubs as an example!
For each weapon type, I will create an example weapon that is able to fill in for all that is missing for each weapon type's selection! This means that if based on the existing weapons in the game, the resulting weapon would need to look like it would be the last weapon of that type ever made for the level range without there necessarily needing to ever be any new weapons of that type introduced.
Request a weapon type and I will run it through the same assessment under the same Standards as applied to the Bastard Sword section I intend to complete!
Much of this is copy/paste so there are likely to be errors!
I'd wish to expand on this as time goes on, feedback wanted!
Only weapons that are sentient compatible mainhand weapons with a +15 enhancement bonus will be acknowledged!
Only raids of level 30 and up will be assessed!
Enemy Abbreviations Used:
Raid Bosses: RB
Oozes: OZ
Constructs: CN
Living Enemies: LE
Undead Enemies: UE
Rust Monsters: RM
_______________________
Raid abbreviations Used:
Too Hot To Handle: THTH
Defiler Of The Just: DOTJ
Fire On Thunder Peak: FOTP
Temple Of The Deathwyrm: TOTD
The Mark Of Death: TMOD
Legendary A Vision Of Destruction: LAVOD
Legendary The Lord Of Blades: LTLOB
Legendary The Master Artificer: LTMA
Killing Time: KT
Legendary Hound Of Xoriat: LHOX
Legendary Tempest Spine: LTS
Old Baba's Hut: OBH
Project Nemesis: PN
The Curse Of Strahd: TCOS
________________
Rust monsters and oozes are included in this because they otherwise eat weapons!
Constructs are included because certain weapon procs will not work on them that are otherwise helping for killing trash mobs
This guide is to cover these things: Trash Mob types, Bosses, And Things that will otherwise destroy your weapon!
______________________
Weapon Types:
Dagger:
UE: Morninglord's Dagger
UE/RB: Morninglord's Dagger (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's (Humans only), Legendary Moonslice, Legendary Dagger Of The Liturgist, Pain The Half Of Whole, Suffering The Half Of Whole, Legendary Dagger Of The Deep Ones
LE/RB: NightMother's (Humans only), Legendary Moonslice, Legendary Dagger Of The Liturgist, Pain The Half Of Whole, Suffering The Half Of Whole, Legendary Dagger Of The Deep Ones
OZ: None Yet Existing
CN: Syranian Dagger
CN/RB: Syranian Dagger
RM: None Yet Existing
Notes: Like for most weapons, the missing link in terms of viability is for when fighting rust monsters and oozes with an additional bit where forgewraiths deserve some attention as an enemy. Daggers are often used in assassinations and even then vorpal effects are reliably available for this weapon type. Perhaps this needs some work but so far, it seems to fill much of the missing spots.
Ka-niffy Dagger
Minimum Level: 29
+15 enhancement bonus
Frosty Adhesion: This weapon is made of Risian permafrost and deals ice damage to enemies and as it hits them it will occasionally tear off large pieces of flesh as such freezes to the blade, enemies vulnerable to bleeding will take additional damage over time for the next 45 seconds. Additionally, if a monster tries to eat this weapon, they will be frozen in a solid block of ice for 30 seconds. Forgewraiths struck with this will occasionally lose 5% of their health and spawn a lesser forgewraith that can be as easily dispatched as a frog can be, these forgewraiths can not be reabsorbed as they have been made unviable. Risian Permafrost is indestructible and can not be destroyed.
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Keen V
Revenge For Broken Weapons: Passive: +0.5[W].
On a Vorpal Strike: If your target is an Ooze or a Rust monster it is instantly slain if not an orange, purple, or red named enemy, if the Rust Monster Or Ooze Monster is a purple red or orange name, it receives 10d120 untyped damage, additionally slaying a rust monster, an ooze, or a Forge-wraith has a chance to randomly repair any equipment held by you or a party member. Since the existence of forgewraiths has lead to the destruction of many weapons, this effect also has a 25% chance to disrupt forgewraiths on vorpal if they are not a red, orange, or purple named enemy, this effect jumps to 75% chance if this is your Deity's favored weapon or you are sneaking undetected by the forgewraith.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Light Mace:
UE: Morninglord's Light Mace
UE/RB: Morninglord's Light Mace (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Mace (Humans only),
LE/RB: NightMother's Light Mace (Humans only)
OZ: Not Yet Existing
CN: Syranian Light Mace
CN/RB: Syranian Light Mace
RM: Not Yet Existing
Sickle:
UE: Morninglord's Sickle, The Legendary Hook (Not sure if the evil damage works on enough enemies to include here), Legendary Flicker of the Crescent Moon,
UE/RB: Morninglord's Sickle (Not Suitable for THTH Due To Fire Damage), Legendary Flicker of the Crescent Moon (
LE: NightMother's (Humans only),
LE/RB: Legendary Flicker of the Crescent Moon (DOTJ, FOTP, LAVOD, LTMA, LHOX, LTS OBS, PN),
OZ:
CN: Syranian Sickle
CN/RB: Syranian Sickle
RM:
Club:
UE: Not Yet Existing
UE/RB: Not Yet Existing
LE: Not Yet Existing
LE/RB: Not Yet Existing
OZ: Not Yet Existing
CN: Syranian Scepter
CN/RB: Syranian Scepter
RM: Not Yet Existing
Notes: Clubs are lacking greatly when it comes to sentient compatible non-caster options, though making this wooden would give it compatibility with Shillelagh so I think that would be pushing it too far.....
Mighty Morph'n Power Club Club
Minimum Level: 29
+15 enhancement bonus
Ultra-Morphic Crystaline Matrix: This weapon is made of an Ultra-Morphic Crystaline Matrix and is able to bypass all alignment, metallic, and weapon type (Slash, pierce, bludgeon) damage reductions, additionally this weapon is able to pierce dimensions and this can bypass any miss chance. If this weapon is given sentience, it can even bypass enemy dodge chance by 7% per 10K sentient experience on this weapon and can bypass enemy fortification by 5% per 10k sentient experience.
