Uralte
08-14-2020, 10:20 AM
I love what an Artificer can do with the Iron Defender, armor, collars and training is very cool and I feel the Pale Master could use some of the same love the Artificer's pet has received.
The easy way would be to go to Delera's Graveyard and visit the Lord of Bones in the Hall of the Ancients and cookie cutter the summoned Skeletal warrior giving the Pale Master the ability to train the Skeleton and give the Skeleton a character sheet that allows for equipment.
The Big Love way would be to allow the Pale Master to gather "recipes and ingredients" to transform the summoned skeleton into other undead forms. Again it would involve the Hall of the Ancients and the Lord of Bones to train the summon and a lab to transform the summon.
Necromancer as an enhancement tree would allow you to "evolve" the summoned undead tier by tier:
Core:
Necromancy: For each core ability, including this one, you gain +5 Neg Spell Power, +5 Universal Spell power, +3 neg healing amp and emit an Aura of the Dead (much like a Paladin's Aura) that grants -10% threat generation towards the undead.
Corpse Crafting (choose an undead type): Summons a trainable undead creature that can be named and equipped.
*Skeletal Knight:
*Zombie:
*Vampire:
*Wraith: Must be equipped with "Ghostly Gear"
*Lich:
Necromancer: Your Aura of the Dead now functions as a charm undead spell for any undead that is within your aura. Your intimidate, diplomacy and bluff skills now effect the undead in the following way:
*Bluff Undead: Doubles the decrease in threat generation.
*Dead diplomacy: Beguiles the undead that saved against your aura and charms them on a failed save.
*Intimidate the dead: Halts the undead as if they were effected by the halt undead spell.
Grants the following SLA's: Lesser death aura and "Ghostly Enchantment": Ghostly Enchantment bestows "ghost touch" and allows any item to be equipped by your Wraith guardian. Ghostly Enchantment ends when the item is unequipped.
Reaping: When a living being dies within your aura you are your nearby allies are healed by 1d3 per character level and benefit from the effects of the lesser restoration spell. The energy released is treated as both positive and negative healing.
Arise: When a living being is slain within your Aura activate this ability to raise them as undead under your control. The effected dead will rise as the same type of undead as your summoned minion. Risen undead suffer HP decay (1d3 per second) until they reach 0 and collapse. Death Aura offsets this decay as well as negative healing spells and SLA's.
Necromantic Curse: SLA that curses a party member to benefit from negative energy as if they were undead. Necromantic Curse cast on the undead allows them to be healed by positive energy healing spells. Casting Necromantic Curse on yourself allows you to be healed by either positive or negative energy.
Lord of Bones: Your Aura now emits a -100% threat generation against undead, will instantly charm undead of the same type of your summoned minion, will halt any undead that fails a will save and grants you the SLA of "create undead". Undead created by you will persist through an entire dungeon/wilderness/ area unless they are killed. Exiting a dungeon/explorer area destroys the undead you have created.
As for the Tier's, I would like to see the communities input.
The easy way would be to go to Delera's Graveyard and visit the Lord of Bones in the Hall of the Ancients and cookie cutter the summoned Skeletal warrior giving the Pale Master the ability to train the Skeleton and give the Skeleton a character sheet that allows for equipment.
The Big Love way would be to allow the Pale Master to gather "recipes and ingredients" to transform the summoned skeleton into other undead forms. Again it would involve the Hall of the Ancients and the Lord of Bones to train the summon and a lab to transform the summon.
Necromancer as an enhancement tree would allow you to "evolve" the summoned undead tier by tier:
Core:
Necromancy: For each core ability, including this one, you gain +5 Neg Spell Power, +5 Universal Spell power, +3 neg healing amp and emit an Aura of the Dead (much like a Paladin's Aura) that grants -10% threat generation towards the undead.
Corpse Crafting (choose an undead type): Summons a trainable undead creature that can be named and equipped.
*Skeletal Knight:
*Zombie:
*Vampire:
*Wraith: Must be equipped with "Ghostly Gear"
*Lich:
Necromancer: Your Aura of the Dead now functions as a charm undead spell for any undead that is within your aura. Your intimidate, diplomacy and bluff skills now effect the undead in the following way:
*Bluff Undead: Doubles the decrease in threat generation.
*Dead diplomacy: Beguiles the undead that saved against your aura and charms them on a failed save.
*Intimidate the dead: Halts the undead as if they were effected by the halt undead spell.
Grants the following SLA's: Lesser death aura and "Ghostly Enchantment": Ghostly Enchantment bestows "ghost touch" and allows any item to be equipped by your Wraith guardian. Ghostly Enchantment ends when the item is unequipped.
Reaping: When a living being dies within your aura you are your nearby allies are healed by 1d3 per character level and benefit from the effects of the lesser restoration spell. The energy released is treated as both positive and negative healing.
Arise: When a living being is slain within your Aura activate this ability to raise them as undead under your control. The effected dead will rise as the same type of undead as your summoned minion. Risen undead suffer HP decay (1d3 per second) until they reach 0 and collapse. Death Aura offsets this decay as well as negative healing spells and SLA's.
Necromantic Curse: SLA that curses a party member to benefit from negative energy as if they were undead. Necromantic Curse cast on the undead allows them to be healed by positive energy healing spells. Casting Necromantic Curse on yourself allows you to be healed by either positive or negative energy.
Lord of Bones: Your Aura now emits a -100% threat generation against undead, will instantly charm undead of the same type of your summoned minion, will halt any undead that fails a will save and grants you the SLA of "create undead". Undead created by you will persist through an entire dungeon/wilderness/ area unless they are killed. Exiting a dungeon/explorer area destroys the undead you have created.
As for the Tier's, I would like to see the communities input.