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Supreme Force: This weapon deals an additional +2[W] damage, additionally on critical hits this weapon deals 10D120 force damage, and 10d20 per hit.
Legendary Trap The Soul: Passive: +0.5[W].
On a Vorpal Strike: If your target has fewer than 5000 hit points, it is instantly slain. If your target has above 5000 hit points, it takes 500 damage. If An enemy is slain by this effect, it is then trapped into a soul gem.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Heavy Mace:
UE: Morninglord's Heavy Mace
UE/RB: Morninglord's Heavy Mace (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Mace (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Mace
CN/RB: Syranian Heavy Mace
RM:
Morningstar
UE: Morninglord's Morningstar
UE/RB: Morninglord's Morningstar (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Morningstar (Humans only),
LE/RB:
OZ:
CN: Syranian Morningstar
CN/RB: Syranian Morningstar
RM:
Heavy Mace:
UE: Morninglord's Heavy Mace
UE/RB: Morninglord's Heavy Mace (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Mace (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Mace
CN/RB: Syranian Heavy Mace
RM:
Quarterstaff
UE: Morninglord's Quarterstaff, Legendary Moonbeam, The Staff of Shadow
UE/RB: Morninglord's Quarterstaff (Not Suitable for THTH Due To Fire Damage), Legendary Moonbeam, The Staff of Shadow
LE: NightMother's Quarterstaff (Humans only), Legendary Moonbeam, Gulthias Staff, The Staff of Shadow
LE/RB: Legendary Moonbeam, Gulthias Staff, The Staff of Shadow
OZ: Legendary Moonbeam (Though legendary felling the oak isn't going to help), Gulthias Staff
CN: Syranian Quarterstaff, Legendary Moonbeam, The Staff of Shadow
CN/RB: Syranian Quarterstaff, Legendary Moonbeam, The Staff of Shadow
RM: Legendary Moonbeam (Though legendary felling the oak isn't going to help), Gulthias Staff, The Staff of Shadow
Notes: Quarterstaffs are actually pretty well off in terms of enemy coverage, where they lack is in DPS effects, instant kill procs, and DDO has a history of putting out new Quarterstaffs where the demand often pushes to make them compatible with Shillelagh!
Branch Of Calamity Quarterstaff
Minimum Level: 29
+15 enhancement bonus
Legendary Trap The Soul: Passive: +0.5[W].
On a Vorpal Strike: If your target has fewer than 5000 hit points, it is instantly slain. If your target has above 5000 hit points, it takes 500 damage. If An enemy is slain by this effect, it is then trapped into a soul gem.
Impact V
Legendary Arcane Warrior's Resilience After receiving damage from an elemental damage type, you will receive 80% less damage from that damage type for the next 45 seconds. Meanwhile, if the damage you receive is acid type damage you will deal 10D20 extra bludgeoning damage for this duration, if the damage received is cold or electrical damage you will deal 10D20 additional fire damage, if the damage received is fire damage you will deal 10D20 extra ice damage, if the damage received is negative energy based you will deal 10D20 extra light damage for this duration, if the damage is sonic damage you will deal 10D20 extra untyped damage for this duration. This damage scales 200% with Melee power!
Primal Combination Bonus: While this weapon is equipped, if Shillelagh is enchanted upon it and you use the Avatar of Nature greater form, forms 1-3 will last an additional 9 seconds, form 4 will last an additional 13 seconds and upon the effect wearing off the area around you will be covered in thorns as if the Spike Growth spell was cast leaving you with the Rejuvenation Cocoon effect automatically cast on you along side a six second Unbreakable Forcefield effect.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Heavy Crossbow
UE: Morninglord's Heavy Crossbow
UE/RB: Morninglord's Heavy Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Crossbow
CN/RB: Syranian Heavy Crossbow
RM:
Light Crossbow
UE: Morninglord's Light Crossbow
UE/RB: Morninglord's Light Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Light Crossbow
CN/RB: Syranian Light Crossbow
RM:
Dart
UE: Morninglord's Dart
UE/RB: Morninglord's Dart (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Dart (Humans only),
LE/RB:
OZ:
CN: Syranian Dart
CN/RB: Syranian Dart
RM:
Throwing Dagger
UE: Morninglord's Throwing Dagger
UE/RB: Morninglord's Throwing Dagger (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Throwing Dagger (Humans only),
LE/RB:
OZ:
CN: Syranian Throwing Dagger
CN/RB: Syranian Throwing Dagger
RM:
Handaxe
UE: Morninglord's Handaxe
UE/RB: Morninglord's Handaxe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Handaxe (Humans only),
LE/RB:
OZ:
CN: Syranian Handaxe
CN/RB: Syranian Handaxe
RM:
Kukri
UE: Morninglord's Handaxe
UE/RB: Morninglord's Handaxe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Handaxe (Humans only),
LE/RB:
OZ:
CN: Syranian Handaxe
CN/RB: Syranian Handaxe
RM:
Light Hammer
UE: Morninglord's Light Hammer
UE/RB: Morninglord's Light Hammer (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Hammer (Humans only),
LE/RB:
OZ:
CN: Syranian Light Hammer
CN/RB: Syranian Light Hammer
RM:
Light Pick
UE: Morninglord's Light Pick
UE/RB: Morninglord's Light Pick (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Pick (Humans only),
LE/RB:
OZ:
CN: Syranian Light Pick
CN/RB: Syranian Light Pick
RM:
Short Sword
UE: Morninglord's Short Sword
UE/RB: Morninglord's Short Sword (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Short Sword (Humans only),
LE/RB:
OZ:
CN: Syranian Short Sword
CN/RB: Syranian Short Sword
RM:
Battle Axe
UE: Morninglord's Battle Axe
UE/RB: Morninglord's Battle Axe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Battle Axe (Humans only),
LE/RB:
OZ:
CN: Syranian Battle Axe
CN/RB: Syranian Battle Axe
RM:
Heavy Pick
UE: Morninglord's Heavy Pick
UE/RB: Morninglord's Heavy Pick (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Pick (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Pick
CN/RB: Syranian Heavy Pick
RM:
Longsword
UE: Morninglord's Longsword
UE/RB: Morninglord's Longsword (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Longsword (Humans only),
LE/RB:
OZ:
CN: Syranian Longsword
CN/RB: Syranian Longsword
RM:
Rapier
UE: Morninglord's Longsword
UE/RB: Morninglord's Longsword (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Longsword (Humans only),
LE/RB:
OZ:
CN: Syranian Longsword
CN/RB: Syranian Longsword
RM:
Scimitar
UE: Morninglord's Scimitar
UE/RB: Morninglord's Scimitar (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Scimitar (Humans only),
LE/RB:
OZ:
CN: Syranian Scimitar
CN/RB: Syranian Scimitar
RM:
War Hammer
UE: Morninglord's War Hammer
UE/RB: Morninglord's War Hammer (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's War Hammer (Humans only),
LE/RB:
OZ:
CN: Syranian War Hammer
CN/RB: Syranian War Hammer
RM:
Falchion
UE: Morninglord's Falchion
UE/RB: Morninglord's Falchion (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Falchion (Humans only),
LE/RB:
OZ:
CN: Syranian Falchion
CN/RB: Syranian Falchion
RM:
Great Axe
UE: Morninglord's Great Axe
UE/RB: Morninglord's Great Axe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Great Axe (Humans only),
LE/RB:
OZ:
CN: Syranian Great Axe
CN/RB: Syranian Great Axe
RM:
Great Club
UE: Morninglord's Great Club
UE/RB: Morninglord's Great Club (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Great Club (Humans only),
LE/RB:
OZ:
CN: Syranian Great Club
CN/RB: Syranian Great Club
RM:
Maul
UE: Morninglord's Maul
UE/RB: Morninglord's Maul (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Maul (Humans only),
LE/RB:
OZ:
CN: Syranian Maul
CN/RB: Syranian Maul
RM:
Great Sword
UE: Morninglord's Great Sword, Divinity The Morninglord's Keep,
UE/RB: Morninglord's Great Sword (Not Suitable for THTH Due To Fire Damage), Divinity The Morninglord's Keep
LE: NightMother's Great Sword (Humans only), Constellation Cursed Blade, Legendary Echo of Blackrazor, The Reflection Of Angdrelve
LE/RB: NightMother's Great Sword (Humans only), Constellation Cursed Blade, Legendary Echo of Blackrazor
OZ: Legendary Echo of Blackrazor
CN: Syranian Great Sword
CN/RB: Syranian Great Sword
RM: Legendary Echo of Blackrazor
Notes: This one was a tad difficult to figure out and may need some changes, but based on available greatswords and the existing raid bosses that a lack of suitable greatswords exist for combatting, it would seem that this would be a very good fit for filling in what few gaps exist. As it is, greatswords are already profoundly well off and thus this could be the last Greatsword the game needs. But the point is not to suggest but to bring attention what isn't covered. Greatswords are a very popular weapon, as such this greatsword has to be good enough to quell the demand of more greatswords.
Tensor's Eldritch Law Great Sword
Minimum Level: 29
+15 enhancement bonus
Lawful Submission: Lawful Evil enemies struck by this weapon receive 10D120 light damage on vorpal, additionally if the enemy struck is evil and survives a critical hit there is a 25% chance they will fight for you for the next minute if they fail a will save of 100, when this one minute ends they are then slain with no saves. Red, purple, and orange named enemies are immune to the submission effect but not the light damage if both lawful and evil.
Frostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)[/color]
Legendary Arcane Warrior's Resilience After receiving damage from an elemental damage type, you will receive 80% less damage from that damage type for the next 45 seconds. Meanwhile, if the damage you receive is acid type damage you will deal 10D20 extra bludgeoning damage for this duration, if the damage received is cold or electrical damage you will deal 10D20 additional fire damage, if the damage received is fire damage you will deal 10D20 extra ice damage, if the damage received is negative energy based you will deal 10D20 extra light damage for this duration, if the damage is sonic damage you will deal 10D20 extra untyped damage for this duration. This damage scales 200% with Melee power!
Slayer's Blessing: [I]This weapon will grant its wielder +1.5[W] after 10 enemies have been slain, effect resets upon dying or blocking or unequipping weapon and does not stack with weapon attachment.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Short Bow
UE: Morninglord's Short Bow
UE/RB: Morninglord's Short Bow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Short Bow (Humans only),
LE/RB:
OZ:
CN: Syranian Short Bow
CN/RB: Syranian Short Bow
RM:
Long Bow
UE: Morninglord's Long Bow
UE/RB: Morninglord's Long Bow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's (Humans only),
LE/RB:
OZ:
CN: Syranian Long Bow
CN/RB: Syranian Long Bow
RM:
Throwing Axe
UE: Morninglord's Throwing Axe
UE/RB: Morninglord's Throwing Axe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Throwing Axe (Humans only),
LE/RB:
OZ:
CN: Syranian Throwing Axe
CN/RB: Syranian Throwing Axe
RM:
Throwing Hammer
UE: Morninglord's Throwing Hammer
UE/RB: Morninglord's Throwing Hammer (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Throwing Hammer (Humans only),
LE/RB:
OZ:
CN: Syranian Throwing Hammer
CN/RB: Syranian Throwing Hammer
RM:
Kama
UE: Morninglord's Kama
UE/RB: Morninglord's Kama (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Kama (Humans only),
LE/RB:
OZ:
CN: Syranian Kama
CN/RB: Syranian Kama
RM:
Bastard Sword
UE: Morninglord's Bastard Sword, Divinity The Morninglord's Goal, The Shattered Hilt of Constellation (Not suitable against Forgewraiths)
UE/RB: Morninglord's Bastard Sword (Not Suitable for THTH Due To Fire Damage), Divinity The Morninglord's Goal (Only truly suitable Bastard Sword for THTH, law damage is not useful against all undead raid bosses as some are Lawful rather than chaotic), The Shattered Hilt of Constellation (Pretty good, but fire damage is not good against forgewraiths and evil damage is a mystery to me)
LE: NightMother's Bastard Sword (Humans only), Soul's Sorrow, The Shattered Hilt of Constellation
LE/RB: NightMother's Bastard Sword (LTMA), The Shattered Hilt of Constellation (Assessment depends on what all that evil damage does)
OZ: None Yet Existing
CN: Syranian Bastard Sword
CN/RB: Syranian Bastard Sword
RM: None Yet Existing
Notes: As an avid Bastard sword user, I am painfully well aware of what all is missing and such tends to fall into the realm of: Need more Ice Damage! In the raids Too Hot To Handle and Fire On Thunder Peak, finding a good bastard sword that is truly suitable for the raid is nearly impossible. These are not about flavor, but need...... so no room for my cursespewing or vampirism under these rules lol.
Solid Ice Bastard Sword Bastard Sword
Minimum Level: 29
+15 enhancement bonus
Frosty Adhesion: This weapon is made of Risian permafrost and deals ice damage to enemies and as it hits them it will occasionally tear off large pieces of flesh as such freezes to the blade, enemies vulnerable to bleeding will take additional damage over time for the next 45 seconds. Additionally, if a monster tries to eat this weapon, they will be frozen in a solid block of ice for 30 seconds. Forgewraiths struck with this will occasionally lose 5% of their health and spawn a lesser forgewraith that can be as easily dispatched as a frog can be, these forgewraiths can not be reabsorbed as they have been made unviable. Risian Permafrost is indestructible and can not be destroyed.
Frostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)[/color][I]
Permanent Fireshield (Cold)
Legendary Freezing Ice
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Dwarven Waraxe
UE: Morninglord's Dwarven Waraxe, Hoarfrost Herald Of The Bitter Cold (For fighting forgewraiths)
UE/RB: Morninglord's Dwarven Waraxe (Not Suitable for THTH Due To Fire Damage), Hoarfrost Herald Of The Bitter Cold (THTH)
LE: NightMother's Dwarven Waraxe (Humans only), Legendary Stormreach Guardian's Axe
LE/RB: NightMother's Dwarven Waraxe (Humans only), Legendary Stormreach Guardian's Axe
OZ: None yet exist
CN: Syranian Dwarven Waraxe, Hoarfrost Herald Of The Bitter Cold
CN/RB: Syranian Dwarven Waraxe, Hoarfrost Herald Of The Bitter Cold
RM: None yet exist
Notes: One thing that named dwarven waraxes are really lacking is an instant-kill effect, when it comes to fighting the living or the undead there are plenty of viable options however when it comes to rust monsters and oozes you are out of luck. Since you are better off with a Dwarven Waraxe than you are with club in terms of end game melee, this is slightly different.
Unrelenting Force Dwarven Waraxe
Minimum Level: 29
+15 enhancement bonus
Ultra-Morphic Crystaline Matrix: This weapon is made of an Ultra-Morphic Crystaline Matrix and is able to bypass all alignment, metallic, and weapon type (Slash, pierce, bludgeon) damage reductions, additionally this weapon is able to pierce dimensions and this can bypass any miss chance. If this weapon is given sentience, it can even bypass enemy dodge chance by 7% per 10K sentient experience on this weapon and can bypass enemy fortification by 5% per 10k sentient experience.
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Legendary Force Burst: This weapon deals 10d120 force damage on vorpal
Legendary Trap The Soul: Passive: +0.5[W].
On a Vorpal Strike: If your target has fewer than 5000 hit points, it is instantly slain. If your target has above 5000 hit points, it takes 500 damage. If An enemy is slain by this effect, it is then trapped into a soul gem.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Khopesh
UE: Morninglord's Khopesh
UE/RB: Morninglord's Khopesh (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Khopesh (Humans only),
LE/RB:
OZ:
CN: Syranian Khopesh
CN/RB: Syranian Khopesh
RM:
Handwraps
UE: Morninglord's Handwraps
UE/RB: Morninglord's Handwraps (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Handwraps (Humans only),
LE/RB:
OZ:
CN: Syranian Handwraps
CN/RB: Syranian Handwraps
RM:
Great Crossbow
UE: Morninglord's Great Crossbow
UE/RB: Morninglord's Great Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Great Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Great Crossbow
CN/RB: Syranian Great Crossbow
RM:
Repeating Heavy Crossbow
UE: Morninglord's Repeating Heavy Crossbow
UE/RB: Morninglord's Repeating Heavy Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Repeating Heavy Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Repeating Heavy Crossbow
CN/RB: Syranian Repeating Heavy Crossbow
RM:
Repeating Light Crossbow
UE: Morninglord's Repeating Light Crossbow
UE/RB: Morninglord's Repeating Light Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Repeating Light Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Repeating Light Crossbow
CN/RB: Syranian Repeating Light Crossbow
RM:
Shuriken
UE: Morninglord's Shuriken
UE/RB: Morninglord's Shuriken (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Shuriken (Humans only),
LE/RB:
OZ:
CN: Syranian Shuriken
CN/RB: Syranian Shuriken
RM:
I plan to do the following tomorrow: Shuriken, Warhammer, Light Hammer, Heavy Pick, and Sickle
Covered So Far: Bastard Sword, Club, Dagger, Great Sword, Dwarven Waraxe, Quarterstaff
It really should be about filling in the gaps when what you wish to achieve is to excite players about the loot, or else you are going to have to make the loot more powerful than is advisable!
The more holes in the available non-caster weapons selections, the more powerful the weapon design is going to be, I will use clubs as an example!
For each weapon type, I will create an example weapon that is able to fill in for all that is missing for each weapon type's selection! This means that if based on the existing weapons in the game, the resulting weapon would need to look like it would be the last weapon of that type ever made for the level range without there necessarily needing to ever be any new weapons of that type introduced.
Request a weapon type and I will run it through the same assessment under the same Standards as applied to the Bastard Sword section I intend to complete!
Much of this is copy/paste so there are likely to be errors!
I'd wish to expand on this as time goes on, feedback wanted!
Only weapons that are sentient compatible mainhand weapons with a +15 enhancement bonus will be acknowledged!
Only raids of level 30 and up will be assessed!
Enemy Abbreviations Used:
Raid Bosses: RB
Oozes: OZ
Constructs: CN
Living Enemies: LE
Undead Enemies: UE
Rust Monsters: RM
_______________________
Raid abbreviations Used:
Too Hot To Handle: THTH
Defiler Of The Just: DOTJ
Fire On Thunder Peak: FOTP
Temple Of The Deathwyrm: TOTD
The Mark Of Death: TMOD
Legendary A Vision Of Destruction: LAVOD
Legendary The Lord Of Blades: LTLOB
Legendary The Master Artificer: LTMA
Killing Time: KT
Legendary Hound Of Xoriat: LHOX
Legendary Tempest Spine: LTS
Old Baba's Hut: OBH
Project Nemesis: PN
The Curse Of Strahd: TCOS
________________
Rust monsters and oozes are included in this because they otherwise eat weapons!
Constructs are included because certain weapon procs will not work on them that are otherwise helping for killing trash mobs
This guide is to cover these things: Trash Mob types, Bosses, And Things that will otherwise destroy your weapon!
______________________
Weapon Types:
Dagger:
UE: Morninglord's Dagger
UE/RB: Morninglord's Dagger (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's (Humans only), Legendary Moonslice, Legendary Dagger Of The Liturgist, Pain The Half Of Whole, Suffering The Half Of Whole, Legendary Dagger Of The Deep Ones
LE/RB: NightMother's (Humans only), Legendary Moonslice, Legendary Dagger Of The Liturgist, Pain The Half Of Whole, Suffering The Half Of Whole, Legendary Dagger Of The Deep Ones
OZ: None Yet Existing
CN: Syranian Dagger
CN/RB: Syranian Dagger
RM: None Yet Existing
Notes: Like for most weapons, the missing link in terms of viability is for when fighting rust monsters and oozes with an additional bit where forgewraiths deserve some attention as an enemy. Daggers are often used in assassinations and even then vorpal effects are reliably available for this weapon type. Perhaps this needs some work but so far, it seems to fill much of the missing spots.
Ka-niffy Dagger
Minimum Level: 29
+15 enhancement bonus
Frosty Adhesion: This weapon is made of Risian permafrost and deals ice damage to enemies and as it hits them it will occasionally tear off large pieces of flesh as such freezes to the blade, enemies vulnerable to bleeding will take additional damage over time for the next 45 seconds. Additionally, if a monster tries to eat this weapon, they will be frozen in a solid block of ice for 30 seconds. Forgewraiths struck with this will occasionally lose 5% of their health and spawn a lesser forgewraith that can be as easily dispatched as a frog can be, these forgewraiths can not be reabsorbed as they have been made unviable. Risian Permafrost is indestructible and can not be destroyed.
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Keen V
Revenge For Broken Weapons: Passive: +0.5[W].
On a Vorpal Strike: If your target is an Ooze or a Rust monster it is instantly slain if not an orange, purple, or red named enemy, if the Rust Monster Or Ooze Monster is a purple red or orange name, it receives 10d120 untyped damage, additionally slaying a rust monster, an ooze, or a Forge-wraith has a chance to randomly repair any equipment held by you or a party member. Since the existence of forgewraiths has lead to the destruction of many weapons, this effect also has a 25% chance to disrupt forgewraiths on vorpal if they are not a red, orange, or purple named enemy, this effect jumps to 75% chance if this is your Deity's favored weapon or you are sneaking undetected by the forgewraith.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Light Mace:
UE: Morninglord's Light Mace
UE/RB: Morninglord's Light Mace (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Mace (Humans only),
LE/RB: NightMother's Light Mace (Humans only)
OZ: Not Yet Existing
CN: Syranian Light Mace
CN/RB: Syranian Light Mace
RM: Not Yet Existing
Sickle:
UE: Morninglord's Sickle, The Legendary Hook (Not sure if the evil damage works on enough enemies to include here), Legendary Flicker of the Crescent Moon,
UE/RB: Morninglord's Sickle (Not Suitable for THTH Due To Fire Damage), Legendary Flicker of the Crescent Moon (
LE: NightMother's (Humans only),
LE/RB: Legendary Flicker of the Crescent Moon (DOTJ, FOTP, LAVOD, LTMA, LHOX, LTS OBS, PN),
OZ:
CN: Syranian Sickle
CN/RB: Syranian Sickle
RM:
Club:
UE: Not Yet Existing
UE/RB: Not Yet Existing
LE: Not Yet Existing
LE/RB: Not Yet Existing
OZ: Not Yet Existing
CN: Syranian Scepter
CN/RB: Syranian Scepter
RM: Not Yet Existing
Notes: Clubs are lacking greatly when it comes to sentient compatible non-caster options, though making this wooden would give it compatibility with Shillelagh so I think that would be pushing it too far.....
Mighty Morph'n Power Club Club
Minimum Level: 29
+15 enhancement bonus
Ultra-Morphic Crystaline Matrix: This weapon is made of an Ultra-Morphic Crystaline Matrix and is able to bypass all alignment, metallic, and weapon type (Slash, pierce, bludgeon) damage reductions, additionally this weapon is able to pierce dimensions and this can bypass any miss chance. If this weapon is given sentience, it can even bypass enemy dodge chance by 7% per 10K sentient experience on this weapon and can bypass enemy fortification by 5% per 10k sentient experience.
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Supreme Force: This weapon deals an additional +2[W] damage, additionally on critical hits this weapon deals 10D120 force damage, and 10d20 per hit.
Legendary Trap The Soul: Passive: +0.5[W].
On a Vorpal Strike: If your target has fewer than 5000 hit points, it is instantly slain. If your target has above 5000 hit points, it takes 500 damage. If An enemy is slain by this effect, it is then trapped into a soul gem.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Heavy Mace:
UE: Morninglord's Heavy Mace
UE/RB: Morninglord's Heavy Mace (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Mace (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Mace
CN/RB: Syranian Heavy Mace
RM:
Morningstar
UE: Morninglord's Morningstar
UE/RB: Morninglord's Morningstar (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Morningstar (Humans only),
LE/RB:
OZ:
CN: Syranian Morningstar
CN/RB: Syranian Morningstar
RM:
Heavy Mace:
UE: Morninglord's Heavy Mace
UE/RB: Morninglord's Heavy Mace (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Mace (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Mace
CN/RB: Syranian Heavy Mace
RM:
Quarterstaff
UE: Morninglord's Quarterstaff, Legendary Moonbeam, The Staff of Shadow
UE/RB: Morninglord's Quarterstaff (Not Suitable for THTH Due To Fire Damage), Legendary Moonbeam, The Staff of Shadow
LE: NightMother's Quarterstaff (Humans only), Legendary Moonbeam, Gulthias Staff, The Staff of Shadow
LE/RB: Legendary Moonbeam, Gulthias Staff, The Staff of Shadow
OZ: Legendary Moonbeam (Though legendary felling the oak isn't going to help), Gulthias Staff
CN: Syranian Quarterstaff, Legendary Moonbeam, The Staff of Shadow
CN/RB: Syranian Quarterstaff, Legendary Moonbeam, The Staff of Shadow
RM: Legendary Moonbeam (Though legendary felling the oak isn't going to help), Gulthias Staff, The Staff of Shadow
Notes: Quarterstaffs are actually pretty well off in terms of enemy coverage, where they lack is in DPS effects, instant kill procs, and DDO has a history of putting out new Quarterstaffs where the demand often pushes to make them compatible with Shillelagh!
Branch Of Calamity Quarterstaff
Minimum Level: 29
+15 enhancement bonus
Legendary Trap The Soul: Passive: +0.5[W].
On a Vorpal Strike: If your target has fewer than 5000 hit points, it is instantly slain. If your target has above 5000 hit points, it takes 500 damage. If An enemy is slain by this effect, it is then trapped into a soul gem.
Impact V
Legendary Arcane Warrior's Resilience After receiving damage from an elemental damage type, you will receive 80% less damage from that damage type for the next 45 seconds. Meanwhile, if the damage you receive is acid type damage you will deal 10D20 extra bludgeoning damage for this duration, if the damage received is cold or electrical damage you will deal 10D20 additional fire damage, if the damage received is fire damage you will deal 10D20 extra ice damage, if the damage received is negative energy based you will deal 10D20 extra light damage for this duration, if the damage is sonic damage you will deal 10D20 extra untyped damage for this duration. This damage scales 200% with Melee power!
Primal Combination Bonus: While this weapon is equipped, if Shillelagh is enchanted upon it and you use the Avatar of Nature greater form, forms 1-3 will last an additional 9 seconds, form 4 will last an additional 13 seconds and upon the effect wearing off the area around you will be covered in thorns as if the Spike Growth spell was cast leaving you with the Rejuvenation Cocoon effect automatically cast on you along side a six second Unbreakable Forcefield effect.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Heavy Crossbow
UE: Morninglord's Heavy Crossbow
UE/RB: Morninglord's Heavy Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Crossbow
CN/RB: Syranian Heavy Crossbow
RM:
Light Crossbow
UE: Morninglord's Light Crossbow
UE/RB: Morninglord's Light Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Light Crossbow
CN/RB: Syranian Light Crossbow
RM:
Dart
UE: Morninglord's Dart
UE/RB: Morninglord's Dart (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Dart (Humans only),
LE/RB:
OZ:
CN: Syranian Dart
CN/RB: Syranian Dart
RM:
Throwing Dagger
UE: Morninglord's Throwing Dagger
UE/RB: Morninglord's Throwing Dagger (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Throwing Dagger (Humans only),
LE/RB:
OZ:
CN: Syranian Throwing Dagger
CN/RB: Syranian Throwing Dagger
RM:
Handaxe
UE: Morninglord's Handaxe
UE/RB: Morninglord's Handaxe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Handaxe (Humans only),
LE/RB:
OZ:
CN: Syranian Handaxe
CN/RB: Syranian Handaxe
RM:
Kukri
UE: Morninglord's Handaxe
UE/RB: Morninglord's Handaxe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Handaxe (Humans only),
LE/RB:
OZ:
CN: Syranian Handaxe
CN/RB: Syranian Handaxe
RM:
Light Hammer
UE: Morninglord's Light Hammer
UE/RB: Morninglord's Light Hammer (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Hammer (Humans only),
LE/RB:
OZ:
CN: Syranian Light Hammer
CN/RB: Syranian Light Hammer
RM:
Light Pick
UE: Morninglord's Light Pick
UE/RB: Morninglord's Light Pick (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Light Pick (Humans only),
LE/RB:
OZ:
CN: Syranian Light Pick
CN/RB: Syranian Light Pick
RM:
Short Sword
UE: Morninglord's Short Sword
UE/RB: Morninglord's Short Sword (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Short Sword (Humans only),
LE/RB:
OZ:
CN: Syranian Short Sword
CN/RB: Syranian Short Sword
RM:
Battle Axe
UE: Morninglord's Battle Axe
UE/RB: Morninglord's Battle Axe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Battle Axe (Humans only),
LE/RB:
OZ:
CN: Syranian Battle Axe
CN/RB: Syranian Battle Axe
RM:
Heavy Pick
UE: Morninglord's Heavy Pick
UE/RB: Morninglord's Heavy Pick (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Heavy Pick (Humans only),
LE/RB:
OZ:
CN: Syranian Heavy Pick
CN/RB: Syranian Heavy Pick
RM:
Longsword
UE: Morninglord's Longsword
UE/RB: Morninglord's Longsword (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Longsword (Humans only),
LE/RB:
OZ:
CN: Syranian Longsword
CN/RB: Syranian Longsword
RM:
Rapier
UE: Morninglord's Longsword
UE/RB: Morninglord's Longsword (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Longsword (Humans only),
LE/RB:
OZ:
CN: Syranian Longsword
CN/RB: Syranian Longsword
RM:
Scimitar
UE: Morninglord's Scimitar
UE/RB: Morninglord's Scimitar (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Scimitar (Humans only),
LE/RB:
OZ:
CN: Syranian Scimitar
CN/RB: Syranian Scimitar
RM:
War Hammer
UE: Morninglord's War Hammer
UE/RB: Morninglord's War Hammer (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's War Hammer (Humans only),
LE/RB:
OZ:
CN: Syranian War Hammer
CN/RB: Syranian War Hammer
RM:
Falchion
UE: Morninglord's Falchion
UE/RB: Morninglord's Falchion (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Falchion (Humans only),
LE/RB:
OZ:
CN: Syranian Falchion
CN/RB: Syranian Falchion
RM:
Great Axe
UE: Morninglord's Great Axe
UE/RB: Morninglord's Great Axe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Great Axe (Humans only),
LE/RB:
OZ:
CN: Syranian Great Axe
CN/RB: Syranian Great Axe
RM:
Great Club
UE: Morninglord's Great Club
UE/RB: Morninglord's Great Club (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Great Club (Humans only),
LE/RB:
OZ:
CN: Syranian Great Club
CN/RB: Syranian Great Club
RM:
Maul
UE: Morninglord's Maul
UE/RB: Morninglord's Maul (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Maul (Humans only),
LE/RB:
OZ:
CN: Syranian Maul
CN/RB: Syranian Maul
RM:
Great Sword
UE: Morninglord's Great Sword, Divinity The Morninglord's Keep,
UE/RB: Morninglord's Great Sword (Not Suitable for THTH Due To Fire Damage), Divinity The Morninglord's Keep
LE: NightMother's Great Sword (Humans only), Constellation Cursed Blade, Legendary Echo of Blackrazor, The Reflection Of Angdrelve
LE/RB: NightMother's Great Sword (Humans only), Constellation Cursed Blade, Legendary Echo of Blackrazor
OZ: Legendary Echo of Blackrazor
CN: Syranian Great Sword
CN/RB: Syranian Great Sword
RM: Legendary Echo of Blackrazor
Notes: This one was a tad difficult to figure out and may need some changes, but based on available greatswords and the existing raid bosses that a lack of suitable greatswords exist for combatting, it would seem that this would be a very good fit for filling in what few gaps exist. As it is, greatswords are already profoundly well off and thus this could be the last Greatsword the game needs. But the point is not to suggest but to bring attention what isn't covered. Greatswords are a very popular weapon, as such this greatsword has to be good enough to quell the demand of more greatswords.
Tensor's Eldritch Law Great Sword
Minimum Level: 29
+15 enhancement bonus
Lawful Submission: Lawful Evil enemies struck by this weapon receive 10D120 light damage on vorpal, additionally if the enemy struck is evil and survives a critical hit there is a 25% chance they will fight for you for the next minute if they fail a will save of 100, when this one minute ends they are then slain with no saves. Red, purple, and orange named enemies are immune to the submission effect but not the light damage if both lawful and evil.
Frostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)[/color]
Legendary Arcane Warrior's Resilience After receiving damage from an elemental damage type, you will receive 80% less damage from that damage type for the next 45 seconds. Meanwhile, if the damage you receive is acid type damage you will deal 10D20 extra bludgeoning damage for this duration, if the damage received is cold or electrical damage you will deal 10D20 additional fire damage, if the damage received is fire damage you will deal 10D20 extra ice damage, if the damage received is negative energy based you will deal 10D20 extra light damage for this duration, if the damage is sonic damage you will deal 10D20 extra untyped damage for this duration. This damage scales 200% with Melee power!
Slayer's Blessing: [I]This weapon will grant its wielder +1.5[W] after 10 enemies have been slain, effect resets upon dying or blocking or unequipping weapon and does not stack with weapon attachment.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Short Bow
UE: Morninglord's Short Bow
UE/RB: Morninglord's Short Bow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Short Bow (Humans only),
LE/RB:
OZ:
CN: Syranian Short Bow
CN/RB: Syranian Short Bow
RM:
Long Bow
UE: Morninglord's Long Bow
UE/RB: Morninglord's Long Bow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's (Humans only),
LE/RB:
OZ:
CN: Syranian Long Bow
CN/RB: Syranian Long Bow
RM:
Throwing Axe
UE: Morninglord's Throwing Axe
UE/RB: Morninglord's Throwing Axe (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Throwing Axe (Humans only),
LE/RB:
OZ:
CN: Syranian Throwing Axe
CN/RB: Syranian Throwing Axe
RM:
Throwing Hammer
UE: Morninglord's Throwing Hammer
UE/RB: Morninglord's Throwing Hammer (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Throwing Hammer (Humans only),
LE/RB:
OZ:
CN: Syranian Throwing Hammer
CN/RB: Syranian Throwing Hammer
RM:
Kama
UE: Morninglord's Kama
UE/RB: Morninglord's Kama (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Kama (Humans only),
LE/RB:
OZ:
CN: Syranian Kama
CN/RB: Syranian Kama
RM:
Bastard Sword
UE: Morninglord's Bastard Sword, Divinity The Morninglord's Goal, The Shattered Hilt of Constellation (Not suitable against Forgewraiths)
UE/RB: Morninglord's Bastard Sword (Not Suitable for THTH Due To Fire Damage), Divinity The Morninglord's Goal (Only truly suitable Bastard Sword for THTH, law damage is not useful against all undead raid bosses as some are Lawful rather than chaotic), The Shattered Hilt of Constellation (Pretty good, but fire damage is not good against forgewraiths and evil damage is a mystery to me)
LE: NightMother's Bastard Sword (Humans only), Soul's Sorrow, The Shattered Hilt of Constellation
LE/RB: NightMother's Bastard Sword (LTMA), The Shattered Hilt of Constellation (Assessment depends on what all that evil damage does)
OZ: None Yet Existing
CN: Syranian Bastard Sword
CN/RB: Syranian Bastard Sword
RM: None Yet Existing
Notes: As an avid Bastard sword user, I am painfully well aware of what all is missing and such tends to fall into the realm of: Need more Ice Damage! In the raids Too Hot To Handle and Fire On Thunder Peak, finding a good bastard sword that is truly suitable for the raid is nearly impossible. These are not about flavor, but need...... so no room for my cursespewing or vampirism under these rules lol.
Solid Ice Bastard Sword Bastard Sword
Minimum Level: 29
+15 enhancement bonus
Frosty Adhesion: This weapon is made of Risian permafrost and deals ice damage to enemies and as it hits them it will occasionally tear off large pieces of flesh as such freezes to the blade, enemies vulnerable to bleeding will take additional damage over time for the next 45 seconds. Additionally, if a monster tries to eat this weapon, they will be frozen in a solid block of ice for 30 seconds. Forgewraiths struck with this will occasionally lose 5% of their health and spawn a lesser forgewraith that can be as easily dispatched as a frog can be, these forgewraiths can not be reabsorbed as they have been made unviable. Risian Permafrost is indestructible and can not be destroyed.
Frostbite: On Hit: Applies a stack of Vulnerable (1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.). This effect may only occur on-hit once every two seconds.
On Vorpal: Applies a stack of Lethargy (-1 to all Saving Throws. Non-bosses also move and attack 5% slower. This effect stacks up to 5 times.)[/color][I]
Permanent Fireshield (Cold)
Legendary Freezing Ice
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Dwarven Waraxe
UE: Morninglord's Dwarven Waraxe, Hoarfrost Herald Of The Bitter Cold (For fighting forgewraiths)
UE/RB: Morninglord's Dwarven Waraxe (Not Suitable for THTH Due To Fire Damage), Hoarfrost Herald Of The Bitter Cold (THTH)
LE: NightMother's Dwarven Waraxe (Humans only), Legendary Stormreach Guardian's Axe
LE/RB: NightMother's Dwarven Waraxe (Humans only), Legendary Stormreach Guardian's Axe
OZ: None yet exist
CN: Syranian Dwarven Waraxe, Hoarfrost Herald Of The Bitter Cold
CN/RB: Syranian Dwarven Waraxe, Hoarfrost Herald Of The Bitter Cold
RM: None yet exist
Notes: One thing that named dwarven waraxes are really lacking is an instant-kill effect, when it comes to fighting the living or the undead there are plenty of viable options however when it comes to rust monsters and oozes you are out of luck. Since you are better off with a Dwarven Waraxe than you are with club in terms of end game melee, this is slightly different.
Unrelenting Force Dwarven Waraxe
Minimum Level: 29
+15 enhancement bonus
Ultra-Morphic Crystaline Matrix: This weapon is made of an Ultra-Morphic Crystaline Matrix and is able to bypass all alignment, metallic, and weapon type (Slash, pierce, bludgeon) damage reductions, additionally this weapon is able to pierce dimensions and this can bypass any miss chance. If this weapon is given sentience, it can even bypass enemy dodge chance by 7% per 10K sentient experience on this weapon and can bypass enemy fortification by 5% per 10k sentient experience.
Fetters of Unreality: This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Vulnerable: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
Legendary Force Burst: This weapon deals 10d120 force damage on vorpal
Legendary Trap The Soul: Passive: +0.5[W].
On a Vorpal Strike: If your target has fewer than 5000 hit points, it is instantly slain. If your target has above 5000 hit points, it takes 500 damage. If An enemy is slain by this effect, it is then trapped into a soul gem.
Orange Augment Slot
Red Augment Slot
Purple Augment Slot
Khopesh
UE: Morninglord's Khopesh
UE/RB: Morninglord's Khopesh (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Khopesh (Humans only),
LE/RB:
OZ:
CN: Syranian Khopesh
CN/RB: Syranian Khopesh
RM:
Handwraps
UE: Morninglord's Handwraps
UE/RB: Morninglord's Handwraps (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Handwraps (Humans only),
LE/RB:
OZ:
CN: Syranian Handwraps
CN/RB: Syranian Handwraps
RM:
Great Crossbow
UE: Morninglord's Great Crossbow
UE/RB: Morninglord's Great Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Great Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Great Crossbow
CN/RB: Syranian Great Crossbow
RM:
Repeating Heavy Crossbow
UE: Morninglord's Repeating Heavy Crossbow
UE/RB: Morninglord's Repeating Heavy Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Repeating Heavy Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Repeating Heavy Crossbow
CN/RB: Syranian Repeating Heavy Crossbow
RM:
Repeating Light Crossbow
UE: Morninglord's Repeating Light Crossbow
UE/RB: Morninglord's Repeating Light Crossbow (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Repeating Light Crossbow (Humans only),
LE/RB:
OZ:
CN: Syranian Repeating Light Crossbow
CN/RB: Syranian Repeating Light Crossbow
RM:
Shuriken
UE: Morninglord's Shuriken
UE/RB: Morninglord's Shuriken (Not Suitable for THTH Due To Fire Damage)
LE: NightMother's Shuriken (Humans only),
LE/RB:
OZ:
CN: Syranian Shuriken
CN/RB: Syranian Shuriken
RM: